New Savior skills.

Contributed by quangnguyen.
This commit is contained in:
MobiusDev
2017-08-26 10:27:18 +00:00
parent 9e341d2429
commit 1e943ff506
22 changed files with 1181 additions and 1493 deletions

View File

@@ -4230,7 +4230,7 @@
<skill id="48" toLevel="49" name="Thunder Storm">
<!-- Confirmed CT2.5 and Updated to IO -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalTime>7</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>
@@ -5452,7 +5452,7 @@
</skill>
<skill id="65" toLevel="15" name="Horror">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalTime>7</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<activateRate>80</activateRate>
@@ -6661,9 +6661,8 @@
</effects>
</skill>
<skill id="92" toLevel="55" name="Shield Stun">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalTime>7</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>

View File

@@ -2,7 +2,7 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="100" toLevel="15" name="Shock Attack">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalTime>7</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
@@ -106,7 +106,7 @@
</skill>
<skill id="101" toLevel="43" name="Stun Shot">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalTime>7</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
@@ -1320,7 +1320,7 @@
</skill>
<skill id="120" toLevel="15" name="Stunning Fist">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalTime>7</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>

View File

@@ -3902,7 +3902,7 @@
</skill>
<skill id="260" toLevel="40" name="Hammer Crush">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalTime>7</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
@@ -5466,7 +5466,7 @@
</skill>
<skill id="281" toLevel="40" name="Soul Breaker">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalTime>7</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>

View File

@@ -1356,6 +1356,10 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
<effects>
<effect name="ManaDamOverTime">
<power>50</power>
<ticks>5</ticks>
</effect>
<effect name="DefenceTrait">
<SHOCK>30</SHOCK>
<PARALYZE>30</PARALYZE>
@@ -1388,7 +1392,7 @@
</skill>
<skill id="337" toLevel="1" name="Arcane Power">
<icon>icon.skill0337</icon>
<magicLvl>78</magicLvl>
<magicLvl>77</magicLvl>
<mpConsume>36</mpConsume>
<operateType>T</operateType>
<rideState>NONE</rideState>
@@ -1396,15 +1400,15 @@
<targetType>NONE</targetType>
<effects>
<effect name="DamOverTime">
<power>50</power>
<power>30</power>
<ticks>5</ticks>
</effect>
<effect name="MAtk">
<amount>30</amount>
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>10</amount>
<amount>5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
@@ -1514,7 +1518,6 @@
</effects>
</skill>
<skill id="341" toLevel="1" name="Touch of Life">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>TOUCH_OF_LIFE</abnormalType>
@@ -1536,28 +1539,27 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealOverTime">
<power>50</power>
<power>30</power>
<ticks>5</ticks>
</effect>
<effect name="HealPercent">
<power>50</power>
<power>30</power>
</effect>
<effect name="HealEffect">
<amount>30</amount>
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<amount>-40</amount>
<slot>BUFF</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-30</amount>
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill>
<skill id="342" toLevel="1" name="Touch of Death">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>TOUCH_OF_DEATH</abnormalType>
@@ -1584,22 +1586,22 @@
<effect name="DispelByCategory">
<slot>BUFF</slot>
<rate>25</rate>
<max>5</max>
<max>3</max>
</effect>
<effect name="MaxCp">
<amount>-90</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>-30</amount>
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>30</amount>
<amount>10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="Cp">
<amount>-90</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -1611,7 +1613,7 @@
<hitTime>4000</hitTime>
<icon>icon.skill0343</icon>
<magicLvl>76</magicLvl>
<mpConsume>153</mpConsume>
<mpConsume>168</mpConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE</rideState>
@@ -1628,7 +1630,7 @@
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>7698</power>
<power>6503</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
@@ -1638,14 +1640,13 @@
</effects>
</skill>
<skill id="344" toLevel="1" name="Lethal Blow">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
<effectPoint>-337</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<hitTime>1800</hitTime>
<icon>icon.skill0344</icon>
<magicLvl>76</magicLvl>
<mpConsume>77</mpConsume>
<mpConsume>85</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
@@ -1659,7 +1660,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
@@ -1675,15 +1675,11 @@
</effect>
</effects>
</skill>
<skill id="345" toLevel="15" name="Sonic Rage">
<!-- Confirmed CT2.5 and Updated to IO -->
<skill id="345" toLevel="3" name="Sonic Rage">
<abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="15">80</value>
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<activateRate>80</activateRate>
<castRange>600</castRange>
<coolTime>300</coolTime>
<effectPoint>-709</effectPoint>
@@ -1691,38 +1687,14 @@
<hitTime>1200</hitTime>
<icon>icon.skill0345</icon>
<magicLvl>
<value level="1">78</value>
<value level="2">79</value>
<value level="3">81</value>
<value level="4">83</value>
<value level="5">85</value>
<value level="6">86</value>
<value level="7">88</value>
<value level="8">90</value>
<value level="9">92</value>
<value level="10">94</value>
<value level="11">96</value>
<value level="12">98</value>
<value level="13">101</value>
<value level="14">103</value>
<value level="15">105</value>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
</magicLvl>
<mpConsume>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">56</value>
<value level="4">57</value>
<value level="5">58</value>
<value level="6">59</value>
<value level="7">61</value>
<value level="8">63</value>
<value level="9">65</value>
<value level="10">67</value>
<value level="11">69</value>
<value level="12">71</value>
<value level="13">73</value>
<value level="14">75</value>
<value level="15">77</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
@@ -1734,8 +1706,10 @@
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUALFIST</item>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@@ -1745,35 +1719,16 @@
<value level="1">195</value>
<value level="2">205</value>
<value level="3">215</value>
<value level="4">225</value>
<value level="5">551</value>
<value level="6">565</value>
<value level="7">598</value>
<value level="8">630</value>
<value level="9">662</value>
<value level="10">693</value>
<value level="11">725</value>
<value level="12">757</value>
<value level="13">812</value>
<value level="14">844</value>
<value level="15">876</value>
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="15">
<effect name="PhysicalDefence" fromLevel="1" toLevel="3">
<amount>
<value fromLevel="5" toLevel="15">-23</value>
<value fromLevel="1" toLevel="3">-23</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="11" toLevel="15" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="11" toLevel="15" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
<selfEffects>
<effect name="FocusMomentum">
@@ -1781,67 +1736,37 @@
</effect>
</selfEffects>
</skill>
<skill id="346" toLevel="15" name="Raging Force">
<!-- Confirmed CT2.5 and Updated to IO -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="15">80</value>
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<skill id="346" toLevel="3" name="Raging Force">
<castRange>600</castRange>
<effectPoint>-709</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1200</hitTime>
<hpConsume>50</hpConsume>
<hitTime>300</hitTime>
<icon>icon.skill0346</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">78</value>
<value level="2">79</value>
<value level="3">81</value>
<value level="4">83</value>
<value level="5">85</value>
<value level="6">86</value>
<value level="7">88</value>
<value level="8">90</value>
<value level="9">92</value>
<value level="10">94</value>
<value level="11">96</value>
<value level="12">98</value>
<value level="13">101</value>
<value level="14">103</value>
<value level="15">105</value>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
</magicLvl>
<mpConsume>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">56</value>
<value level="4">57</value>
<value level="5">58</value>
<value level="6">59</value>
<value level="7">61</value>
<value level="8">63</value>
<value level="9">65</value>
<value level="10">67</value>
<value level="11">69</value>
<value level="12">71</value>
<value level="13">73</value>
<value level="14">75</value>
<value level="15">77</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<coolTime>300</coolTime>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>DUAL</item>
</weaponType>
</condition>
</conditions>
@@ -1851,36 +1776,12 @@
<value level="1">195</value>
<value level="2">205</value>
<value level="3">215</value>
<value level="4">225</value>
<value level="5">551</value>
<value level="6">565</value>
<value level="7">598</value>
<value level="8">630</value>
<value level="9">662</value>
<value level="10">693</value>
<value level="11">725</value>
<value level="12">757</value>
<value level="13">812</value>
<value level="14">844</value>
<value level="15">876</value>
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
<effect name="Speed" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
<selfEffects>
<effect name="FocusMomentum">
<maxCharges>
<value fromLevel="1" toLevel="4">8</value>
<value fromLevel="5" toLevel="15">15</value>
</maxCharges>
<maxCharges>8</maxCharges>
</effect>
</selfEffects>
</skill>
@@ -1894,7 +1795,7 @@
<hpConsume>340</hpConsume>
<icon>icon.skill0347</icon>
<isDebuff>true</isDebuff>
<magicLvl>78</magicLvl>
<magicLvl>76</magicLvl>
<mpConsume>78</mpConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
@@ -1915,9 +1816,9 @@
<chance>60</chance>
</effect>
<effect name="PhysicalAttack">
<power>3878</power>
<criticalChance>20</criticalChance>
<overHit>true</overHit>
<power>4848</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
</effect>
</effects>
@@ -1927,9 +1828,9 @@
<coolTime>100</coolTime>
<effectPoint>-337</effectPoint>
<effectRange>400</effectRange>
<hitTime>1700</hitTime>
<hitTime>1000</hitTime>
<icon>icon.skill0348</icon>
<magicLvl>76</magicLvl>
<magicLvl>77</magicLvl>
<mpConsume>70</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
@@ -1956,7 +1857,6 @@
</effects>
</skill>
<skill id="349" toLevel="1" name="Song of Renewal">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>SONG_OF_RENEWAL</abnormalType>
@@ -1966,7 +1866,7 @@
<icon>icon.skill0349</icon>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>77</magicLvl>
<mpConsume>60</mpConsume>
<mpConsume>66</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -2185,7 +2085,7 @@
<abnormalTime>120</abnormalTime>
<abnormalType>FOCUS_DAGGER</abnormalType>
<effectPoint>669</effectPoint>
<hitTime>2000</hitTime>
<hitTime>1500</hitTime>
<icon>icon.skill0355</icon>
<magicLvl>78</magicLvl>
<mpConsume>36</mpConsume>
@@ -2200,7 +2100,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
@@ -2216,11 +2115,11 @@
<position>BACK</position>
</effect>
<effect name="FatalBlowRate">
<amount>60</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>-30</amount>
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -2245,7 +2144,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
@@ -2287,7 +2185,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
@@ -2405,7 +2302,7 @@
</skill>
<skill id="361" toLevel="2" name="Stun Blast">
<abnormalLvl>2</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalTime>7</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>40</activateRate>
@@ -2476,7 +2373,7 @@
</skill>
<skill id="362" toLevel="1" name="Armor Crush">
<abnormalLvl>2</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalTime>7</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>40</activateRate>
@@ -2568,7 +2465,7 @@
<icon>icon.skill0364</icon>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>78</magicLvl>
<mpConsume>60</mpConsume>
<mpConsume>66</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -2610,7 +2507,7 @@
<icon>icon.skill0365</icon>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>78</magicLvl>
<mpConsume>60</mpConsume>
<mpConsume>66</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -2623,13 +2520,12 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="MagicCriticalRate">
<amount>100</amount>
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -2645,7 +2541,7 @@
<icon>icon.skill0366</icon>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>77</magicLvl>
<mpConsume>60</mpConsume>
<mpConsume>66</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -2659,7 +2555,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@@ -2707,16 +2602,12 @@
</effect>
</effects>
</skill>
<skill id="367" toLevel="11" name="Dance of Medusa">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<skill id="367" toLevel="1" name="Dance of Medusa">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_STONE</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="11">40</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<activateRate>40</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
@@ -2728,32 +2619,8 @@
<icon>icon.skill0367</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">77</value>
<value level="2">79</value>
<value level="3">81</value>
<value level="4">83</value>
<value level="5">85</value>
<value level="6">90</value>
<value level="7">95</value>
<value level="8">99</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<mpConsume>
<value level="1">43</value>
<value level="2">50</value>
<value level="3">75</value>
<value level="4">90</value>
<value level="5">126</value>
<value level="6">139</value>
<value level="7">153</value>
<value level="8">166</value>
<value level="9">179</value>
<value level="10">192</value>
<value level="11">205</value>
</mpConsume>
<magicLvl>79</magicLvl>
<mpConsume>43</mpConsume>
<operateType>A2</operateType>
<reuseDelay>120000</reuseDelay>
<rideState>NONE</rideState>
@@ -2766,7 +2633,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@@ -2792,7 +2658,6 @@
</effects>
</skill>
<skill id="368" toLevel="1" name="Vengeance">
<!-- Confirmed CT2.5 -->
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
@@ -2818,6 +2683,11 @@
<effect name="TargetMeProbability">
<chance>40</chance>
</effect>
</effects>
<selfEffects>
<effect name="TargetMeProbability">
<chance>40</chance>
</effect>
<effect name="MagicalDefence">
<amount>4050</amount>
<mode>DIFF</mode>
@@ -2830,9 +2700,10 @@
<amount>-80</amount>
<slot>BUFF</slot>
</effect>
</effects>
<selfEffects>
<effect name="BlockMove" />
<effect name="Speed">
<amount>-40</amount>
<mode>PER</mode>
</effect>
</selfEffects>
</skill>
<skill id="369" toLevel="1" name="Evade Shot">

View File

@@ -1004,41 +1004,77 @@
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="RemainHpPer">
<amount>30</amount>
<amount>40</amount>
<percentType>LESS</percentType>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="Speed">
<effect name="ResistDispelByCategory">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="1">-20</value>
<value level="2">-30</value>
<value level="3">-40</value>
</amount>
<mode>DIFF</mode>
<slot>BUFF</slot>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="MagicalDefence">
<amount>50</amount>
<amount>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PhysicalDefence">
<amount>50</amount>
<amount>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="Accuracy">
<amount>6</amount>
<amount>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">6</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="Speed">
<amount>
<value level="1">6</value>
<value level="2">8</value>
<value level="3">10</value>
</amount>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
<weaponType>
@@ -1046,40 +1082,44 @@
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">33</value>
<value level="2">66</value>
<value level="3">100</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="HealEffect">
<amount>-80</amount>
<mode>PER</mode>
</effect>
<effect name="ResistDispelByCategory">
<amount>-40</amount>
<slot>BUFF</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-40</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">33</value>
<value level="2">66</value>
<value level="3">100</value>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">-20</value>
<value level="2">-30</value>
<value level="3">-40</value>
</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">-40</value>
<value level="2">-50</value>
<value level="3">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="407" toLevel="10" name="Psycho Symphony">
@@ -1925,31 +1965,15 @@
</effect>
</effects>
</skill>
<skill id="415" toLevel="3" name="Spirit of Sagittarius">
<abnormalLvl>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
</abnormalLvl>
<skill id="415" toLevel="1" name="Spirit of Sagittarius">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>MP_COST_DOWN</abnormalType>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">655</value>
</effectPoint>
<effectPoint>549</effectPoint>
<hitTime>2000</hitTime>
<icon>icon.skill0415</icon>
<magicLvl>
<value level="1">58</value>
<value level="2">66</value>
<value level="3">74</value>
</magicLvl>
<mpConsume>
<value level="1">27</value>
<value level="2">31</value>
<value level="3">34</value>
</mpConsume>
<magicLvl>76</magicLvl>
<mpConsume>27</mpConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE</rideState>
@@ -1959,11 +1983,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicMpCost">
<amount>
<value level="1">-10</value>
<value level="2">-20</value>
<value level="3">-30</value>
</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
@@ -2507,49 +2527,27 @@
<effect name="ShieldDefence">
<amount>10</amount>
<mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="DefenceTrait">
<BOW>10</BOW>
</effect>
</effects>
</skill>
<skill id="430" toLevel="8" name="Master of Combat">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<skill id="430" toLevel="1" name="Master of Combat">
<icon>icon.skill0430</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">78</value>
<value level="2">80</value>
<value level="3">82</value>
<value level="4">84</value>
<value level="5">85</value>
<value level="6">90</value>
<value level="7">95</value>
<value level="8">99</value>
</magicLvl>
<magicLvl>78</magicLvl>
<effects>
<effect name="MaxCp">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">10</value>
<value level="6">12</value>
<value level="7">14</value>
<value level="8">16</value>
</amount>
<amount>4</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</amount>
<amount>8</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -2698,49 +2696,24 @@
</effect>
</effects>
</skill>
<skill id="437" toLevel="10" name="Song of Silence">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
<skill id="437" toLevel="1" name="Song of Silence">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="10">60</value>
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<activateRate>60</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
<coolTime>500</coolTime>
<effectPoint>-507</effectPoint>
<hitTime>1900</hitTime>
<hitTime>3000</hitTime>
<icon>icon.skill0437</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">79</value>
<value level="2">81</value>
<value level="3">83</value>
<value level="4">85</value>
<value level="5">90</value>
<value level="6">95</value>
<value level="7">99</value>
<value level="8">101</value>
<value level="9">103</value>
<value level="10">105</value>
</magicLvl>
<mpConsume>166</mpConsume>
<magicLvl>79</magicLvl>
<mpConsume>50</mpConsume>
<operateType>A2</operateType>
<reuseDelay>120000</reuseDelay>
<rideState>NONE</rideState>
@@ -2844,7 +2817,7 @@
<effectPoint>673</effectPoint>
<hitTime>2000</hitTime>
<icon>icon.skill0442</icon>
<magicLvl>79</magicLvl>
<magicLvl>77</magicLvl>
<mpConsume>65</mpConsume>
<operateType>A2</operateType>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
@@ -2858,7 +2831,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
<condition name="EnergySaved">
@@ -2888,7 +2860,7 @@
<effectPoint>676</effectPoint>
<hitTime>2000</hitTime>
<icon>icon.skill0443</icon>
<magicLvl>79</magicLvl>
<magicLvl>77</magicLvl>
<mpConsume>72</mpConsume>
<operateType>A2</operateType>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
@@ -2943,17 +2915,16 @@
</effects>
</skill>
<skill id="445" toLevel="1" name="Mirage">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalTime>120</abnormalTime>
<abnormalType>MIRAGE</abnormalType>
<effectPoint>673</effectPoint>
<hitTime>2000</hitTime>
<icon>icon.skill0445</icon>
<magicLvl>79</magicLvl>
<mpConsume>43</mpConsume>
<mpConsume>47</mpConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
<reuseDelay>300000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -2975,15 +2946,15 @@
</skill>
<skill id="446" toLevel="1" name="Evasion">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalTime>15</abnormalTime>
<abnormalType>AVOID_SKILL</abnormalType>
<effectPoint>337</effectPoint>
<hitTime>500</hitTime>
<icon>icon.skill0446</icon>
<magicLvl>79</magicLvl>
<mpConsume>29</mpConsume>
<mpConsume>32</mpConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
<reuseDelay>120000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -2998,15 +2969,15 @@
</skill>
<skill id="447" toLevel="1" name="Counterattack">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalTime>15</abnormalTime>
<abnormalType>COUNTER_SKILL</abnormalType>
<effectPoint>337</effectPoint>
<hitTime>500</hitTime>
<icon>icon.skill0447</icon>
<magicLvl>79</magicLvl>
<mpConsume>29</mpConsume>
<mpConsume>32</mpConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
<reuseDelay>120000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>

View File

@@ -1390,49 +1390,27 @@
</effect>
</effects>
</skill>
<skill id="522" toLevel="4" name="Real Target">
<!-- Confirmed CT2.5 and Updated to H5 -->
<skill id="522" toLevel="2" name="Real Target">
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType>
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
<castRange>
<value level="1">600</value>
<value level="2">700</value>
<value level="3">800</value>
<value level="4">900</value>
</castRange>
<effectPoint>
<value level="1">-193</value>
<value level="2">-252</value>
<value level="3">-296</value>
<value level="4">-323</value>
</effectPoint>
<effectRange>
<value level="1">1100</value>
<value level="2">1200</value>
<value level="3">1300</value>
<value level="4">1400</value>
</effectRange>
<castRange>600</castRange>
<effectPoint>-252</effectPoint>
<effectRange>1200</effectRange>
<hitTime>1500</hitTime>
<icon>icon.skill0522</icon>
<isDebuff>true</isDebuff>
<magicLvl>
<value level="1">40</value>
<value level="2">52</value>
<value level="3">62</value>
<value level="4">70</value>
<value level="1">78</value>
<value level="2">80</value>
</magicLvl>
<mpConsume>
<value level="1">11</value>
<value level="2">14</value>
<value level="3">19</value>
<value level="4">22</value>
<value level="1">55</value>
<value level="2">58</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -1446,15 +1424,7 @@
<BOW>
<value level="1">-12</value>
<value level="2">-16</value>
<value level="3">-20</value>
<value level="4">-24</value>
</BOW>
<CROSSBOW>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
</CROSSBOW>
</effect>
</effects>
</skill>
@@ -1770,18 +1740,11 @@
</effect>
</effects>
</skill>
<skill id="531" toLevel="8" name="Critical Wound">
<skill id="531" toLevel="1" name="Critical Wound">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="8">30</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2010">{base + subIndex}</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2011" toSubLevel="2030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalTime>30</abnormalTime>
<abnormalType>T_CRT_RATE_UP</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="8">80</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>-671</effectPoint>
@@ -1790,26 +1753,8 @@
<icon>icon.skill0531</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<value level="1">79</value>
<value level="2">85</value>
<value level="3">90</value>
<value level="4">95</value>
<value level="5">99</value>
<value level="6">101</value>
<value level="7">103</value>
<value level="8">105</value>
</magicLvl>
<mpConsume>
<value level="1">43</value>
<value level="2">46</value>
<value level="3">49</value>
<value level="4">52</value>
<value level="5">55</value>
<value level="6">49</value>
<value level="7">52</value>
<value level="8">55</value>
</mpConsume>
<magicLvl>77</magicLvl>
<mpConsume>47</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
@@ -1821,22 +1766,12 @@
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="DefenceCriticalDamage">
<amount>
<value level="1">30</value>
<value level="2">32</value>
<value level="3">33</value>
<value level="4">34</value>
<value level="5">35</value>
<value level="6">35</value>
<value level="7">35</value>
<value level="8">35</value>
</amount>
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -1926,10 +1861,9 @@
<abnormalTime>60</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>673</effectPoint>
<hitTime>2000</hitTime>
<icon>icon.skill0536</icon>
<magicLvl>79</magicLvl>
<mpConsume>143</mpConsume>
<magicLvl>78</magicLvl>
<mpConsume>157</mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<rideState>NONE</rideState>
@@ -1948,28 +1882,24 @@
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="Cp">
<amount>-100</amount>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@@ -2408,7 +2408,6 @@
</effects>
</skill>
<skill id="762" toLevel="1" name="Insane Crusher">
<!-- Confirmed CT2.5 and Updated to H5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>TOUCH_OF_DEATH</abnormalType>
@@ -2422,7 +2421,7 @@
<icon>icon.skill0762</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>81</magicLvl>
<magicLvl>80</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
@@ -2620,7 +2619,7 @@
<effectPoint>679</effectPoint>
<hitTime>1000</hitTime>
<icon>icon.skill0768</icon>
<magicLvl>81</magicLvl>
<magicLvl>80</magicLvl>
<mpConsume>36</mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
@@ -2635,15 +2634,15 @@
<amount>40</amount>
</effect>
<effect name="Speed">
<amount>20</amount>
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>15</amount>
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="FatalBlowRate">
<amount>30</amount>
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="ResistDispelByCategory">
@@ -2660,7 +2659,7 @@
<effectPoint>679</effectPoint>
<hitTime>1000</hitTime>
<icon>icon.skill0769</icon>
<magicLvl>81</magicLvl>
<magicLvl>80</magicLvl>
<mpConsume>36</mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
@@ -2672,18 +2671,18 @@
<effects>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>75</amount>
<amount>60</amount>
</effect>
<effect name="Speed">
<amount>50</amount>
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>20</amount>
<amount>15</amount>
<mode>DIFF</mode>
</effect>
<effect name="FatalBlowRate">
<amount>20</amount>
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="ResistDispelByCategory">
@@ -2700,7 +2699,7 @@
<effectPoint>679</effectPoint>
<hitTime>1000</hitTime>
<icon>icon.skill0770</icon>
<magicLvl>81</magicLvl>
<magicLvl>80</magicLvl>
<mpConsume>36</mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
@@ -2712,28 +2711,27 @@
<effects>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>60</amount>
<amount>10</amount>
</effect>
<effect name="Speed">
<amount>33</amount>
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>15</amount>
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="FatalBlowRate">
<amount>40</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistDispelByCategory">
<amount>-90</amount>
<amount>-80</amount>
<slot>BUFF</slot>
</effect>
</effects>
</skill>
<skill id="771" toLevel="1" name="Flame Hawk">
<!-- Confirmed CT2.5 and Updated to H5 -->
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<castRange>900</castRange>
@@ -2741,10 +2739,10 @@
<effectPoint>-686</effectPoint>
<effectRange>1400</effectRange>
<fanRange>0;0;900;40</fanRange>
<hitTime>3500</hitTime>
<hitTime>4500</hitTime>
<icon>icon.skill0771</icon>
<magicLvl>83</magicLvl>
<mpConsume>160</mpConsume>
<magicLvl>80</magicLvl>
<mpConsume>280</mpConsume>
<operateType>A1</operateType>
<reuseDelay>75000</reuseDelay>
<rideState>NONE</rideState>
@@ -2772,17 +2770,16 @@
</effects>
</skill>
<skill id="772" toLevel="1" name="Arrow Rain">
<!-- Confirmed CT2.5 and Updated to H5 -->
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>600</castRange>
<coolTime>1000</coolTime>
<effectPoint>-686</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<hitTime>5000</hitTime>
<icon>icon.skill0772</icon>
<magicLvl>83</magicLvl>
<mpConsume>160</mpConsume>
<magicLvl>80</magicLvl>
<mpConsume>280</mpConsume>
<operateType>A1</operateType>
<reuseDelay>75000</reuseDelay>
<rideState>NONE</rideState>
@@ -2810,7 +2807,6 @@
</effects>
</skill>
<skill id="773" toLevel="1" name="Ghost Piercing">
<!-- Confirmed CT2.5 and Updated to H5 -->
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<castRange>900</castRange>
@@ -2818,10 +2814,10 @@
<effectPoint>-686</effectPoint>
<effectRange>1400</effectRange>
<fanRange>0;0;900;100</fanRange>
<hitTime>3000</hitTime>
<hitTime>4000</hitTime>
<icon>icon.skill0773</icon>
<magicLvl>83</magicLvl>
<mpConsume>160</mpConsume>
<magicLvl>80</magicLvl>
<mpConsume>280</mpConsume>
<operateType>A1</operateType>
<reuseDelay>75000</reuseDelay>
<rideState>NONE</rideState>
@@ -2983,26 +2979,31 @@
</effects>
</skill>
<skill id="777" toLevel="1" name="Demolition Impact">
<!-- TODO : Confirm me -->
<!-- Unleashes a shock of destruction to attack nearby enemies with 7475 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical are possible. -->
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>40</activateRate>
<affectRange>500</affectRange>
<hitTime>1200</hitTime>
<castRange>150</castRange>
<effectPoint>-686</effectPoint>
<effectRange>200</effectRange>
<fanRange>0;0;500;60</fanRange>
<hitTime>1200</hitTime>
<icon>icon.skill0777</icon>
<magicLvl>81</magicLvl>
<mpConsume>160</mpConsume>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<magicLvl>80</magicLvl>
<mpConsume>240</mpConsume>
<operateType>A2</operateType>
<reuseDelay>75000</reuseDelay>
<rideState>NONE</rideState>
<trait>SHOCK</trait>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<conditions>
<condition name="Op2hWeapon">
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
@@ -3011,10 +3012,18 @@
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>7475</power>
<power>5980</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
<effect name="PhysicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="779" toLevel="1" name="Summon Smart Cubic">

View File

@@ -851,7 +851,7 @@
<effectPoint>679</effectPoint>
<hitTime>1500</hitTime>
<icon>icon.skill0913</icon>
<magicLvl>81</magicLvl>
<magicLvl>77</magicLvl>
<mpConsume>37</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -862,13 +862,12 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ResistDDMagic">
<amount>100</amount>
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="914" toLevel="1" name="Song of Purification">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>SONG_OF_PURIFICATION</abnormalType>
@@ -877,8 +876,8 @@
<hitTime>2500</hitTime>
<icon>icon.skill0914</icon>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>81</magicLvl>
<mpConsume>60</mpConsume>
<magicLvl>80</magicLvl>
<mpConsume>66</mpConsume>
<operateType>A2</operateType>
<reuseDelay>240000</reuseDelay>
<rideState>NONE</rideState>
@@ -898,13 +897,12 @@
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-30</amount>
<amount>-50</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill>
<skill id="915" toLevel="1" name="Dance of Berserker">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>DANCE_OF_BERSERKER</abnormalType>
@@ -913,8 +911,8 @@
<hitTime>2500</hitTime>
<icon>icon.skill0915</icon>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>81</magicLvl>
<mpConsume>60</mpConsume>
<magicLvl>80</magicLvl>
<mpConsume>66</mpConsume>
<operateType>A2</operateType>
<reuseDelay>240000</reuseDelay>
<rideState>NONE</rideState>
@@ -923,47 +921,40 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PAtk">
<amount>8</amount>
<effect name="PhysicalDefence">
<amount>-4</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>-16</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-8</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<amount>-2</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<effect name="PAtk">
<amount>4</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>4</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<amount>4</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="916" toLevel="4" name="Shield Deflect Magic">
@@ -1008,15 +999,14 @@
</effects>
</skill>
<skill id="917" toLevel="1" name="Final Secret">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>FINAL_SECRET</abnormalType>
<effectPoint>597</effectPoint>
<hitTime>1500</hitTime>
<icon>icon.skill0917</icon>
<magicLvl>81</magicLvl>
<mpConsume>37</mpConsume>
<magicLvl>79</magicLvl>
<mpConsume>41</mpConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
<rideState>NONE</rideState>
@@ -1026,22 +1016,21 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalSkillPower">
<amount>30</amount>
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>30</amount>
<amount>8</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="918" toLevel="1" name="Maximum Force Focus">
<!-- Confirmed CT2.5 -->
<effectPoint>150</effectPoint>
<hitTime>900</hitTime>
<hpConsume>80</hpConsume>
<icon>icon.skill0918</icon>
<magicLvl>81</magicLvl>
<magicLvl>80</magicLvl>
<mpConsume>20</mpConsume>
<operateType>A1</operateType>
<reuseDelay>75000</reuseDelay>
@@ -1064,12 +1053,11 @@
</effects>
</skill>
<skill id="919" toLevel="1" name="Maximum Sonic Focus">
<!-- Confirmed CT2.5 -->
<effectPoint>150</effectPoint>
<hitTime>900</hitTime>
<hpConsume>80</hpConsume>
<icon>icon.skill0919</icon>
<magicLvl>81</magicLvl>
<magicLvl>80</magicLvl>
<mpConsume>20</mpConsume>
<operateType>A1</operateType>
<reuseDelay>75000</reuseDelay>
@@ -1081,7 +1069,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
<condition name="OpEnergyMax">
@@ -1277,12 +1264,11 @@
</effects>
</skill>
<skill id="921" toLevel="1" name="Spike Thrust">
<!-- Confirmed CT2.5 -->
<castRange>80</castRange>
<coolTime>720</coolTime>
<effectPoint>-337</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<hitTime>720</hitTime>
<icon>icon.skill0921</icon>
<magicLvl>76</magicLvl>
<mpConsume>77</mpConsume>
@@ -4570,8 +4556,12 @@
</effect>
</selfEffects>
</skill>
<skill id="986" toLevel="25" name="Deadly Strike">
<!-- High Five Skill -->
<skill id="986" toLevel="18" name="Deadly Strike">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>-2320</effectPoint>
<effectRange>400</effectRange>
@@ -4596,13 +4586,6 @@
<value level="16">76</value>
<value level="17">77</value>
<value level="18">78</value>
<value level="19">79</value>
<value level="20">80</value>
<value level="21">81</value>
<value level="22">82</value>
<value level="23">83</value>
<value level="24">84</value>
<value level="25">85</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
@@ -4623,22 +4606,16 @@
<value level="16">77</value>
<value level="17">78</value>
<value level="18">78</value>
<value level="19">79</value>
<value level="20">80</value>
<value level="21">80</value>
<value level="22">81</value>
<value level="23">82</value>
<value level="24">82</value>
<value level="25">83</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>500</coolTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<isDebuff>true</isDebuff>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -4647,7 +4624,6 @@
<item>DAGGER</item>
<item>POLE</item>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@@ -4672,16 +4648,13 @@
<value level="16">3849</value>
<value level="17">3945</value>
<value level="18">4040</value>
<value level="19">4133</value>
<value level="20">4224</value>
<value level="21">4312</value>
<value level="22">4399</value>
<value level="23">4482</value>
<value level="24">4563</value>
<value level="25">4640</value>
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>-23</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="987" toLevel="1" name="Multiple Shot">
@@ -4814,19 +4787,27 @@
</effects>
</skill>
<skill id="990" toLevel="1" name="Death Sting">
<!-- High Five Skill -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<activateRate>40</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>900</castRange>
<effectPoint>-1387</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3500</hitTime>
<icon>icon.skill0990</icon>
<magicLvl>83</magicLvl>
<mpConsume>165</mpConsume>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<magicLvl>79</magicLvl>
<mpConsume>248</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>12000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>500</coolTime>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<trait>DERANGEMENT</trait>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -4834,17 +4815,16 @@
<condition name="EquipWeapon">
<weaponType>
<item>BOW</item>
<item>CROSSBOW</item>
<item>TWOHANDCROSSBOW</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>24306</power>
<power>13006</power>
<overHit>true</overHit>
<criticalChance>30</criticalChance>
</effect>
<effect name="Mute" />
</effects>
</skill>
<skill id="991" toLevel="1" name="Throwing Dagger">
@@ -5048,14 +5028,13 @@
</effects>
</skill>
<skill id="994" toLevel="1" name="Rush">
<!-- High Five Skill -->
<castRange>400</castRange>
<coolTime>200</coolTime>
<effectPoint>-379</effectPoint>
<effectRange>600</effectRange>
<hitTime>800</hitTime>
<hitTime>200</hitTime>
<icon>icon.skill0484</icon>
<magicLvl>40</magicLvl>
<magicLvl>78</magicLvl>
<mpConsume>38</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>

View File

@@ -1573,7 +1573,7 @@
<value level="21">14</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>4000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -2899,7 +2899,7 @@
</skill>
<skill id="1064" toLevel="16" name="Silence">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalTime>24</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>80</activateRate>
@@ -3083,7 +3083,7 @@
</skill>
<skill id="1069" toLevel="45" name="Sleep">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalTime>15</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<activateRate>80</activateRate>
@@ -4663,7 +4663,7 @@
</skill>
<skill id="1097" toLevel="22" name="Dreaming Spirit">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalTime>15</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<activateRate>80</activateRate>

View File

@@ -2,7 +2,7 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1201" toLevel="35" name="Dryad Root">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalTime>15</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate>

File diff suppressed because it is too large Load Diff

View File

@@ -314,14 +314,13 @@
</effects>
</skill>
<skill id="1406" toLevel="1" name="Summon Feline King">
<!-- Confirmed CT2.5 and Updated to H5 -->
<hitTime>6000</hitTime>
<icon>icon.skill1406</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>4</itemConsumeCount>
<itemConsumeCount>12</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>79</magicLvl>
<mpConsume>115</mpConsume>
<magicLvl>77</magicLvl>
<mpConsume>144</mpConsume>
<mpInitialConsume>29</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -342,14 +341,13 @@
</effects>
</skill>
<skill id="1407" toLevel="1" name="Summon Magnus the Unicorn">
<!-- Confirmed CT2.5 and Updated to H5 -->
<hitTime>6000</hitTime>
<icon>icon.skill1407</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>4</itemConsumeCount>
<itemConsumeCount>12</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>79</magicLvl>
<mpConsume>115</mpConsume>
<magicLvl>77</magicLvl>
<mpConsume>144</mpConsume>
<mpInitialConsume>29</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -370,16 +368,15 @@
</effects>
</skill>
<skill id="1408" toLevel="1" name="Summon Spectral Lord">
<!-- Confirmed CT2.5 and Updated to H5 -->
<hitTime>6000</hitTime>
<icon>icon.skill1408</icon>
<inheritElementals>true</inheritElementals>
<inheritPercent>1.00</inheritPercent>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>4</itemConsumeCount>
<itemConsumeCount>12</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>79</magicLvl>
<mpConsume>115</mpConsume>
<magicLvl>77</magicLvl>
<mpConsume>144</mpConsume>
<mpInitialConsume>29</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -406,10 +403,10 @@
<hitTime>4000</hitTime>
<icon>icon.skill1409</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8874</itemConsumeId> <!-- Einhasad's Holy Water -->
<magicLvl>78</magicLvl>
<mpConsume>46</mpConsume>
<itemConsumeCount>100</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>77</magicLvl>
<mpConsume>58</mpConsume>
<mpInitialConsume>12</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
@@ -426,7 +423,6 @@
</effects>
</skill>
<skill id="1410" toLevel="1" name="Salvation">
<!-- Confirmed CT2.5 -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
@@ -436,10 +432,10 @@
<hitTime>4000</hitTime>
<icon>icon.skill1410</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>2</itemConsumeCount>
<itemConsumeId>8874</itemConsumeId> <!-- Einhasad's Holy Water -->
<itemConsumeCount>200</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>79</magicLvl>
<mpConsume>69</mpConsume>
<mpConsume>87</mpConsume>
<mpInitialConsume>18</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
@@ -607,10 +603,10 @@
<hitTime>2500</hitTime>
<icon>icon.skill1414</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>40</itemConsumeCount>
<itemConsumeCount>60</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>79</magicLvl>
<mpConsume>227</mpConsume>
<magicLvl>76</magicLvl>
<mpConsume>284</mpConsume>
<mpInitialConsume>57</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
@@ -621,59 +617,60 @@
<affectScope>PARTY_PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="CpHealPercent">
<power>20</power>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="CpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicAccuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>20</amount>
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>20</amount>
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -710,22 +707,16 @@
</effect>
</effects>
</skill>
<skill id="1416" toLevel="8" name="Pa'agrio's Fist">
<abnormalLvl>2</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="8">30</value>
<value fromLevel="6" toLevel="8" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="6" toLevel="8" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<skill id="1416" toLevel="1" name="Pa'agrio's Fist">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>CP_UP</abnormalType>
<affectLimit>50-100</affectLimit>
<affectRange>1000</affectRange>
<effectPoint>669</effectPoint>
<hitTime>1300</hitTime>
<hitTime>3000</hitTime>
<icon>icon.skill1416</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>20</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>79</magicLvl>
<mpConsume>228</mpConsume>
<mpInitialConsume>56</mpInitialConsume>
@@ -740,42 +731,12 @@
<affectObject>FRIEND</affectObject>
<effects>
<effect name="CpHealPercent">
<power>
<value level="1">1.02</value>
<value level="2">1.03</value>
<value level="3">1.04</value>
<value level="4">1.05</value>
<value level="5">1.06</value>
<value level="6">1.07</value>
<value level="7">1.1</value>
<value level="8">1.15</value>
</power>
<power>1.04</power>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
<value level="7">10</value>
<value level="8">15</value>
</amount>
<amount>4</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="6" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="6" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="6" toLevel="8" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="6" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1417" toLevel="5" name="Aura Flash">
@@ -1139,8 +1100,8 @@
<hitTime>5000</hitTime>
<icon>icon.skill1426</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8876</itemConsumeId> <!-- Magic Symbol -->
<itemConsumeCount>200</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>80</magicLvl>
<mpConsume>72</mpConsume>
<operateType>A1</operateType>
@@ -1168,10 +1129,10 @@
<hitTime>5000</hitTime>
<icon>icon.skill1427</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8876</itemConsumeId> <!-- Magic Symbol -->
<itemConsumeCount>100</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Magic Symbol -->
<magicLvl>80</magicLvl>
<mpConsume>37</mpConsume>
<mpConsume>73</mpConsume>
<mpInitialConsume>36</mpInitialConsume>
<operateType>A2</operateType>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
@@ -1223,15 +1184,14 @@
</effects>
</skill>
<skill id="1429" toLevel="1" name="Chant of Gate">
<!-- Confirmed CT2.5 -->
<effectPoint>467</effectPoint>
<hitTime>15000</hitTime>
<icon>icon.skill1429</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>4</itemConsumeCount>
<itemConsumeId>8615</itemConsumeId> <!-- Summoning Crystal -->
<itemConsumeCount>500</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>78</magicLvl>
<mpConsume>57</mpConsume>
<mpConsume>383</mpConsume>
<mpInitialConsume>227</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
@@ -2800,8 +2760,8 @@
<hitTime>2000</hitTime>
<icon>icon.skill1451</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>79</magicLvl>
<mpConsume>80</mpConsume>
<magicLvl>78</magicLvl>
<mpConsume>118</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>15000</reuseDelay>
@@ -2818,7 +2778,7 @@
</conditions>
<effects>
<effect name="MagicalAttack">
<power>195</power>
<power>175</power>
</effect>
<effect name="DispelBySlot">
<dispel>MULTI_DEBUFF_FIRE,9</dispel>
@@ -2868,8 +2828,8 @@
<hitTime>2000</hitTime>
<icon>icon.skill1453</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>79</magicLvl>
<mpConsume>80</mpConsume>
<magicLvl>78</magicLvl>
<mpConsume>118</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>15000</reuseDelay>
@@ -2886,7 +2846,7 @@
</conditions>
<effects>
<effect name="MagicalAttack">
<power>195</power>
<power>175</power>
</effect>
<effect name="DispelBySlot">
<dispel>MULTI_DEBUFF_WATER,9</dispel>
@@ -2969,8 +2929,8 @@
<hitTime>2000</hitTime>
<icon>icon.skill1456</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>79</magicLvl>
<mpConsume>80</mpConsume>
<magicLvl>78</magicLvl>
<mpConsume>118</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>15000</reuseDelay>
@@ -2987,7 +2947,7 @@
</conditions>
<effects>
<effect name="MagicalAttack">
<power>195</power>
<power>175</power>
</effect>
<effect name="DispelBySlot">
<dispel>MULTI_DEBUFF_WIND,9</dispel>
@@ -3120,7 +3080,7 @@
<icon>icon.skill1460</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>79</magicLvl>
<mpConsume>142</mpConsume>
<mpConsume>180</mpConsume>
<mpInitialConsume>38</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
@@ -3158,7 +3118,7 @@
<icon>icon.skill1461</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>79</magicLvl>
<mpConsume>250</mpConsume>
<mpConsume>289</mpConsume>
<mpInitialConsume>39</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
@@ -3173,6 +3133,18 @@
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalRate">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalRate">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1462" toLevel="10" name="Seal of Blockade">
@@ -4575,8 +4547,8 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>81</magicLvl>
<mpConsume>145</mpConsume>
<magicLvl>80</magicLvl>
<mpConsume>160</mpConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -4591,21 +4563,21 @@
<percentage>20</percentage>
</effect>
<effect name="PAtk">
<amount>-50</amount>
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-50</amount>
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>-12</amount>
<amount>-8</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1496" toLevel="1" name="Servitor Barrier">

View File

@@ -235,15 +235,14 @@
</effects>
</skill>
<skill id="1506" toLevel="1" name="Blessing of Eva">
<!-- Confirmed CT2.5 -->
<castRange>400</castRange>
<effectPoint>668</effectPoint>
<effectRange>900</effectRange>
<hitTime>3000</hitTime>
<icon>icon.skill1506</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>81</magicLvl>
<mpConsume>58</mpConsume>
<magicLvl>80</magicLvl>
<mpConsume>73</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1200000</reuseDelay>
@@ -278,8 +277,8 @@
<hitTime>4000</hitTime>
<icon>icon.skill1507</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>81</magicLvl>
<mpConsume>29</mpConsume>
<magicLvl>80</magicLvl>
<mpConsume>37</mpConsume>
<mpInitialConsume>8</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
@@ -2347,8 +2346,8 @@
<hitTime>1500</hitTime>
<icon>icon.skill1532</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>81</magicLvl>
<mpConsume>73</mpConsume>
<magicLvl>78</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -2362,12 +2361,12 @@
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>50</amount>
<effect name="HealEffect">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>40</amount>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
@@ -2375,7 +2374,7 @@
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-90</amount>
<amount>-70</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
@@ -2705,7 +2704,7 @@
<effectPoint>343</effectPoint>
<hitTime>1200</hitTime>
<icon>icon.skill1540</icon>
<magicLvl>81</magicLvl>
<magicLvl>79</magicLvl>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
<rideState>NONE</rideState>
@@ -2779,8 +2778,6 @@
</effects>
</skill>
<skill id="1542" toLevel="1" name="Counter Critical">
<!-- Confirmed CT2.5 -->
<!-- NOTE: Description in H5 Client is wrong -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>COUNTER_CRITICAL</abnormalType>
@@ -2790,8 +2787,8 @@
<hitTime>4000</hitTime>
<icon>icon.skill1542</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>81</magicLvl>
<mpConsume>58</mpConsume>
<magicLvl>80</magicLvl>
<mpConsume>73</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
@@ -2819,9 +2816,8 @@
</effects>
</skill>
<skill id="1543" toLevel="1" name="Great Fury">
<!-- Confirmed CT2.5 -->
<icon>icon.skill1543</icon>
<magicLvl>81</magicLvl>
<magicLvl>80</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
@@ -3123,14 +3119,13 @@
</effects>
</skill>
<skill id="1550" toLevel="1" name="Mass Cure Poison">
<!-- Glory Days confirmed -->
<affectRange>1000</affectRange>
<effectPoint>662</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill1550</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>76</magicLvl>
<mpConsume>66</mpConsume>
<magicLvl>77</magicLvl>
<mpConsume>83</mpConsume>
<mpInitialConsume>17</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>15000</reuseDelay>
@@ -3146,14 +3141,13 @@
</effects>
</skill>
<skill id="1551" toLevel="1" name="Mass Purify">
<!-- Glory Days confirmed -->
<affectRange>1000</affectRange>
<effectPoint>662</effectPoint>
<hitTime>3000</hitTime>
<icon>icon.skill1551</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>76</magicLvl>
<mpConsume>66</mpConsume>
<magicLvl>77</magicLvl>
<mpConsume>83</mpConsume>
<mpInitialConsume>17</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>9000</reuseDelay>
@@ -3169,13 +3163,12 @@
</effects>
</skill>
<skill id="1552" toLevel="1" name="Mass Vitalize">
<!-- High Five Skill -->
<affectRange>1000</affectRange>
<effectPoint>1261</effectPoint>
<hitTime>3000</hitTime>
<hitTime>4000</hitTime>
<icon>icon.skill1552</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>76</magicLvl>
<magicLvl>77</magicLvl>
<mpConsume>154</mpConsume>
<mpInitialConsume>39</mpInitialConsume>
<operateType>A1</operateType>
@@ -3195,7 +3188,6 @@
</effects>
</skill>
<skill id="1553" toLevel="1" name="Chain Heal">
<!-- High Five Skill -->
<affectLimit>9-0</affectLimit>
<affectRange>300</affectRange>
<castRange>900</castRange>
@@ -3206,8 +3198,8 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>4</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>83</magicLvl>
<mpConsume>155</mpConsume>
<magicLvl>78</magicLvl>
<mpConsume>194</mpConsume>
<mpInitialConsume>39</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -3297,7 +3289,6 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="1556" toLevel="1" name="Arcane Shield">
<!-- Glory Days confirmed -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalVisualEffect>MP_SHIELD</abnormalVisualEffect>
@@ -3305,8 +3296,8 @@
<hitTime>1000</hitTime>
<icon>icon.skill1556</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<mpConsume>89</mpConsume>
<magicLvl>80</magicLvl>
<mpConsume>123</mpConsume>
<mpInitialConsume>23</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
@@ -3319,13 +3310,11 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MpShield">
<amount>70</amount>
<amount>50</amount>
</effect>
</effects>
</skill>
<skill id="1557" toLevel="1" name="Servitor Share">
<!-- High Five Skill -->
<!-- Totally Unconfirmed -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>ABILITY_CHANGE</abnormalType>
@@ -3335,8 +3324,8 @@
<hitTime>1000</hitTime>
<icon>icon.skill1557</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<mpConsume>28</mpConsume>
<magicLvl>80</magicLvl>
<mpConsume>105</mpConsume>
<mpInitialConsume>7</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
@@ -3354,13 +3343,12 @@
<effects>
<!-- Note: 0.5 means 50% of owner's patk! -->
<effect name="ServitorShare">
<share stat="pAtk" val="0.5" />
<share stat="pDef" val="0.5" />
<share stat="mAtk" val="0.25" />
<share stat="mDef" val="0.25" />
<share stat="pAtk" val="0.3" />
<share stat="pDef" val="0.3" />
<share stat="mAtk" val="0.1" />
<share stat="mDef" val="0.1" />
<share stat="maxHp" val="0.1" />
<share stat="maxMp" val="0.1" />
<share stat="rCrit" val="0.2" />
<share stat="pAtkSpd" val="0.1" />
<share stat="mAtkSpd" val="0.03" />
</effect>

View File

@@ -154,160 +154,378 @@
<operateType>A1</operateType>
</skill>
<skill id="1621" toLevel="1" name="Shield of Sacrifice">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="1622" toLevel="1" name="Blood of Sacrifice">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="1623" toLevel="1" name="Eva<76>s Protection">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="1624" toLevel="1" name="Indestructible Sound">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="1625" toLevel="1" name="Throwing Spear">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="1626" toLevel="1" name="Spear Howl">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="1627" toLevel="1" name="Destroyer<65>s Roar">
<!-- Glory Days confirmed -->
<!-- Monster attack! Power 60580. -->
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<hitTime>2000</hitTime>
<effectPoint>-1</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>85</magicLvl>
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>60580</power>
</effect>
</effects>
</skill>
<skill id="1628" toLevel="1" name="Broad Sweep">
<!-- Glory Days confirmed -->
<!-- Monster attack! Power 277440. -->
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<hitTime>3000</hitTime>
<effectPoint>-1</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>85</magicLvl>
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>277440</power>
</effect>
</effects>
</skill>
<skill id="1629" toLevel="1" name="Throw Dagger in Wrist">
<!-- Glory Days confirmed -->
<!-- Increases P. Atk. by 100%. -->
<icon>icon.skill1068</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<effectPoint>1</effectPoint>
<abnormalType>PA_UP</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<isMagic>1</isMagic>
<abnormalTime>180</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType>
<chargeConsume>7</chargeConsume>
<affectRange>1000</affectRange>
<hitTime>2500</hitTime>
<icon>icon.skill1621</icon>
<operateType>A2</operateType>
<magicLvl>80</magicLvl>
<mpConsume>38</mpConsume>
<reuseDelay>600000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="EquipShield" />
<condition name="EnergySaved">
<amount>7</amount>
</condition>
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>100</amount>
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
<effect name="MaxHp">
<amount>-20</amount>
<mode>PER</mode>
</effect>
</skill>
<skill id="1622" toLevel="1" name="Blood of Sacrifice">
<icon>icon.skill1622</icon>
<operateType>A1</operateType>
</skill>
<skill id="1623" toLevel="1" name="Eva's Protection">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>180</abnormalTime>
<castRange>400</castRange>
<effectPoint>669</effectPoint>
<effectRange>600</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic>
<magicLvl>80</magicLvl>
<mpConsume>114</mpConsume>
<icon>icon.skill1623</icon>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="MagicalDefence">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1624" toLevel="1" name="Indestructible Sound">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>NORMAL_ATTACK_BLOCK</abnormalType>
<chargeConsume>7</chargeConsume>
<activateRate>100</activateRate>
<basicProperty>NONE</basicProperty>
<castRange>600</castRange>
<coolTime>720</coolTime>
<effectPoint>-1000</effectPoint>
<effectRange>400</effectRange>
<hitTime>2500</hitTime>
<icon>icon.skill1624</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic>
<lvlBonusRate>30</lvlBonusRate>
<operateType>A2</operateType>
<magicLvl>78</magicLvl>
<mpConsume>120</mpConsume>
<nextAction>ATTACK</nextAction>
<reuseDelay>120000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>PHYSICAL_BLOCKADE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="Mute" />
<effect name="PhysicalMute" />
<effect name="BlockTarget" />
<effect name="BlockMove" />
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1630" toLevel="1" name="Throwing Blood Dagger">
<!-- Glory Days confirmed -->
<!-- Increases Critical Rate/Damage by 100%. -->
<icon>icon.skill1077</icon>
<skill id="1625" toLevel="1" name="Throwing Spear">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>100</activateRate>
<castRange>900</castRange>
<coolTime>720</coolTime>
<effectPoint>-337</effectPoint>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>1000</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1625</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<mpConsume>63</mpConsume>
<magicLvl>78</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>POLE</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>801</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>30</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
</effect>
</effects>
</skill>
<skill id="1626" toLevel="1" name="Spear Howl">
<basicProperty>PHYSICAL</basicProperty>
<hitTime>500</hitTime>
<icon>icon.skill1626</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>80</magicLvl>
<mpConsume>67</mpConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>POLE</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>2911</power>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_SPEED_AVOID_UP;SPEED_UP</dispel>
<rate>100</rate>
</effect>
</effects>
</skill>
<skill id="1627" toLevel="1" name="Destroyer<65>s Roar">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<activateRate>40</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<icon>icon.skill0003</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic>
<lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType>
<castRange>40</castRange>
<hitTime>500</hitTime>
<effectPoint>-1</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<effectRange>400</effectRange>
<magicLvl>77</magicLvl>
<nextAction>ATTACK</nextAction>
<mpConsume>57</mpConsume>
<reuseDelay>60000</reuseDelay>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="BlockControl" />
<effect name="Fear" />
<effect name="Speed" >
<amount>-90</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1628" toLevel="1" name="Broad Sweep">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>POLEARM_ATTACK</abnormalType>
<icon>icon.skill1628</icon>
<operateType>A2</operateType>
<castRange>40</castRange>
<hitTime>2000</hitTime>
<effectPoint>-1</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>76</magicLvl>
<mpConsume>34</mpConsume>
<reuseDelay>75000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="HitNumber">
<amount>2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1629" toLevel="1" name="Throw Dagger in Wrist">
<icon>icon.skill1629</icon>
<castRange>800</castRange>
<operateType>A2</operateType>
<hitTime>1500</hitTime>
<effectPoint>1</effectPoint>
<basicProperty>MAGIC</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>76</magicLvl>
<mpConsume>60</mpConsume>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<activateRate>80</activateRate>
<nextAction>ATTACK</nextAction>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<reuseDelay>30000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>396</power>
</effect>
<effect name="PhysicalMute" />
<effect name="Mute" />
</effects>
</skill>
<skill id="1630" toLevel="1" name="Throwing Blood Dagger">
<icon>icon.skill1630</icon>
<castRange>800</castRange>
<operateType>A2</operateType>
<hitTime>1500</hitTime>
<mpConsume>60</mpConsume>
<effectPoint>1</effectPoint>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<magicLvl>76</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalTime>20</abnormalTime>
<activateRate>80</activateRate>
<reuseDelay>30000</reuseDelay>
<nextAction>ATTACK</nextAction>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="CriticalDamage">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
<effect name="PhysicalAttack">
<power>396</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="1631" toLevel="1" name="Clear Movements">
<!-- Glory Days confirmed -->
<!-- Monster absolute defense. P. Def. and M. Def. + 5000. -->
<icon>icon.skill0110</icon>
<operateType>A2</operateType>
<icon>icon.skill1631</icon>
<operateType>A3</operateType>
<effectPoint>1</effectPoint>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<magicLvl>77</magicLvl>
<mpConsume>80</mpConsume>
<hitTime>1000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="BlockMove">
</effect>
<effect name="MagicalDefence">
<amount>5000</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>5000</amount>
<mode>DIFF</mode>
</effect>
<effect name="ResistDispelByCategory">
<amount>-80</amount>
<slot>BUFF</slot>
<effect name="Reuse">
<amount>-100</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>

View File

@@ -180,24 +180,64 @@
<operateType>A1</operateType>
</skill>
<skill id="1829" toLevel="1" name="Spell Master">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill1829</icon>
<magicLvl>40</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="MagicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1830" toLevel="1" name="Spell Master">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill1830</icon>
<magicLvl>40</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="MagicalAttackSpeed">
<amount>13</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1831" toLevel="1" name="Spell Master">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill1831</icon>
<magicLvl>40</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="MagicalAttackSpeed">
<amount>9</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1832" toLevel="1" name="Spell Master">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill1832</icon>
<magicLvl>40</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="MagicalAttackSpeed">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1833" toLevel="1" name="Mount Golden Lion">
<abnormalLvl>1</abnormalLvl>

View File

@@ -1269,13 +1269,12 @@
</effects>
</skill>
<skill id="6059" toLevel="1" name="Counter Critical">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>8</abnormalTime>
<abnormalType>COUNTER_CRITICAL_TRIGGER</abnormalType>
<icon>icon.skill1542</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>81</magicLvl>
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE</rideState>
@@ -1310,7 +1309,7 @@
<affectRange>1000</affectRange>
<icon>icon.skill1543</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>81</magicLvl>
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE</rideState>

View File

@@ -1,60 +1,23 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10015" toLevel="9" name="Chain Strike">
<!-- Glory Days confirmed -->
<skill id="10015" toLevel="1" name="Chain Strike">
<!-- Pulls selected target to make them attack you. Requires a shield. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="9">190</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<activateRate>190</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">90</value>
<value level="4">93</value>
<value level="5">96</value>
<value level="6">99</value>
<value level="7">101</value>
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<magicLvl>76</magicLvl>
<icon>icon.skill10015</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">58</value>
<value level="2">61</value>
<value level="3">63</value>
<value level="4">66</value>
<value level="5">69</value>
<value level="6">72</value>
<value level="7">75</value>
<value level="8">78</value>
<value level="9">81</value>
</mpConsume>
<castRange>
<value fromLevel="1" toLevel="9">600</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
</castRange>
<hitTime>500</hitTime>
<mpConsume>69</mpConsume>
<castRange>600</castRange>
<hitTime>1000</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>
<value level="1">-2066</value>
<value level="2">-2080</value>
<value level="3">-2099</value>
<value level="4">-2116</value>
<value level="5">-2129</value>
<value level="6">-2140</value>
<value level="7">-2151</value>
<value level="8">-2162</value>
<value level="9">-2173</value>
</effectPoint>
<reuseDelay>15000</reuseDelay>
<effectPoint>-2173</effectPoint>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>

View File

@@ -1,78 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10539" toLevel="11" name="Throw Dagger">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Throws a dagger at the enemy with 7396 Power added to P. Atk. For 10 sec., Speed - 180. Requires a dagger/dual dagger to be equipped. Over-hit. -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</abnormalLvl>
<skill id="10539" toLevel="1" name="Throw Dagger">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="11">80</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<activateRate>80</activateRate>
<lvlBonusRate>20</lvlBonusRate>
<basicProperty>MAGIC</basicProperty>
<effectRange>900</effectRange>
<icon>icon.skill10539</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<mpConsume>
<value level="1">71</value>
<value level="2">72</value>
<value level="3">74</value>
<value level="4">77</value>
<value level="5">79</value>
<value level="6">82</value>
<value level="7">84</value>
<value level="8">87</value>
<value level="9">90</value>
<value level="10">93</value>
<value level="11">96</value>
</mpConsume>
<magicLvl>76</magicLvl>
<mpConsume>60</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>800</castRange>
<hitTime>1730</hitTime>
<hitTime>500</hitTime>
<coolTime>100</coolTime>
<reuseDelay>45000</reuseDelay>
<effectPoint>
<value level="1">-707</value>
<value level="2">-709</value>
<value level="3">-709</value>
<value level="4">-709</value>
<value level="5">-709</value>
<value level="6">-709</value>
<value level="7">-709</value>
<value level="8">-709</value>
<value level="9">-709</value>
<value level="10">-709</value>
<value level="11">-709</value>
</effectPoint>
<reuseDelay>30000</reuseDelay>
<effectPoint>-709</effectPoint>
<isDebuff>true</isDebuff>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
@@ -82,38 +28,18 @@
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">7396</value>
<value level="2">7647</value>
<value level="3">8149</value>
<value level="4">8652</value>
<value level="5">9154</value>
<value level="6">9657</value>
<value level="7">10159</value>
<value level="8">10662</value>
<value level="9">12098</value>
<value level="10">12688</value>
<value level="11">13278</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<power>396</power>
<overHit>true</overHit>
</effect>
<effect name="Speed">
<amount>-180</amount>
<amount>-60</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>

View File

@@ -1,19 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="11316" toLevel="1" name="Summon Soulshots">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Summons 1900 Beast Soulshots. Consumes 1 Crystal (R-grade). -->
<icon>icon.skill11316</icon>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>17371</itemConsumeId> <!-- Crystal (R-Grade) -->
<itemConsumeCount>4</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A1</operateType>
<mpInitialConsume>398</mpInitialConsume>
<hitTime>3000</hitTime>
<reuseDelay>60000</reuseDelay>
<mpInitialConsume>10</mpInitialConsume>
<hitTime>1000</hitTime>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<magicLvl>40</magicLvl>
<isMagic>1</isMagic>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
@@ -27,13 +24,36 @@
<effects>
<effect name="Restoration">
<itemId>6645</itemId> <!-- Beast Soulshot -->
<itemCount>1900</itemCount>
<itemCount>20</itemCount>
</effect>
</effects>
</skill>
<skill id="11318" toLevel="1" name="Summon Spiritshots">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<icon>icon.skill11318</icon>
<itemConsumeCount>4</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A1</operateType>
<mpInitialConsume>10</mpInitialConsume>
<hitTime>1000</hitTime>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>40</magicLvl>
<isMagic>1</isMagic>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>6646</itemId> <!-- Beast Spiritshot -->
<itemCount>16</itemCount>
</effect>
</effects>
</skill>
</list>

View File

@@ -41,7 +41,7 @@
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>83</magicLvl>
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<basicProperty>MAGIC</basicProperty>
@@ -54,7 +54,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>300</power>
<power>150</power>
<ticks>5</ticks>
</effect>
</effects>
@@ -67,7 +67,7 @@
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>83</magicLvl>
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<effectPoint>100</effectPoint>
@@ -81,7 +81,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>300</power>
<power>150</power>
<ticks>5</ticks>
</effect>
</effects>

View File

@@ -8,7 +8,7 @@
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>83</magicLvl>
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<effectPoint>-1000</effectPoint>
@@ -22,7 +22,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>300</power>
<power>150</power>
<ticks>5</ticks>
</effect>
</effects>

View File

@@ -45,6 +45,7 @@ What is done
-Maille Lizardmen Barracks clan halls
-Augmentation chances from L2Wiki
-Working Runes system
-Added new Savior skills
Custom work
-Newbie Helper NPC location info
@@ -56,5 +57,4 @@ TODO list
-Test quests and update rewards
-Test castle sieges
-Dungeon of Abyss https://www.youtube.com/watch?v=FZEu0hjCAK8
-New Savior class skills https://eu.4game.com/lineage2classic/play/saviors/classes/#newclasskills
-Provisional Clan Halls