Sync with L2JServer Jan 24th 2015.
This commit is contained in:
@@ -41,8 +41,8 @@ import org.w3c.dom.Node;
|
||||
|
||||
import com.l2jserver.Config;
|
||||
import com.l2jserver.gameserver.ThreadPoolManager;
|
||||
import com.l2jserver.gameserver.datatables.DoorTable;
|
||||
import com.l2jserver.gameserver.datatables.NpcData;
|
||||
import com.l2jserver.gameserver.data.xml.impl.DoorData;
|
||||
import com.l2jserver.gameserver.data.xml.impl.NpcData;
|
||||
import com.l2jserver.gameserver.idfactory.IdFactory;
|
||||
import com.l2jserver.gameserver.instancemanager.InstanceManager;
|
||||
import com.l2jserver.gameserver.model.L2Spawn;
|
||||
@@ -538,7 +538,7 @@ public final class Instance
|
||||
{
|
||||
doorId = Integer.parseInt(d.getAttributes().getNamedItem("doorId").getNodeValue());
|
||||
StatsSet set = new StatsSet();
|
||||
set.add(DoorTable.getInstance().getDoorTemplate(doorId));
|
||||
set.add(DoorData.getInstance().getDoorTemplate(doorId));
|
||||
for (Node bean = d.getFirstChild(); bean != null; bean = bean.getNextSibling())
|
||||
{
|
||||
if ("set".equalsIgnoreCase(bean.getNodeName()))
|
||||
|
Reference in New Issue
Block a user