Sync with L2JServer Jan 24th 2015.
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@ -37,8 +37,8 @@ import javolution.util.FastMap;
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import com.l2jserver.Config;
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import com.l2jserver.L2DatabaseFactory;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.datatables.DoorTable;
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import com.l2jserver.gameserver.datatables.NpcData;
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import com.l2jserver.gameserver.data.xml.impl.DoorData;
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import com.l2jserver.gameserver.data.xml.impl.NpcData;
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import com.l2jserver.gameserver.datatables.SpawnTable;
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import com.l2jserver.gameserver.instancemanager.tasks.FourSepulchersChangeAttackTimeTask;
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import com.l2jserver.gameserver.instancemanager.tasks.FourSepulchersChangeCoolDownTimeTask;
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@ -1501,7 +1501,7 @@ public final class FourSepulchersManager
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{
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try
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{
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L2DoorInstance door = DoorTable.getInstance().getDoor(doorId);
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L2DoorInstance door = DoorData.getInstance().getDoor(doorId);
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if (door != null)
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{
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door.closeMe();
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