Sync with L2JServer Jan 24th 2015.
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@@ -30,7 +30,7 @@ import javolution.util.FastList;
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import com.l2jserver.Config;
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import com.l2jserver.L2DatabaseFactory;
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import com.l2jserver.gameserver.datatables.ArmorSetsData;
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import com.l2jserver.gameserver.data.xml.impl.ArmorSetsData;
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import com.l2jserver.gameserver.datatables.ItemTable;
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import com.l2jserver.gameserver.enums.ItemLocation;
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import com.l2jserver.gameserver.enums.PrivateStoreType;
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@@ -42,6 +42,7 @@ import com.l2jserver.gameserver.model.events.impl.character.player.inventory.OnP
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import com.l2jserver.gameserver.model.items.L2Item;
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import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.ExAdenaInvenCount;
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import com.l2jserver.gameserver.network.serverpackets.ExUserInfoInvenWeight;
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import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
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import com.l2jserver.gameserver.network.serverpackets.ItemList;
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@@ -584,6 +585,7 @@ public class PcInventory extends Inventory
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// Update current load as well
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actor.sendPacket(new ExUserInfoInvenWeight(actor));
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actor.sendPacket(new ExAdenaInvenCount(actor));
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// Notify to scripts
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EventDispatcher.getInstance().notifyEventAsync(new OnPlayerItemAdd(actor, item), item.getItem());
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@@ -638,6 +640,7 @@ public class PcInventory extends Inventory
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// Update current load as well
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actor.sendPacket(new ExUserInfoInvenWeight(actor));
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actor.sendPacket(new ExAdenaInvenCount(actor));
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// Notify to scripts
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EventDispatcher.getInstance().notifyEventAsync(new OnPlayerItemAdd(actor, item), item.getItem());
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