Fixed transformations for Blade, Punishment, Wailing of Splendor.

Contributed by andrei.
This commit is contained in:
MobiusDevelopment
2020-01-06 14:24:28 +00:00
parent a91782e8cb
commit 1f56fdc091
32 changed files with 138 additions and 140 deletions

View File

@@ -39,7 +39,6 @@ import ai.AbstractNpcAI;
public class PolymorphingOnAttack extends AbstractNpcAI
{
private static final Map<Integer, List<Integer>> MOBSPAWNS = new HashMap<>();
static
{
MOBSPAWNS.put(21258, Arrays.asList(21259, 100, 100, -1)); // Fallen Orc Shaman -> Sharp Talon Tiger (always polymorphs)
@@ -52,9 +51,12 @@ public class PolymorphingOnAttack extends AbstractNpcAI
MOBSPAWNS.put(21271, Arrays.asList(21272, 66, 10, 1)); // Cave Ant -> Cave Ant Soldier
MOBSPAWNS.put(21272, Arrays.asList(21273, 33, 5, 2)); // Cave Ant Soldier -> Cave Noble Ant
MOBSPAWNS.put(21521, Arrays.asList(21522, 100, 30, -1)); // Claws of Splendor
MOBSPAWNS.put(21524, Arrays.asList(21525, 100, 30, -1)); // Blade of Splendor
MOBSPAWNS.put(21527, Arrays.asList(21528, 100, 30, -1)); // Anger of Splendor
MOBSPAWNS.put(21531, Arrays.asList(21658, 100, 30, -1)); // Punishment of Splendor
MOBSPAWNS.put(21533, Arrays.asList(21534, 100, 30, -1)); // Alliance of Splendor
MOBSPAWNS.put(21537, Arrays.asList(21538, 100, 30, -1)); // Fang of Splendor
MOBSPAWNS.put(21539, Arrays.asList(21540, 100, 30, -1)); // Wailing of Splendor
}
protected static final NpcStringId[][] MOBTEXTS =

View File

@@ -1287,9 +1287,9 @@
<param name="MoveAroundSocial" value="90" />
<param name="MoveAroundSocial1" value="74" />
<param name="MoveAroundSocial2" value="90" />
<param name="OtherSelf" value="21525" />
<param name="OtherSelfAI" value="brilliant_blade_1" />
<param name="IsMainForm" value="1" />
<param name="IsChange" value="1" />
<param name="silhouette" value="21525" /> <!-- Blade of Splendor -->
<param name="szAI" value="brilliant_blade_1" />
<param name="SoulShot" value="200" />
<param name="SoulShotRate" value="5" />
<param name="SpiritShot" value="100" />
@@ -1375,7 +1375,6 @@
<param name="MoveAroundSocial" value="90" />
<param name="MoveAroundSocial1" value="74" />
<param name="MoveAroundSocial2" value="90" />
<param name="IsMainForm" value="0" />
<param name="SoulShot" value="200" />
<param name="SoulShotRate" value="5" />
<param name="SpiritShot" value="100" />
@@ -1880,9 +1879,9 @@
<param name="MoveAroundSocial" value="110" />
<param name="MoveAroundSocial1" value="74" />
<param name="MoveAroundSocial2" value="110" />
<param name="OtherSelf" value="21658" />
<param name="OtherSelfAI" value="brilliant_vengeance_1" />
<param name="IsMainForm" value="1" />
<param name="IsChange" value="1" />
<param name="silhouette" value="21658" /> <!-- Punishment of Splendor -->
<param name="szAI" value="brilliant_vengeance_1" />
<param name="SoulShot" value="200" />
<param name="SoulShotRate" value="5" />
<param name="SpiritShot" value="100" />
@@ -2556,9 +2555,9 @@
<param name="MoveAroundSocial" value="90" />
<param name="MoveAroundSocial1" value="74" />
<param name="MoveAroundSocial2" value="90" />
<param name="OtherSelf" value="21540" />
<param name="OtherSelfAI" value="brilliant_anguish_1" />
<param name="IsMainForm" value="1" />
<param name="IsChange" value="1" />
<param name="silhouette" value="21540" /> <!-- Wailing of Splendor -->
<param name="szAI" value="brilliant_anguish_1" />
<param name="SoulShot" value="200" />
<param name="SoulShotRate" value="5" />
<param name="SpiritShot" value="100" />
@@ -2642,7 +2641,6 @@
<param name="MoveAroundSocial" value="90" />
<param name="MoveAroundSocial1" value="74" />
<param name="MoveAroundSocial2" value="90" />
<param name="IsMainForm" value="0" />
<param name="SoulShot" value="200" />
<param name="SoulShotRate" value="5" />
<param name="SpiritShot" value="100" />

View File

@@ -3375,7 +3375,6 @@
<param name="MoveAroundSocial" value="110" />
<param name="MoveAroundSocial1" value="74" />
<param name="MoveAroundSocial2" value="110" />
<param name="IsMainForm" value="0" />
<param name="SoulShot" value="200" />
<param name="SoulShotRate" value="5" />
<param name="SpiritShot" value="100" />