Two handed bonus mode additions and various skill fixes.
Contributed by gamelike85.
This commit is contained in:
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Sdw
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* @author Sdw, Mobius
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*/
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public class TwoHandedBluntBonus extends AbstractEffect
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{
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@@ -37,18 +37,72 @@ public class TwoHandedBluntBonus extends AbstractEffect
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private static final Condition _slotCondition = new ConditionUsingSlotType(Item.SLOT_LR_HAND);
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private final double _pAtkAmount;
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private final StatModifierType _pAtkmode;
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private final StatModifierType _pAtkMode;
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private final double _accuracyAmount;
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private final StatModifierType _accuracyMode;
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private final double _mAtkAmount;
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private final StatModifierType _mAtkMode;
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private final double _pAtkSpeedAmount;
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private final StatModifierType _pAtkSpeedMode;
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private final double _mAtkSpeedAmount;
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private final StatModifierType _mAtkSpeedMode;
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private final double _pAccuracyAmount;
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private final StatModifierType _pAccuracyMode;
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private final double _mAccuracyAmount;
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private final StatModifierType _mAccuracyMode;
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private final double _pCritRateAmount;
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private final StatModifierType _pCritRateMode;
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private final double _mCritRateAmount;
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private final StatModifierType _mCritRateMode;
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private final double _pCritDamageAmount;
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private final StatModifierType _pCritDamageMode;
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private final double _mCritDamageAmount;
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private final StatModifierType _mCritDamageMode;
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private final double _speedAmount;
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private final StatModifierType _speedMode;
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public TwoHandedBluntBonus(StatsSet params)
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{
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_pAtkAmount = params.getDouble("pAtkAmount", 0);
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_pAtkmode = params.getEnum("pAtkmode", StatModifierType.class, StatModifierType.DIFF);
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_pAtkMode = params.getEnum("pAtkMode", StatModifierType.class, StatModifierType.DIFF);
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_accuracyAmount = params.getDouble("accuracyAmount", 0);
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_accuracyMode = params.getEnum("accuracyMode", StatModifierType.class, StatModifierType.DIFF);
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_mAtkAmount = params.getDouble("mAtkAmount", 0);
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_mAtkMode = params.getEnum("mAtkMode", StatModifierType.class, StatModifierType.DIFF);
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_pAtkSpeedAmount = params.getDouble("pAtkSpeedAmount", 0);
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_pAtkSpeedMode = params.getEnum("pAtkSpeedMode", StatModifierType.class, StatModifierType.DIFF);
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_mAtkSpeedAmount = params.getDouble("mAtkSpeedAmount", 0);
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_mAtkSpeedMode = params.getEnum("mAtkSpeedMode", StatModifierType.class, StatModifierType.DIFF);
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_pAccuracyAmount = params.getDouble("pAccuracyAmount", 0);
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_pAccuracyMode = params.getEnum("pAccuracyMode", StatModifierType.class, StatModifierType.DIFF);
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_mAccuracyAmount = params.getDouble("mAccuracyAmount", 0);
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_mAccuracyMode = params.getEnum("mAccuracyMode", StatModifierType.class, StatModifierType.DIFF);
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_pCritRateAmount = params.getDouble("pCritRateAmount", 0);
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_pCritRateMode = params.getEnum("pCritRateMode", StatModifierType.class, StatModifierType.DIFF);
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_mCritRateAmount = params.getDouble("mCritRateAmount", 0);
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_mCritRateMode = params.getEnum("mCritRateMode", StatModifierType.class, StatModifierType.DIFF);
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_pCritDamageAmount = params.getDouble("pCritDamageAmount", 0);
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_pCritDamageMode = params.getEnum("pCritDamageMode", StatModifierType.class, StatModifierType.DIFF);
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_mCritDamageAmount = params.getDouble("mCritDamageAmount", 0);
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_mCritDamageMode = params.getEnum("mCritDamageMode", StatModifierType.class, StatModifierType.DIFF);
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_speedAmount = params.getDouble("speedAmount", 0);
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_speedMode = params.getEnum("speedMode", StatModifierType.class, StatModifierType.DIFF);
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}
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@Override
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@@ -56,7 +110,7 @@ public class TwoHandedBluntBonus extends AbstractEffect
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{
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if (_weaponTypeCondition.test(effected, effected, skill) && _slotCondition.test(effected, effected, skill))
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{
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switch (_pAtkmode)
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switch (_pAtkMode)
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{
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case DIFF:
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{
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@@ -70,16 +124,268 @@ public class TwoHandedBluntBonus extends AbstractEffect
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}
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}
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switch (_accuracyMode)
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switch (_mAtkMode)
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{
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case DIFF:
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{
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effected.getStat().mergeAdd(Stats.ACCURACY_COMBAT, _accuracyAmount);
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effected.getStat().mergeAdd(Stats.MAGIC_ATTACK, _mAtkAmount);
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break;
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}
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case PER:
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{
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effected.getStat().mergeMul(Stats.ACCURACY_COMBAT, (_accuracyAmount / 100) + 1);
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effected.getStat().mergeMul(Stats.MAGIC_ATTACK, (_mAtkAmount / 100) + 1);
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break;
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}
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}
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switch (_pAtkSpeedMode)
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{
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case DIFF:
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{
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effected.getStat().mergeAdd(Stats.PHYSICAL_ATTACK_SPEED, _pAtkSpeedAmount);
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break;
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}
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case PER:
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{
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effected.getStat().mergeMul(Stats.PHYSICAL_ATTACK_SPEED, (_pAtkSpeedAmount / 100) + 1);
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break;
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}
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}
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switch (_mAtkSpeedMode)
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{
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case DIFF:
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{
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effected.getStat().mergeAdd(Stats.MAGIC_ATTACK_SPEED, _mAtkSpeedAmount);
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break;
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}
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case PER:
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{
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effected.getStat().mergeMul(Stats.MAGIC_ATTACK_SPEED, (_mAtkSpeedAmount / 100) + 1);
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break;
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}
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}
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switch (_mAtkMode)
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{
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case DIFF:
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{
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effected.getStat().mergeAdd(Stats.MAGIC_ATTACK, _mAtkAmount);
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break;
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}
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case PER:
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{
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effected.getStat().mergeMul(Stats.MAGIC_ATTACK, (_mAtkAmount / 100) + 1);
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break;
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}
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}
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switch (_pAtkSpeedMode)
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{
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case DIFF:
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{
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effected.getStat().mergeAdd(Stats.PHYSICAL_ATTACK_SPEED, _pAtkSpeedAmount);
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break;
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}
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case PER:
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{
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effected.getStat().mergeMul(Stats.PHYSICAL_ATTACK_SPEED, (_pAtkSpeedAmount / 100) + 1);
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break;
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}
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}
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switch (_mAtkSpeedMode)
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{
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case DIFF:
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{
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effected.getStat().mergeAdd(Stats.MAGIC_ATTACK_SPEED, _mAtkSpeedAmount);
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break;
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}
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case PER:
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{
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effected.getStat().mergeMul(Stats.MAGIC_ATTACK_SPEED, (_mAtkSpeedAmount / 100) + 1);
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break;
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}
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}
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switch (_pAccuracyMode)
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{
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case DIFF:
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{
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effected.getStat().mergeAdd(Stats.ACCURACY_COMBAT, _pAccuracyAmount);
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break;
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}
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case PER:
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{
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effected.getStat().mergeMul(Stats.ACCURACY_COMBAT, (_pAccuracyAmount / 100) + 1);
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break;
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}
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}
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switch (_mAccuracyMode)
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{
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case DIFF:
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{
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effected.getStat().mergeAdd(Stats.ACCURACY_MAGIC, _mAccuracyAmount);
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break;
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}
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case PER:
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{
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effected.getStat().mergeMul(Stats.ACCURACY_MAGIC, (_mAccuracyAmount / 100) + 1);
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break;
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}
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}
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switch (_pCritRateMode)
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{
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case DIFF:
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{
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effected.getStat().mergeAdd(Stats.CRITICAL_RATE, _pCritRateAmount);
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break;
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}
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case PER:
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{
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effected.getStat().mergeMul(Stats.CRITICAL_RATE, (_pCritRateAmount / 100) + 1);
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break;
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}
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}
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switch (_mCritRateMode)
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{
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case DIFF:
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{
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effected.getStat().mergeAdd(Stats.MAGIC_CRITICAL_RATE, _mCritRateAmount);
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break;
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}
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case PER:
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{
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effected.getStat().mergeMul(Stats.MAGIC_CRITICAL_RATE, (_mCritRateAmount / 100) + 1);
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break;
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}
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}
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switch (_pCritDamageMode)
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{
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case DIFF:
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{
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effected.getStat().mergeAdd(Stats.CRITICAL_DAMAGE_ADD, _pCritDamageAmount);
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break;
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}
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case PER:
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{
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effected.getStat().mergeMul(Stats.CRITICAL_DAMAGE, (_pCritDamageAmount / 100) + 1);
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break;
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}
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}
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switch (_mCritDamageMode)
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{
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case DIFF:
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{
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effected.getStat().mergeAdd(Stats.MAGIC_CRITICAL_DAMAGE_ADD, _mCritDamageAmount);
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break;
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}
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case PER:
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{
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effected.getStat().mergeMul(Stats.MAGIC_CRITICAL_DAMAGE, (_mCritDamageAmount / 100) + 1);
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break;
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}
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}
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switch (_speedMode)
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{
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case DIFF:
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{
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effected.getStat().mergeAdd(Stats.MOVE_SPEED, _speedAmount);
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break;
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}
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case PER:
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{
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effected.getStat().mergeMul(Stats.MOVE_SPEED, (_speedAmount / 100) + 1);
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break;
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}
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}
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switch (_mAccuracyMode)
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{
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case DIFF:
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{
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effected.getStat().mergeAdd(Stats.ACCURACY_MAGIC, _mAccuracyAmount);
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break;
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}
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case PER:
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{
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effected.getStat().mergeMul(Stats.ACCURACY_MAGIC, (_mAccuracyAmount / 100) + 1);
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break;
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}
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}
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switch (_pCritRateMode)
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{
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case DIFF:
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{
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effected.getStat().mergeAdd(Stats.CRITICAL_RATE, _pCritRateAmount);
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break;
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}
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case PER:
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{
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effected.getStat().mergeMul(Stats.CRITICAL_RATE, (_pCritRateAmount / 100) + 1);
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break;
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}
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}
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switch (_mCritRateMode)
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{
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case DIFF:
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{
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effected.getStat().mergeAdd(Stats.MAGIC_CRITICAL_RATE, _mCritRateAmount);
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break;
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}
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case PER:
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{
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effected.getStat().mergeMul(Stats.MAGIC_CRITICAL_RATE, (_mCritRateAmount / 100) + 1);
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break;
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}
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}
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switch (_pCritDamageMode)
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{
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case DIFF:
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{
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effected.getStat().mergeAdd(Stats.CRITICAL_DAMAGE_ADD, _pCritDamageAmount);
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break;
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}
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case PER:
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{
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effected.getStat().mergeMul(Stats.CRITICAL_DAMAGE, (_pCritDamageAmount / 100) + 1);
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break;
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}
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}
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switch (_mCritDamageMode)
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{
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case DIFF:
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{
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effected.getStat().mergeAdd(Stats.MAGIC_CRITICAL_DAMAGE_ADD, _mCritDamageAmount);
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break;
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}
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case PER:
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{
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effected.getStat().mergeMul(Stats.MAGIC_CRITICAL_DAMAGE, (_mCritDamageAmount / 100) + 1);
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break;
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}
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}
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switch (_speedMode)
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{
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case DIFF:
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{
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effected.getStat().mergeAdd(Stats.MOVE_SPEED, _speedAmount);
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break;
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}
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case PER:
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{
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effected.getStat().mergeMul(Stats.MOVE_SPEED, (_speedAmount / 100) + 1);
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break;
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}
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}
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@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Sdw
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* @author Sdw, Mobius
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*/
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public class TwoHandedSwordBonus extends AbstractEffect
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{
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@@ -37,18 +37,72 @@ public class TwoHandedSwordBonus extends AbstractEffect
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private static final Condition _slotCondition = new ConditionUsingSlotType(Item.SLOT_LR_HAND);
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private final double _pAtkAmount;
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private final StatModifierType _pAtkmode;
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private final StatModifierType _pAtkMode;
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private final double _accuracyAmount;
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private final StatModifierType _accuracyMode;
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private final double _mAtkAmount;
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private final StatModifierType _mAtkMode;
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private final double _pAtkSpeedAmount;
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private final StatModifierType _pAtkSpeedMode;
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private final double _mAtkSpeedAmount;
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private final StatModifierType _mAtkSpeedMode;
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private final double _pAccuracyAmount;
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private final StatModifierType _pAccuracyMode;
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private final double _mpAccuracyAmount;
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private final StatModifierType _mpAccuracyMode;
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private final double _pCritRateAmount;
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private final StatModifierType _pCritRateMode;
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private final double _mCritRateAmount;
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private final StatModifierType _mCritRateMode;
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private final double _pCritDamageAmount;
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private final StatModifierType _pCritDamageMode;
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private final double _mCritDamageAmount;
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private final StatModifierType _mCritDamageMode;
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private final double _speedAmount;
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private final StatModifierType _speedMode;
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public TwoHandedSwordBonus(StatsSet params)
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{
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_pAtkAmount = params.getDouble("pAtkAmount", 0);
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_pAtkmode = params.getEnum("pAtkmode", StatModifierType.class, StatModifierType.DIFF);
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_pAtkMode = params.getEnum("pAtkMode", StatModifierType.class, StatModifierType.DIFF);
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_accuracyAmount = params.getDouble("accuracyAmount", 0);
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_accuracyMode = params.getEnum("accuracyMode", StatModifierType.class, StatModifierType.DIFF);
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_mAtkAmount = params.getDouble("mAtkAmount", 0);
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_mAtkMode = params.getEnum("mAtkMode", StatModifierType.class, StatModifierType.DIFF);
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_pAtkSpeedAmount = params.getDouble("pAtkSpeedAmount", 0);
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_pAtkSpeedMode = params.getEnum("pAtkSpeedMode", StatModifierType.class, StatModifierType.DIFF);
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_mAtkSpeedAmount = params.getDouble("mAtkSpeedAmount", 0);
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_mAtkSpeedMode = params.getEnum("mAtkSpeedMode", StatModifierType.class, StatModifierType.DIFF);
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_pAccuracyAmount = params.getDouble("pAccuracyAmount", 0);
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_pAccuracyMode = params.getEnum("pAccuracyMode", StatModifierType.class, StatModifierType.DIFF);
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_mpAccuracyAmount = params.getDouble("mpAccuracyAmount", 0);
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_mpAccuracyMode = params.getEnum("mpAccuracyMode", StatModifierType.class, StatModifierType.DIFF);
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_pCritRateAmount = params.getDouble("pCritRateAmount", 0);
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_pCritRateMode = params.getEnum("pCritRateMode", StatModifierType.class, StatModifierType.DIFF);
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_mCritRateAmount = params.getDouble("mCritRateAmount", 0);
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_mCritRateMode = params.getEnum("mCritRateMode", StatModifierType.class, StatModifierType.DIFF);
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_pCritDamageAmount = params.getDouble("pCritDamageAmount", 0);
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_pCritDamageMode = params.getEnum("pCritDamageMode", StatModifierType.class, StatModifierType.DIFF);
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_mCritDamageAmount = params.getDouble("mCritDamageAmount", 0);
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_mCritDamageMode = params.getEnum("mCritDamageMode", StatModifierType.class, StatModifierType.DIFF);
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_speedAmount = params.getDouble("speedAmount", 0);
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_speedMode = params.getEnum("speedMode", StatModifierType.class, StatModifierType.DIFF);
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}
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@Override
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@@ -56,7 +110,7 @@ public class TwoHandedSwordBonus extends AbstractEffect
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{
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if (_weaponTypeCondition.test(effected, effected, skill) && _slotCondition.test(effected, effected, skill))
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{
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switch (_pAtkmode)
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switch (_pAtkMode)
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{
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case DIFF:
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{
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@@ -70,16 +124,268 @@ public class TwoHandedSwordBonus extends AbstractEffect
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}
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}
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switch (_accuracyMode)
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switch (_mAtkMode)
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{
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case DIFF:
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{
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effected.getStat().mergeAdd(Stats.ACCURACY_COMBAT, _accuracyAmount);
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effected.getStat().mergeAdd(Stats.MAGIC_ATTACK, _mAtkAmount);
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break;
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}
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case PER:
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{
|
||||
effected.getStat().mergeMul(Stats.ACCURACY_COMBAT, (_accuracyAmount / 100) + 1);
|
||||
effected.getStat().mergeMul(Stats.MAGIC_ATTACK, (_mAtkAmount / 100) + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (_pAtkSpeedMode)
|
||||
{
|
||||
case DIFF:
|
||||
{
|
||||
effected.getStat().mergeAdd(Stats.PHYSICAL_ATTACK_SPEED, _pAtkSpeedAmount);
|
||||
break;
|
||||
}
|
||||
case PER:
|
||||
{
|
||||
effected.getStat().mergeMul(Stats.PHYSICAL_ATTACK_SPEED, (_pAtkSpeedAmount / 100) + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (_mAtkSpeedMode)
|
||||
{
|
||||
case DIFF:
|
||||
{
|
||||
effected.getStat().mergeAdd(Stats.MAGIC_ATTACK_SPEED, _mAtkSpeedAmount);
|
||||
break;
|
||||
}
|
||||
case PER:
|
||||
{
|
||||
effected.getStat().mergeMul(Stats.MAGIC_ATTACK_SPEED, (_mAtkSpeedAmount / 100) + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (_mAtkMode)
|
||||
{
|
||||
case DIFF:
|
||||
{
|
||||
effected.getStat().mergeAdd(Stats.MAGIC_ATTACK, _mAtkAmount);
|
||||
break;
|
||||
}
|
||||
case PER:
|
||||
{
|
||||
effected.getStat().mergeMul(Stats.MAGIC_ATTACK, (_mAtkAmount / 100) + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (_pAtkSpeedMode)
|
||||
{
|
||||
case DIFF:
|
||||
{
|
||||
effected.getStat().mergeAdd(Stats.PHYSICAL_ATTACK_SPEED, _pAtkSpeedAmount);
|
||||
break;
|
||||
}
|
||||
case PER:
|
||||
{
|
||||
effected.getStat().mergeMul(Stats.PHYSICAL_ATTACK_SPEED, (_pAtkSpeedAmount / 100) + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (_mAtkSpeedMode)
|
||||
{
|
||||
case DIFF:
|
||||
{
|
||||
effected.getStat().mergeAdd(Stats.MAGIC_ATTACK_SPEED, _mAtkSpeedAmount);
|
||||
break;
|
||||
}
|
||||
case PER:
|
||||
{
|
||||
effected.getStat().mergeMul(Stats.MAGIC_ATTACK_SPEED, (_mAtkSpeedAmount / 100) + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (_pAccuracyMode)
|
||||
{
|
||||
case DIFF:
|
||||
{
|
||||
effected.getStat().mergeAdd(Stats.ACCURACY_COMBAT, _pAccuracyAmount);
|
||||
break;
|
||||
}
|
||||
case PER:
|
||||
{
|
||||
effected.getStat().mergeMul(Stats.ACCURACY_COMBAT, (_pAccuracyAmount / 100) + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (_mpAccuracyMode)
|
||||
{
|
||||
case DIFF:
|
||||
{
|
||||
effected.getStat().mergeAdd(Stats.ACCURACY_MAGIC, _mpAccuracyAmount);
|
||||
break;
|
||||
}
|
||||
case PER:
|
||||
{
|
||||
effected.getStat().mergeMul(Stats.ACCURACY_MAGIC, (_mpAccuracyAmount / 100) + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (_pCritRateMode)
|
||||
{
|
||||
case DIFF:
|
||||
{
|
||||
effected.getStat().mergeAdd(Stats.CRITICAL_RATE, _pCritRateAmount);
|
||||
break;
|
||||
}
|
||||
case PER:
|
||||
{
|
||||
effected.getStat().mergeMul(Stats.CRITICAL_RATE, (_pCritRateAmount / 100) + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (_mCritRateMode)
|
||||
{
|
||||
case DIFF:
|
||||
{
|
||||
effected.getStat().mergeAdd(Stats.MAGIC_CRITICAL_RATE, _mCritRateAmount);
|
||||
break;
|
||||
}
|
||||
case PER:
|
||||
{
|
||||
effected.getStat().mergeMul(Stats.MAGIC_CRITICAL_RATE, (_mCritRateAmount / 100) + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (_pCritDamageMode)
|
||||
{
|
||||
case DIFF:
|
||||
{
|
||||
effected.getStat().mergeAdd(Stats.CRITICAL_DAMAGE_ADD, _pCritDamageAmount);
|
||||
break;
|
||||
}
|
||||
case PER:
|
||||
{
|
||||
effected.getStat().mergeMul(Stats.CRITICAL_DAMAGE, (_pCritDamageAmount / 100) + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (_mCritDamageMode)
|
||||
{
|
||||
case DIFF:
|
||||
{
|
||||
effected.getStat().mergeAdd(Stats.MAGIC_CRITICAL_DAMAGE_ADD, _mCritDamageAmount);
|
||||
break;
|
||||
}
|
||||
case PER:
|
||||
{
|
||||
effected.getStat().mergeMul(Stats.MAGIC_CRITICAL_DAMAGE, (_mCritDamageAmount / 100) + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (_speedMode)
|
||||
{
|
||||
case DIFF:
|
||||
{
|
||||
effected.getStat().mergeAdd(Stats.MOVE_SPEED, _speedAmount);
|
||||
break;
|
||||
}
|
||||
case PER:
|
||||
{
|
||||
effected.getStat().mergeMul(Stats.MOVE_SPEED, (_speedAmount / 100) + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (_mpAccuracyMode)
|
||||
{
|
||||
case DIFF:
|
||||
{
|
||||
effected.getStat().mergeAdd(Stats.ACCURACY_MAGIC, _mpAccuracyAmount);
|
||||
break;
|
||||
}
|
||||
case PER:
|
||||
{
|
||||
effected.getStat().mergeMul(Stats.ACCURACY_MAGIC, (_mpAccuracyAmount / 100) + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (_pCritRateMode)
|
||||
{
|
||||
case DIFF:
|
||||
{
|
||||
effected.getStat().mergeAdd(Stats.CRITICAL_RATE, _pCritRateAmount);
|
||||
break;
|
||||
}
|
||||
case PER:
|
||||
{
|
||||
effected.getStat().mergeMul(Stats.CRITICAL_RATE, (_pCritRateAmount / 100) + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (_mCritRateMode)
|
||||
{
|
||||
case DIFF:
|
||||
{
|
||||
effected.getStat().mergeAdd(Stats.MAGIC_CRITICAL_RATE, _mCritRateAmount);
|
||||
break;
|
||||
}
|
||||
case PER:
|
||||
{
|
||||
effected.getStat().mergeMul(Stats.MAGIC_CRITICAL_RATE, (_mCritRateAmount / 100) + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (_pCritDamageMode)
|
||||
{
|
||||
case DIFF:
|
||||
{
|
||||
effected.getStat().mergeAdd(Stats.CRITICAL_DAMAGE_ADD, _pCritDamageAmount);
|
||||
break;
|
||||
}
|
||||
case PER:
|
||||
{
|
||||
effected.getStat().mergeMul(Stats.CRITICAL_DAMAGE, (_pCritDamageAmount / 100) + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (_mCritDamageMode)
|
||||
{
|
||||
case DIFF:
|
||||
{
|
||||
effected.getStat().mergeAdd(Stats.MAGIC_CRITICAL_DAMAGE_ADD, _mCritDamageAmount);
|
||||
break;
|
||||
}
|
||||
case PER:
|
||||
{
|
||||
effected.getStat().mergeMul(Stats.MAGIC_CRITICAL_DAMAGE, (_mCritDamageAmount / 100) + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (_speedMode)
|
||||
{
|
||||
case DIFF:
|
||||
{
|
||||
effected.getStat().mergeAdd(Stats.MOVE_SPEED, _speedAmount);
|
||||
break;
|
||||
}
|
||||
case PER:
|
||||
{
|
||||
effected.getStat().mergeMul(Stats.MOVE_SPEED, (_speedAmount / 100) + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6698,7 +6698,7 @@
|
||||
<value level="6">10</value>
|
||||
<value level="7">15</value>
|
||||
</pAtkAmount>
|
||||
<pAtkmode>PER</pAtkmode>
|
||||
<pAtkMode>PER</pAtkMode>
|
||||
</effect>
|
||||
<effect name="TwoHandedBluntBonus">
|
||||
<pAtkAmount>
|
||||
@@ -6710,7 +6710,7 @@
|
||||
<value level="6">10</value>
|
||||
<value level="7">15</value>
|
||||
</pAtkAmount>
|
||||
<pAtkmode>PER</pAtkmode>
|
||||
<pAtkMode>PER</pAtkMode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>15</amount>
|
||||
|
||||
@@ -2912,15 +2912,15 @@
|
||||
</effect>
|
||||
<effect name="TwoHandedSwordBonus">
|
||||
<pAtkAmount>10</pAtkAmount>
|
||||
<pAtkmode>PER</pAtkmode>
|
||||
<accuracyAmount>8</accuracyAmount>
|
||||
<accuracyMode>DIFF</accuracyMode>
|
||||
<pAtkMode>PER</pAtkMode>
|
||||
<pAccuracyAmount>8</pAccuracyAmount>
|
||||
<pAccuracyMode>DIFF</pAccuracyMode>
|
||||
</effect>
|
||||
<effect name="TwoHandedBluntBonus">
|
||||
<pAtkAmount>10</pAtkAmount>
|
||||
<pAtkmode>PER</pAtkmode>
|
||||
<accuracyAmount>8</accuracyAmount>
|
||||
<accuracyMode>DIFF</accuracyMode>
|
||||
<pAtkMode>PER</pAtkMode>
|
||||
<pAccuracyAmount>8</pAccuracyAmount>
|
||||
<pAccuracyMode>DIFF</pAccuracyMode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>10</amount>
|
||||
|
||||
@@ -6447,9 +6447,9 @@
|
||||
<value level="19">122.1</value>
|
||||
<value level="20">129.3</value>
|
||||
</pAtkAmount>
|
||||
<pAtkmode>PER</pAtkmode>
|
||||
<accuracyAmount>3</accuracyAmount>
|
||||
<accuracyMode>DIFF</accuracyMode>
|
||||
<pAtkMode>PER</pAtkMode>
|
||||
<pAccuracyAmount>3</pAccuracyAmount>
|
||||
<pAccuracyMode>DIFF</pAccuracyMode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -910,7 +910,7 @@
|
||||
<value level="5">7.4</value>
|
||||
<value level="6">8.3</value>
|
||||
</pAtkAmount>
|
||||
<pAtkmode>PER</pAtkmode>
|
||||
<pAtkMode>PER</pAtkMode>
|
||||
</effect>
|
||||
<effect name="TwoHandedBluntBonus">
|
||||
<pAtkAmount>
|
||||
@@ -921,7 +921,7 @@
|
||||
<value level="5">7.4</value>
|
||||
<value level="6">8.3</value>
|
||||
</pAtkAmount>
|
||||
<pAtkmode>PER</pAtkmode>
|
||||
<pAtkMode>PER</pAtkMode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
@@ -1225,11 +1225,11 @@
|
||||
</effect>
|
||||
<effect name="TwoHandedSwordBonus">
|
||||
<pAtkAmount>5</pAtkAmount>
|
||||
<pAtkmode>DIFF</pAtkmode>
|
||||
<pAtkMode>DIFF</pAtkMode>
|
||||
</effect>
|
||||
<effect name="TwoHandedBluntBonus">
|
||||
<pAtkAmount>5</pAtkAmount>
|
||||
<pAtkmode>DIFF</pAtkmode>
|
||||
<pAtkMode>DIFF</pAtkMode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -220,8 +220,8 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="TwoHandedSwordBonus">
|
||||
<accuracyAmount>1</accuracyAmount>
|
||||
<accuracyMode>DIFF</accuracyMode>
|
||||
<pAccuracyAmount>1</pAccuracyAmount>
|
||||
<pAccuracyMode>DIFF</pAccuracyMode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -303,8 +303,8 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="TwoHandedSwordBonus">
|
||||
<accuracyAmount>1</accuracyAmount>
|
||||
<accuracyMode>DIFF</accuracyMode>
|
||||
<pAccuracyAmount>1</pAccuracyAmount>
|
||||
<pAccuracyMode>DIFF</pAccuracyMode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -1819,7 +1819,7 @@
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>2</chance>
|
||||
<chance>4</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<isCritical>true</isCritical>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
|
||||
@@ -655,9 +655,9 @@
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="TwoHandedSwordBonus">
|
||||
<pAtkSpeedAmount>5</pAtkSpeedAmount>
|
||||
<pAtkSpeedMode>PER</pAtkSpeedMode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -668,9 +668,9 @@
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="Accuracy">
|
||||
<amount>3.9</amount>
|
||||
<mode>DIFF</mode>
|
||||
<effect name="TwoHandedSwordBonus">
|
||||
<pAccuracyAmount>3.9</pAccuracyAmount>
|
||||
<pAccuracyMode>DIFF</pAccuracyMode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -707,9 +707,9 @@
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>340</amount>
|
||||
<mode>DIFF</mode>
|
||||
<effect name="TwoHandedSwordBonus">
|
||||
<pCritDamageAmount>340</pCritDamageAmount>
|
||||
<pCritDamageMode>DIFF</pCritDamageMode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -723,9 +723,9 @@
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="CriticalRate">
|
||||
<amount>54.4</amount>
|
||||
<mode>DIFF</mode>
|
||||
<effect name="TwoHandedSwordBonus">
|
||||
<pCritRateAmount>54.4</pCritRateAmount>
|
||||
<pCritRateMode>DIFF</pCritRateMode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -476,7 +476,7 @@
|
||||
<value level="3">4</value>
|
||||
<value level="4">5</value>
|
||||
</pAtkAmount>
|
||||
<pAtkmode>PER</pAtkmode>
|
||||
<pAtkMode>PER</pAtkMode>
|
||||
</effect>
|
||||
<effect name="TwoHandedBluntBonus">
|
||||
<pAtkAmount>
|
||||
@@ -485,7 +485,7 @@
|
||||
<value level="3">4</value>
|
||||
<value level="4">5</value>
|
||||
</pAtkAmount>
|
||||
<pAtkmode>PER</pAtkmode>
|
||||
<pAtkMode>PER</pAtkMode>
|
||||
</effect>
|
||||
<effect name="TwoHandedSwordBonus">
|
||||
<pAtkAmount>
|
||||
@@ -1524,11 +1524,11 @@
|
||||
<effects>
|
||||
<effect name="TwoHandedSwordBonus">
|
||||
<pAtkAmount>30</pAtkAmount>
|
||||
<pAtkmode>PER</pAtkmode>
|
||||
<pAtkMode>PER</pAtkMode>
|
||||
</effect>
|
||||
<effect name="TwoHandedBluntBonus">
|
||||
<pAtkAmount>30</pAtkAmount>
|
||||
<pAtkmode>PER</pAtkmode>
|
||||
<pAtkMode>PER</pAtkMode>
|
||||
</effect>
|
||||
<effect name="HitNumber">
|
||||
<amount>5</amount>
|
||||
|
||||
@@ -87,14 +87,13 @@
|
||||
</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="Speed">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">6</value>
|
||||
<value level="3">7</value>
|
||||
<value level="4">10</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<effect name="AttackTrait">
|
||||
<BLEED>
|
||||
<value level="1">10</value>
|
||||
<value level="2">11</value>
|
||||
<value level="3">13</value>
|
||||
<value level="4">15</value>
|
||||
</BLEED>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>
|
||||
|
||||
@@ -101,7 +101,7 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage">
|
||||
<amount>25</amount>
|
||||
<amount>-25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
@@ -381,30 +381,11 @@
|
||||
<effect name="SkillCritical">
|
||||
<stat>INT</stat>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>105</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>24</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">822</value>
|
||||
<value level="2">953</value>
|
||||
<value level="3">1105</value>
|
||||
<value level="4">1244</value>
|
||||
<value level="5">1409</value>
|
||||
<value level="6">1495</value>
|
||||
<value level="7">1586</value>
|
||||
<value level="8">1683</value>
|
||||
<value level="9">1786</value>
|
||||
<value level="10">1894</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>DUALBLUNT</item>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
@@ -421,26 +402,51 @@
|
||||
<value level="10">2478</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Accuracy">
|
||||
<amount>4</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>DUALBLUNT</item>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>23</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="TwoHandedBluntBonus">
|
||||
<pAtkAmount>120</pAtkAmount>
|
||||
<pAtkMode>PER</pAtkMode>
|
||||
</effect>
|
||||
<effect name="TwoHandedBluntBonus">
|
||||
<pAtkAmount>
|
||||
<value level="1">822</value>
|
||||
<value level="2">953</value>
|
||||
<value level="3">1105</value>
|
||||
<value level="4">1244</value>
|
||||
<value level="5">1409</value>
|
||||
<value level="6">1495</value>
|
||||
<value level="7">1586</value>
|
||||
<value level="8">1683</value>
|
||||
<value level="9">1786</value>
|
||||
<value level="10">1894</value>
|
||||
</pAtkAmount>
|
||||
<pAtkMode>DIFF</pAtkMode>
|
||||
</effect>
|
||||
<effect name="TwoHandedBluntBonus">
|
||||
<pAccuracyAmount>4</pAccuracyAmount>
|
||||
<pAccuracyMode>DIFF</pAccuracyMode>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>2</amount>
|
||||
<stat>INT</stat>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>6</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11252" toLevel="10" name="Superior Robe Mastery">
|
||||
@@ -1320,7 +1326,6 @@
|
||||
<!-- Creates a Danger Zone for $s1. The summoned Danger Zone continuously inflicts damage and Hold on nearby enemies. -->
|
||||
<icon>icon.skill11266</icon>
|
||||
<operateType>A1</operateType>
|
||||
<effectPoint>-676</effectPoint>
|
||||
<magicLvl>
|
||||
<value level="1">99</value>
|
||||
<value level="2">101</value>
|
||||
@@ -3357,7 +3362,7 @@
|
||||
<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SUMMON</targetType>
|
||||
<affectScope>SUMMON_EXCEPT_MASTER</affectScope>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="RebalanceHPSummon" />
|
||||
|
||||
@@ -686,14 +686,14 @@
|
||||
<value level="1">3</value>
|
||||
<value level="2">5</value>
|
||||
</pAtkAmount>
|
||||
<pAtkmode>PER</pAtkmode>
|
||||
<pAtkMode>PER</pAtkMode>
|
||||
</effect>
|
||||
<effect name="TwoHandedBluntBonus">
|
||||
<pAtkAmount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">5</value>
|
||||
</pAtkAmount>
|
||||
<pAtkmode>PER</pAtkmode>
|
||||
<pAtkMode>PER</pAtkMode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>
|
||||
|
||||
@@ -969,22 +969,6 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="pAtkAmount">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:decimal">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="pAtkmode" type="xs:string" />
|
||||
<xs:element name="PLANT_WEAKNESS">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@@ -1000,6 +984,166 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="pAtkAmount">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:decimal">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="pAtkMode" type="xs:string" />
|
||||
<xs:element name="mAtkAmount">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:decimal">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="mAtkMode" type="xs:string" />
|
||||
<xs:element name="pAccuracyAmount">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:decimal">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="pAccuracyMode" type="xs:string" />
|
||||
<xs:element name="mAccuracyAmount">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:decimal">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="mAccuracyMode" type="xs:string" />
|
||||
<xs:element name="pAtkSpeedAmount">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:decimal">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="pAtkSpeedMode" type="xs:string" />
|
||||
<xs:element name="mAtkSpeedAmount">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:decimal">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="mAtkSpeedMode" type="xs:string" />
|
||||
<xs:element name="pCritDamageAmount">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:decimal">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="pCritDamageMode" type="xs:string" />
|
||||
<xs:element name="pCritRateAmount">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:decimal">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="pCritRateMode" type="xs:string" />
|
||||
<xs:element name="mCritDamageAmount">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:decimal">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="mpCritDamageMode" type="xs:string" />
|
||||
<xs:element name="mCritRateAmount">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:decimal">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="mCritRateMode" type="xs:string" />
|
||||
<xs:element name="HOLD">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@@ -1426,6 +1570,21 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="DUALBLUNT">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:byte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="DUAL">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
|
||||
Reference in New Issue
Block a user