Fixed Elemental Spike (fire, water, wind, holy, earth).

Contributed by GMavenging.
This commit is contained in:
MobiusDevelopment
2019-08-25 09:42:42 +00:00
parent 20c14f8f27
commit 1eae4179ab
7 changed files with 161 additions and 18 deletions

View File

@@ -449,6 +449,7 @@
<effectRange>1400</effectRange>
<hitTime>2280</hitTime>
<coolTime>300</coolTime>
<nextAction>CAST</nextAction>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
@@ -468,6 +469,10 @@
</magicCriticalRate>
<isMagic>1</isMagic>
<effects>
<effect name="CallSkill">
<skillId>11077</skillId> <!-- Fire Attribute -->
<skillLevel>3</skillLevel>
</effect>
<effect name="MagicalAttack">
<power>
<value level="1">133</value>
@@ -506,7 +511,6 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@@ -549,6 +553,7 @@
<effectRange>1400</effectRange>
<hitTime>2280</hitTime>
<coolTime>300</coolTime>
<nextAction>CAST</nextAction>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
@@ -568,6 +573,10 @@
</magicCriticalRate>
<isMagic>1</isMagic>
<effects>
<effect name="CallSkill">
<skillId>11078</skillId> <!-- Water Attribute -->
<skillLevel>3</skillLevel>
</effect>
<effect name="MagicalAttack">
<power>
<value level="1">133</value>
@@ -606,7 +615,6 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@@ -649,6 +657,7 @@
<effectRange>1400</effectRange>
<hitTime>2280</hitTime>
<coolTime>300</coolTime>
<nextAction>CAST</nextAction>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
@@ -668,6 +677,10 @@
</magicCriticalRate>
<isMagic>1</isMagic>
<effects>
<effect name="CallSkill">
<skillId>11079</skillId> <!-- Wind Attribute -->
<skillLevel>3</skillLevel>
</effect>
<effect name="MagicalAttack">
<power>
<value level="1">133</value>
@@ -706,7 +719,6 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@@ -749,6 +761,7 @@
<effectRange>1400</effectRange>
<hitTime>2280</hitTime>
<coolTime>300</coolTime>
<nextAction>CAST</nextAction>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
@@ -768,6 +781,10 @@
</magicCriticalRate>
<isMagic>1</isMagic>
<effects>
<effect name="CallSkill">
<skillId>11080</skillId> <!-- Earth Attribute -->
<skillLevel>3</skillLevel>
</effect>
<effect name="MagicalAttack">
<power>
<value level="1">133</value>
@@ -806,7 +823,6 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@@ -845,6 +861,7 @@
<effectRange>1400</effectRange>
<hitTime>2280</hitTime>
<coolTime>300</coolTime>
<nextAction>CAST</nextAction>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
@@ -862,11 +879,16 @@
<value fromLevel="1" toLevel="11">6</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</magicCriticalRate>
<canDoubleCast>true</canDoubleCast>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<effects>
<effect name="CallSkill">
<skillId>11081</skillId> <!-- Holy Attribute -->
<skillLevel>3</skillLevel>
</effect>
<effect name="MagicalAttack">
<power>
<value level="1">133</value>
@@ -905,7 +927,6 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>