Sync with L2JServer Jan 24th 2015.
This commit is contained in:
@@ -282,16 +282,29 @@
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<set name="isMagic" val="1" />
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</skill>
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<skill id="11826" levels="1" name="Emblem of Salvation">
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<!-- AUTO GENERATED SKILL -->
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<!-- Resurrects from death fully recovered. Buffs/debuffs remain in death, but Noblesse Blessing and Lucky Charm disappear. -->
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<set name="icon" val="icon.skill11826" />
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<set name="operateType" val="A2" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="70" />
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<set name="abnormalLvl" val="2" />
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<set name="abnormalType" val="RESURRECTION_SPECIAL" />
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<set name="abnormalTime" val="3600" />
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<set name="castRange" val="600" />
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<set name="effectPoint" val="1" />
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<set name="effectRange" val="900" />
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<set name="hitTime" val="4000" />
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<set name="icon" val="icon.skill11826" />
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="magicLvl" val="85" />
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<set name="mpConsume" val="70" />
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<set name="mpInitialConsume" val="14" />
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<set name="operateType" val="A2" />
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<set name="reuseDelay" val="3600000" />
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<set name="isMagic" val="1" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="staticReuse" val="true" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="ResurrectionSpecial">
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<param power="100" />
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</effect>
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</for>
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</skill>
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<skill id="11827" levels="5" name="Fairy Blessing">
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<!-- AUTO GENERATED SKILL -->
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@@ -301,16 +314,26 @@
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<set name="reuseDelay" val="4000" />
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</skill>
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<skill id="11828" levels="1" name="Progressive Heal">
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<!-- AUTO GENERATED SKILL -->
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<!-- Heals target and the 10 most injured allies around target by up to 40% of their Max HP. The recovery amount decreases starting from the most injured person. -->
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<set name="icon" val="icon.skill11828" />
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<set name="operateType" val="A1" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="573" />
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<set name="affectLimit" val="5-12" />
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<set name="affectRange" val="300" />
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<set name="castRange" val="900" />
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<set name="effectPoint" val="398" />
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<set name="effectRange" val="1400" />
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<set name="hitTime" val="3000" />
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<set name="icon" val="icon.skill11828" />
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="magicLvl" val="85" />
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<set name="mpConsume" val="573" />
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<set name="operateType" val="A1" />
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="1" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="AREA_FRIENDLY" />
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<for>
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<effect name="HealPercent">
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<param power="40" />
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</effect>
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</for>
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</skill>
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<skill id="11830" levels="1" name="Blessing of Saha">
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<!-- AUTO GENERATED SKILL -->
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@@ -401,30 +424,59 @@
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<set name="isDebuff" val="#isDebuffs" />
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</skill>
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<skill id="11850" levels="4" name="Miraculous Benediction">
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<!-- AUTO GENERATED SKILL -->
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<!-- Restores clan members' CP/HP. Can only be used when MP is 50% or below. -->
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<table name="#mpConsumes"> 185 205 225 243 </table>
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<table name="#magicLvl"> 85 90 95 99 </table>
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<table name="#mp"> 50 60 70 100 </table>
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<set name="icon" val="icon.skill11850new" />
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<set name="operateType" val="A1" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="PARTY_CLAN" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="hitTime" val="10000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="600000" />
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<set name="isMagic" val="1" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<cond msgId="113" addName="1">
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<player mp="#mp" />
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</cond>
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<for>
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<effect name="CpHealPercent">
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<param power="100" />
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</effect>
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<effect name="HealPercent">
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<param power="100" />
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</effect>
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</for>
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</skill>
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<skill id="11851" levels="4" name="Divine Prayer">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30 min., party members' HP heal amount + 5%. -->
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<table name="#mpConsumes"> 185 205 225 243 </table>
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<set name="icon" val="icon.skill11859" />
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<table name="#abnormalLvls"> 4 5 6 7 </table>
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<table name="#healEffect"> 1.05 1.07 1.1 1.15 </table>
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<table name="#magicLvl"> 85 90 95 99 </table>
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<table name="#mpInitialConsume"> 37 41 45 49 </table>
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<table name="#mpConsume"> 185 205 225 243 </table>
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<set name="abnormalLvl" val="#abnormalLvls" />
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<set name="abnormalType" val="HEAL_EFFECT_UP" />
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<set name="abnormalTime" val="1800" />
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<set name="affectRange" val="1000" />
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<set name="operateType" val="A2" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="icon" val="icon.skill11859" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="30000" />
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<set name="isMagic" val="1" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="mpInitialConsume" val="#mpInitialConsume" />
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<set name="targetType" val="PARTY" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<for>
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<effect name="Buff">
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<mul stat="healEffect" val="#healEffect" />
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</effect>
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</for>
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</skill>
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<skill id="11852" levels="4" name="Mass Mana Gain">
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<!-- AUTO GENERATED SKILL -->
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