Two handed bonus mode additions and various skill fixes.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-12-23 08:10:12 +00:00
parent 41d9f654cd
commit 1e93b99aec
170 changed files with 12868 additions and 1259 deletions

View File

@@ -6698,7 +6698,7 @@
<value level="6">10</value>
<value level="7">15</value>
</pAtkAmount>
<pAtkmode>PER</pAtkmode>
<pAtkMode>PER</pAtkMode>
</effect>
<effect name="TwoHandedBluntBonus">
<pAtkAmount>
@@ -6710,7 +6710,7 @@
<value level="6">10</value>
<value level="7">15</value>
</pAtkAmount>
<pAtkmode>PER</pAtkmode>
<pAtkMode>PER</pAtkMode>
</effect>
<effect name="PAtk">
<amount>15</amount>

View File

@@ -2912,15 +2912,15 @@
</effect>
<effect name="TwoHandedSwordBonus">
<pAtkAmount>10</pAtkAmount>
<pAtkmode>PER</pAtkmode>
<accuracyAmount>8</accuracyAmount>
<accuracyMode>DIFF</accuracyMode>
<pAtkMode>PER</pAtkMode>
<pAccuracyAmount>8</pAccuracyAmount>
<pAccuracyMode>DIFF</pAccuracyMode>
</effect>
<effect name="TwoHandedBluntBonus">
<pAtkAmount>10</pAtkAmount>
<pAtkmode>PER</pAtkmode>
<accuracyAmount>8</accuracyAmount>
<accuracyMode>DIFF</accuracyMode>
<pAtkMode>PER</pAtkMode>
<pAccuracyAmount>8</pAccuracyAmount>
<pAccuracyMode>DIFF</pAccuracyMode>
</effect>
<effect name="PAtk">
<amount>10</amount>

View File

@@ -6447,9 +6447,9 @@
<value level="19">122.1</value>
<value level="20">129.3</value>
</pAtkAmount>
<pAtkmode>PER</pAtkmode>
<accuracyAmount>3</accuracyAmount>
<accuracyMode>DIFF</accuracyMode>
<pAtkMode>PER</pAtkMode>
<pAccuracyAmount>3</pAccuracyAmount>
<pAccuracyMode>DIFF</pAccuracyMode>
</effect>
</effects>
</skill>

View File

@@ -910,7 +910,7 @@
<value level="5">7.4</value>
<value level="6">8.3</value>
</pAtkAmount>
<pAtkmode>PER</pAtkmode>
<pAtkMode>PER</pAtkMode>
</effect>
<effect name="TwoHandedBluntBonus">
<pAtkAmount>
@@ -921,7 +921,7 @@
<value level="5">7.4</value>
<value level="6">8.3</value>
</pAtkAmount>
<pAtkmode>PER</pAtkmode>
<pAtkMode>PER</pAtkMode>
</effect>
<effect name="PAtk">
<amount>
@@ -1225,11 +1225,11 @@
</effect>
<effect name="TwoHandedSwordBonus">
<pAtkAmount>5</pAtkAmount>
<pAtkmode>DIFF</pAtkmode>
<pAtkMode>DIFF</pAtkMode>
</effect>
<effect name="TwoHandedBluntBonus">
<pAtkAmount>5</pAtkAmount>
<pAtkmode>DIFF</pAtkmode>
<pAtkMode>DIFF</pAtkMode>
</effect>
</effects>
</skill>

View File

@@ -220,8 +220,8 @@
<mode>PER</mode>
</effect>
<effect name="TwoHandedSwordBonus">
<accuracyAmount>1</accuracyAmount>
<accuracyMode>DIFF</accuracyMode>
<pAccuracyAmount>1</pAccuracyAmount>
<pAccuracyMode>DIFF</pAccuracyMode>
</effect>
</effects>
</skill>
@@ -303,8 +303,8 @@
<mode>PER</mode>
</effect>
<effect name="TwoHandedSwordBonus">
<accuracyAmount>1</accuracyAmount>
<accuracyMode>DIFF</accuracyMode>
<pAccuracyAmount>1</pAccuracyAmount>
<pAccuracyMode>DIFF</pAccuracyMode>
</effect>
</effects>
</skill>

View File

@@ -1819,7 +1819,7 @@
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>2</chance>
<chance>4</chance>
<targetType>SELF</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>

View File

@@ -655,9 +655,9 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>5</amount>
<mode>PER</mode>
<effect name="TwoHandedSwordBonus">
<pAtkSpeedAmount>5</pAtkSpeedAmount>
<pAtkSpeedMode>PER</pAtkSpeedMode>
</effect>
</effects>
</skill>
@@ -668,9 +668,9 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="Accuracy">
<amount>3.9</amount>
<mode>DIFF</mode>
<effect name="TwoHandedSwordBonus">
<pAccuracyAmount>3.9</pAccuracyAmount>
<pAccuracyMode>DIFF</pAccuracyMode>
</effect>
</effects>
</skill>
@@ -707,9 +707,9 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CriticalDamage">
<amount>340</amount>
<mode>DIFF</mode>
<effect name="TwoHandedSwordBonus">
<pCritDamageAmount>340</pCritDamageAmount>
<pCritDamageMode>DIFF</pCritDamageMode>
</effect>
</effects>
</skill>
@@ -723,9 +723,9 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CriticalRate">
<amount>54.4</amount>
<mode>DIFF</mode>
<effect name="TwoHandedSwordBonus">
<pCritRateAmount>54.4</pCritRateAmount>
<pCritRateMode>DIFF</pCritRateMode>
</effect>
</effects>
</skill>

View File

@@ -476,7 +476,7 @@
<value level="3">4</value>
<value level="4">5</value>
</pAtkAmount>
<pAtkmode>PER</pAtkmode>
<pAtkMode>PER</pAtkMode>
</effect>
<effect name="TwoHandedBluntBonus">
<pAtkAmount>
@@ -485,7 +485,7 @@
<value level="3">4</value>
<value level="4">5</value>
</pAtkAmount>
<pAtkmode>PER</pAtkmode>
<pAtkMode>PER</pAtkMode>
</effect>
<effect name="TwoHandedSwordBonus">
<pAtkAmount>
@@ -1524,11 +1524,11 @@
<effects>
<effect name="TwoHandedSwordBonus">
<pAtkAmount>30</pAtkAmount>
<pAtkmode>PER</pAtkmode>
<pAtkMode>PER</pAtkMode>
</effect>
<effect name="TwoHandedBluntBonus">
<pAtkAmount>30</pAtkAmount>
<pAtkmode>PER</pAtkmode>
<pAtkMode>PER</pAtkMode>
</effect>
<effect name="HitNumber">
<amount>5</amount>

View File

@@ -87,14 +87,13 @@
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="Speed">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>DIFF</mode>
<effect name="AttackTrait">
<BLEED>
<value level="1">10</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
</BLEED>
</effect>
<effect name="Reuse">
<amount>

View File

@@ -101,7 +101,7 @@
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>25</amount>
<amount>-25</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
@@ -381,30 +381,11 @@
<effect name="SkillCritical">
<stat>INT</stat>
</effect>
<effect name="PAtk">
<amount>105</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>24</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">822</value>
<value level="2">953</value>
<value level="3">1105</value>
<value level="4">1244</value>
<value level="5">1409</value>
<value level="6">1495</value>
<value level="7">1586</value>
<value level="8">1683</value>
<value level="9">1786</value>
<value level="10">1894</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>DUALBLUNT</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="MAtk">
@@ -421,26 +402,51 @@
<value level="10">2478</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
<weaponType>
<item>DUALBLUNT</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="MagicalAttackSpeed">
<amount>23</amount>
<mode>PER</mode>
<weaponType>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="MagicCriticalRate">
<amount>6</amount>
<mode>PER</mode>
<weaponType>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="TwoHandedBluntBonus">
<pAtkAmount>120</pAtkAmount>
<pAtkMode>PER</pAtkMode>
</effect>
<effect name="TwoHandedBluntBonus">
<pAtkAmount>
<value level="1">822</value>
<value level="2">953</value>
<value level="3">1105</value>
<value level="4">1244</value>
<value level="5">1409</value>
<value level="6">1495</value>
<value level="7">1586</value>
<value level="8">1683</value>
<value level="9">1786</value>
<value level="10">1894</value>
</pAtkAmount>
<pAtkMode>DIFF</pAtkMode>
</effect>
<effect name="TwoHandedBluntBonus">
<pAccuracyAmount>4</pAccuracyAmount>
<pAccuracyMode>DIFF</pAccuracyMode>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>INT</stat>
</effect>
<effect name="MagicCriticalRate">
<amount>6</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11252" toLevel="10" name="Superior Robe Mastery">
@@ -1320,7 +1326,6 @@
<!-- Creates a Danger Zone for $s1. The summoned Danger Zone continuously inflicts damage and Hold on nearby enemies. -->
<icon>icon.skill11266</icon>
<operateType>A1</operateType>
<effectPoint>-676</effectPoint>
<magicLvl>
<value level="1">99</value>
<value level="2">101</value>
@@ -3357,7 +3362,7 @@
<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
<isMagic>1</isMagic>
<targetType>SUMMON</targetType>
<affectScope>SUMMON_EXCEPT_MASTER</affectScope>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="RebalanceHPSummon" />

View File

@@ -686,14 +686,14 @@
<value level="1">3</value>
<value level="2">5</value>
</pAtkAmount>
<pAtkmode>PER</pAtkmode>
<pAtkMode>PER</pAtkMode>
</effect>
<effect name="TwoHandedBluntBonus">
<pAtkAmount>
<value level="1">3</value>
<value level="2">5</value>
</pAtkAmount>
<pAtkmode>PER</pAtkmode>
<pAtkMode>PER</pAtkMode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>