Addition of traits to several skills.
Contributed by gamelike85.
This commit is contained in:
@@ -125,7 +125,7 @@
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<!-- Cannot target. -->
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<!-- Cannot target. -->
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<icon>icon.notargetting</icon>
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<icon>icon.notargetting</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>3</abnormalTime>
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<abnormalTime>10</abnormalTime>
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<abnormalType>MA_DOWN</abnormalType>
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<abnormalType>MA_DOWN</abnormalType>
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<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
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<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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@@ -136,7 +136,7 @@
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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<effect name="DisableTargeting" />
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<effect name="Untargetable" />
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="15405" toLevel="1" name="Master's Blessing (Awakening)">
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<skill id="15405" toLevel="1" name="Master's Blessing (Awakening)">
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@@ -125,7 +125,7 @@
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<!-- Cannot target. -->
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<!-- Cannot target. -->
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<icon>icon.notargetting</icon>
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<icon>icon.notargetting</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>3</abnormalTime>
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<abnormalTime>10</abnormalTime>
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<abnormalType>MA_DOWN</abnormalType>
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<abnormalType>MA_DOWN</abnormalType>
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<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
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<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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@@ -136,7 +136,7 @@
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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<effect name="DisableTargeting" />
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<effect name="Untargetable" />
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="15405" toLevel="1" name="Master's Blessing (Awakening)">
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<skill id="15405" toLevel="1" name="Master's Blessing (Awakening)">
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@@ -125,7 +125,7 @@
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<!-- Cannot target. -->
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<!-- Cannot target. -->
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<icon>icon.notargetting</icon>
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<icon>icon.notargetting</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>3</abnormalTime>
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<abnormalTime>10</abnormalTime>
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<abnormalType>MA_DOWN</abnormalType>
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<abnormalType>MA_DOWN</abnormalType>
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<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
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<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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@@ -136,7 +136,7 @@
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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<effect name="DisableTargeting" />
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<effect name="Untargetable" />
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="15405" toLevel="1" name="Master's Blessing (Awakening)">
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<skill id="15405" toLevel="1" name="Master's Blessing (Awakening)">
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@@ -125,7 +125,7 @@
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<!-- Cannot target. -->
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<!-- Cannot target. -->
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<icon>icon.notargetting</icon>
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<icon>icon.notargetting</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>3</abnormalTime>
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<abnormalTime>10</abnormalTime>
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<abnormalType>MA_DOWN</abnormalType>
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<abnormalType>MA_DOWN</abnormalType>
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<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
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<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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@@ -136,7 +136,7 @@
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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<effect name="DisableTargeting" />
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<effect name="Untargetable" />
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="15405" toLevel="1" name="Master's Blessing (Awakening)">
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<skill id="15405" toLevel="1" name="Master's Blessing (Awakening)">
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@@ -395,6 +395,7 @@
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<trait>PARALYZE</trait>
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<isMagic>1</isMagic>
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<isMagic>1</isMagic>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effects>
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@@ -520,6 +521,7 @@
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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<affectLimit>5-12</affectLimit>
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<affectRange>60</affectRange>
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<affectRange>60</affectRange>
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<trait>PARALYZE</trait>
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<isMagic>1</isMagic>
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<isMagic>1</isMagic>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effects>
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@@ -125,7 +125,7 @@
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<!-- Cannot target. -->
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<!-- Cannot target. -->
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<icon>icon.notargetting</icon>
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<icon>icon.notargetting</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>3</abnormalTime>
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<abnormalTime>10</abnormalTime>
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<abnormalType>MA_DOWN</abnormalType>
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<abnormalType>MA_DOWN</abnormalType>
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<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
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<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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@@ -136,7 +136,7 @@
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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<effect name="DisableTargeting" />
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<effect name="Untargetable" />
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="15405" toLevel="1" name="Master's Blessing (Awakening)">
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<skill id="15405" toLevel="1" name="Master's Blessing (Awakening)">
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@@ -395,6 +395,7 @@
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<trait>PARALYZE</trait>
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<isMagic>1</isMagic>
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<isMagic>1</isMagic>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effects>
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@@ -411,7 +412,6 @@
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<abnormalType>KNOCKDOWN</abnormalType>
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<abnormalType>KNOCKDOWN</abnormalType>
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<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
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<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
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<activateRate>100</activateRate> <!-- Guessed -->
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<activateRate>100</activateRate> <!-- Guessed -->
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<trait>KNOCKBACK</trait> <!-- Guessed -->
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<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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<value level="2">90</value>
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<value level="2">90</value>
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@@ -427,6 +427,7 @@
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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<affectLimit>5-12</affectLimit>
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<affectRange>200</affectRange>
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<affectRange>200</affectRange>
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<trait>KNOCKBACK</trait>
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<isMagic>1</isMagic>
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<isMagic>1</isMagic>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effects>
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@@ -444,7 +445,6 @@
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<abnormalType>ROOT_MAGICALLY</abnormalType>
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<abnormalType>ROOT_MAGICALLY</abnormalType>
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<abnormalVisualEffect>ROOT</abnormalVisualEffect>
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<abnormalVisualEffect>ROOT</abnormalVisualEffect>
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<activateRate>80</activateRate> <!-- Guessed -->
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<activateRate>80</activateRate> <!-- Guessed -->
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<trait>HOLD</trait> <!-- Guessed -->
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<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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<value level="2">90</value>
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<value level="2">90</value>
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@@ -460,6 +460,7 @@
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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<affectLimit>5-12</affectLimit>
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<affectRange>200</affectRange>
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<affectRange>200</affectRange>
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<trait>HOLD</trait>
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<isMagic>1</isMagic>
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<isMagic>1</isMagic>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effects>
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@@ -473,7 +474,6 @@
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<abnormalType>STUN</abnormalType>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>80</activateRate> <!-- Guessed -->
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<activateRate>80</activateRate> <!-- Guessed -->
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<trait>SHOCK</trait> <!-- Guessed -->
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<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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<value level="2">90</value>
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<value level="2">90</value>
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@@ -489,6 +489,7 @@
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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<affectLimit>5-12</affectLimit>
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<affectRange>200</affectRange>
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<affectRange>200</affectRange>
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<trait>SHOCK</trait>
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<isMagic>1</isMagic>
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<isMagic>1</isMagic>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effects>
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@@ -504,7 +505,7 @@
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<abnormalTime>4</abnormalTime>
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<abnormalTime>4</abnormalTime>
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<abnormalType>FREEZE</abnormalType>
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<abnormalType>FREEZE</abnormalType>
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<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
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<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
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<activateRate>18</activateRate> <!-- Guessed -->
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<activateRate>20</activateRate> <!-- Guessed -->
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<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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<value level="2">90</value>
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<value level="2">90</value>
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@@ -520,6 +521,7 @@
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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<affectLimit>5-12</affectLimit>
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<affectRange>60</affectRange>
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<affectRange>60</affectRange>
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<trait>PARALYZE</trait>
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<isMagic>1</isMagic>
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<isMagic>1</isMagic>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effects>
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@@ -535,7 +537,6 @@
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<abnormalTime>3</abnormalTime>
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<abnormalTime>3</abnormalTime>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>100</activateRate> <!-- Guessed -->
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<activateRate>100</activateRate> <!-- Guessed -->
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<trait>SHOCK</trait> <!-- Guessed -->
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<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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<value level="2">90</value>
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<value level="2">90</value>
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@@ -548,6 +549,7 @@
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<trait>SHOCK</trait>
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<isMagic>1</isMagic>
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<isMagic>1</isMagic>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effects>
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@@ -567,7 +569,6 @@
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<abnormalType>KNOCKDOWN</abnormalType>
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<abnormalType>KNOCKDOWN</abnormalType>
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<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
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<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
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<activateRate>90</activateRate> <!-- Guessed -->
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<activateRate>90</activateRate> <!-- Guessed -->
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<trait>KNOCKDOWN</trait> <!-- Guessed -->
|
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<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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<value level="2">90</value>
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<value level="2">90</value>
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@@ -580,6 +581,7 @@
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<trait>KNOCKBACK</trait>
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<isMagic>1</isMagic>
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<isMagic>1</isMagic>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effects>
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@@ -1640,6 +1642,13 @@
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<amount>-50</amount>
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<amount>-50</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="TargetCancel">
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<chance>100</chance>
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</effect>
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<effect name="DisableTargeting" />
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<effect name="DeleteHateOfMe">
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<chance>100</chance>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="19437" toLevel="1" name="Vanguard of Baylor">
|
<skill id="19437" toLevel="1" name="Vanguard of Baylor">
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@@ -125,7 +125,7 @@
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|||||||
<!-- Cannot target. -->
|
<!-- Cannot target. -->
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||||||
<icon>icon.notargetting</icon>
|
<icon>icon.notargetting</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>3</abnormalTime>
|
<abnormalTime>10</abnormalTime>
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||||||
<abnormalType>MA_DOWN</abnormalType>
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<abnormalType>MA_DOWN</abnormalType>
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||||||
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
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<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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@@ -136,7 +136,7 @@
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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||||||
<effects>
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<effects>
|
||||||
<effect name="DisableTargeting" />
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<effect name="Untargetable" />
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||||||
</effects>
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</effects>
|
||||||
</skill>
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</skill>
|
||||||
<skill id="15405" toLevel="1" name="Master's Blessing (Awakening)">
|
<skill id="15405" toLevel="1" name="Master's Blessing (Awakening)">
|
||||||
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|||||||
@@ -395,6 +395,7 @@
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|||||||
<operateType>A2</operateType>
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<operateType>A2</operateType>
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||||||
<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
|
||||||
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<trait>PARALYZE</trait>
|
||||||
<isMagic>1</isMagic>
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<isMagic>1</isMagic>
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||||||
<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
|
||||||
<effects>
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<effects>
|
||||||
@@ -411,7 +412,6 @@
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|||||||
<abnormalType>KNOCKDOWN</abnormalType>
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<abnormalType>KNOCKDOWN</abnormalType>
|
||||||
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
||||||
<activateRate>100</activateRate> <!-- Guessed -->
|
<activateRate>100</activateRate> <!-- Guessed -->
|
||||||
<trait>KNOCKBACK</trait> <!-- Guessed -->
|
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -427,6 +427,7 @@
|
|||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>200</affectRange>
|
||||||
|
<trait>KNOCKBACK</trait>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -444,7 +445,6 @@
|
|||||||
<abnormalType>ROOT_MAGICALLY</abnormalType>
|
<abnormalType>ROOT_MAGICALLY</abnormalType>
|
||||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||||
<activateRate>80</activateRate> <!-- Guessed -->
|
<activateRate>80</activateRate> <!-- Guessed -->
|
||||||
<trait>HOLD</trait> <!-- Guessed -->
|
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -460,6 +460,7 @@
|
|||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>200</affectRange>
|
||||||
|
<trait>HOLD</trait>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -473,7 +474,6 @@
|
|||||||
<abnormalType>STUN</abnormalType>
|
<abnormalType>STUN</abnormalType>
|
||||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||||
<activateRate>80</activateRate> <!-- Guessed -->
|
<activateRate>80</activateRate> <!-- Guessed -->
|
||||||
<trait>SHOCK</trait> <!-- Guessed -->
|
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -489,6 +489,7 @@
|
|||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>200</affectRange>
|
||||||
|
<trait>SHOCK</trait>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -504,7 +505,7 @@
|
|||||||
<abnormalTime>4</abnormalTime>
|
<abnormalTime>4</abnormalTime>
|
||||||
<abnormalType>FREEZE</abnormalType>
|
<abnormalType>FREEZE</abnormalType>
|
||||||
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
|
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
|
||||||
<activateRate>18</activateRate> <!-- Guessed -->
|
<activateRate>20</activateRate> <!-- Guessed -->
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -520,6 +521,7 @@
|
|||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<affectRange>60</affectRange>
|
<affectRange>60</affectRange>
|
||||||
|
<trait>PARALYZE</trait>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -535,7 +537,6 @@
|
|||||||
<abnormalTime>3</abnormalTime>
|
<abnormalTime>3</abnormalTime>
|
||||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||||
<activateRate>100</activateRate> <!-- Guessed -->
|
<activateRate>100</activateRate> <!-- Guessed -->
|
||||||
<trait>SHOCK</trait> <!-- Guessed -->
|
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -548,6 +549,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<trait>SHOCK</trait>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -567,7 +569,6 @@
|
|||||||
<abnormalType>KNOCKDOWN</abnormalType>
|
<abnormalType>KNOCKDOWN</abnormalType>
|
||||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||||
<activateRate>90</activateRate> <!-- Guessed -->
|
<activateRate>90</activateRate> <!-- Guessed -->
|
||||||
<trait>KNOCKDOWN</trait> <!-- Guessed -->
|
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -580,6 +581,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<trait>KNOCKBACK</trait>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -1640,6 +1642,13 @@
|
|||||||
<amount>-50</amount>
|
<amount>-50</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="TargetCancel">
|
||||||
|
<chance>100</chance>
|
||||||
|
</effect>
|
||||||
|
<effect name="DisableTargeting" />
|
||||||
|
<effect name="DeleteHateOfMe">
|
||||||
|
<chance>100</chance>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="19437" toLevel="1" name="Vanguard of Baylor">
|
<skill id="19437" toLevel="1" name="Vanguard of Baylor">
|
||||||
|
|||||||
@@ -125,7 +125,7 @@
|
|||||||
<!-- Cannot target. -->
|
<!-- Cannot target. -->
|
||||||
<icon>icon.notargetting</icon>
|
<icon>icon.notargetting</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>3</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>MA_DOWN</abnormalType>
|
<abnormalType>MA_DOWN</abnormalType>
|
||||||
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
|
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@@ -136,7 +136,7 @@
|
|||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DisableTargeting" />
|
<effect name="Untargetable" />
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="15405" toLevel="1" name="Master's Blessing (Awakening)">
|
<skill id="15405" toLevel="1" name="Master's Blessing (Awakening)">
|
||||||
|
|||||||
@@ -407,6 +407,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<trait>PARALYZE</trait>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -423,7 +424,6 @@
|
|||||||
<abnormalType>KNOCKDOWN</abnormalType>
|
<abnormalType>KNOCKDOWN</abnormalType>
|
||||||
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
||||||
<activateRate>100</activateRate> <!-- Guessed -->
|
<activateRate>100</activateRate> <!-- Guessed -->
|
||||||
<trait>KNOCKBACK</trait> <!-- Guessed -->
|
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -441,6 +441,7 @@
|
|||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>200</affectRange>
|
||||||
|
<trait>KNOCKBACK</trait>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -458,7 +459,6 @@
|
|||||||
<abnormalType>ROOT_MAGICALLY</abnormalType>
|
<abnormalType>ROOT_MAGICALLY</abnormalType>
|
||||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||||
<activateRate>80</activateRate> <!-- Guessed -->
|
<activateRate>80</activateRate> <!-- Guessed -->
|
||||||
<trait>HOLD</trait> <!-- Guessed -->
|
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -476,6 +476,7 @@
|
|||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>200</affectRange>
|
||||||
|
<trait>HOLD</trait>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -489,7 +490,6 @@
|
|||||||
<abnormalType>STUN</abnormalType>
|
<abnormalType>STUN</abnormalType>
|
||||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||||
<activateRate>80</activateRate> <!-- Guessed -->
|
<activateRate>80</activateRate> <!-- Guessed -->
|
||||||
<trait>SHOCK</trait> <!-- Guessed -->
|
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -507,6 +507,7 @@
|
|||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>200</affectRange>
|
||||||
|
<trait>SHOCK</trait>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -522,7 +523,7 @@
|
|||||||
<abnormalTime>4</abnormalTime>
|
<abnormalTime>4</abnormalTime>
|
||||||
<abnormalType>FREEZE</abnormalType>
|
<abnormalType>FREEZE</abnormalType>
|
||||||
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
|
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
|
||||||
<activateRate>18</activateRate> <!-- Guessed -->
|
<activateRate>20</activateRate> <!-- Guessed -->
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -540,6 +541,7 @@
|
|||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<affectRange>60</affectRange>
|
<affectRange>60</affectRange>
|
||||||
|
<trait>PARALYZE</trait>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -555,7 +557,6 @@
|
|||||||
<abnormalTime>3</abnormalTime>
|
<abnormalTime>3</abnormalTime>
|
||||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||||
<activateRate>100</activateRate> <!-- Guessed -->
|
<activateRate>100</activateRate> <!-- Guessed -->
|
||||||
<trait>SHOCK</trait> <!-- Guessed -->
|
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -570,6 +571,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<trait>SHOCK</trait>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -589,7 +591,6 @@
|
|||||||
<abnormalType>KNOCKDOWN</abnormalType>
|
<abnormalType>KNOCKDOWN</abnormalType>
|
||||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||||
<activateRate>90</activateRate> <!-- Guessed -->
|
<activateRate>90</activateRate> <!-- Guessed -->
|
||||||
<trait>KNOCKDOWN</trait> <!-- Guessed -->
|
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -604,6 +605,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<trait>KNOCKBACK</trait>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -1725,6 +1727,13 @@
|
|||||||
<amount>-50</amount>
|
<amount>-50</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="TargetCancel">
|
||||||
|
<chance>100</chance>
|
||||||
|
</effect>
|
||||||
|
<effect name="DisableTargeting" />
|
||||||
|
<effect name="DeleteHateOfMe">
|
||||||
|
<chance>100</chance>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="19437" toLevel="1" name="Vanguard of Baylor">
|
<skill id="19437" toLevel="1" name="Vanguard of Baylor">
|
||||||
|
|||||||
@@ -125,7 +125,7 @@
|
|||||||
<!-- Cannot target. -->
|
<!-- Cannot target. -->
|
||||||
<icon>icon.notargetting</icon>
|
<icon>icon.notargetting</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>3</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>MA_DOWN</abnormalType>
|
<abnormalType>MA_DOWN</abnormalType>
|
||||||
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
|
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@@ -136,7 +136,7 @@
|
|||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DisableTargeting" />
|
<effect name="Untargetable" />
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="15405" toLevel="1" name="Master's Blessing (Awakening)">
|
<skill id="15405" toLevel="1" name="Master's Blessing (Awakening)">
|
||||||
|
|||||||
@@ -407,6 +407,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<trait>PARALYZE</trait>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -423,7 +424,6 @@
|
|||||||
<abnormalType>KNOCKDOWN</abnormalType>
|
<abnormalType>KNOCKDOWN</abnormalType>
|
||||||
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
||||||
<activateRate>100</activateRate> <!-- Guessed -->
|
<activateRate>100</activateRate> <!-- Guessed -->
|
||||||
<trait>KNOCKBACK</trait> <!-- Guessed -->
|
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -441,6 +441,7 @@
|
|||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>200</affectRange>
|
||||||
|
<trait>KNOCKBACK</trait>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -458,7 +459,6 @@
|
|||||||
<abnormalType>ROOT_MAGICALLY</abnormalType>
|
<abnormalType>ROOT_MAGICALLY</abnormalType>
|
||||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||||
<activateRate>80</activateRate> <!-- Guessed -->
|
<activateRate>80</activateRate> <!-- Guessed -->
|
||||||
<trait>HOLD</trait> <!-- Guessed -->
|
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -476,6 +476,7 @@
|
|||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>200</affectRange>
|
||||||
|
<trait>HOLD</trait>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -489,7 +490,6 @@
|
|||||||
<abnormalType>STUN</abnormalType>
|
<abnormalType>STUN</abnormalType>
|
||||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||||
<activateRate>80</activateRate> <!-- Guessed -->
|
<activateRate>80</activateRate> <!-- Guessed -->
|
||||||
<trait>SHOCK</trait> <!-- Guessed -->
|
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -507,6 +507,7 @@
|
|||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>200</affectRange>
|
||||||
|
<trait>SHOCK</trait>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -522,7 +523,7 @@
|
|||||||
<abnormalTime>4</abnormalTime>
|
<abnormalTime>4</abnormalTime>
|
||||||
<abnormalType>FREEZE</abnormalType>
|
<abnormalType>FREEZE</abnormalType>
|
||||||
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
|
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
|
||||||
<activateRate>18</activateRate> <!-- Guessed -->
|
<activateRate>20</activateRate> <!-- Guessed -->
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -540,6 +541,7 @@
|
|||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<affectRange>60</affectRange>
|
<affectRange>60</affectRange>
|
||||||
|
<trait>PARALYZE</trait>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -555,7 +557,6 @@
|
|||||||
<abnormalTime>3</abnormalTime>
|
<abnormalTime>3</abnormalTime>
|
||||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||||
<activateRate>100</activateRate> <!-- Guessed -->
|
<activateRate>100</activateRate> <!-- Guessed -->
|
||||||
<trait>SHOCK</trait> <!-- Guessed -->
|
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -570,6 +571,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<trait>SHOCK</trait>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -589,7 +591,6 @@
|
|||||||
<abnormalType>KNOCKDOWN</abnormalType>
|
<abnormalType>KNOCKDOWN</abnormalType>
|
||||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||||
<activateRate>90</activateRate> <!-- Guessed -->
|
<activateRate>90</activateRate> <!-- Guessed -->
|
||||||
<trait>KNOCKDOWN</trait> <!-- Guessed -->
|
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -604,6 +605,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<trait>KNOCKBACK</trait>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -1749,6 +1751,13 @@
|
|||||||
<amount>-50</amount>
|
<amount>-50</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="TargetCancel">
|
||||||
|
<chance>100</chance>
|
||||||
|
</effect>
|
||||||
|
<effect name="DisableTargeting" />
|
||||||
|
<effect name="DeleteHateOfMe">
|
||||||
|
<chance>100</chance>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="19437" toLevel="1" name="Vanguard of Baylor">
|
<skill id="19437" toLevel="1" name="Vanguard of Baylor">
|
||||||
|
|||||||
@@ -125,7 +125,7 @@
|
|||||||
<!-- Cannot target. -->
|
<!-- Cannot target. -->
|
||||||
<icon>icon.notargetting</icon>
|
<icon>icon.notargetting</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>3</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>MA_DOWN</abnormalType>
|
<abnormalType>MA_DOWN</abnormalType>
|
||||||
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
|
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@@ -136,7 +136,7 @@
|
|||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DisableTargeting" />
|
<effect name="Untargetable" />
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="15405" toLevel="1" name="Master's Blessing (Awakening)">
|
<skill id="15405" toLevel="1" name="Master's Blessing (Awakening)">
|
||||||
|
|||||||
@@ -395,6 +395,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<trait>PARALYZE</trait>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -520,6 +521,7 @@
|
|||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<affectRange>60</affectRange>
|
<affectRange>60</affectRange>
|
||||||
|
<trait>PARALYZE</trait>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<effects>
|
<effects>
|
||||||
|
|||||||
Reference in New Issue
Block a user