Fixed Elemental Spike (fire, water, wind, holy, earth).
Contributed by GMavenging.
This commit is contained in:
@@ -449,6 +449,7 @@
|
|||||||
<effectRange>1400</effectRange>
|
<effectRange>1400</effectRange>
|
||||||
<hitTime>2280</hitTime>
|
<hitTime>2280</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
<nextAction>CAST</nextAction>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-687</value>
|
<value level="1">-687</value>
|
||||||
<value level="2">-694</value>
|
<value level="2">-694</value>
|
||||||
@@ -468,6 +469,10 @@
|
|||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11077</skillId> <!-- Fire Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -506,7 +511,6 @@
|
|||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -549,6 +553,7 @@
|
|||||||
<effectRange>1400</effectRange>
|
<effectRange>1400</effectRange>
|
||||||
<hitTime>2280</hitTime>
|
<hitTime>2280</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
<nextAction>CAST</nextAction>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-687</value>
|
<value level="1">-687</value>
|
||||||
<value level="2">-694</value>
|
<value level="2">-694</value>
|
||||||
@@ -568,6 +573,10 @@
|
|||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11078</skillId> <!-- Water Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -606,7 +615,6 @@
|
|||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -649,6 +657,7 @@
|
|||||||
<effectRange>1400</effectRange>
|
<effectRange>1400</effectRange>
|
||||||
<hitTime>2280</hitTime>
|
<hitTime>2280</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
<nextAction>CAST</nextAction>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-687</value>
|
<value level="1">-687</value>
|
||||||
<value level="2">-694</value>
|
<value level="2">-694</value>
|
||||||
@@ -668,6 +677,10 @@
|
|||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11079</skillId> <!-- Wind Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -706,7 +719,6 @@
|
|||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -749,6 +761,7 @@
|
|||||||
<effectRange>1400</effectRange>
|
<effectRange>1400</effectRange>
|
||||||
<hitTime>2280</hitTime>
|
<hitTime>2280</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
<nextAction>CAST</nextAction>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-687</value>
|
<value level="1">-687</value>
|
||||||
<value level="2">-694</value>
|
<value level="2">-694</value>
|
||||||
@@ -768,6 +781,10 @@
|
|||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11080</skillId> <!-- Earth Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -806,7 +823,6 @@
|
|||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -845,6 +861,7 @@
|
|||||||
<effectRange>1400</effectRange>
|
<effectRange>1400</effectRange>
|
||||||
<hitTime>2280</hitTime>
|
<hitTime>2280</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
<nextAction>CAST</nextAction>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-687</value>
|
<value level="1">-687</value>
|
||||||
<value level="2">-694</value>
|
<value level="2">-694</value>
|
||||||
@@ -862,11 +879,16 @@
|
|||||||
<value fromLevel="1" toLevel="11">6</value>
|
<value fromLevel="1" toLevel="11">6</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<canDoubleCast>true</canDoubleCast>
|
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<attributeType>HOLY</attributeType>
|
||||||
|
<attributeValue>20</attributeValue>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11081</skillId> <!-- Holy Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -905,7 +927,6 @@
|
|||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
@@ -449,6 +449,7 @@
|
|||||||
<effectRange>1400</effectRange>
|
<effectRange>1400</effectRange>
|
||||||
<hitTime>2280</hitTime>
|
<hitTime>2280</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
<nextAction>CAST</nextAction>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-687</value>
|
<value level="1">-687</value>
|
||||||
<value level="2">-694</value>
|
<value level="2">-694</value>
|
||||||
@@ -468,6 +469,10 @@
|
|||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11077</skillId> <!-- Fire Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -506,7 +511,6 @@
|
|||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -549,6 +553,7 @@
|
|||||||
<effectRange>1400</effectRange>
|
<effectRange>1400</effectRange>
|
||||||
<hitTime>2280</hitTime>
|
<hitTime>2280</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
<nextAction>CAST</nextAction>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-687</value>
|
<value level="1">-687</value>
|
||||||
<value level="2">-694</value>
|
<value level="2">-694</value>
|
||||||
@@ -568,6 +573,10 @@
|
|||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11078</skillId> <!-- Water Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -606,7 +615,6 @@
|
|||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -649,6 +657,7 @@
|
|||||||
<effectRange>1400</effectRange>
|
<effectRange>1400</effectRange>
|
||||||
<hitTime>2280</hitTime>
|
<hitTime>2280</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
<nextAction>CAST</nextAction>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-687</value>
|
<value level="1">-687</value>
|
||||||
<value level="2">-694</value>
|
<value level="2">-694</value>
|
||||||
@@ -668,6 +677,10 @@
|
|||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11079</skillId> <!-- Wind Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -706,7 +719,6 @@
|
|||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -749,6 +761,7 @@
|
|||||||
<effectRange>1400</effectRange>
|
<effectRange>1400</effectRange>
|
||||||
<hitTime>2280</hitTime>
|
<hitTime>2280</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
<nextAction>CAST</nextAction>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-687</value>
|
<value level="1">-687</value>
|
||||||
<value level="2">-694</value>
|
<value level="2">-694</value>
|
||||||
@@ -768,6 +781,10 @@
|
|||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11080</skillId> <!-- Earth Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -806,7 +823,6 @@
|
|||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -845,6 +861,7 @@
|
|||||||
<effectRange>1400</effectRange>
|
<effectRange>1400</effectRange>
|
||||||
<hitTime>2280</hitTime>
|
<hitTime>2280</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
<nextAction>CAST</nextAction>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-687</value>
|
<value level="1">-687</value>
|
||||||
<value level="2">-694</value>
|
<value level="2">-694</value>
|
||||||
@@ -862,11 +879,16 @@
|
|||||||
<value fromLevel="1" toLevel="11">6</value>
|
<value fromLevel="1" toLevel="11">6</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<canDoubleCast>true</canDoubleCast>
|
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<attributeType>HOLY</attributeType>
|
||||||
|
<attributeValue>20</attributeValue>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11081</skillId> <!-- Holy Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -905,7 +927,6 @@
|
|||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
@@ -449,6 +449,7 @@
|
|||||||
<effectRange>1400</effectRange>
|
<effectRange>1400</effectRange>
|
||||||
<hitTime>2280</hitTime>
|
<hitTime>2280</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
<nextAction>CAST</nextAction>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-687</value>
|
<value level="1">-687</value>
|
||||||
<value level="2">-694</value>
|
<value level="2">-694</value>
|
||||||
@@ -468,6 +469,10 @@
|
|||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11077</skillId> <!-- Fire Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -506,7 +511,6 @@
|
|||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -549,6 +553,7 @@
|
|||||||
<effectRange>1400</effectRange>
|
<effectRange>1400</effectRange>
|
||||||
<hitTime>2280</hitTime>
|
<hitTime>2280</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
<nextAction>CAST</nextAction>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-687</value>
|
<value level="1">-687</value>
|
||||||
<value level="2">-694</value>
|
<value level="2">-694</value>
|
||||||
@@ -568,6 +573,10 @@
|
|||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11078</skillId> <!-- Water Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -606,7 +615,6 @@
|
|||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -649,6 +657,7 @@
|
|||||||
<effectRange>1400</effectRange>
|
<effectRange>1400</effectRange>
|
||||||
<hitTime>2280</hitTime>
|
<hitTime>2280</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
<nextAction>CAST</nextAction>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-687</value>
|
<value level="1">-687</value>
|
||||||
<value level="2">-694</value>
|
<value level="2">-694</value>
|
||||||
@@ -668,6 +677,10 @@
|
|||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11079</skillId> <!-- Wind Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -706,7 +719,6 @@
|
|||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -749,6 +761,7 @@
|
|||||||
<effectRange>1400</effectRange>
|
<effectRange>1400</effectRange>
|
||||||
<hitTime>2280</hitTime>
|
<hitTime>2280</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
<nextAction>CAST</nextAction>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-687</value>
|
<value level="1">-687</value>
|
||||||
<value level="2">-694</value>
|
<value level="2">-694</value>
|
||||||
@@ -768,6 +781,10 @@
|
|||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11080</skillId> <!-- Earth Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -806,7 +823,6 @@
|
|||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -845,6 +861,7 @@
|
|||||||
<effectRange>1400</effectRange>
|
<effectRange>1400</effectRange>
|
||||||
<hitTime>2280</hitTime>
|
<hitTime>2280</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
<nextAction>CAST</nextAction>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-687</value>
|
<value level="1">-687</value>
|
||||||
<value level="2">-694</value>
|
<value level="2">-694</value>
|
||||||
@@ -862,11 +879,16 @@
|
|||||||
<value fromLevel="1" toLevel="11">6</value>
|
<value fromLevel="1" toLevel="11">6</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<canDoubleCast>true</canDoubleCast>
|
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<attributeType>HOLY</attributeType>
|
||||||
|
<attributeValue>20</attributeValue>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11081</skillId> <!-- Holy Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -905,7 +927,6 @@
|
|||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
@@ -523,6 +523,10 @@
|
|||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11077</skillId> <!-- Fire Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -613,6 +617,10 @@
|
|||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11078</skillId> <!-- Water Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -703,6 +711,10 @@
|
|||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11079</skillId> <!-- Wind Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -793,6 +805,10 @@
|
|||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11080</skillId> <!-- Earth Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -883,6 +899,10 @@
|
|||||||
<attributeType>HOLY</attributeType>
|
<attributeType>HOLY</attributeType>
|
||||||
<attributeValue>20</attributeValue>
|
<attributeValue>20</attributeValue>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11081</skillId> <!-- Holy Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
|
@@ -523,6 +523,10 @@
|
|||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11077</skillId> <!-- Fire Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -613,6 +617,10 @@
|
|||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11078</skillId> <!-- Water Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -703,6 +711,10 @@
|
|||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11079</skillId> <!-- Wind Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -793,6 +805,10 @@
|
|||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11080</skillId> <!-- Earth Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -883,6 +899,10 @@
|
|||||||
<attributeType>HOLY</attributeType>
|
<attributeType>HOLY</attributeType>
|
||||||
<attributeValue>20</attributeValue>
|
<attributeValue>20</attributeValue>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11081</skillId> <!-- Holy Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
|
@@ -523,6 +523,10 @@
|
|||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11077</skillId> <!-- Fire Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -613,6 +617,10 @@
|
|||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11078</skillId> <!-- Water Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -703,6 +711,10 @@
|
|||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11079</skillId> <!-- Wind Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -793,6 +805,10 @@
|
|||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11080</skillId> <!-- Earth Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -883,6 +899,10 @@
|
|||||||
<attributeType>HOLY</attributeType>
|
<attributeType>HOLY</attributeType>
|
||||||
<attributeValue>20</attributeValue>
|
<attributeValue>20</attributeValue>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11081</skillId> <!-- Holy Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
|
@@ -537,6 +537,10 @@
|
|||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11077</skillId> <!-- Fire Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -635,6 +639,10 @@
|
|||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11078</skillId> <!-- Water Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -733,6 +741,10 @@
|
|||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11079</skillId> <!-- Wind Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -831,6 +843,10 @@
|
|||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11080</skillId> <!-- Earth Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
@@ -929,6 +945,10 @@
|
|||||||
<attributeType>HOLY</attributeType>
|
<attributeType>HOLY</attributeType>
|
||||||
<attributeValue>20</attributeValue>
|
<attributeValue>20</attributeValue>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>11081</skillId> <!-- Holy Attribute -->
|
||||||
|
<skillLevel>3</skillLevel>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">133</value>
|
<value level="1">133</value>
|
||||||
|
Reference in New Issue
Block a user