Two handed bonus mode additions and various skill fixes.
Contributed by gamelike85.
This commit is contained in:
@@ -6699,7 +6699,7 @@
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<value level="6">10</value>
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<value level="7">15</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>
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@@ -6711,7 +6711,7 @@
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<value level="6">10</value>
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<value level="7">15</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="PAtk">
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<amount>15</amount>
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@@ -2933,15 +2933,15 @@
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</effect>
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<effect name="TwoHandedSwordBonus">
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<pAtkAmount>10</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<accuracyAmount>8</accuracyAmount>
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<accuracyMode>DIFF</accuracyMode>
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<pAtkMode>PER</pAtkMode>
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<pAccuracyAmount>8</pAccuracyAmount>
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<pAccuracyMode>DIFF</pAccuracyMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>10</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<accuracyAmount>8</accuracyAmount>
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<accuracyMode>DIFF</accuracyMode>
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<pAtkMode>PER</pAtkMode>
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<pAccuracyAmount>8</pAccuracyAmount>
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<pAccuracyMode>DIFF</pAccuracyMode>
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</effect>
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<effect name="PAtk">
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<amount>10</amount>
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@@ -6475,9 +6475,9 @@
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<value level="19">122.1</value>
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<value level="20">129.3</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<accuracyAmount>3</accuracyAmount>
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<accuracyMode>DIFF</accuracyMode>
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<pAtkMode>PER</pAtkMode>
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<pAccuracyAmount>3</pAccuracyAmount>
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<pAccuracyMode>DIFF</pAccuracyMode>
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</effect>
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</effects>
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</skill>
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@@ -910,7 +910,7 @@
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<value level="5">7.4</value>
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<value level="6">8.3</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>
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@@ -921,7 +921,7 @@
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<value level="5">7.4</value>
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<value level="6">8.3</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="PAtk">
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<amount>
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@@ -1225,11 +1225,11 @@
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</effect>
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<effect name="TwoHandedSwordBonus">
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<pAtkAmount>5</pAtkAmount>
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<pAtkmode>DIFF</pAtkmode>
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<pAtkMode>DIFF</pAtkMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>5</pAtkAmount>
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<pAtkmode>DIFF</pAtkmode>
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<pAtkMode>DIFF</pAtkMode>
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</effect>
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</effects>
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</skill>
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@@ -220,8 +220,8 @@
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<mode>PER</mode>
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</effect>
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<effect name="TwoHandedSwordBonus">
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<accuracyAmount>1</accuracyAmount>
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<accuracyMode>DIFF</accuracyMode>
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<pAccuracyAmount>1</pAccuracyAmount>
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<pAccuracyMode>DIFF</pAccuracyMode>
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</effect>
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</effects>
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</skill>
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@@ -303,8 +303,8 @@
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<mode>PER</mode>
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</effect>
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<effect name="TwoHandedSwordBonus">
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<accuracyAmount>1</accuracyAmount>
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<accuracyMode>DIFF</accuracyMode>
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<pAccuracyAmount>1</pAccuracyAmount>
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<pAccuracyMode>DIFF</pAccuracyMode>
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</effect>
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</effects>
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</skill>
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@@ -1837,7 +1837,7 @@
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>127</maxAttackerLevel>
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<minDamage>1</minDamage>
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<chance>2</chance>
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<chance>4</chance>
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<targetType>SELF</targetType>
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<isCritical>true</isCritical>
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<allowWeapons>ALL</allowWeapons>
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@@ -655,9 +655,9 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="PhysicalAttackSpeed">
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<amount>5</amount>
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<mode>PER</mode>
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<effect name="TwoHandedSwordBonus">
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<pAtkSpeedAmount>5</pAtkSpeedAmount>
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<pAtkSpeedMode>PER</pAtkSpeedMode>
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</effect>
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</effects>
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</skill>
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@@ -668,9 +668,9 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="Accuracy">
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<amount>3.9</amount>
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<mode>DIFF</mode>
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<effect name="TwoHandedSwordBonus">
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<pAccuracyAmount>3.9</pAccuracyAmount>
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<pAccuracyMode>DIFF</pAccuracyMode>
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</effect>
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</effects>
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</skill>
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@@ -707,9 +707,9 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="CriticalDamage">
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<amount>340</amount>
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<mode>DIFF</mode>
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<effect name="TwoHandedSwordBonus">
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<pCritDamageAmount>340</pCritDamageAmount>
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<pCritDamageMode>DIFF</pCritDamageMode>
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</effect>
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</effects>
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</skill>
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@@ -723,9 +723,9 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="CriticalRate">
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<amount>54.4</amount>
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<mode>DIFF</mode>
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<effect name="TwoHandedSwordBonus">
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<pCritRateAmount>54.4</pCritRateAmount>
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<pCritRateMode>DIFF</pCritRateMode>
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</effect>
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</effects>
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</skill>
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@@ -1428,14 +1428,9 @@
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<basicProperty>NONE</basicProperty>
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<hitCancelTime>0</hitCancelTime>
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<reuseDelay>300000</reuseDelay>
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<targetType>OTHERS</targetType>
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND_PC</affectObject>
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<conditions>
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<condition name="TargetMyParty">
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<includeMe>false</includeMe>
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</condition>
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</conditions>
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<effects>
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<effect name="TransferDamageToPlayer">
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<amount>
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@@ -476,7 +476,7 @@
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<value level="3">4</value>
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<value level="4">5</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>
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@@ -485,7 +485,7 @@
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<value level="3">4</value>
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<value level="4">5</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="TwoHandedSwordBonus">
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<pAtkAmount>
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@@ -1547,11 +1547,11 @@
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<effects>
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<effect name="TwoHandedSwordBonus">
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<pAtkAmount>30</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>30</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="HitNumber">
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<amount>5</amount>
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@@ -87,14 +87,13 @@
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</magicLvl>
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<operateType>P</operateType>
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<effects>
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<effect name="Speed">
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<amount>
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<value level="1">5</value>
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<value level="2">6</value>
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<value level="3">7</value>
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<value level="4">10</value>
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</amount>
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<mode>DIFF</mode>
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<effect name="AttackTrait">
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<BLEED>
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<value level="1">10</value>
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<value level="2">11</value>
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<value level="3">13</value>
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<value level="4">15</value>
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</BLEED>
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</effect>
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<effect name="Reuse">
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<amount>
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@@ -429,7 +429,7 @@
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>120</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>
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@@ -444,11 +444,11 @@
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<value level="9">1786</value>
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<value level="10">1894</value>
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</pAtkAmount>
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<pAtkmode>DIFF</pAtkmode>
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<pAtkMode>DIFF</pAtkMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<accuracyAmount>4</accuracyAmount>
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<accuracyMode>DIFF</accuracyMode>
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<pAccuracyAmount>4</pAccuracyAmount>
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<pAccuracyMode>DIFF</pAccuracyMode>
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</effect>
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<effect name="StatUp">
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<amount>2</amount>
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@@ -686,14 +686,14 @@
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<value level="1">3</value>
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<value level="2">5</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>
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<value level="1">3</value>
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<value level="2">5</value>
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</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>
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