diff --git a/trunk/java/com/l2jserver/gameserver/model/actor/L2Character.java b/trunk/java/com/l2jserver/gameserver/model/actor/L2Character.java index 2833299677..4aa1241bb7 100644 --- a/trunk/java/com/l2jserver/gameserver/model/actor/L2Character.java +++ b/trunk/java/com/l2jserver/gameserver/model/actor/L2Character.java @@ -1761,13 +1761,6 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe return; } - // FIXME: Prevent monsters buffing players. - if (isMonster() && !target.isMonster() && !skill.isBad() && skill.getName().contains("NPC")) - { - setTarget(this); - return; - } - final TerminateReturn term = EventDispatcher.getInstance().notifyEvent(new OnCreatureSkillUse(this, skill, simultaneously, target, targets), this, TerminateReturn.class); if ((term != null) && term.terminate()) {