Fixed Elemental Spike (fire, water, wind, holy, earth).
Contributed by GMavenging.
This commit is contained in:
@@ -449,6 +449,7 @@
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<effectRange>1400</effectRange>
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<hitTime>2280</hitTime>
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<coolTime>300</coolTime>
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<nextAction>CAST</nextAction>
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<effectPoint>
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<value level="1">-687</value>
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<value level="2">-694</value>
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@@ -468,6 +469,10 @@
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</magicCriticalRate>
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<isMagic>1</isMagic>
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<effects>
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<effect name="CallSkill">
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<skillId>11077</skillId> <!-- Fire Attribute -->
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<skillLevel>3</skillLevel>
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</effect>
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<effect name="MagicalAttack">
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<power>
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<value level="1">133</value>
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@@ -506,7 +511,6 @@
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<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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@@ -549,6 +553,7 @@
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<effectRange>1400</effectRange>
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<hitTime>2280</hitTime>
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<coolTime>300</coolTime>
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<nextAction>CAST</nextAction>
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<effectPoint>
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<value level="1">-687</value>
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<value level="2">-694</value>
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@@ -568,6 +573,10 @@
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</magicCriticalRate>
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<isMagic>1</isMagic>
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<effects>
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<effect name="CallSkill">
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<skillId>11078</skillId> <!-- Water Attribute -->
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<skillLevel>3</skillLevel>
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</effect>
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<effect name="MagicalAttack">
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<power>
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<value level="1">133</value>
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@@ -606,7 +615,6 @@
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<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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@@ -649,6 +657,7 @@
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<effectRange>1400</effectRange>
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<hitTime>2280</hitTime>
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<coolTime>300</coolTime>
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<nextAction>CAST</nextAction>
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<effectPoint>
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<value level="1">-687</value>
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<value level="2">-694</value>
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@@ -668,6 +677,10 @@
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</magicCriticalRate>
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<isMagic>1</isMagic>
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<effects>
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<effect name="CallSkill">
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<skillId>11079</skillId> <!-- Wind Attribute -->
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<skillLevel>3</skillLevel>
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</effect>
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<effect name="MagicalAttack">
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<power>
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<value level="1">133</value>
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@@ -706,7 +719,6 @@
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<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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@@ -749,6 +761,7 @@
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<effectRange>1400</effectRange>
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<hitTime>2280</hitTime>
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<coolTime>300</coolTime>
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<nextAction>CAST</nextAction>
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<effectPoint>
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<value level="1">-687</value>
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<value level="2">-694</value>
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@@ -768,6 +781,10 @@
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</magicCriticalRate>
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<isMagic>1</isMagic>
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<effects>
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<effect name="CallSkill">
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<skillId>11080</skillId> <!-- Earth Attribute -->
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<skillLevel>3</skillLevel>
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</effect>
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<effect name="MagicalAttack">
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<power>
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<value level="1">133</value>
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@@ -806,7 +823,6 @@
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<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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@@ -845,6 +861,7 @@
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<effectRange>1400</effectRange>
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<hitTime>2280</hitTime>
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<coolTime>300</coolTime>
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<nextAction>CAST</nextAction>
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<effectPoint>
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<value level="1">-687</value>
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<value level="2">-694</value>
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@@ -862,11 +879,16 @@
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<value fromLevel="1" toLevel="11">6</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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</magicCriticalRate>
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<canDoubleCast>true</canDoubleCast>
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<isMagic>1</isMagic>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<attributeType>HOLY</attributeType>
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<attributeValue>20</attributeValue>
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<effects>
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<effect name="CallSkill">
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<skillId>11081</skillId> <!-- Holy Attribute -->
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<skillLevel>3</skillLevel>
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</effect>
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<effect name="MagicalAttack">
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<power>
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<value level="1">133</value>
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@@ -905,7 +927,6 @@
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<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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