Sync with L2JServer Jan 24th 2015.

This commit is contained in:
mobius
2015-01-24 20:02:32 +00:00
parent d349bd3924
commit 1c6301c46d
1012 changed files with 23069 additions and 6307 deletions

View File

@@ -12,47 +12,159 @@
<set name="coolTime" val="1800" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="11001" levels="1" name="Superior Weapon Mastery">
<!-- AUTO GENERATED SKILL -->
<skill id="11001" levels="1" name="Superior Weapon Mastery" enchantGroup1="10">
<!-- P. Atk. + 83, M. Atk. + 104, and Casting Spd. + 23%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT. -->
<table name="#ench1pAtk"> 88 94 99 105 110 115 121 126 132 137 </table>
<table name="#ench1mAtk"> 111 117 124 131 138 144 151 158 164 171 </table>
<set name="targetType" val="SELF" />
<set name="magicLvl" val="85" />
<set name="icon" val="icon.skill11251" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<enchant1 name="pAtk" val="#ench1pAtk" />
<enchant1 name="mAtk" val="#ench1mAtk" />
<for>
<effect name="Buff">
<add stat="pAtk" val="83" />
<add stat="mAtk" val="104" />
<mul stat="pAtk" val="1.45" />
<mul stat="mAtk" val="1.17" />
<mul stat="mAtkSpd" val="1.23" />
<add stat="skillMastery" val="2" />
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="pAtk" val="#ench1pAtk" />
<add stat="mAtk" val="#ench1mAtk" />
<mul stat="pAtk" val="1.45" />
<mul stat="mAtk" val="1.17" />
<mul stat="mAtkSpd" val="1.23" />
<add stat="skillMastery" val="2" />
</effect>
</enchant1for>
</skill>
<skill id="11002" levels="1" name="Superior Robe Mastery">
<!-- AUTO GENERATED SKILL -->
<skill id="11002" levels="1" name="Superior Robe Mastery" enchantGroup1="10">
<!-- Max HP + 4447, P. Def. + 1126, and M. Def. + 610 when equipped with a Robe. -->
<table name="#ench1pDef"> 77 81 86 90 95 100 104 109 113 118 </table>
<table name="#ench1mDef"> 320 340 360 380 400 420 440 460 480 500 </table>
<set name="targetType" val="SELF" />
<set name="magicLvl" val="85" />
<set name="icon" val="icon.skill11252" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<enchant1 name="pDef" val="#ench1pDef" />
<enchant1 name="mDef" val="#ench1mDef" />
<for>
<effect name="Buff">
<add stat="pDef" val="72">
<using kind="MAGIC" />
</add>
<add stat="mDef" val="300">
<using kind="MAGIC" />
</add>
<add stat="maxHp" val="4447">
<using kind="MAGIC" />
</add>
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="pDef" val="#ench1pDef">
<using kind="MAGIC" />
</add>
<add stat="mDef" val="#ench1mDef">
<using kind="MAGIC" />
</add>
<add stat="maxHp" val="4447">
<using kind="MAGIC" />
</add>
</effect>
</enchant1for>
</skill>
<skill id="11003" levels="1" name="Superior Anti Magic">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 2, M. Def. + 139, Magic Attack Resistance + 35%. When receiving damage, has a chance of increasing M. Def. and Attribute Resistance for 10 seconds. -->
<table name="#ench1mDef"> 146 154 162 170 178 186 194 202 210 218 </table>
<set name="targetType" val="SELF" />
<set name="skillType" val="BUFF" />
<set name="magicLvl" val="85" />
<set name="icon" val="icon.skill10004" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="10" />
<param skillId="10058" skillLevel="1" />
<param targetType="SELF" />
</effect>
<effect name="Buff">
<add stat="INT" val="2" />
<add stat="mDef" val="139" />
<mul stat="magicSuccRes" val="1.35" />
</effect>
</for>
<enchant1for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="10" />
<param skillId="10058" skillLevel="1" />
<param targetType="SELF" />
</effect>
<effect name="Buff">
<add stat="INT" val="2" />
<add stat="mDef" val="#ench1mDef" />
<mul stat="magicSuccRes" val="1.35" />
</effect>
</enchant1for>
</skill>
<skill id="11004" levels="1" name="Superior Sigil Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery Bonus by 20%. -->
<set name="targetType" val="SELF" />
<set name="magicLvl" val="85" />
<set name="icon" val="icon.skill11791" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mAtk" val="1.05">
<using kind="SIGIL" />
</mul>
<mul stat="regMp" val="1.20">
<using kind="SIGIL" />
</mul>
</effect>
</for>
</skill>
<skill id="11005" levels="1" name="Superior Wizard Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 2 and increases M. Atk., Casting Spd., and M. Critical Rate + 6%. Decreases skill MP Consumption by 6%. -->
<set name="icon" val="icon.skill11253" />
<set name="magicLvl" val="85" />
<set name="operateType" val="P" />
<set name="icon" val="icon.skill11253" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="INT" val="2" />
<mul stat="mAtk" val="1.06" />
<mul stat="mAtkSpd" val="1.06" />
<mul stat="MagicalMpConsumeRate" val="0.94" />
<mul stat="PhysicalMpConsumeRate" val="0.94" />
<mul stat="mCritRate" val="1.06" />
</effect>
</for>
</skill>
<skill id="11006" levels="1" name="Superior Mental Attack Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 2 and Hold/Sleep/Bleed/Mind/Poison Resistance + 30. -->
<set name="magicLvl" val="85" />
<set name="targetType" val="SELF" />
<set name="icon" val="icon.skill11006" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="INT" val="2" />
</effect>
<effect name="DefenceTrait">
<param HOLD="30" SLEEP="30" BLEED="30" DERANGEMENT="30" />
</effect>
</for>
</skill>
<skill id="11007" levels="1" name="Fire Stance">
<!-- AUTO GENERATED SKILL -->