Two handed bonus mode additions and various skill fixes.
Contributed by gamelike85.
This commit is contained in:
@@ -6727,7 +6727,7 @@
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<value level="7">15</value>
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<value level="8">20</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>
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@@ -6740,7 +6740,7 @@
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<value level="7">15</value>
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<value level="8">20</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="PAtk">
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<amount>15</amount>
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@@ -2948,15 +2948,15 @@
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</effect>
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<effect name="TwoHandedSwordBonus">
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<pAtkAmount>10</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<accuracyAmount>8</accuracyAmount>
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<accuracyMode>DIFF</accuracyMode>
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<pAtkMode>PER</pAtkMode>
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<pAccuracyAmount>8</pAccuracyAmount>
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<pAccuracyMode>DIFF</pAccuracyMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>10</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<accuracyAmount>8</accuracyAmount>
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<accuracyMode>DIFF</accuracyMode>
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<pAtkMode>PER</pAtkMode>
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<pAccuracyAmount>8</pAccuracyAmount>
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<pAccuracyMode>DIFF</pAccuracyMode>
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</effect>
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<effect name="PAtk">
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<amount>10</amount>
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@@ -6481,9 +6481,9 @@
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<value level="19">122.1</value>
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<value level="20">129.3</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<accuracyAmount>3</accuracyAmount>
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<accuracyMode>DIFF</accuracyMode>
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<pAtkMode>PER</pAtkMode>
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<pAccuracyAmount>3</pAccuracyAmount>
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<pAccuracyMode>DIFF</pAccuracyMode>
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</effect>
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</effects>
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</skill>
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@@ -910,7 +910,7 @@
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<value level="5">7.4</value>
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<value level="6">8.3</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>
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@@ -921,7 +921,7 @@
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<value level="5">7.4</value>
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<value level="6">8.3</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="PAtk">
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<amount>
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@@ -1225,11 +1225,11 @@
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</effect>
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<effect name="TwoHandedSwordBonus">
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<pAtkAmount>5</pAtkAmount>
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<pAtkmode>DIFF</pAtkmode>
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<pAtkMode>DIFF</pAtkMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>5</pAtkAmount>
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<pAtkmode>DIFF</pAtkmode>
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<pAtkMode>DIFF</pAtkMode>
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</effect>
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</effects>
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</skill>
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@@ -218,8 +218,8 @@
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<mode>PER</mode>
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</effect>
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<effect name="TwoHandedSwordBonus">
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<accuracyAmount>1</accuracyAmount>
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<accuracyMode>DIFF</accuracyMode>
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<pAccuracyAmount>1</pAccuracyAmount>
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<pAccuracyMode>DIFF</pAccuracyMode>
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</effect>
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</effects>
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</skill>
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@@ -301,8 +301,8 @@
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<mode>PER</mode>
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</effect>
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<effect name="TwoHandedSwordBonus">
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<accuracyAmount>1</accuracyAmount>
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<accuracyMode>DIFF</accuracyMode>
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<pAccuracyAmount>1</pAccuracyAmount>
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<pAccuracyMode>DIFF</pAccuracyMode>
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</effect>
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</effects>
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</skill>
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@@ -1803,7 +1803,7 @@
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>127</maxAttackerLevel>
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<minDamage>1</minDamage>
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<chance>2</chance>
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<chance>4</chance>
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<targetType>SELF</targetType>
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<isCritical>true</isCritical>
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<allowWeapons>ALL</allowWeapons>
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@@ -655,9 +655,9 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="PhysicalAttackSpeed">
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<amount>5</amount>
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<mode>PER</mode>
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<effect name="TwoHandedSwordBonus">
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<pAtkSpeedAmount>5</pAtkSpeedAmount>
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<pAtkSpeedMode>PER</pAtkSpeedMode>
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</effect>
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</effects>
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</skill>
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@@ -668,9 +668,9 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="Accuracy">
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<amount>3.9</amount>
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<mode>DIFF</mode>
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<effect name="TwoHandedSwordBonus">
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<pAccuracyAmount>3.9</pAccuracyAmount>
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<pAccuracyMode>DIFF</pAccuracyMode>
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</effect>
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</effects>
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</skill>
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@@ -707,9 +707,9 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="CriticalDamage">
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<amount>340</amount>
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<mode>DIFF</mode>
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<effect name="TwoHandedSwordBonus">
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<pCritDamageAmount>340</pCritDamageAmount>
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<pCritDamageMode>DIFF</pCritDamageMode>
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</effect>
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</effects>
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</skill>
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@@ -723,9 +723,9 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="CriticalRate">
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<amount>54.4</amount>
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<mode>DIFF</mode>
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<effect name="TwoHandedSwordBonus">
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<pCritRateAmount>54.4</pCritRateAmount>
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<pCritRateMode>DIFF</pCritRateMode>
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</effect>
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</effects>
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</skill>
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@@ -1492,14 +1492,9 @@
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<basicProperty>NONE</basicProperty>
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<hitCancelTime>0</hitCancelTime>
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<reuseDelay>300000</reuseDelay>
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<targetType>OTHERS</targetType>
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND_PC</affectObject>
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<conditions>
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<condition name="TargetMyParty">
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<includeMe>false</includeMe>
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</condition>
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</conditions>
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<effects>
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<effect name="TransferDamageToPlayer">
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<amount>
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@@ -484,7 +484,7 @@
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<value level="3">4</value>
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<value level="4">5</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>
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@@ -493,7 +493,7 @@
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<value level="3">4</value>
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<value level="4">5</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="TwoHandedSwordBonus">
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<pAtkAmount>
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@@ -1590,11 +1590,11 @@
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<effects>
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<effect name="TwoHandedSwordBonus">
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<pAtkAmount>30</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>30</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="HitNumber">
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<amount>5</amount>
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@@ -77,7 +77,7 @@
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</effects>
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</skill>
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<skill id="10608" toLevel="4" name="Superior Haste">
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<!-- P. Skill Cooldown -$s1, Infection Atk. Rate +$s2. Also doubles the duration of Shadow Dash. -->
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<!-- P. Skill Cooldown -5%, Infection Atk. Rate +10%. Also doubles the duration of Shadow Dash. -->
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<icon>icon.skill10608</icon>
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<magicLvl>
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<value level="1">85</value>
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@@ -87,14 +87,13 @@
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</magicLvl>
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<operateType>P</operateType>
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<effects>
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<effect name="Speed">
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<amount>
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<value level="1">5</value>
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<value level="2">6</value>
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<value level="3">7</value>
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<value level="4">10</value>
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</amount>
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<mode>DIFF</mode>
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<effect name="AttackTrait">
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<BLEED>
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<value level="1">10</value>
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<value level="2">11</value>
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<value level="3">13</value>
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<value level="4">15</value>
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</BLEED>
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</effect>
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<effect name="Reuse">
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<amount>
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@@ -433,7 +433,7 @@
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>120</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>
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@@ -448,11 +448,11 @@
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<value level="9">1786</value>
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<value level="10">1894</value>
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</pAtkAmount>
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<pAtkmode>DIFF</pAtkmode>
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<pAtkMode>DIFF</pAtkMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<accuracyAmount>4</accuracyAmount>
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<accuracyMode>DIFF</accuracyMode>
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<pAccuracyAmount>4</pAccuracyAmount>
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<pAccuracyMode>DIFF</pAccuracyMode>
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</effect>
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<effect name="StatUp">
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<amount>2</amount>
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@@ -686,14 +686,14 @@
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<value level="1">3</value>
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<value level="2">5</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>
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<value level="1">3</value>
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<value level="2">5</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>
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@@ -3511,15 +3511,15 @@
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</effect>
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<effect name="TwoHandedSwordBonus">
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<pAtkAmount>5</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<accuracyAmount>4</accuracyAmount>
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<accuracyMode>DIFF</accuracyMode>
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<pAtkMode>PER</pAtkMode>
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<pAccuracyAmount>4</pAccuracyAmount>
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<pAccuracyMode>DIFF</pAccuracyMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>5</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<accuracyAmount>4</accuracyAmount>
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<accuracyMode>DIFF</accuracyMode>
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<pAtkMode>PER</pAtkMode>
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<pAccuracyAmount>4</pAccuracyAmount>
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<pAccuracyMode>DIFF</pAccuracyMode>
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</effect>
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<effect name="PAtk">
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<amount>5</amount>
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@@ -239,16 +239,27 @@
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<value level="2">76</value>
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</magicLvl>
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<effects>
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<effect name="TwoHandedSwordBonus">
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<pAtkAmount>1</pAtkAmount>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="TwoHandedSwordBonus">
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<pAtkAmount>
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<value level="1">51</value>
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<value level="2">102</value>
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</pAtkAmount>
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<pAtkMode>DIFF</pAtkMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>1</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>
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<value level="1">51</value>
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<value level="2">102</value>
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</pAtkAmount>
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<pAtkmode>DIFF</pAtkmode>
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<pAtkMode>DIFF</pAtkMode>
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</effect>
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</effects>
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</skill>
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@@ -1514,6 +1525,47 @@
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<amount>1</amount>
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<stat>INT</stat>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>
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<value level="1">51</value>
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<value level="2">112</value>
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</pAtkAmount>
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<pAtkMode>DIFF</pAtkMode>
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<mAtkAmount>
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<value level="1">70</value>
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<value level="2">140</value>
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</mAtkAmount>
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<mAtkMode>DIFF</mAtkMode>
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<pAccuracyAmount>
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<value level="1">1</value>
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<value level="2">2</value>
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</pAccuracyAmount>
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<pAccuracyMode>DIFF</pAccuracyMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>
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<value level="1">80</value>
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<value level="2">100</value>
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</pAtkAmount>
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<pAtkMode>PER</pAtkMode>
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<mAtkAmount>
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<value level="1">8</value>
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<value level="2">12</value>
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</mAtkAmount>
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<mAtkMode>PER</mAtkMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<mAtkSpeedAmount>
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<value level="1">12</value>
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<value level="2">15</value>
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</mAtkSpeedAmount>
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<mAtkSpeedMode>PER</mAtkSpeedMode>
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<mCritRateAmount>
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<value level="1">3</value>
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<value level="2">4</value>
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</mCritRateAmount>
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<mCritRateMode>PER</mCritRateMode>
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</effect>
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</effects>
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</skill>
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<skill id="30730" toLevel="2" name="Intermediate Robe Mastery">
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@@ -3221,7 +3273,7 @@
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<value level="3">15</value>
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<value level="4">20</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>
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@@ -3230,7 +3282,7 @@
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<value level="3">15</value>
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<value level="4">20</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
|
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<pAtkMode>PER</pAtkMode>
|
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</effect>
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||||
<effect name="PAtk">
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<amount>
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||||
@@ -3473,15 +3525,15 @@
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</effect>
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<effect name="TwoHandedSwordBonus">
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<pAtkAmount>10</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<accuracyAmount>8</accuracyAmount>
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||||
<accuracyMode>DIFF</accuracyMode>
|
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<pAtkMode>PER</pAtkMode>
|
||||
<pAccuracyAmount>8</pAccuracyAmount>
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||||
<pAccuracyMode>DIFF</pAccuracyMode>
|
||||
</effect>
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<effect name="TwoHandedBluntBonus">
|
||||
<pAtkAmount>10</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
|
||||
<accuracyAmount>8</accuracyAmount>
|
||||
<accuracyMode>DIFF</accuracyMode>
|
||||
<pAtkMode>PER</pAtkMode>
|
||||
<pAccuracyAmount>8</pAccuracyAmount>
|
||||
<pAccuracyMode>DIFF</pAccuracyMode>
|
||||
</effect>
|
||||
<effect name="PAtk">
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||||
<amount>10</amount>
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||||
@@ -4863,6 +4915,7 @@
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<SWORD>-5</SWORD>
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||||
<BLUNT>-5</BLUNT>
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<DUAL>-5</DUAL>
|
||||
<DUALBLUNT>-5</DUALBLUNT>
|
||||
</effect>
|
||||
</pvpEffects>
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<pveEffects>
|
||||
@@ -4896,6 +4949,7 @@
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||||
<SWORD>-5</SWORD>
|
||||
<BLUNT>-5</BLUNT>
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||||
<DUAL>-5</DUAL>
|
||||
<DUALBLUNT>-5</DUALBLUNT>
|
||||
</effect>
|
||||
</pveEffects>
|
||||
</skill>
|
||||
|
||||
Reference in New Issue
Block a user