Fixed monster random movement.
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		| @@ -69,6 +69,7 @@ public class AttackableAI extends CreatureAI | ||||
| 	 | ||||
| 	private static final int RANDOM_WALK_RATE = 30; // confirmed | ||||
| 	private static final int MAX_ATTACK_TIMEOUT = 1200; // int ticks, i.e. 2min | ||||
| 	 | ||||
| 	/** | ||||
| 	 * The delay after which the attacked is stopped. | ||||
| 	 */ | ||||
| @@ -478,7 +479,7 @@ public class AttackableAI extends CreatureAI | ||||
| 		} | ||||
| 		 | ||||
| 		// Order this attackable to return to its spawn because there's no target to attack | ||||
| 		if (!npc.isWalker() && ((getTarget() == null) || getTarget().isInvisible() || (getTarget().isPlayer() && !Config.ATTACKABLES_CAMP_PLAYER_CORPSES && getTarget().getActingPlayer().isAlikeDead()))) | ||||
| 		if (!npc.isWalker() && (npc.getSpawn() != null) && (npc.calculateDistance2D(npc.getSpawn()) > Config.MAX_DRIFT_RANGE) && ((getTarget() == null) || getTarget().isInvisible() || (getTarget().isPlayer() && !Config.ATTACKABLES_CAMP_PLAYER_CORPSES && getTarget().getActingPlayer().isAlikeDead()))) | ||||
| 		{ | ||||
| 			npc.setWalking(); | ||||
| 			npc.returnHome(); | ||||
|   | ||||
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