Sync with L2JServer Jan 24th 2015.
This commit is contained in:
140
trunk/dist/game/data/stats/skills/11000-11099.xml
vendored
140
trunk/dist/game/data/stats/skills/11000-11099.xml
vendored
@@ -12,47 +12,159 @@
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<set name="coolTime" val="1800" />
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<set name="reuseDelay" val="10000" />
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</skill>
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<skill id="11001" levels="1" name="Superior Weapon Mastery">
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<!-- AUTO GENERATED SKILL -->
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<skill id="11001" levels="1" name="Superior Weapon Mastery" enchantGroup1="10">
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<!-- P. Atk. + 83, M. Atk. + 104, and Casting Spd. + 23%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT. -->
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<table name="#ench1pAtk"> 88 94 99 105 110 115 121 126 132 137 </table>
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<table name="#ench1mAtk"> 111 117 124 131 138 144 151 158 164 171 </table>
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<set name="targetType" val="SELF" />
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<set name="magicLvl" val="85" />
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<set name="icon" val="icon.skill11251" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<enchant1 name="pAtk" val="#ench1pAtk" />
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<enchant1 name="mAtk" val="#ench1mAtk" />
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<for>
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<effect name="Buff">
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<add stat="pAtk" val="83" />
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<add stat="mAtk" val="104" />
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<mul stat="pAtk" val="1.45" />
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<mul stat="mAtk" val="1.17" />
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<mul stat="mAtkSpd" val="1.23" />
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<add stat="skillMastery" val="2" />
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</effect>
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</for>
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<enchant1for>
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<effect name="Buff">
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<add stat="pAtk" val="#ench1pAtk" />
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<add stat="mAtk" val="#ench1mAtk" />
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<mul stat="pAtk" val="1.45" />
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<mul stat="mAtk" val="1.17" />
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<mul stat="mAtkSpd" val="1.23" />
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<add stat="skillMastery" val="2" />
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</effect>
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</enchant1for>
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</skill>
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<skill id="11002" levels="1" name="Superior Robe Mastery">
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<!-- AUTO GENERATED SKILL -->
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<skill id="11002" levels="1" name="Superior Robe Mastery" enchantGroup1="10">
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<!-- Max HP + 4447, P. Def. + 1126, and M. Def. + 610 when equipped with a Robe. -->
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<table name="#ench1pDef"> 77 81 86 90 95 100 104 109 113 118 </table>
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<table name="#ench1mDef"> 320 340 360 380 400 420 440 460 480 500 </table>
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<set name="targetType" val="SELF" />
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<set name="magicLvl" val="85" />
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<set name="icon" val="icon.skill11252" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<enchant1 name="pDef" val="#ench1pDef" />
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<enchant1 name="mDef" val="#ench1mDef" />
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<for>
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<effect name="Buff">
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<add stat="pDef" val="72">
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<using kind="MAGIC" />
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</add>
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<add stat="mDef" val="300">
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<using kind="MAGIC" />
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</add>
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<add stat="maxHp" val="4447">
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<using kind="MAGIC" />
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</add>
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</effect>
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</for>
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<enchant1for>
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<effect name="Buff">
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<add stat="pDef" val="#ench1pDef">
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<using kind="MAGIC" />
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</add>
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<add stat="mDef" val="#ench1mDef">
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<using kind="MAGIC" />
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</add>
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<add stat="maxHp" val="4447">
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<using kind="MAGIC" />
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</add>
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</effect>
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</enchant1for>
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</skill>
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<skill id="11003" levels="1" name="Superior Anti Magic">
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<!-- AUTO GENERATED SKILL -->
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<!-- INT + 2, M. Def. + 139, Magic Attack Resistance + 35%. When receiving damage, has a chance of increasing M. Def. and Attribute Resistance for 10 seconds. -->
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<table name="#ench1mDef"> 146 154 162 170 178 186 194 202 210 218 </table>
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<set name="targetType" val="SELF" />
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<set name="skillType" val="BUFF" />
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<set name="magicLvl" val="85" />
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<set name="icon" val="icon.skill10004" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="TriggerSkillByDamage">
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<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
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<param minDamage="1" />
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<param chance="10" />
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<param skillId="10058" skillLevel="1" />
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<param targetType="SELF" />
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</effect>
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<effect name="Buff">
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<add stat="INT" val="2" />
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<add stat="mDef" val="139" />
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<mul stat="magicSuccRes" val="1.35" />
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</effect>
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</for>
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<enchant1for>
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<effect name="TriggerSkillByDamage">
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<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
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<param minDamage="1" />
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<param chance="10" />
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<param skillId="10058" skillLevel="1" />
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<param targetType="SELF" />
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</effect>
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<effect name="Buff">
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<add stat="INT" val="2" />
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<add stat="mDef" val="#ench1mDef" />
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<mul stat="magicSuccRes" val="1.35" />
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</effect>
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</enchant1for>
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</skill>
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<skill id="11004" levels="1" name="Superior Sigil Mastery">
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<!-- AUTO GENERATED SKILL -->
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<!-- When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery Bonus by 20%. -->
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<set name="targetType" val="SELF" />
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<set name="magicLvl" val="85" />
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<set name="icon" val="icon.skill11791" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="mAtk" val="1.05">
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<using kind="SIGIL" />
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</mul>
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<mul stat="regMp" val="1.20">
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<using kind="SIGIL" />
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</mul>
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</effect>
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</for>
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</skill>
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<skill id="11005" levels="1" name="Superior Wizard Mastery">
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<!-- AUTO GENERATED SKILL -->
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<!-- INT + 2 and increases M. Atk., Casting Spd., and M. Critical Rate + 6%. Decreases skill MP Consumption by 6%. -->
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<set name="icon" val="icon.skill11253" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="P" />
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<set name="icon" val="icon.skill11253" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="INT" val="2" />
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<mul stat="mAtk" val="1.06" />
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<mul stat="mAtkSpd" val="1.06" />
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<mul stat="MagicalMpConsumeRate" val="0.94" />
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<mul stat="PhysicalMpConsumeRate" val="0.94" />
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<mul stat="mCritRate" val="1.06" />
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</effect>
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</for>
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</skill>
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<skill id="11006" levels="1" name="Superior Mental Attack Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- INT + 2 and Hold/Sleep/Bleed/Mind/Poison Resistance + 30. -->
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<set name="magicLvl" val="85" />
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<set name="targetType" val="SELF" />
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<set name="icon" val="icon.skill11006" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="INT" val="2" />
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</effect>
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<effect name="DefenceTrait">
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<param HOLD="30" SLEEP="30" BLEED="30" DERANGEMENT="30" />
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</effect>
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</for>
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</skill>
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<skill id="11007" levels="1" name="Fire Stance">
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<!-- AUTO GENERATED SKILL -->
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