From 202c05c4d7a808493581cd8aece7a2bdaae2569d Mon Sep 17 00:00:00 2001 From: MobiusDev <8391001+MobiusDevelopment@users.noreply.github.com> Date: Sat, 3 Oct 2015 13:44:44 +0000 Subject: [PATCH] Prevent monsters buffing players tempfix removal. --- .../com/l2jserver/gameserver/model/actor/L2Character.java | 7 ------- 1 file changed, 7 deletions(-) diff --git a/trunk/java/com/l2jserver/gameserver/model/actor/L2Character.java b/trunk/java/com/l2jserver/gameserver/model/actor/L2Character.java index 2833299677..4aa1241bb7 100644 --- a/trunk/java/com/l2jserver/gameserver/model/actor/L2Character.java +++ b/trunk/java/com/l2jserver/gameserver/model/actor/L2Character.java @@ -1761,13 +1761,6 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe return; } - // FIXME: Prevent monsters buffing players. - if (isMonster() && !target.isMonster() && !skill.isBad() && skill.getName().contains("NPC")) - { - setTarget(this); - return; - } - final TerminateReturn term = EventDispatcher.getInstance().notifyEvent(new OnCreatureSkillUse(this, skill, simultaneously, target, targets), this, TerminateReturn.class); if ((term != null) && term.terminate()) {