Updated LuckyGame packets and rewards.

Author: Sdw
Source: L2jUnity free files.
This commit is contained in:
MobiusDev
2017-11-16 14:22:02 +00:00
parent 421d61416d
commit 2084ed23e8
74 changed files with 4074 additions and 2378 deletions

View File

@@ -2,56 +2,68 @@
<xs:element name="list">
<xs:complexType>
<xs:sequence>
<xs:element name="fortuneReadingTicketRewards">
<xs:element name="luckygame" maxOccurs="unbounded" minOccurs="0">
<xs:complexType>
<xs:sequence>
<xs:element name="item" maxOccurs="unbounded" minOccurs="0">
<xs:element name="common_reward">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:string">
<xs:attribute type="xs:int" name="id" use="optional"/>
<xs:attribute type="xs:byte" name="count" use="optional"/>
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="luxuryFortuneReadingTicketRewards">
<xs:complexType>
<xs:sequence>
<xs:element name="item" maxOccurs="unbounded" minOccurs="0">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:string">
<xs:attribute type="xs:int" name="id" use="optional"/>
<xs:attribute type="xs:byte" name="count" use="optional"/>
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="rareLuxuryFortuneReadingTicketRewards">
<xs:complexType>
<xs:sequence>
<xs:element name="item" maxOccurs="unbounded" minOccurs="0">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:string">
<xs:attribute type="xs:int" name="id" use="optional"/>
<xs:attribute type="xs:byte" name="count" use="optional"/>
</xs:extension>
</xs:simpleContent>
<xs:sequence>
<xs:element name="item" maxOccurs="unbounded" minOccurs="0">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:string">
<xs:attribute type="xs:float" name="chance" use="optional" />
<xs:attribute type="xs:byte" name="count" use="optional" />
<xs:attribute type="xs:int" name="id" use="optional" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="unique_reward" minOccurs="0">
<xs:complexType>
<xs:sequence>
<xs:element name="item" maxOccurs="unbounded" minOccurs="0">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:string">
<xs:attribute type="xs:byte" name="count" use="optional" />
<xs:attribute type="xs:int" name="id" use="optional" />
<xs:attribute type="xs:short" name="points" use="optional" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="modify_reward" minOccurs="0">
<xs:complexType>
<xs:sequence>
<xs:element name="item" maxOccurs="unbounded" minOccurs="0">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:string">
<xs:attribute type="xs:float" name="chance" />
<xs:attribute type="xs:byte" name="count" />
<xs:attribute type="xs:int" name="id" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
<xs:attribute type="xs:byte" name="max_game" />
<xs:attribute type="xs:byte" name="min_game" />
</xs:complexType>
</xs:element>
</xs:sequence>
<xs:attribute type="xs:int" name="turning_point" use="optional" />
<xs:attribute type="xs:byte" name="index" use="optional" />
</xs:complexType>
</xs:element>
</xs:sequence>
<xs:attribute type="xs:string" name="enabled"/>
</xs:complexType>
</xs:element>
</xs:schema>