Sync with L2JServer Jan 24th 2015.
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/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model.events.impl.character.npc;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.events.EventType;
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import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
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/**
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* @author St3eT
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*/
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public class OnNpcMenuSelect implements IBaseEvent
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{
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private final L2PcInstance _activeChar;
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private final L2Npc _npc;
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private final int _ask;
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private final int _reply;
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/**
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* @param activeChar
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* @param npc
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* @param ask
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* @param reply
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*/
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public OnNpcMenuSelect(L2PcInstance activeChar, L2Npc npc, int ask, int reply)
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{
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_activeChar = activeChar;
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_npc = npc;
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_ask = ask;
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_reply = reply;
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}
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public L2PcInstance getTalker()
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{
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return _activeChar;
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}
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public L2Npc getNpc()
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{
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return _npc;
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}
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public int getAsk()
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{
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return _ask;
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}
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public int getReply()
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{
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return _reply;
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}
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@Override
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public EventType getType()
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{
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return EventType.ON_NPC_MENU_SELECT;
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}
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}
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