Reputation system rework.
TODO: Add more proper formulas.
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@ -76,7 +76,7 @@ public class ConditionPlayerState extends Condition
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case CHAOTIC:
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if (player != null)
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{
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return ((player.getKarma() > 0) == _required);
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return ((player.getReputation() < 0) == _required);
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}
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return !_required;
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case OLYMPIAD:
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@ -51,7 +51,7 @@ public class ConditionTargetAggro extends Condition
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}
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if (effected instanceof L2PcInstance)
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{
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return ((L2PcInstance) effected).getKarma() > 0;
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return ((L2PcInstance) effected).getReputation() < 0;
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}
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return false;
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}
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