Fixed transformations for Blade, Punishment, Wailing of Splendor.
Contributed by andrei.
This commit is contained in:
@@ -39,7 +39,6 @@ import ai.AbstractNpcAI;
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public class PolymorphingOnAttack extends AbstractNpcAI
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{
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private static final Map<Integer, List<Integer>> MOBSPAWNS = new HashMap<>();
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static
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{
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MOBSPAWNS.put(21258, Arrays.asList(21259, 100, 100, -1)); // Fallen Orc Shaman -> Sharp Talon Tiger (always polymorphs)
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@@ -51,6 +50,13 @@ public class PolymorphingOnAttack extends AbstractNpcAI
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MOBSPAWNS.put(21267, Arrays.asList(21270, 100, 100, -1)); // Cave Ant Larva -> Cave Ant Soldier (always polymorphs)
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MOBSPAWNS.put(21271, Arrays.asList(21272, 66, 10, 1)); // Cave Ant -> Cave Ant Soldier
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MOBSPAWNS.put(21272, Arrays.asList(21273, 33, 5, 2)); // Cave Ant Soldier -> Cave Noble Ant
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MOBSPAWNS.put(21521, Arrays.asList(21522, 100, 30, -1)); // Claws of Splendor
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MOBSPAWNS.put(21524, Arrays.asList(21525, 100, 30, -1)); // Blade of Splendor
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MOBSPAWNS.put(21527, Arrays.asList(21528, 100, 30, -1)); // Anger of Splendor
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MOBSPAWNS.put(21531, Arrays.asList(21658, 100, 30, -1)); // Punishment of Splendor
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MOBSPAWNS.put(21533, Arrays.asList(21534, 100, 30, -1)); // Alliance of Splendor
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MOBSPAWNS.put(21537, Arrays.asList(21538, 100, 30, -1)); // Fang of Splendor
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MOBSPAWNS.put(21539, Arrays.asList(21540, 100, 30, -1)); // Wailing of Splendor
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}
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protected static final NpcStringId[][] MOBTEXTS =
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@@ -1925,9 +1925,9 @@
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<param name="MoveAroundSocial" value="90" />
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<param name="MoveAroundSocial1" value="74" />
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<param name="MoveAroundSocial2" value="90" />
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<param name="OtherSelf" value="21525" /> <!-- Blade of Splendor -->
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<param name="OtherSelfAI" value="brilliant_blade_1" />
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<param name="IsMainForm" value="1" />
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<param name="IsChange" value="1" />
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<param name="silhouette" value="21525" /> <!-- Blade of Splendor -->
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<param name="szAI" value="brilliant_blade_1" />
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<param name="SoulShot" value="200" />
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<param name="SoulShotRate" value="5" />
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<param name="SpiritShot" value="100" />
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@@ -2016,7 +2016,6 @@
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<param name="MoveAroundSocial" value="90" />
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<param name="MoveAroundSocial1" value="74" />
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<param name="MoveAroundSocial2" value="90" />
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<param name="IsMainForm" value="0" />
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<param name="SoulShot" value="200" />
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<param name="SoulShotRate" value="5" />
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<param name="SpiritShot" value="100" />
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@@ -2541,9 +2540,9 @@
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<param name="MoveAroundSocial" value="110" />
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<param name="MoveAroundSocial1" value="74" />
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<param name="MoveAroundSocial2" value="110" />
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<param name="OtherSelf" value="21658" /> <!-- Punishment of Splendor -->
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<param name="OtherSelfAI" value="brilliant_vengeance_1" />
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<param name="IsMainForm" value="1" />
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<param name="IsChange" value="1" />
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<param name="silhouette" value="21658" /> <!-- Punishment of Splendor -->
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<param name="szAI" value="brilliant_vengeance_1" />
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<param name="SoulShot" value="200" />
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<param name="SoulShotRate" value="5" />
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<param name="SpiritShot" value="100" />
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@@ -3235,9 +3234,9 @@
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<param name="MoveAroundSocial" value="90" />
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<param name="MoveAroundSocial1" value="74" />
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<param name="MoveAroundSocial2" value="90" />
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<param name="OtherSelf" value="21540" /> <!-- Wailing of Splendor -->
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<param name="OtherSelfAI" value="brilliant_anguish_1" />
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<param name="IsMainForm" value="1" />
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<param name="IsChange" value="1" />
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<param name="silhouette" value="21540" /> <!-- Wailing of Splendor -->
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<param name="szAI" value="brilliant_anguish_1" />
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<param name="SoulShot" value="200" />
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<param name="SoulShotRate" value="5" />
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<param name="SpiritShot" value="100" />
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@@ -3328,7 +3327,6 @@
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<param name="MoveAroundSocial" value="90" />
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<param name="MoveAroundSocial1" value="74" />
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<param name="MoveAroundSocial2" value="90" />
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<param name="IsMainForm" value="0" />
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<param name="SoulShot" value="200" />
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<param name="SoulShotRate" value="5" />
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<param name="SpiritShot" value="100" />
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