Two handed bonus mode additions and various skill fixes.
Contributed by gamelike85.
This commit is contained in:
@@ -6698,7 +6698,7 @@
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<value level="6">10</value>
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<value level="7">15</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>
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@@ -6710,7 +6710,7 @@
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<value level="6">10</value>
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<value level="7">15</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="PAtk">
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<amount>15</amount>
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@@ -2912,15 +2912,15 @@
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</effect>
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<effect name="TwoHandedSwordBonus">
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<pAtkAmount>10</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<accuracyAmount>8</accuracyAmount>
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<accuracyMode>DIFF</accuracyMode>
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<pAtkMode>PER</pAtkMode>
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<pAccuracyAmount>8</pAccuracyAmount>
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<pAccuracyMode>DIFF</pAccuracyMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>10</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<accuracyAmount>8</accuracyAmount>
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<accuracyMode>DIFF</accuracyMode>
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<pAtkMode>PER</pAtkMode>
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<pAccuracyAmount>8</pAccuracyAmount>
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<pAccuracyMode>DIFF</pAccuracyMode>
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</effect>
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<effect name="PAtk">
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<amount>10</amount>
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@@ -6447,9 +6447,9 @@
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<value level="19">122.1</value>
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<value level="20">129.3</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<accuracyAmount>3</accuracyAmount>
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<accuracyMode>DIFF</accuracyMode>
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<pAtkMode>PER</pAtkMode>
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<pAccuracyAmount>3</pAccuracyAmount>
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<pAccuracyMode>DIFF</pAccuracyMode>
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</effect>
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</effects>
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</skill>
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@@ -910,7 +910,7 @@
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<value level="5">7.4</value>
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<value level="6">8.3</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>
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@@ -921,7 +921,7 @@
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<value level="5">7.4</value>
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<value level="6">8.3</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="PAtk">
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<amount>
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@@ -1225,11 +1225,11 @@
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</effect>
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<effect name="TwoHandedSwordBonus">
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<pAtkAmount>5</pAtkAmount>
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<pAtkmode>DIFF</pAtkmode>
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<pAtkMode>DIFF</pAtkMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>5</pAtkAmount>
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<pAtkmode>DIFF</pAtkmode>
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<pAtkMode>DIFF</pAtkMode>
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</effect>
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</effects>
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</skill>
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@@ -220,8 +220,8 @@
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<mode>PER</mode>
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</effect>
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<effect name="TwoHandedSwordBonus">
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<accuracyAmount>1</accuracyAmount>
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<accuracyMode>DIFF</accuracyMode>
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<pAccuracyAmount>1</pAccuracyAmount>
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<pAccuracyMode>DIFF</pAccuracyMode>
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</effect>
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</effects>
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</skill>
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@@ -303,8 +303,8 @@
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<mode>PER</mode>
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</effect>
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<effect name="TwoHandedSwordBonus">
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<accuracyAmount>1</accuracyAmount>
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<accuracyMode>DIFF</accuracyMode>
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<pAccuracyAmount>1</pAccuracyAmount>
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<pAccuracyMode>DIFF</pAccuracyMode>
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</effect>
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</effects>
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</skill>
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@@ -1819,7 +1819,7 @@
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>127</maxAttackerLevel>
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<minDamage>1</minDamage>
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<chance>2</chance>
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<chance>4</chance>
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<targetType>SELF</targetType>
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<isCritical>true</isCritical>
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<allowWeapons>ALL</allowWeapons>
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@@ -655,9 +655,9 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="PhysicalAttackSpeed">
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<amount>5</amount>
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<mode>PER</mode>
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<effect name="TwoHandedSwordBonus">
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<pAtkSpeedAmount>5</pAtkSpeedAmount>
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<pAtkSpeedMode>PER</pAtkSpeedMode>
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</effect>
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</effects>
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</skill>
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@@ -668,9 +668,9 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="Accuracy">
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<amount>3.9</amount>
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<mode>DIFF</mode>
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<effect name="TwoHandedSwordBonus">
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<pAccuracyAmount>3.9</pAccuracyAmount>
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<pAccuracyMode>DIFF</pAccuracyMode>
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</effect>
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</effects>
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</skill>
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@@ -707,9 +707,9 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="CriticalDamage">
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<amount>340</amount>
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<mode>DIFF</mode>
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<effect name="TwoHandedSwordBonus">
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<pCritDamageAmount>340</pCritDamageAmount>
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<pCritDamageMode>DIFF</pCritDamageMode>
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</effect>
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</effects>
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</skill>
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@@ -723,9 +723,9 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="CriticalRate">
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<amount>54.4</amount>
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<mode>DIFF</mode>
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<effect name="TwoHandedSwordBonus">
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<pCritRateAmount>54.4</pCritRateAmount>
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<pCritRateMode>DIFF</pCritRateMode>
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</effect>
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</effects>
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</skill>
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@@ -476,7 +476,7 @@
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<value level="3">4</value>
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<value level="4">5</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>
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@@ -485,7 +485,7 @@
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<value level="3">4</value>
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<value level="4">5</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="TwoHandedSwordBonus">
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<pAtkAmount>
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@@ -1524,11 +1524,11 @@
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<effects>
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<effect name="TwoHandedSwordBonus">
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<pAtkAmount>30</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>30</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="HitNumber">
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<amount>5</amount>
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@@ -87,14 +87,13 @@
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</magicLvl>
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<operateType>P</operateType>
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<effects>
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<effect name="Speed">
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<amount>
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<value level="1">5</value>
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<value level="2">6</value>
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<value level="3">7</value>
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<value level="4">10</value>
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</amount>
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<mode>DIFF</mode>
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<effect name="AttackTrait">
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<BLEED>
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<value level="1">10</value>
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<value level="2">11</value>
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<value level="3">13</value>
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<value level="4">15</value>
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</BLEED>
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</effect>
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<effect name="Reuse">
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<amount>
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@@ -101,7 +101,7 @@
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<mode>PER</mode>
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</effect>
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<effect name="DefenceCriticalDamage">
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<amount>25</amount>
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<amount>-25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceTrait">
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@@ -381,30 +381,11 @@
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<effect name="SkillCritical">
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<stat>INT</stat>
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</effect>
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<effect name="PAtk">
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<amount>105</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk">
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<amount>24</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PAtk">
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<amount>
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<value level="1">822</value>
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<value level="2">953</value>
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<value level="3">1105</value>
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<value level="4">1244</value>
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<value level="5">1409</value>
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<value level="6">1495</value>
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<value level="7">1586</value>
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<value level="8">1683</value>
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<value level="9">1786</value>
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<value level="10">1894</value>
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</amount>
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<mode>DIFF</mode>
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<weaponType>
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<item>DUALBLUNT</item>
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="MAtk">
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@@ -421,26 +402,51 @@
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<value level="10">2478</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="Accuracy">
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<amount>4</amount>
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<mode>DIFF</mode>
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<weaponType>
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<item>DUALBLUNT</item>
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>23</amount>
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<mode>PER</mode>
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<weaponType>
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>6</amount>
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<mode>PER</mode>
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<weaponType>
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>120</pAtkAmount>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>
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<value level="1">822</value>
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<value level="2">953</value>
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<value level="3">1105</value>
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<value level="4">1244</value>
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<value level="5">1409</value>
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<value level="6">1495</value>
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<value level="7">1586</value>
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<value level="8">1683</value>
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<value level="9">1786</value>
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<value level="10">1894</value>
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</pAtkAmount>
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<pAtkMode>DIFF</pAtkMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAccuracyAmount>4</pAccuracyAmount>
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<pAccuracyMode>DIFF</pAccuracyMode>
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</effect>
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<effect name="StatUp">
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<amount>2</amount>
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<stat>INT</stat>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>6</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="11252" toLevel="10" name="Superior Robe Mastery">
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@@ -1320,7 +1326,6 @@
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<!-- Creates a Danger Zone for $s1. The summoned Danger Zone continuously inflicts damage and Hold on nearby enemies. -->
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<icon>icon.skill11266</icon>
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<operateType>A1</operateType>
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<effectPoint>-676</effectPoint>
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<magicLvl>
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<value level="1">99</value>
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<value level="2">101</value>
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@@ -3357,7 +3362,7 @@
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<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
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<isMagic>1</isMagic>
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<targetType>SUMMON</targetType>
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<affectScope>SUMMON_EXCEPT_MASTER</affectScope>
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<affectScope>SINGLE</affectScope>
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<affectObject>FRIEND</affectObject>
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<effects>
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<effect name="RebalanceHPSummon" />
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@@ -686,14 +686,14 @@
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<value level="1">3</value>
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<value level="2">5</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>
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<value level="1">3</value>
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<value level="2">5</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>
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