Updated LuckyGame packets and rewards.
Author: Sdw Source: L2jUnity free files.
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@@ -17,6 +17,7 @@
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package events.EveTheFortuneTeller;
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import com.l2jmobius.gameserver.enums.ChatType;
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import com.l2jmobius.gameserver.enums.LuckyGameType;
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import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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@@ -36,6 +37,9 @@ public final class EveTheFortuneTeller extends LongTimeEvent
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// NPCs
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private static final int EVE = 8542;
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private static final int JAYCE = 8540;
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// Items
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private static final int FORTUNE_READING_TICKET = 23767;
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private static final int LUXURY_FORTUNE_READING_TICKET = 23768;
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// Misc
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private static final Location JAYCE_SPAWN = new Location(148090, 26644, -2209, 16383);
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private static final NpcStringId[] JAYCE_TEXT =
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@@ -71,12 +75,12 @@ public final class EveTheFortuneTeller extends LongTimeEvent
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}
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case "FortuneReadingGame":
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{
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player.sendPacket(new ExStartLuckyGame(player, 1));
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player.sendPacket(new ExStartLuckyGame(LuckyGameType.NORMAL, player.getInventory().getInventoryItemCount(FORTUNE_READING_TICKET, -1)));
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break;
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}
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case "LuxuryFortuneReadingGame":
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{
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player.sendPacket(new ExStartLuckyGame(player, 2));
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player.sendPacket(new ExStartLuckyGame(LuckyGameType.LUXURY, player.getInventory().getInventoryItemCount(LUXURY_FORTUNE_READING_TICKET, -1)));
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break;
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}
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case "JAYCE_SHOUT":
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