Sync with L2jServer HighFive Jul 25th 2015.
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@@ -24,7 +24,7 @@ import java.sql.ResultSet;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.l2jserver.L2DatabaseFactory;
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import com.l2jserver.commons.database.pool.impl.ConnectionFactory;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
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@@ -51,17 +51,17 @@ public class L2Mentee
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L2PcInstance player = getPlayerInstance();
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if (player == null) // Only if player is offline
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{
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try (Connection con = L2DatabaseFactory.getInstance().getConnection();
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PreparedStatement statement = con.prepareStatement("SELECT char_name, level, base_class FROM characters WHERE charId = ?"))
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try (Connection con = ConnectionFactory.getInstance().getConnection();
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PreparedStatement ps = con.prepareStatement("SELECT char_name, level, base_class FROM characters WHERE charId = ?"))
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{
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statement.setInt(1, getObjectId());
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try (ResultSet rset = statement.executeQuery())
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ps.setInt(1, getObjectId());
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try (ResultSet rs = ps.executeQuery())
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{
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if (rset.next())
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if (rs.next())
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{
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_name = rset.getString("char_name");
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_classId = rset.getInt("base_class");
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_currentLevel = rset.getInt("level");
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_name = rs.getString("char_name");
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_classId = rs.getInt("base_class");
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_currentLevel = rs.getInt("level");
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}
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}
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}
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