Reputation system rework.
TODO: Add more proper formulas.
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@ -237,7 +237,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
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return GeoData.getInstance().canSeeTarget(me, player);
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}
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// Check if the L2PcInstance target has karma (=PK)
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if ((player != null) && (player.getKarma() > 0))
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if ((player != null) && (player.getReputation() < 0))
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{
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return GeoData.getInstance().canSeeTarget(me, player); // Los Check
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}
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@ -258,7 +258,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
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}
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// Check if the L2PcInstance target has karma (=PK)
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if ((target instanceof L2PcInstance) && (((L2PcInstance) target).getKarma() > 0))
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if ((target instanceof L2PcInstance) && (((L2PcInstance) target).getReputation() < 0))
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{
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return GeoData.getInstance().canSeeTarget(me, target); // Los Check
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}
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