Reputation system rework.

TODO: Add more proper formulas.
This commit is contained in:
MobiusDev
2015-10-15 21:24:00 +00:00
parent bc513a7c24
commit 1fd489f2c0
46 changed files with 177 additions and 222 deletions

View File

@@ -45,7 +45,7 @@ public abstract class L2PlayableAI extends L2CharacterAI
{
if (target instanceof L2Playable)
{
if (target.getActingPlayer().isProtectionBlessingAffected() && ((_actor.getActingPlayer().getLevel() - target.getActingPlayer().getLevel()) >= 10) && (_actor.getActingPlayer().getKarma() > 0) && !(target.isInsideZone(ZoneId.PVP)))
if (target.getActingPlayer().isProtectionBlessingAffected() && ((_actor.getActingPlayer().getLevel() - target.getActingPlayer().getLevel()) >= 10) && (_actor.getActingPlayer().getReputation() < 0) && !(target.isInsideZone(ZoneId.PVP)))
{
// If attacker have karma and have level >= 10 than his target and target have
// Newbie Protection Buff,
@@ -54,7 +54,7 @@ public abstract class L2PlayableAI extends L2CharacterAI
return;
}
if (_actor.getActingPlayer().isProtectionBlessingAffected() && ((target.getActingPlayer().getLevel() - _actor.getActingPlayer().getLevel()) >= 10) && (target.getActingPlayer().getKarma() > 0) && !(target.isInsideZone(ZoneId.PVP)))
if (_actor.getActingPlayer().isProtectionBlessingAffected() && ((target.getActingPlayer().getLevel() - _actor.getActingPlayer().getLevel()) >= 10) && (target.getActingPlayer().getReputation() < 0) && !(target.isInsideZone(ZoneId.PVP)))
{
// If target have karma and have level >= 10 than his target and actor have
// Newbie Protection Buff,
@@ -86,7 +86,7 @@ public abstract class L2PlayableAI extends L2CharacterAI
{
if ((target instanceof L2Playable) && skill.isBad())
{
if (target.getActingPlayer().isProtectionBlessingAffected() && ((_actor.getActingPlayer().getLevel() - target.getActingPlayer().getLevel()) >= 10) && (_actor.getActingPlayer().getKarma() > 0) && !target.isInsideZone(ZoneId.PVP))
if (target.getActingPlayer().isProtectionBlessingAffected() && ((_actor.getActingPlayer().getLevel() - target.getActingPlayer().getLevel()) >= 10) && (_actor.getActingPlayer().getReputation() < 0) && !target.isInsideZone(ZoneId.PVP))
{
// If attacker have karma and have level >= 10 than his target and target have
// Newbie Protection Buff,
@@ -96,7 +96,7 @@ public abstract class L2PlayableAI extends L2CharacterAI
return;
}
if (_actor.getActingPlayer().isProtectionBlessingAffected() && ((target.getActingPlayer().getLevel() - _actor.getActingPlayer().getLevel()) >= 10) && (target.getActingPlayer().getKarma() > 0) && !target.isInsideZone(ZoneId.PVP))
if (_actor.getActingPlayer().isProtectionBlessingAffected() && ((target.getActingPlayer().getLevel() - _actor.getActingPlayer().getLevel()) >= 10) && (target.getActingPlayer().getReputation() < 0) && !target.isInsideZone(ZoneId.PVP))
{
// If target have karma and have level >= 10 than his target and actor have
// Newbie Protection Buff,