Addition of quest Where Fates Intersect (10589).

Contributed by Dmitri.
This commit is contained in:
MobiusDevelopment
2019-11-20 22:53:46 +00:00
parent 7e9006ca92
commit 1ec2e085f3
25 changed files with 350 additions and 1 deletions

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@@ -190,7 +190,6 @@
10572 To Expel the Embryo's Forces 10572 To Expel the Embryo's Forces
10577 Temper a Rusting Blade 10577 Temper a Rusting Blade
10578 The Soul of a Sword 10578 The Soul of a Sword
10589 Where Fates Intersect
10590 Reawakened Fate 10590 Reawakened Fate
10591 Noble Material 10591 Noble Material
10594 Fergason's Scheme 10594 Fergason's Scheme

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@@ -0,0 +1,4 @@
<html><body>Tarti:<br>
Your're the one that Hephah has sent, right? If not, you should go meet Herphah and receive a mission from her before you continue. If you think it doesn't matter, I can continue anyway. Do you want me to continue?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10589_WhereFatesIntersect 30137-02.html">"Sure, no problem!"</button>
</body></html>

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@@ -0,0 +1,4 @@
<html><body>Tarti:<br>
Your're the one that Hephah has sent, right? If not, you should go meet Herphah and receive a mission from her before you continue. If you think it doesn't matter, I can continue anyway. Do you want me to continue?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10589_WhereFatesIntersect 30137-03.html">"Sure, no problem!"</button>
</body></html>

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@@ -0,0 +1,3 @@
<html><body>Tarti:<br>
Your're the one that Hephah has sent, right? If not, you should go meet Herphah and receive a mission from her before you continue. If you think it doesn't matter, I can continue anyway. Do you want me to continue?<br>
</body></html>

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@@ -0,0 +1,3 @@
<html><body>Tarti:<br>
Your're the one that Hephah has sent, right? If not, you should go meet Herphah and receive a mission from her before you continue. If you think it doesn't matter, I can continue anyway. Do you want me to continue?<br>
</body></html>

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@@ -0,0 +1,3 @@
<html><body>Tarti:<br>
Your're the one that Hephah has sent, right? If not, you should go meet Herphah and receive a mission from her before you continue. If you think it doesn't matter, I can continue anyway. Do you want me to continue?<br>
</body></html>

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@@ -0,0 +1,4 @@
<html><body>Tarti:<br>
Your're the one that Hephah has sent, right? If not, you should go meet Herphah and receive a mission from her before you continue. If you think it doesn't matter, I can continue anyway. Do you want me to continue?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10589_WhereFatesIntersect 34362-02.html">"Sure, no problem!"</button>
</body></html>

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@@ -0,0 +1,4 @@
<html><body>Tarti:<br>
Your're the one that Hephah has sent, right? If not, you should go meet Herphah and receive a mission from her before you continue. If you think it doesn't matter, I can continue anyway. Do you want me to continue?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10589_WhereFatesIntersect 34362-03.html">"Sure, no problem!"</button>
</body></html>

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@@ -0,0 +1,4 @@
<html><body>Tarti:<br>
Your're the one that Hephah has sent, right? If not, you should go meet Herphah and receive a mission from her before you continue. If you think it doesn't matter, I can continue anyway. Do you want me to continue?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10589_WhereFatesIntersect teleport_d">"Sure, no problem!"</button>
</body></html>

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@@ -0,0 +1,4 @@
<html><body>Tarti:<br>
Your're the one that Hephah has sent, right? If not, you should go meet Herphah and receive a mission from her before you continue. If you think it doesn't matter, I can continue anyway. Do you want me to continue?
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10589_WhereFatesIntersect 34362-05.html">"Sure, no problem!"</button>
</body></html>

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@@ -0,0 +1,3 @@
<html><body>Tarti:<br>
Your're the one that Hephah has sent, right? If not, you should go meet Herphah and receive a mission from her before you continue. If you think it doesn't matter, I can continue anyway. Do you want me to continue?<br>
</body></html>

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@@ -0,0 +1,3 @@
<html><body>Tarti:<br>
Your're the one that Hephah has sent, right? If not, you should go meet Herphah and receive a mission from her before you continue. If you think it doesn't matter, I can continue anyway. Do you want me to continue?<br>
</body></html>

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@@ -0,0 +1,4 @@
<html><body>Tarti:<br>
Your're the one that Hephah has sent, right? If not, you should go meet Herphah and receive a mission from her before you continue. If you think it doesn't matter, I can continue anyway. Do you want me to continue?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10589_WhereFatesIntersect 34505-02.html">"Sure, no problem!"</button>
</body></html>

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@@ -0,0 +1,4 @@
<html><body>Tarti:<br>
Your're the one that Hephah has sent, right? If not, you should go meet Herphah and receive a mission from her before you continue. If you think it doesn't matter, I can continue anyway. Do you want me to continue?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10589_WhereFatesIntersect 34505-03.html">"Sure, no problem!"</button>
</body></html>

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@@ -0,0 +1,4 @@
<html><body>Tarti:<br>
Your're the one that Hephah has sent, right? If not, you should go meet Herphah and receive a mission from her before you continue. If you think it doesn't matter, I can continue anyway. Do you want me to continue?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10589_WhereFatesIntersect 34505-04.html">"Sure, no problem!"</button>
</body></html>

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@@ -0,0 +1,4 @@
<html><body>Tarti:<br>
Your're the one that Hephah has sent, right? If not, you should go meet Herphah and receive a mission from her before you continue. If you think it doesn't matter, I can continue anyway. Do you want me to continue?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10589_WhereFatesIntersect teleport">"Sure, no problem!"</button>
</body></html>

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@@ -0,0 +1,3 @@
<html><body>Tarti:<br>
Your're the one that Hephah has sent, right? If not, you should go meet Herphah and receive a mission from her before you continue. If you think it doesn't matter, I can continue anyway. Do you want me to continue?
</body></html>

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@@ -0,0 +1,4 @@
<html><body>Penny:<br>
I don't understand why someone like you is interested in this mission?<br>
(Only characters above Lv.85.)
</body></html>

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@@ -0,0 +1,4 @@
<html><body>Tarti:<br>
Your're the one that Hephah has sent, right? If not, you should go meet Herphah and receive a mission from her before you continue. If you think it doesn't matter, I can continue anyway. Do you want me to continue?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10589_WhereFatesIntersect 34513-02.html">"Sure, no problem!"</button>
</body></html>

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@@ -0,0 +1,3 @@
<html><body>Tarti:<br>
Your're the one that Hephah has sent, right? If not, you should go meet Herphah and receive a mission from her before you continue. If you think it doesn't matter, I can continue anyway. Do you want me to continue?
</body></html>

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@@ -0,0 +1,3 @@
<html><body>Tarti:<br>
Your're the one that Hephah has sent, right? If not, you should go meet Herphah and receive a mission from her before you continue. If you think it doesn't matter, I can continue anyway. Do you want me to continue?
</body></html>

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@@ -0,0 +1,3 @@
<html><body>Tarti:<br>
Your're the one that Hephah has sent, right? If not, you should go meet Herphah and receive a mission from her before you continue. If you think it doesn't matter, I can continue anyway. Do you want me to continue?
</body></html>

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@@ -0,0 +1,3 @@
<html><body>Tarti:<br>
Your're the one that Hephah has sent, right? If not, you should go meet Herphah and receive a mission from her before you continue. If you think it doesn't matter, I can continue anyway. Do you want me to continue?
</body></html>

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@@ -0,0 +1,270 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.Q10589_WhereFatesIntersect;
import org.l2jmobius.Config;
import org.l2jmobius.gameserver.enums.QuestSound;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.quest.QuestState;
import org.l2jmobius.gameserver.model.quest.State;
import org.l2jmobius.gameserver.network.serverpackets.ExTutorialShowId;
import org.l2jmobius.gameserver.util.Util;
/**
* Where Fates Intersect (10589)
* @URL https://l2wiki.com/Where_Fates_Intersect
* @author Dmitri
*/
public class Q10589_WhereFatesIntersect extends Quest
{
// NPCs
private static final int TARTI = 34505;
private static final int HERPA = 34362;
private static final int WALLODOS = 30137;
private static final int JOACHIM = 34513;
private static final int[] MONSTERS =
{
24452, // Doom Soldier
24453, // Doom Servant
24454, // Doom Berserker
24455, // Doom Seer
};
// Item
private static final int MONSTER_DROP = 80853; // Traces of Evil Spirit
// Rewards
private static final long EXP = 1;
private static final int SP = 1;
private static final int ADENA_AMOUNT = 5050;
private static final int ACHIEVEMENT_BOX = 80908;
// Misc
private static final int MIN_LEVEL = 95;
// Location
private static final Location ALTAR_OF_EVIL = new Location(-13982, 22124, -3611);
private static final Location TOWN_OF_ADEN = new Location(146632, 26760, -2213);
public Q10589_WhereFatesIntersect()
{
super(10589);
addStartNpc(TARTI);
addTalkId(TARTI, HERPA, WALLODOS, JOACHIM);
addKillId(MONSTERS);
registerQuestItems(MONSTER_DROP);
addCondMinLevel(85, "34505-06.html");
}
@Override
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
{
final QuestState qs = getQuestState(player, false);
if (qs == null)
{
return null;
}
String htmltext = null;
switch (event)
{
case "34505-04.html":
case "34505-02.html":
case "30137-03.html":
case "30137-02.html":
case "34362-03.html":
case "34362-05.html":
{
htmltext = event;
break;
}
case "34505-03.html":
{
qs.startQuest();
htmltext = event;
break;
}
case "teleport":
{
if (qs.isCond(1))
{
player.teleToLocation(TOWN_OF_ADEN);
}
break;
}
case "34362-02.html":
{
qs.setCond(2, true);
player.sendPacket(new ExTutorialShowId(37)); // Adventurers Guide
htmltext = event;
break;
}
case "teleport_d":
{
if (qs.isCond(2))
{
player.teleToLocation(ALTAR_OF_EVIL);
}
break;
}
case "34513-02.html":
{
if (qs.isCond(5))
{
if (player.getLevel() >= MIN_LEVEL)
{
// Reward.
addExpAndSp(player, EXP, SP);
giveAdena(player, ADENA_AMOUNT, false);
giveItems(player, ACHIEVEMENT_BOX, 1);
qs.exitQuest(false, true);
htmltext = event;
}
break;
}
}
}
return htmltext;
}
@Override
public String onTalk(Npc npc, PlayerInstance player)
{
final QuestState qs = getQuestState(player, true);
String htmltext = getNoQuestMsg(player);
switch (qs.getState())
{
case State.CREATED:
{
if (npc.getId() == TARTI)
{
htmltext = "34505-01.html";
}
break;
}
case State.STARTED:
{
switch (npc.getId())
{
case TARTI:
{
if (qs.isCond(1))
{
htmltext = "34505-03.html";
}
else if (qs.isCond(5))
{
htmltext = "34505-05.html";
}
break;
}
case HERPA:
{
if (qs.isCond(1))
{
htmltext = "34362-01.html";
}
else if (qs.isCond(2))
{
htmltext = "34362-03.html";
}
else if (qs.isCond(4))
{
qs.setCond(5, true);
htmltext = "34362-04.html";
}
else if (qs.isCond(5))
{
htmltext = "34362-06.html";
}
break;
}
case WALLODOS:
{
if (qs.isCond(2))
{
qs.setCond(3, true);
htmltext = "30137-01.html";
}
else if (qs.isCond(3))
{
htmltext = "30137-04.html";
}
else if (qs.isCond(4))
{
htmltext = "30137-05.html";
}
break;
}
case JOACHIM:
{
if (qs.isCond(2))
{
htmltext = "34513-03.html";
}
else if (qs.isCond(3))
{
htmltext = "34513-04.html";
}
else if (qs.isCond(4))
{
htmltext = "34513-05.html";
}
else if (qs.isCond(5))
{
htmltext = "34513-01.html";
}
break;
}
}
break;
}
case State.COMPLETED:
{
htmltext = getAlreadyCompletedMsg(player);
break;
}
}
return htmltext;
}
@Override
public void actionForEachPlayer(PlayerInstance player, Npc npc, boolean isSummon)
{
final QuestState qs = getQuestState(player, false);
if ((qs != null) && qs.isCond(3) && Util.checkIfInRange(Config.ALT_PARTY_RANGE, npc, player, false))
{
if ((getQuestItemsCount(player, MONSTER_DROP) < 200) && (getRandom(100) < 90))
{
giveItems(player, MONSTER_DROP, 1);
playSound(player, QuestSound.ITEMSOUND_QUEST_ITEMGET);
}
if ((getQuestItemsCount(player, MONSTER_DROP) >= 200) && (player.getLevel() >= MIN_LEVEL))
{
qs.setCond(4, true);
}
}
}
@Override
public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
{
executeForEachPlayer(killer, npc, isSummon, true, false);
return super.onKill(npc, killer, isSummon);
}
}

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@@ -127,6 +127,7 @@ import quests.Q10576_GlitteringWeapons.Q10576_GlitteringWeapons;
import quests.Q10577_TemperARustingBlade.Q10577_TemperARustingBlade; import quests.Q10577_TemperARustingBlade.Q10577_TemperARustingBlade;
import quests.Q10578_TheSoulOfASword.Q10578_TheSoulOfASword; import quests.Q10578_TheSoulOfASword.Q10578_TheSoulOfASword;
import quests.Q10579_ContainingTheAttributePower.Q10579_ContainingTheAttributePower; import quests.Q10579_ContainingTheAttributePower.Q10579_ContainingTheAttributePower;
import quests.Q10589_WhereFatesIntersect.Q10589_WhereFatesIntersect;
import quests.Q10658_MakkumInTheDimension.Q10658_MakkumInTheDimension; import quests.Q10658_MakkumInTheDimension.Q10658_MakkumInTheDimension;
import quests.Q10701_TheRoadToDestruction.Q10701_TheRoadToDestruction; import quests.Q10701_TheRoadToDestruction.Q10701_TheRoadToDestruction;
import quests.Q10702_TheRoadToInfinity.Q10702_TheRoadToInfinity; import quests.Q10702_TheRoadToInfinity.Q10702_TheRoadToInfinity;
@@ -415,6 +416,7 @@ public class QuestMasterHandler
Q10577_TemperARustingBlade.class, Q10577_TemperARustingBlade.class,
Q10578_TheSoulOfASword.class, Q10578_TheSoulOfASword.class,
Q10579_ContainingTheAttributePower.class, Q10579_ContainingTheAttributePower.class,
Q10589_WhereFatesIntersect.class,
Q10590_ReawakenedFate.class, // TODO: Not done. Q10590_ReawakenedFate.class, // TODO: Not done.
Q10591_NobleMaterial.class, // TODO: Not done. Q10591_NobleMaterial.class, // TODO: Not done.
Q10594_FergasonsScheme.class, // TODO: Not done. Q10594_FergasonsScheme.class, // TODO: Not done.