New servitor skill additions.

Contributed by fruit.
This commit is contained in:
MobiusDevelopment
2022-08-18 21:52:31 +00:00
parent e9dd024940
commit 20ed2a6ef9
7 changed files with 351 additions and 62 deletions

View File

@@ -118,8 +118,8 @@
<action id="1067" handler="PetSkillUse" option="5750" /> <!-- Fox Shaman, Spirit Shaman - Flash -->
<action id="1068" handler="PetSkillUse" option="5751" /> <!-- Fox Shaman, Spirit Shaman - Lightning Wave -->
<action id="1069" handler="PetSkillUse" option="5752" /> <!-- Fox Shaman, Fairy Princess - Flare -->
<action id="1070" handler="ServitorSkillUse" option="47905" /> <!-- Skill: Guard's Blessing -->
<action id="1071" handler="ServitorSkillUse" option="47906" /> <!-- Skill: Trample -->
<action id="1070" handler="PetSkillUse" option="5771" /> <!-- White Weasel, Fairy Princess, Improved Baby Buffalo, Improved Baby Kookaburra, Improved Baby Cougar, Spirit Shaman, Toy Knight, Turtle Ascetic - Buff control -->
<action id="1071" handler="ServitorSkillUse" option="5761" /> <!-- Tigress - Power Strike -->
<action id="1072" handler="PetSkillUse" option="6046" /> <!-- Toy Knight - Piercing attack -->
<action id="1073" handler="PetSkillUse" option="6047" /> <!-- Toy Knight - Whirlwind -->
<action id="1074" handler="PetSkillUse" option="6048" /> <!-- Toy Knight - Lance Smash -->
@@ -200,6 +200,12 @@
<action id="1153" handler="ServitorSkillUse" option="11384" /> <!-- Dark Crusader - Phantom Blow -->
<action id="1154" handler="ServitorSkillUse" option="11385" /> <!-- Banshee Queen - Phantom Spike -->
<action id="1155" handler="ServitorSkillUse" option="11386" /> <!-- Banshee Queen - Phantom Crash -->
<action id="1168" handler="ServitorSkillUse" option="47902" /> <!-- Emperor's Blessing -->
<action id="1169" handler="ServitorSkillUse" option="47903" /> <!-- Outcry -->
<action id="1170" handler="ServitorSkillUse" option="47905" /> <!-- Guard's Blessing -->
<action id="1171" handler="ServitorSkillUse" option="47906" /> <!-- Trample -->
<action id="1172" handler="ServitorSkillUse" option="47908" /> <!-- Lord's Blessing -->
<action id="1173" handler="ServitorSkillUse" option="47909" /> <!-- Specter's Dance -->
<action id="5000" handler="PetSkillUse" option="23155" /> <!-- Baby Rudolph - Reindeer Scratch -->
<action id="5001" handler="PetSkillUse" option="23167" /> <!-- Deseloph, Hyum, Rekang, Lilias, Lapham, Mafum - Rosy Seduction -->
<action id="5002" handler="PetSkillUse" option="23168" /> <!-- Deseloph, Hyum, Rekang, Lilias, Lapham, Mafum - Critical Seduction -->

View File

@@ -1984,8 +1984,19 @@
<!-- Pailaka Tigress -->
<skill npcId="14916" skillId="5761" skillLevel="1" />
<skill npcId="14917" skillId="5761" skillLevel="2" />
<!-- New Summons -->
<!-- SUMMON CAT EMPEROR ACTIVE SKILLS -->
<skill npcId="14918" skillId="47902" skillLevel="1" />
<skill npcId="14918" skillId="47903" skillLevel="1" />
<skill npcId="14918" skillId="4025" skillLevel="12" />
<!-- SUMMON UNICORN GUARD ACTIVE SKILLS -->
<skill npcId="14919" skillId="47905" skillLevel="1" />
<skill npcId="14919" skillId="47906" skillLevel="1" />
<skill npcId="14919" skillId="4025" skillLevel="12" />
<!-- SUMMON LORD RAISE ACTIVE SKILLS -->
<skill npcId="14920" skillId="47908" skillLevel="1" />
<skill npcId="14920" skillId="47909" skillLevel="1" />
<skill npcId="14920" skillId="4025" skillLevel="12" />
</list>

View File

@@ -775,6 +775,11 @@
</skillList>
</npc>
<npc id="14918" level="85" type="Pet" name="Cat Emperor">
<parameters>
<skill name="HealMagic" id="4025" level="12" />
<skill name="Buff1" id="47902" level="1" />
<skill name="PhysicalSpecial1" id="47903" level="1" />
</parameters>
<race>ETC</race>
<sex>MALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
@@ -795,8 +800,19 @@
<radius normal="12" />
<height normal="15.9" />
</collision>
<skillList>
<skill id="47902" level="1" /> <!-- Emperor's Blessing -->
<skill id="47903" level="1" /> <!-- Outcry -->
<skill id="4025" level="12" /> <!-- Master Recharge -->
<skill id="47923" level="1" /> <!-- Cat Emperor Lv1 (Basic Effect) -->
</skillList>
</npc>
<npc id="14919" level="85" type="Pet" name="Unicorn Guard">
<parameters>
<skill name="HealMagic" id="4025" level="12" />
<skill name="Buff1" id="47905" level="1" />
<skill name="PhysicalSpecial1" id="47906" level="1" />
</parameters>
<race>ETC</race>
<sex>MALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
@@ -817,8 +833,19 @@
<radius normal="10" />
<height normal="23" />
</collision>
<skillList>
<skill id="47905" level="1" /> <!-- Guard's Blessing -->
<skill id="47906" level="1" /> <!-- Trample -->
<skill id="4025" level="12" /> <!-- Master Recharge -->
<skill id="47924" level="1" /> <!-- Unicorn Guard Lv1 (Basic Effect) -->
</skillList>
</npc>
<npc id="14920" level="85" type="Pet" name="Lord Raise">
<parameters>
<skill name="HealMagic" id="4025" level="12" />
<skill name="Buff1" id="47908" level="1" />
<skill name="PhysicalSpecial1" id="47909" level="1" />
</parameters>
<race>ETC</race>
<sex>MALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
@@ -839,5 +866,11 @@
<radius normal="11" />
<height normal="27" />
</collision>
<skillList>
<skill id="47908" level="1" /> <!-- Lord's Blessing -->
<skill id="47909" level="1" /> <!-- Specter's Dance -->
<skill id="4025" level="12" /> <!-- Master Recharge -->
<skill id="47925" level="1" /> <!-- Lord Raise Lv1 (Basic Effect) -->
</skillList>
</npc>
</list>

View File

@@ -4,19 +4,12 @@
<icon>icon.skill0000</icon>
<hitTime>4500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">50</value>
</itemConsumeCount>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>
<value level="1">76</value>
</magicLevel>
<mpConsume>
<value level="1">186</value>
</mpConsume>
<magicLevel>76</magicLevel>
<mpConsume>186</mpConsume>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -31,32 +24,74 @@
</effects>
</skill>
<skill id="47902" toLevel="1" name="Emperor's Blessing">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalVisualEffect>H_Y_BLESSING_OF_EMPEROR_AVE</abnormalVisualEffect>
<abnormalTime>1200</abnormalTime>
<hitTime>4500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<reuseDelay>5000</reuseDelay>
<basicProperty>NONE</basicProperty>
<targetType>OWNER_PET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>-4</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="47903" toLevel="1" name="Outcry">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<affectLimit>20-20</affectLimit>
<affectRange>250</affectRange>
<operateType>A1</operateType>
<castRange>700</castRange>
<effectPoint>-770</effectPoint>
<effectRange>1200</effectRange>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<mpConsume>182</mpConsume>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>180</power>
</effect>
</effects>
</skill>
<skill id="47904" toLevel="1" name="Summon Unicorn Guard">
<icon>icon.skill0000</icon>
<hitTime>4500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">50</value>
</itemConsumeCount>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>
<value level="1">76</value>
</magicLevel>
<mpConsume>
<value level="1">186</value>
</mpConsume>
<magicLevel>76</magicLevel>
<mpConsume>186</mpConsume>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -71,32 +106,74 @@
</effects>
</skill>
<skill id="47905" toLevel="1" name="Guard's Blessing">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalVisualEffect>H_B_BLESSING_OF_GUARDIAN_AVE</abnormalVisualEffect>
<abnormalTime>1200</abnormalTime>
<hitTime>4500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<reuseDelay>5000</reuseDelay>
<basicProperty>NONE</basicProperty>
<targetType>OWNER_PET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>-6</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="47906" toLevel="1" name="Trample">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<affectLimit>20-20</affectLimit>
<affectRange>250</affectRange>
<operateType>A1</operateType>
<castRange>700</castRange>
<effectPoint>-770</effectPoint>
<effectRange>1200</effectRange>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<basicProperty>MAGIC</basicProperty>
<isMagic>1</isMagic>
<mpConsume>182</mpConsume>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>180</power>
</effect>
</effects>
</skill>
<skill id="47907" toLevel="1" name="Summon Lord Raise">
<icon>icon.skill0000</icon>
<hitTime>4500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">50</value>
</itemConsumeCount>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>
<value level="1">76</value>
</magicLevel>
<mpConsume>
<value level="1">186</value>
</mpConsume>
<magicLevel>76</magicLevel>
<mpConsume>186</mpConsume>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -111,14 +188,63 @@
</effects>
</skill>
<skill id="47908" toLevel="1" name="Lord's Blessing">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalVisualEffect>H_P_BLESSING_OF_LORD_AVE</abnormalVisualEffect>
<abnormalTime>1200</abnormalTime>
<hitTime>4500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<reuseDelay>5000</reuseDelay>
<basicProperty>NONE</basicProperty>
<targetType>OWNER_PET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>-4</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="47909" toLevel="1" name="Specter's Dance">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<affectLimit>20-20</affectLimit>
<affectRange>250</affectRange>
<operateType>A1</operateType>
<castRange>700</castRange>
<effectPoint>-770</effectPoint>
<effectRange>1200</effectRange>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<mpConsume>182</mpConsume>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>180</power>
</effect>
</effects>
</skill>
<skill id="47910" toLevel="4" name="Summon Cubic of Secrets">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
@@ -532,33 +658,148 @@
</effects>
</skill>
<skill id="47921" toLevel="1" name="Cat Emperor - Hold">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<isTriggeredSkill>true</isTriggeredSkill>
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>ROOT_PHYSICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate>
<effectPoint>-770</effectPoint>
<isDebuff>true</isDebuff>
<reuseDelay>15000</reuseDelay>
<trait>ROOT_PHYSICALLY</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<lvlBonusRate>20</lvlBonusRate>
<effects>
<effect name="Root" />
</effects>
</skill>
<skill id="47922" toLevel="1" name="Unicorn Guard - Stun">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<isTriggeredSkill>true</isTriggeredSkill>
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<effectPoint>-1100</effectPoint>
<reuseDelay>15000</reuseDelay>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;11264;11093;1904;1912;13314;13542;30010;30018;30516;461;35016;35045</allowedSkills>
</effect>
</effects>
</skill>
<skill id="47923" toLevel="1" name="Cat Emperor">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>50</minDamage>
<targetType>TARGET</targetType>
<isCritical>false</isCritical>
<skillId>47921</skillId> <!-- Cat Emperor - Hold -->
<skillLevel>1</skillLevel>
<chance>60</chance>
<allowSkillAttack>true</allowSkillAttack>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>50</minDamage>
<targetType>TARGET</targetType>
<isCritical>true</isCritical>
<skillId>47921</skillId> <!-- Cat Emperor - Hold -->
<skillLevel>1</skillLevel>
<chance>90</chance>
<allowSkillAttack>true</allowSkillAttack>
</effect>
</effects>
</skill>
<skill id="47924" toLevel="1" name="Unicorn Guard">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>50</minDamage>
<targetType>TARGET</targetType>
<isCritical>false</isCritical>
<skillId>47922</skillId> <!-- Unicorn Guard - Stun -->
<skillLevel>1</skillLevel>
<chance>60</chance>
<allowSkillAttack>true</allowSkillAttack>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>50</minDamage>
<targetType>TARGET</targetType>
<isCritical>true</isCritical>
<skillId>47922</skillId> <!-- Unicorn Guard - Stun -->
<skillLevel>1</skillLevel>
<chance>90</chance>
<allowSkillAttack>true</allowSkillAttack>
</effect>
</effects>
</skill>
<skill id="47925" toLevel="1" name="Lord Raise">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>50</minDamage>
<targetType>TARGET</targetType>
<isCritical>false</isCritical>
<skillId>47926</skillId> <!-- Lord Raise - Debuff -->
<skillLevel>1</skillLevel>
<chance>60</chance>
<allowSkillAttack>true</allowSkillAttack>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>50</minDamage>
<targetType>TARGET</targetType>
<isCritical>true</isCritical>
<skillId>47926</skillId> <!-- Lord Raise - Debuff -->
<skillLevel>1</skillLevel>
<chance>90</chance>
<allowSkillAttack>true</allowSkillAttack>
</effect>
</effects>
</skill>
<skill id="47926" toLevel="1" name="Lord Raise - Debuff">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<isTriggeredSkill>true</isTriggeredSkill>
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalTime>15</abnormalTime>
<activateRate>80</activateRate>
<effectPoint>-1621</effectPoint>
<reuseDelay>15000</reuseDelay>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<trait>ANOMALY</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<SLEEP>-25</SLEEP>
<HOLD>-25</HOLD>
<SHOCK>-25</SHOCK>
<PARALYZE>-25</PARALYZE>
<FEAR>-25</FEAR>
<SILENCE>-25</SILENCE>
<PULL>-25</PULL>
</effect>
</effects>
</skill>
</list>