Sync with L2JServer Jan 24th 2015.
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@@ -34,10 +34,10 @@ import javolution.util.FastMap;
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import com.l2jserver.Config;
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import com.l2jserver.L2DatabaseFactory;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.datatables.CastleData;
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import com.l2jserver.gameserver.datatables.ClanTable;
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import com.l2jserver.gameserver.datatables.DoorTable;
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import com.l2jserver.gameserver.datatables.NpcData;
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import com.l2jserver.gameserver.data.sql.impl.ClanTable;
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import com.l2jserver.gameserver.data.xml.impl.CastleData;
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import com.l2jserver.gameserver.data.xml.impl.DoorData;
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import com.l2jserver.gameserver.data.xml.impl.NpcData;
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import com.l2jserver.gameserver.enums.CastleSide;
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import com.l2jserver.gameserver.enums.MountType;
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import com.l2jserver.gameserver.instancemanager.CastleManager;
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@@ -764,7 +764,7 @@ public final class Castle extends AbstractResidence
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// This method loads castle door data from database
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private void loadDoor()
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{
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for (L2DoorInstance door : DoorTable.getInstance().getDoors())
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for (L2DoorInstance door : DoorData.getInstance().getDoors())
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{
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if ((door.getCastle() != null) && (door.getCastle().getResidenceId() == getResidenceId()))
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{
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@@ -816,7 +816,7 @@ public final class Castle extends AbstractResidence
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public void setDoorUpgrade(int doorId, int ratio, boolean save)
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{
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final L2DoorInstance door = (getDoors().isEmpty()) ? DoorTable.getInstance().getDoor(doorId) : getDoor(doorId);
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final L2DoorInstance door = (getDoors().isEmpty()) ? DoorData.getInstance().getDoor(doorId) : getDoor(doorId);
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if (door == null)
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{
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return;
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