Sync with L2JServer Jan 24th 2015.
This commit is contained in:
@ -21,7 +21,7 @@ package com.l2jserver.gameserver.model.entity;
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import java.util.ArrayList;
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import java.util.List;
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import com.l2jserver.gameserver.datatables.SkillTreesData;
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import com.l2jserver.gameserver.data.xml.impl.SkillTreesData;
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import com.l2jserver.gameserver.model.L2SkillLearn;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.events.ListenersContainer;
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@ -33,7 +33,7 @@ import javolution.util.FastMap;
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import com.l2jserver.L2DatabaseFactory;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.datatables.ClanTable;
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import com.l2jserver.gameserver.data.sql.impl.ClanTable;
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import com.l2jserver.gameserver.enums.AuctionItemType;
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import com.l2jserver.gameserver.idfactory.IdFactory;
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import com.l2jserver.gameserver.instancemanager.AuctionManager;
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@ -28,7 +28,7 @@ import javolution.util.FastMap;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.datatables.NpcData;
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import com.l2jserver.gameserver.data.xml.impl.NpcData;
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import com.l2jserver.gameserver.datatables.SkillData;
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import com.l2jserver.gameserver.datatables.SpawnTable;
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import com.l2jserver.gameserver.enums.Team;
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@ -36,6 +36,7 @@ import com.l2jserver.gameserver.instancemanager.HandysBlockCheckerManager;
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import com.l2jserver.gameserver.model.ArenaParticipantsHolder;
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import com.l2jserver.gameserver.model.L2Spawn;
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import com.l2jserver.gameserver.model.L2World;
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import com.l2jserver.gameserver.model.actor.L2Summon;
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import com.l2jserver.gameserver.model.actor.instance.L2BlockInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
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@ -388,11 +389,12 @@ public final class BlockCheckerEngine
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player.setTeam(Team.BLUE);
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}
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player.stopAllEffects();
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if (player.hasSummon())
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final L2Summon pet = player.getPet();
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if (pet != null)
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{
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player.getSummon().unSummon(player);
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pet.unSummon(player);
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}
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player.getServitors().values().forEach(s -> s.unSummon(player));
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// Give the player start up effects
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// Freeze
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@ -34,10 +34,10 @@ import javolution.util.FastMap;
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import com.l2jserver.Config;
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import com.l2jserver.L2DatabaseFactory;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.datatables.CastleData;
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import com.l2jserver.gameserver.datatables.ClanTable;
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import com.l2jserver.gameserver.datatables.DoorTable;
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import com.l2jserver.gameserver.datatables.NpcData;
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import com.l2jserver.gameserver.data.sql.impl.ClanTable;
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import com.l2jserver.gameserver.data.xml.impl.CastleData;
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import com.l2jserver.gameserver.data.xml.impl.DoorData;
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import com.l2jserver.gameserver.data.xml.impl.NpcData;
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import com.l2jserver.gameserver.enums.CastleSide;
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import com.l2jserver.gameserver.enums.MountType;
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import com.l2jserver.gameserver.instancemanager.CastleManager;
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@ -764,7 +764,7 @@ public final class Castle extends AbstractResidence
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// This method loads castle door data from database
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private void loadDoor()
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{
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for (L2DoorInstance door : DoorTable.getInstance().getDoors())
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for (L2DoorInstance door : DoorData.getInstance().getDoors())
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{
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if ((door.getCastle() != null) && (door.getCastle().getResidenceId() == getResidenceId()))
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{
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@ -816,7 +816,7 @@ public final class Castle extends AbstractResidence
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public void setDoorUpgrade(int doorId, int ratio, boolean save)
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{
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final L2DoorInstance door = (getDoors().isEmpty()) ? DoorTable.getInstance().getDoor(doorId) : getDoor(doorId);
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final L2DoorInstance door = (getDoors().isEmpty()) ? DoorData.getInstance().getDoor(doorId) : getDoor(doorId);
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if (door == null)
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{
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return;
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@ -30,7 +30,7 @@ import javolution.util.FastMap;
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import com.l2jserver.L2DatabaseFactory;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.datatables.ClanTable;
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import com.l2jserver.gameserver.data.sql.impl.ClanTable;
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import com.l2jserver.gameserver.model.L2Clan;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
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@ -41,11 +41,11 @@ import com.l2jserver.L2DatabaseFactory;
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import com.l2jserver.gameserver.FortUpdater;
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import com.l2jserver.gameserver.FortUpdater.UpdaterType;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.datatables.ClanTable;
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import com.l2jserver.gameserver.datatables.DoorTable;
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import com.l2jserver.gameserver.datatables.NpcData;
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import com.l2jserver.gameserver.data.sql.impl.ClanTable;
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import com.l2jserver.gameserver.data.xml.impl.DoorData;
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import com.l2jserver.gameserver.data.xml.impl.NpcData;
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import com.l2jserver.gameserver.data.xml.impl.StaticObjectData;
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import com.l2jserver.gameserver.datatables.SpawnTable;
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import com.l2jserver.gameserver.datatables.StaticObjects;
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import com.l2jserver.gameserver.enums.MountType;
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import com.l2jserver.gameserver.instancemanager.CastleManager;
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import com.l2jserver.gameserver.instancemanager.FortManager;
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@ -729,7 +729,7 @@ public final class Fort extends AbstractResidence
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// This method loads fort door data from database
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private void loadDoor()
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{
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for (L2DoorInstance door : DoorTable.getInstance().getDoors())
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for (L2DoorInstance door : DoorData.getInstance().getDoors())
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{
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if ((door.getFort() != null) && (door.getFort().getResidenceId() == getResidenceId()))
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{
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@ -740,7 +740,7 @@ public final class Fort extends AbstractResidence
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private void loadFlagPoles()
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{
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for (L2StaticObjectInstance obj : StaticObjects.getInstance().getStaticObjects())
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for (L2StaticObjectInstance obj : StaticObjectData.getInstance().getStaticObjects())
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{
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if ((obj.getType() == 3) && obj.getName().startsWith(getName()))
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{
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@ -32,8 +32,8 @@ import javolution.util.FastList;
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import com.l2jserver.Config;
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import com.l2jserver.L2DatabaseFactory;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.datatables.ClanTable;
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import com.l2jserver.gameserver.datatables.NpcData;
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import com.l2jserver.gameserver.data.sql.impl.ClanTable;
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import com.l2jserver.gameserver.data.xml.impl.NpcData;
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import com.l2jserver.gameserver.enums.FortTeleportWhoType;
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import com.l2jserver.gameserver.enums.SiegeClanType;
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import com.l2jserver.gameserver.instancemanager.FortManager;
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@ -39,10 +39,10 @@ import javolution.util.FastMap;
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import com.l2jserver.Config;
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import com.l2jserver.L2DatabaseFactory;
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import com.l2jserver.gameserver.cache.HtmCache;
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import com.l2jserver.gameserver.datatables.CharNameTable;
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import com.l2jserver.gameserver.datatables.ClanTable;
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import com.l2jserver.gameserver.datatables.ClassListData;
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import com.l2jserver.gameserver.datatables.NpcData;
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import com.l2jserver.gameserver.data.sql.impl.CharNameTable;
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import com.l2jserver.gameserver.data.sql.impl.ClanTable;
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import com.l2jserver.gameserver.data.xml.impl.ClassListData;
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import com.l2jserver.gameserver.data.xml.impl.NpcData;
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import com.l2jserver.gameserver.instancemanager.CastleManager;
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import com.l2jserver.gameserver.model.L2Clan;
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import com.l2jserver.gameserver.model.L2World;
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@ -41,8 +41,8 @@ import org.w3c.dom.Node;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.datatables.DoorTable;
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import com.l2jserver.gameserver.datatables.NpcData;
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import com.l2jserver.gameserver.data.xml.impl.DoorData;
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import com.l2jserver.gameserver.data.xml.impl.NpcData;
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import com.l2jserver.gameserver.idfactory.IdFactory;
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import com.l2jserver.gameserver.instancemanager.InstanceManager;
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import com.l2jserver.gameserver.model.L2Spawn;
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@ -538,7 +538,7 @@ public final class Instance
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{
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doorId = Integer.parseInt(d.getAttributes().getNamedItem("doorId").getNodeValue());
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StatsSet set = new StatsSet();
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set.add(DoorTable.getInstance().getDoorTemplate(doorId));
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set.add(DoorData.getInstance().getDoorTemplate(doorId));
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for (Node bean = d.getFirstChild(); bean != null; bean = bean.getNextSibling())
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{
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if ("set".equalsIgnoreCase(bean.getNodeName()))
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@ -36,7 +36,7 @@ import javolution.util.FastMap;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.cache.HtmCache;
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import com.l2jserver.gameserver.datatables.NpcData;
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import com.l2jserver.gameserver.data.xml.impl.NpcData;
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import com.l2jserver.gameserver.datatables.SpawnTable;
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import com.l2jserver.gameserver.instancemanager.AntiFeedManager;
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import com.l2jserver.gameserver.model.L2Spawn;
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@ -25,7 +25,7 @@ import java.sql.SQLException;
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import java.util.concurrent.ScheduledFuture;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.datatables.CharNameTable;
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import com.l2jserver.gameserver.data.sql.impl.CharNameTable;
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import com.l2jserver.gameserver.enums.MailType;
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import com.l2jserver.gameserver.idfactory.IdFactory;
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import com.l2jserver.gameserver.instancemanager.MailManager;
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@ -23,6 +23,7 @@ import java.sql.PreparedStatement;
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import java.sql.ResultSet;
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import java.util.ArrayList;
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import java.util.Calendar;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.Iterator;
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import java.util.List;
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@ -35,9 +36,9 @@ import javolution.util.FastList;
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import com.l2jserver.Config;
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import com.l2jserver.L2DatabaseFactory;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.datatables.ClanTable;
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import com.l2jserver.gameserver.datatables.NpcData;
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import com.l2jserver.gameserver.datatables.SiegeScheduleData;
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import com.l2jserver.gameserver.data.sql.impl.ClanTable;
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import com.l2jserver.gameserver.data.xml.impl.NpcData;
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import com.l2jserver.gameserver.data.xml.impl.SiegeScheduleData;
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import com.l2jserver.gameserver.enums.SiegeClanType;
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import com.l2jserver.gameserver.enums.SiegeTeleportWhoType;
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import com.l2jserver.gameserver.instancemanager.CastleManager;
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@ -54,6 +55,7 @@ import com.l2jserver.gameserver.model.SiegeScheduleDate;
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import com.l2jserver.gameserver.model.TeleportWhereType;
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import com.l2jserver.gameserver.model.TowerSpawn;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.L2Summon;
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import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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@ -610,17 +612,35 @@ public class Siege implements Siegable
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}
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}
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member.sendPacket(new UserInfo(member));
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for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
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final Collection<L2PcInstance> plrs = member.getKnownList().getKnownPlayers().values();
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for (L2PcInstance player : plrs)
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{
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if (player == null)
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if ((player == null) || !member.isVisibleFor(player))
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{
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continue;
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}
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player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
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if (member.hasSummon())
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final int relation = member.getRelation(player);
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Integer oldrelation = member.getKnownList().getKnownRelations().get(player.getObjectId());
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if ((oldrelation == null) || (oldrelation != relation))
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{
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player.sendPacket(new RelationChanged(member.getSummon(), member.getRelation(player), member.isAutoAttackable(player)));
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final RelationChanged rc = new RelationChanged();
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rc.addRelation(member, relation, member.isAutoAttackable(player));
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if (member.hasSummon())
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{
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final L2Summon pet = member.getPet();
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if (pet != null)
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{
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rc.addRelation(pet, relation, member.isAutoAttackable(player));
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}
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if (member.hasServitors())
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{
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member.getServitors().values().forEach(s -> rc.addRelation(s, relation, member.isAutoAttackable(player)));
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}
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}
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player.sendPacket(rc);
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member.getKnownList().getKnownRelations().put(player.getObjectId(), relation);
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}
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}
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}
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@ -659,16 +679,35 @@ public class Siege implements Siegable
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}
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member.sendPacket(new UserInfo(member));
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for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
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final Collection<L2PcInstance> plrs = member.getKnownList().getKnownPlayers().values();
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for (L2PcInstance player : plrs)
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{
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if (player == null)
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if ((player == null) || !member.isVisibleFor(player))
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{
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continue;
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}
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player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
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if (member.hasSummon())
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final int relation = member.getRelation(player);
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Integer oldrelation = member.getKnownList().getKnownRelations().get(player.getObjectId());
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if ((oldrelation == null) || (oldrelation != relation))
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{
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player.sendPacket(new RelationChanged(member.getSummon(), member.getRelation(player), member.isAutoAttackable(player)));
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final RelationChanged rc = new RelationChanged();
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rc.addRelation(member, relation, member.isAutoAttackable(player));
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if (member.hasSummon())
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{
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final L2Summon pet = member.getPet();
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if (pet != null)
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{
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rc.addRelation(pet, relation, member.isAutoAttackable(player));
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}
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if (member.hasServitors())
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{
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member.getServitors().values().forEach(s -> rc.addRelation(s, relation, member.isAutoAttackable(player)));
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}
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}
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player.sendPacket(rc);
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member.getKnownList().getKnownRelations().put(player.getObjectId(), relation);
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}
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}
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}
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|
@ -29,9 +29,9 @@ import javolution.util.FastMap;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.cache.HtmCache;
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import com.l2jserver.gameserver.datatables.DoorTable;
|
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import com.l2jserver.gameserver.data.xml.impl.DoorData;
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import com.l2jserver.gameserver.data.xml.impl.NpcData;
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import com.l2jserver.gameserver.datatables.ItemTable;
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import com.l2jserver.gameserver.datatables.NpcData;
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import com.l2jserver.gameserver.datatables.SkillData;
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import com.l2jserver.gameserver.datatables.SpawnTable;
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import com.l2jserver.gameserver.instancemanager.AntiFeedManager;
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@ -386,7 +386,7 @@ public class TvTEvent
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PcInventory inv = playerInstance.getInventory();
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// Check for stackable item, non stackabe items need to be added one by one
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if (ItemTable.getInstance().createDummyItem(reward[0]).isStackable())
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if (ItemTable.getInstance().getTemplate(reward[0]).isStackable())
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{
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inv.addItem("TvT Event", reward[0], reward[1], playerInstance, playerInstance);
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@ -587,7 +587,7 @@ public class TvTEvent
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L2DoorInstance door = null;
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if (_TvTEventInstance <= 0)
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{
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door = DoorTable.getInstance().getDoor(doorId);
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door = DoorData.getInstance().getDoor(doorId);
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}
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else
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{
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|
@ -68,13 +68,15 @@ public class TvTEventTeleporter implements Runnable
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return;
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}
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L2Summon summon = _playerInstance.getSummon();
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L2Summon summon = _playerInstance.getPet();
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if (summon != null)
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{
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summon.unSummon(_playerInstance);
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}
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_playerInstance.getServitors().values().forEach(s -> s.unSummon(_playerInstance));
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if ((Config.TVT_EVENT_EFFECTS_REMOVAL == 0) || ((Config.TVT_EVENT_EFFECTS_REMOVAL == 1) && ((_playerInstance.getTeam() == Team.NONE) || (_playerInstance.isInDuel() && (_playerInstance.getDuelState() != Duel.DUELSTATE_INTERRUPTED)))))
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{
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_playerInstance.stopAllEffectsExceptThoseThatLastThroughDeath();
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|
@ -25,7 +25,7 @@ import java.util.logging.Logger;
|
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|
||||
import com.l2jserver.L2DatabaseFactory;
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import com.l2jserver.gameserver.ThreadPoolManager;
|
||||
import com.l2jserver.gameserver.datatables.ClanTable;
|
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import com.l2jserver.gameserver.data.sql.impl.ClanTable;
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||||
import com.l2jserver.gameserver.instancemanager.AuctionManager;
|
||||
import com.l2jserver.gameserver.instancemanager.ClanHallManager;
|
||||
import com.l2jserver.gameserver.model.L2Clan;
|
||||
|
@ -33,8 +33,8 @@ import javolution.util.FastMap;
|
||||
import com.l2jserver.Config;
|
||||
import com.l2jserver.L2DatabaseFactory;
|
||||
import com.l2jserver.gameserver.ThreadPoolManager;
|
||||
import com.l2jserver.gameserver.datatables.ClanTable;
|
||||
import com.l2jserver.gameserver.datatables.NpcData;
|
||||
import com.l2jserver.gameserver.data.sql.impl.ClanTable;
|
||||
import com.l2jserver.gameserver.data.xml.impl.NpcData;
|
||||
import com.l2jserver.gameserver.enums.SiegeClanType;
|
||||
import com.l2jserver.gameserver.instancemanager.CHSiegeManager;
|
||||
import com.l2jserver.gameserver.instancemanager.MapRegionManager;
|
||||
|
Reference in New Issue
Block a user