Sync with L2JServer Jan 24th 2015.
This commit is contained in:
@@ -571,8 +571,9 @@
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<set name="targetType" val="SELF" />
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||||
<cond>
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||||
<and>
|
||||
<player canSummon="true" />
|
||||
<player canSummonServitor="true" />
|
||||
<player canSummonSiegeGolem="true" />
|
||||
<player hasFreeSummonPoints="0" />
|
||||
</and>
|
||||
</cond>
|
||||
<for>
|
||||
@@ -933,7 +934,10 @@
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||||
<set name="rideState" val="NONE" />
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||||
<set name="targetType" val="SELF" />
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||||
<cond>
|
||||
<player canSummon="true" />
|
||||
<and>
|
||||
<player canSummonServitor="true" />
|
||||
<player hasFreeSummonPoints="0" />
|
||||
</and>
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Summon">
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||||
|
@@ -2496,7 +2496,10 @@
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||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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||||
<set name="targetType" val="SELF" />
|
||||
<cond>
|
||||
<player canSummon="true" />
|
||||
<and>
|
||||
<player canSummonServitor="true" />
|
||||
<player hasFreeSummonPoints="0" />
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||||
</and>
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||||
</cond>
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||||
<for>
|
||||
<effect name="Summon">
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||||
@@ -3029,8 +3032,9 @@
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||||
<set name="targetType" val="SELF" />
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||||
<cond>
|
||||
<and>
|
||||
<player canSummon="true" />
|
||||
<player canSummonServitor="true" />
|
||||
<player canSummonSiegeGolem="true" />
|
||||
<player hasFreeSummonPoints="0" />
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||||
</and>
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||||
</cond>
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||||
<for>
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||||
|
@@ -18,7 +18,10 @@
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||||
<set name="rideState" val="NONE" />
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||||
<set name="targetType" val="SELF" />
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||||
<cond>
|
||||
<player canSummon="true" />
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||||
<and>
|
||||
<player canSummonServitor="true" />
|
||||
<player hasFreeSummonPoints="0" />
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||||
</and>
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||||
</cond>
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||||
<for>
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||||
<effect name="Summon">
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||||
|
@@ -1758,8 +1758,9 @@
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||||
<set name="targetType" val="SELF" />
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||||
<cond>
|
||||
<and>
|
||||
<player canSummon="true" />
|
||||
<player canSummonServitor="true" />
|
||||
<player canSummonSiegeGolem="true" />
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||||
<player hasFreeSummonPoints="0" />
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||||
</and>
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||||
</cond>
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||||
<for>
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||||
|
@@ -318,7 +318,10 @@
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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||||
<cond>
|
||||
<player canSummon="true" />
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||||
<and>
|
||||
<player canSummonServitor="true" />
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||||
<player hasFreeSummonPoints="0" />
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||||
</and>
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||||
</cond>
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||||
<for>
|
||||
<effect name="Summon">
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||||
|
@@ -336,7 +336,10 @@
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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||||
<set name="targetType" val="SELF" />
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||||
<cond>
|
||||
<player canSummon="true" />
|
||||
<and>
|
||||
<player canSummonServitor="true" />
|
||||
<player hasFreeSummonPoints="0" />
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||||
</and>
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||||
</cond>
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||||
<for>
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||||
<effect name="Summon">
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||||
@@ -1067,7 +1070,7 @@
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||||
<effect name="Buff">
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||||
<mul stat="mAtk" val="1.05" />
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||||
<mul stat="mAtkSpd" val="1.05" />
|
||||
<mul stat="mCritRate" val="0.05" />
|
||||
<mul stat="mCritRate" val="1.05" />
|
||||
<mul stat="MagicalMpConsumeRate" val="0.95" />
|
||||
</effect>
|
||||
</for>
|
||||
@@ -2420,4 +2423,4 @@
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||||
<effect name="EnemyCharge" />
|
||||
</for>
|
||||
</skill>
|
||||
</list>
|
||||
</list>
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||||
|
@@ -269,7 +269,10 @@
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<set name="reuseDelay" val="#reuseDelay" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond>
|
||||
<player canSummon="true" />
|
||||
<and>
|
||||
<player canSummonServitor="true" />
|
||||
<player hasFreeSummonPoints="0" />
|
||||
</and>
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Summon">
|
||||
@@ -386,7 +389,10 @@
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||||
<set name="reuseDelay" val="#reuseDelay" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond>
|
||||
<player canSummon="true" />
|
||||
<and>
|
||||
<player canSummonServitor="true" />
|
||||
<player hasFreeSummonPoints="0" />
|
||||
</and>
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Summon">
|
||||
@@ -423,7 +429,10 @@
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||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond>
|
||||
<player canSummon="true" />
|
||||
<and>
|
||||
<player canSummonServitor="true" />
|
||||
<player hasFreeSummonPoints="0" />
|
||||
</and>
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Summon">
|
||||
@@ -789,7 +798,10 @@
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond>
|
||||
<player canSummon="true" />
|
||||
<and>
|
||||
<player canSummonServitor="true" />
|
||||
<player hasFreeSummonPoints="0" />
|
||||
</and>
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Summon">
|
||||
|
@@ -650,7 +650,10 @@
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond>
|
||||
<player canSummon="true" />
|
||||
<and>
|
||||
<player canSummonServitor="true" />
|
||||
<player hasFreeSummonPoints="0" />
|
||||
</and>
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Summon">
|
||||
@@ -692,7 +695,10 @@
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond>
|
||||
<player canSummon="true" />
|
||||
<and>
|
||||
<player canSummonServitor="true" />
|
||||
<player hasFreeSummonPoints="0" />
|
||||
</and>
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Summon">
|
||||
@@ -731,7 +737,10 @@
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond>
|
||||
<player canSummon="true" />
|
||||
<and>
|
||||
<player canSummonServitor="true" />
|
||||
<player hasFreeSummonPoints="0" />
|
||||
</and>
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Summon">
|
||||
@@ -770,7 +779,10 @@
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond>
|
||||
<player canSummon="true" />
|
||||
<and>
|
||||
<player canSummonServitor="true" />
|
||||
<player hasFreeSummonPoints="0" />
|
||||
</and>
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Summon">
|
||||
@@ -2682,7 +2694,10 @@
|
||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||
<set name="operateType" val="A1" />
|
||||
<cond>
|
||||
<player canSummon="true" />
|
||||
<and>
|
||||
<player canSummonServitor="true" />
|
||||
<player hasFreeSummonPoints="0" />
|
||||
</and>
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Summon">
|
||||
@@ -2721,7 +2736,10 @@
|
||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||
<set name="operateType" val="A1" />
|
||||
<cond>
|
||||
<player canSummon="true" />
|
||||
<and>
|
||||
<player canSummonServitor="true" />
|
||||
<player hasFreeSummonPoints="0" />
|
||||
</and>
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Summon">
|
||||
@@ -2760,7 +2778,10 @@
|
||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||
<set name="operateType" val="A1" />
|
||||
<cond>
|
||||
<player canSummon="true" />
|
||||
<and>
|
||||
<player canSummonServitor="true" />
|
||||
<player hasFreeSummonPoints="0" />
|
||||
</and>
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Summon">
|
||||
|
@@ -795,7 +795,10 @@
|
||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||
<set name="operateType" val="A1" />
|
||||
<cond>
|
||||
<player canSummon="true" />
|
||||
<and>
|
||||
<player canSummonServitor="true" />
|
||||
<player hasFreeSummonPoints="0" />
|
||||
</and>
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Summon">
|
||||
@@ -834,7 +837,10 @@
|
||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||
<set name="operateType" val="A1" />
|
||||
<cond>
|
||||
<player canSummon="true" />
|
||||
<and>
|
||||
<player canSummonServitor="true" />
|
||||
<player hasFreeSummonPoints="0" />
|
||||
</and>
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Summon">
|
||||
@@ -873,7 +879,10 @@
|
||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||
<set name="operateType" val="A1" />
|
||||
<cond>
|
||||
<player canSummon="true" />
|
||||
<and>
|
||||
<player canSummonServitor="true" />
|
||||
<player hasFreeSummonPoints="0" />
|
||||
</and>
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Summon">
|
||||
@@ -912,7 +921,10 @@
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond>
|
||||
<player canSummon="true" />
|
||||
<and>
|
||||
<player canSummonServitor="true" />
|
||||
<player hasFreeSummonPoints="0" />
|
||||
</and>
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Summon">
|
||||
|
@@ -268,7 +268,10 @@
|
||||
<enchant1 name="mpConsume" val="116" />
|
||||
<enchant1 name="mpInitialConsume" val="29" />
|
||||
<cond>
|
||||
<player canSummon="true" />
|
||||
<and>
|
||||
<player canSummonServitor="true" />
|
||||
<player hasFreeSummonPoints="0" />
|
||||
</and>
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Summon">
|
||||
@@ -305,7 +308,10 @@
|
||||
<enchant1 name="mpConsume" val="116" />
|
||||
<enchant1 name="mpInitialConsume" val="29" />
|
||||
<cond>
|
||||
<player canSummon="true" />
|
||||
<and>
|
||||
<player canSummonServitor="true" />
|
||||
<player hasFreeSummonPoints="0" />
|
||||
</and>
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Summon">
|
||||
@@ -344,7 +350,10 @@
|
||||
<enchant1 name="mpConsume" val="116" />
|
||||
<enchant1 name="mpInitialConsume" val="29" />
|
||||
<cond>
|
||||
<player canSummon="true" />
|
||||
<and>
|
||||
<player canSummonServitor="true" />
|
||||
<player hasFreeSummonPoints="0" />
|
||||
</and>
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Summon">
|
||||
|
338
trunk/dist/game/data/stats/skills/01900-01999.xml
vendored
338
trunk/dist/game/data/stats/skills/01900-01999.xml
vendored
@@ -561,95 +561,183 @@
|
||||
<set name="isMagic" val="3" />
|
||||
</skill>
|
||||
<skill id="1956" levels="4" name="Sub - P. Atk./M. Atk. Increase">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Atk. + 1%, M. Atk. + 1%. -->
|
||||
<set name="icon" val="icon.skill0816" />
|
||||
<set name="operateType" val="P" />
|
||||
<table name="#pAtk"> 1.01 1.02 1.03 1.04 </table>
|
||||
<table name="#mAtk"> 1.01 1.03 1.04 1.06 </table>
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="icon" val="icon.skill0816" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtk" val="#pAtk" />
|
||||
<mul stat="mAtk" val="#mAtk" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1957" levels="4" name="Sub - P. Def./M. Def. Increase">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Def. + 1%, M. Def. + 1%. -->
|
||||
<set name="icon" val="icon.skill0439" />
|
||||
<set name="operateType" val="P" />
|
||||
<table name="#def"> 1.01 1.02 1.03 1.04 </table>
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="icon" val="icon.skill0439" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pDef" val="#def" />
|
||||
<mul stat="mDef" val="#def" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1958" levels="4" name="Sub - Atk. Spd./Casting Spd. Increase">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Atk. Spd. + 1%, Casting Spd. + 1%. -->
|
||||
<set name="icon" val="icon.skill0817" />
|
||||
<set name="operateType" val="P" />
|
||||
<table name="#atkSpd"> 1.01 1.02 1.03 1.04 </table>
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="icon" val="icon.skill0817" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtkSpd" val="#atkSpd" />
|
||||
<mul stat="mAtkSpd" val="#atkSpd" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1959" levels="4" name="Sub - Critical Rate Increase">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Critical Rate/ M. Critical Rate + 10. -->
|
||||
<set name="icon" val="icon.skill0814" />
|
||||
<set name="operateType" val="P" />
|
||||
<table name="#critRate"> 10 20 30 40 </table>
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="icon" val="icon.skill0814" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="rCrit" val="#critRate" />
|
||||
<add stat="mCritRate" val="#critRate" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1960" levels="4" name="Sub - P. Accuracy/ M. Accuracy Increase">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Accuracy + 2, M. Accuracy + 2. -->
|
||||
<set name="icon" val="icon.skill1240" />
|
||||
<set name="operateType" val="P" />
|
||||
<table name="#acc"> 2 4 6 8 </table>
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="icon" val="icon.skill1240" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="accCombat" val="#acc" />
|
||||
<add stat="accMagic" val="#acc" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1961" levels="4" name="Sub - P. Evasion/ M. Evasion Increase">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Evasion + 2, M. Evasion + 2. -->
|
||||
<set name="icon" val="icon.skill0198" />
|
||||
<set name="operateType" val="P" />
|
||||
<table name="#evas"> 2 4 6 8 </table>
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="icon" val="icon.skill0198" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="rEvas" val="#evas" />
|
||||
<add stat="mEvas" val="#evas" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1962" levels="4" name="Dual - P. Atk./M. Atk. Increase">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Atk. + 3%, M. Atk. + 4%. -->
|
||||
<set name="icon" val="icon.skill0816" />
|
||||
<set name="operateType" val="P" />
|
||||
<table name="#pAtk"> 1.03 1.06 1.09 1.12 </table>
|
||||
<table name="#mAtk"> 1.04 1.09 1.13 1.18 </table>
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="icon" val="icon.skill0816" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtk" val="#pAtk" />
|
||||
<mul stat="mAtk" val="#mAtk" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1963" levels="4" name="Dual - P. Def./M. Def. Increase">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Def. + 3%, M. Def. + 3%. -->
|
||||
<set name="icon" val="icon.skill0439" />
|
||||
<set name="operateType" val="P" />
|
||||
<table name="#def"> 1.03 1.06 1.09 1.12 </table>
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="icon" val="icon.skill0439" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pDef" val="#def" />
|
||||
<mul stat="mDef" val="#def" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1964" levels="4" name="Dual - Atk. Spd./Casting Spd. Increase">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Atk. Spd. + 3%, Casting Spd. + 3%. -->
|
||||
<set name="icon" val="icon.skill0817" />
|
||||
<set name="operateType" val="P" />
|
||||
<table name="#atkSpd"> 1.03 1.06 1.09 1.12 </table>
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="icon" val="icon.skill0817" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtkSpd" val="#atkSpd" />
|
||||
<mul stat="mAtkSpd" val="#atkSpd" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1965" levels="4" name="Dual - Max HP Increase">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Max HP + 6%. -->
|
||||
<set name="icon" val="icon.skill0211" />
|
||||
<set name="operateType" val="P" />
|
||||
<table name="#maxHp"> 1.06 1.12 1.18 1.24 </table>
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="icon" val="icon.skill0211" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="maxHp" val="#maxHp" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1966" levels="4" name="Dual - Max MP Increase">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Max MP + 6%. -->
|
||||
<set name="icon" val="icon.skill0213" />
|
||||
<set name="operateType" val="P" />
|
||||
<table name="#maxMp"> 1.06 1.12 1.18 1.24 </table>
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="icon" val="icon.skill0213" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="maxMp" val="#maxMp" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1967" levels="4" name="Dual - Max CP Increase">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Max CP + 6%. -->
|
||||
<set name="icon" val="icon.skill1397" />
|
||||
<set name="operateType" val="P" />
|
||||
<table name="#maxCp"> 1.06 1.12 1.18 1.24 </table>
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="icon" val="icon.skill1397" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="maxCp" val="#maxCp" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1968" levels="1" name="Dual - HP Drain">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Has a chance of absorbing 5% of damage inflicted upon the enemy as HP when attacking. -->
|
||||
<set name="icon" val="icon.dual_hpsteal" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="icon" val="icon.dual_hpsteal" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="absorbDam" val="5" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1969" levels="1" name="Dual - MP Drain">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@@ -659,96 +747,192 @@
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="1970" levels="1" name="Dual - Specialized for P. Atk.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Atk. + 9%, P. Def./ M. Def. - 9%. -->
|
||||
<set name="icon" val="icon.dual_atkup" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="icon" val="icon.dual_atkup" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtk" val="1.09" />
|
||||
<mul stat="pDef" val="0.91" />
|
||||
<mul stat="mDef" val="0.91" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1971" levels="1" name="Dual - Specialized for M. Atk.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- M. Atk. + 13%, P. Def./ M. Def. - 9%. -->
|
||||
<set name="icon" val="icon.dual_defup" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="icon" val="icon.dual_defup" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="mAtk" val="1.13" />
|
||||
<mul stat="pDef" val="0.91" />
|
||||
<mul stat="mDef" val="0.91" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1972" levels="1" name="Dual - Physical Trait Increase">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Increases success rate for physical attacks and physical defense by 20%. -->
|
||||
<set name="icon" val="icon.skill4084" />
|
||||
<set name="operateType" val="P" />
|
||||
<!-- Increases success rate for physical attacks and physical defense by 20%. TODO: Verify -->
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="icon" val="icon.skill4084" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="accCombat" val="1.20" />
|
||||
<mul stat="pDef" val="1.20" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1973" levels="1" name="Dual - Mental Trait Increase">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Increases success rate for mental attacks and mental defense by 20%. -->
|
||||
<set name="icon" val="icon.skill4116" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="icon" val="icon.skill4116" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<for>
|
||||
<effect name="AttackTrait">
|
||||
<param DERANGEMENT="1.20" />
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<param DERANGEMENT="1.20" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1974" levels="1" name="Dual - Berserker's Rage">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Has a chance of P. Atk. + 27% when attacking. -->
|
||||
<set name="icon" val="icon.dual_t_atkup" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="icon" val="icon.dual_t_atkup" />
|
||||
<set name="excludedFromCheck" val="true" />
|
||||
<for>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
|
||||
<param isCritical="true" />
|
||||
<param minDamage="1" chance="7" />
|
||||
<param skillId="1975" skillLevel="1" />
|
||||
<param targetType="SELF" />
|
||||
<param allowWeapons="ALL" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1975" levels="1" name="Dual - Berserker's Rage">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Atk. + 27% for 15 sec. -->
|
||||
<set name="icon" val="icon.dual_t_atkup" />
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="abnormalTime" val="15" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="reuseDelay" val="20000" />
|
||||
<set name="icon" val="icon.dual_t_atkup" />
|
||||
<set name="isMagic" val="4" />
|
||||
<set name="operateType" val="A2" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtk" val="1.27" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1976" levels="1" name="Dual - Master's Rage">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Has a chance of Skill Power + 27% during skill use. -->
|
||||
<set name="icon" val="icon.dual_t_skup" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="icon" val="icon.dual_t_skup" />
|
||||
<set name="excludedFromCheck" val="true" />
|
||||
<for>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
|
||||
<param isCritical="true" />
|
||||
<param minDamage="1" chance="7" />
|
||||
<param skillId="1977" skillLevel="1" />
|
||||
<param targetType="SELF" />
|
||||
<param allowWeapons="ALL" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1977" levels="1" name="Dual - Master's Rage">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Skill Power + 27% for 15 sec. -->
|
||||
<set name="icon" val="icon.dual_t_skup" />
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="abnormalTime" val="15" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="reuseDelay" val="20000" />
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="icon" val="icon.dual_t_skup" />
|
||||
<set name="isMagic" val="4" />
|
||||
<set name="reuseDelay" val="20000" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="physicalSkillPower" val="1.27" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1978" levels="1" name="Dual - Light of Protection">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Has a chance of P. Def./ M. Def. + 27% when attacked. -->
|
||||
<set name="icon" val="icon.dual_t_dmgdef" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="icon" val="icon.dual_t_dmgdef" />
|
||||
<set name="excludedFromCheck" val="true" />
|
||||
<for>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
|
||||
<param isCritical="true" />
|
||||
<param minDamage="1" chance="3" />
|
||||
<param skillId="1979" skillLevel="1" />
|
||||
<param targetType="SELF" />
|
||||
<param allowWeapons="ALL" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1979" levels="1" name="Dual - Light of Protection">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Def./ M. Def. + 27% for 15 sec. -->
|
||||
<set name="icon" val="icon.dual_t_dmgdef" />
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="abnormalTime" val="15" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="reuseDelay" val="20000" />
|
||||
<set name="icon" val="icon.dual_t_dmgdef" />
|
||||
<set name="isMagic" val="4" />
|
||||
<set name="operateType" val="A2" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pDef" val="1.27" />
|
||||
<mul stat="mDef" val="1.27" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1980" levels="1" name="Dual - Light of Blessing">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Has a chance of restoring HP when attacked. -->
|
||||
<set name="icon" val="icon.dual_t_dmgheal" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="icon" val="icon.dual_t_dmgheal" />
|
||||
<set name="excludedFromCheck" val="true" />
|
||||
<for>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
|
||||
<param isCritical="true" />
|
||||
<param minDamage="1" chance="4" />
|
||||
<param skillId="1981" skillLevel="1" />
|
||||
<param targetType="SELF" />
|
||||
<param allowWeapons="ALL" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1981" levels="1" name="Dual - Light of Blessing">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Restores HP. -->
|
||||
<set name="icon" val="icon.dual_t_dmgheal" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="reuseDelay" val="30000" />
|
||||
<set name="icon" val="icon.dual_t_dmgheal" />
|
||||
<set name="isMagic" val="4" />
|
||||
<set name="operateType" val="A2" />
|
||||
<for>
|
||||
<effect name="HealPercent">
|
||||
<param power="25" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1982" levels="1" name="Dual - Shackles of the Giants">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
|
@@ -585,7 +585,9 @@
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="power" val="300" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="element" val="0" /> <!-- Fire -->
|
||||
<set name="elementPower" val="20" />
|
||||
<for>
|
||||
<effect name="MagicalAttack" />
|
||||
</for>
|
||||
@@ -599,7 +601,9 @@
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="power" val="300" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="element" val="1" /> <!-- Water -->
|
||||
<set name="elementPower" val="20" />
|
||||
<for>
|
||||
<effect name="MagicalAttack" />
|
||||
</for>
|
||||
@@ -613,7 +617,9 @@
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="power" val="300" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="element" val="2" /> <!-- Wind -->
|
||||
<set name="elementPower" val="20" />
|
||||
<for>
|
||||
<effect name="MagicalAttack" />
|
||||
</for>
|
||||
@@ -627,7 +633,9 @@
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="power" val="300" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="element" val="5" /> <!-- Dark -->
|
||||
<set name="elementPower" val="20" />
|
||||
<for>
|
||||
<effect name="MagicalAttack" />
|
||||
</for>
|
||||
@@ -848,8 +856,8 @@
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="AREA_CORPSE_MOB" />
|
||||
<for>
|
||||
<effect name="MagicalAttack" />
|
||||
<effect name="ConsumeBody" />
|
||||
<effect name="MagicalAttack" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="5143" levels="1" name="Sailren Use Blow">
|
||||
|
@@ -292,7 +292,7 @@
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond>
|
||||
<player canSummon="true" />
|
||||
<player canSummonPet="true" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Summon">
|
||||
@@ -313,7 +313,7 @@
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond>
|
||||
<player canSummon="true" />
|
||||
<player canSummonPet="true" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Summon">
|
||||
@@ -334,7 +334,7 @@
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond>
|
||||
<player canSummon="true" />
|
||||
<player canSummonPet="true" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Summon">
|
||||
|
@@ -1213,7 +1213,7 @@
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond>
|
||||
<player canSummon="true" />
|
||||
<player canSummonPet="true" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Summon">
|
||||
|
140
trunk/dist/game/data/stats/skills/11000-11099.xml
vendored
140
trunk/dist/game/data/stats/skills/11000-11099.xml
vendored
@@ -12,47 +12,159 @@
|
||||
<set name="coolTime" val="1800" />
|
||||
<set name="reuseDelay" val="10000" />
|
||||
</skill>
|
||||
<skill id="11001" levels="1" name="Superior Weapon Mastery">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<skill id="11001" levels="1" name="Superior Weapon Mastery" enchantGroup1="10">
|
||||
<!-- P. Atk. + 83, M. Atk. + 104, and Casting Spd. + 23%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT. -->
|
||||
<table name="#ench1pAtk"> 88 94 99 105 110 115 121 126 132 137 </table>
|
||||
<table name="#ench1mAtk"> 111 117 124 131 138 144 151 158 164 171 </table>
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="icon" val="icon.skill11251" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<enchant1 name="pAtk" val="#ench1pAtk" />
|
||||
<enchant1 name="mAtk" val="#ench1mAtk" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="pAtk" val="83" />
|
||||
<add stat="mAtk" val="104" />
|
||||
<mul stat="pAtk" val="1.45" />
|
||||
<mul stat="mAtk" val="1.17" />
|
||||
<mul stat="mAtkSpd" val="1.23" />
|
||||
<add stat="skillMastery" val="2" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<add stat="pAtk" val="#ench1pAtk" />
|
||||
<add stat="mAtk" val="#ench1mAtk" />
|
||||
<mul stat="pAtk" val="1.45" />
|
||||
<mul stat="mAtk" val="1.17" />
|
||||
<mul stat="mAtkSpd" val="1.23" />
|
||||
<add stat="skillMastery" val="2" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="11002" levels="1" name="Superior Robe Mastery">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<skill id="11002" levels="1" name="Superior Robe Mastery" enchantGroup1="10">
|
||||
<!-- Max HP + 4447, P. Def. + 1126, and M. Def. + 610 when equipped with a Robe. -->
|
||||
<table name="#ench1pDef"> 77 81 86 90 95 100 104 109 113 118 </table>
|
||||
<table name="#ench1mDef"> 320 340 360 380 400 420 440 460 480 500 </table>
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="icon" val="icon.skill11252" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<enchant1 name="pDef" val="#ench1pDef" />
|
||||
<enchant1 name="mDef" val="#ench1mDef" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="pDef" val="72">
|
||||
<using kind="MAGIC" />
|
||||
</add>
|
||||
<add stat="mDef" val="300">
|
||||
<using kind="MAGIC" />
|
||||
</add>
|
||||
<add stat="maxHp" val="4447">
|
||||
<using kind="MAGIC" />
|
||||
</add>
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<add stat="pDef" val="#ench1pDef">
|
||||
<using kind="MAGIC" />
|
||||
</add>
|
||||
<add stat="mDef" val="#ench1mDef">
|
||||
<using kind="MAGIC" />
|
||||
</add>
|
||||
<add stat="maxHp" val="4447">
|
||||
<using kind="MAGIC" />
|
||||
</add>
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="11003" levels="1" name="Superior Anti Magic">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- INT + 2, M. Def. + 139, Magic Attack Resistance + 35%. When receiving damage, has a chance of increasing M. Def. and Attribute Resistance for 10 seconds. -->
|
||||
<table name="#ench1mDef"> 146 154 162 170 178 186 194 202 210 218 </table>
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="skillType" val="BUFF" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="icon" val="icon.skill10004" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
|
||||
<param minDamage="1" />
|
||||
<param chance="10" />
|
||||
<param skillId="10058" skillLevel="1" />
|
||||
<param targetType="SELF" />
|
||||
</effect>
|
||||
<effect name="Buff">
|
||||
<add stat="INT" val="2" />
|
||||
<add stat="mDef" val="139" />
|
||||
<mul stat="magicSuccRes" val="1.35" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
|
||||
<param minDamage="1" />
|
||||
<param chance="10" />
|
||||
<param skillId="10058" skillLevel="1" />
|
||||
<param targetType="SELF" />
|
||||
</effect>
|
||||
<effect name="Buff">
|
||||
<add stat="INT" val="2" />
|
||||
<add stat="mDef" val="#ench1mDef" />
|
||||
<mul stat="magicSuccRes" val="1.35" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="11004" levels="1" name="Superior Sigil Mastery">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery Bonus by 20%. -->
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="icon" val="icon.skill11791" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="mAtk" val="1.05">
|
||||
<using kind="SIGIL" />
|
||||
</mul>
|
||||
<mul stat="regMp" val="1.20">
|
||||
<using kind="SIGIL" />
|
||||
</mul>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11005" levels="1" name="Superior Wizard Mastery">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- INT + 2 and increases M. Atk., Casting Spd., and M. Critical Rate + 6%. Decreases skill MP Consumption by 6%. -->
|
||||
<set name="icon" val="icon.skill11253" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="icon" val="icon.skill11253" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="INT" val="2" />
|
||||
<mul stat="mAtk" val="1.06" />
|
||||
<mul stat="mAtkSpd" val="1.06" />
|
||||
<mul stat="MagicalMpConsumeRate" val="0.94" />
|
||||
<mul stat="PhysicalMpConsumeRate" val="0.94" />
|
||||
<mul stat="mCritRate" val="1.06" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11006" levels="1" name="Superior Mental Attack Resistance">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- INT + 2 and Hold/Sleep/Bleed/Mind/Poison Resistance + 30. -->
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="icon" val="icon.skill11006" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="INT" val="2" />
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<param HOLD="30" SLEEP="30" BLEED="30" DERANGEMENT="30" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11007" levels="1" name="Fire Stance">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
|
135
trunk/dist/game/data/stats/skills/11700-11799.xml
vendored
135
trunk/dist/game/data/stats/skills/11700-11799.xml
vendored
@@ -87,45 +87,76 @@
|
||||
<set name="isMagic" val="1" />
|
||||
</skill>
|
||||
<skill id="11755" levels="8" name="Radiant Heal">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Heals target with 1488 Power added to M. Atk. If HP is full, CP is restored. -->
|
||||
<table name="#mpConsumes"> 138 138 141 143 146 148 151 153 </table>
|
||||
<table name="#power"> 1488 1495 1507 1519 1532 1544 1557 1570 </table>
|
||||
<table name="#effectPoints"> 467 484 500 516 530 544 556 559 </table>
|
||||
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 </table>
|
||||
<set name="icon" val="icon.skill11755" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="mpConsume" val="#mpConsumes" />
|
||||
<set name="castRange" val="600" />
|
||||
<set name="effectPoint" val="#effectPoints" />
|
||||
<set name="hitTime" val="4500" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="3000" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="isMagic" val="1" />
|
||||
<for>
|
||||
<effect name="HpCpHeal">
|
||||
<param power="#power" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11756" levels="8" name="Panic Heal">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Heals target with 1488 Power added to M. Atk. If HP is full, CP is restored. -->
|
||||
<table name="#power"> 1488 1495 1507 1519 1532 1544 1557 1570 </table>
|
||||
<table name="#mpConsumes"> 207 208 212 216 218 222 226 230 </table>
|
||||
<table name="#effectPoints"> 437 444 450 456 462 468 473 479 </table>
|
||||
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 </table>
|
||||
<set name="icon" val="icon.skill11756" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="mpConsume" val="#mpConsumes" />
|
||||
<set name="castRange" val="600" />
|
||||
<set name="effectPoint" val="#effectPoints" />
|
||||
<set name="hitTime" val="1500" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="1000" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="isMagic" val="1" />
|
||||
<for>
|
||||
<effect name="HpCpHeal">
|
||||
<param power="#power" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11757" levels="8" name="Brilliant Heal">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Heals yourself and nearby party members with 1191 Power added to M. Atk. If HP is full, CP is restored. -->
|
||||
<table name="#power"> 1191 1200 1210 1220 1230 1240 1250 1261 </table>
|
||||
<table name="#effectPoints"> 431 467 500 530 556 566 576 586 </table>
|
||||
<table name="#mpConsumes"> 277 281 286 290 295 300 305 310 </table>
|
||||
<table name="#magicLvl"> 85 87 89 91 93 95 97 99 </table>
|
||||
<set name="icon" val="icon.skill11757" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="targetType" val="PARTY" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="mpConsume" val="#mpConsumes" />
|
||||
<set name="affectRange" val="1000" />
|
||||
<set name="effectPoint" val="#effectPoints" />
|
||||
<set name="hitTime" val="6500" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="isMagic" val="1" />
|
||||
<for>
|
||||
<effect name="HpCpHeal">
|
||||
<param power="#power" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11758" levels="1" name="Celestial Protection">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@@ -178,29 +209,49 @@
|
||||
<set name="isMagic" val="1" />
|
||||
</skill>
|
||||
<skill id="11762" levels="1" name="Balance Heal">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Equalizes all party members' HP and restores 333 HP every second for 15 seconds. -->
|
||||
<set name="icon" val="icon.skill11762" />
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="178" />
|
||||
<set name="abnormalTime" val="15" />
|
||||
<set name="affectRange" val="1000" />
|
||||
<set name="effectPoint" val="398" />
|
||||
<set name="hitTime" val="1500" />
|
||||
<set name="coolTime" val="1000" />
|
||||
<set name="icon" val="icon.skill11762" />
|
||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="mpConsume" val="178" />
|
||||
<set name="mpInitialConsume" val="36" />
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="reuseDelay" val="20000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="PARTY" />
|
||||
<for>
|
||||
<effect name="RebalanceHP" />
|
||||
<effect name="HealOverTime" ticks="1">
|
||||
<param power="333" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11763" levels="1" name="Radiant Purge">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Dispels target's debuffs. Allies only. -->
|
||||
<set name="icon" val="icon.skill11763" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="35" />
|
||||
<set name="castRange" val="600" />
|
||||
<set name="effectPoint" val="1" />
|
||||
<set name="effectRange" val="1100" />
|
||||
<set name="hitTime" val="1500" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="icon" val="icon.skill11763" />
|
||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="mpConsume" val="35" />
|
||||
<set name="mpInitialConsume" val="12" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="reuseDelay" val="3000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="ONE_FRIENDLY" />
|
||||
<for>
|
||||
<effect name="DispelByCategory">
|
||||
<param slot="debuff" rate="100" max="10" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11764" levels="1" name="Brilliant Purge">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@@ -255,16 +306,33 @@
|
||||
<set name="isMagic" val="1" />
|
||||
</skill>
|
||||
<skill id="11768" levels="1" name="Rebirth">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Restores all party members' HP/MP/CP and has a chance of dispelling their debuffs. -->
|
||||
<set name="icon" val="icon.skill11768" />
|
||||
<set name="affectRange" val="1000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="targetType" val="PARTY" />
|
||||
<set name="mpConsume" val="66" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="hitTime" val="3000" />
|
||||
<set name="coolTime" val="200" />
|
||||
<set name="reuseDelay" val="600000" />
|
||||
<set name="staticReuse" val="true" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<for>
|
||||
<effect name="ManaHealPercent">
|
||||
<param power="100" />
|
||||
</effect>
|
||||
<effect name="CpHealPercent">
|
||||
<param power="100" />
|
||||
</effect>
|
||||
<effect name="HealPercent">
|
||||
<param power="100" />
|
||||
</effect>
|
||||
<effect name="DispelByCategory">
|
||||
<param slot="debuff" rate="15" max="10" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11769" levels="6" name="Dark Backfire">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@@ -442,18 +510,31 @@
|
||||
<set name="isMagic" val="1" />
|
||||
</skill>
|
||||
<skill id="11784" levels="4" name="Blessed Resurrection">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Resurrects a dead target and restores 85% of the XP lost. -->
|
||||
<table name="#mpConsumes"> 35 38 42 46 </table>
|
||||
<set name="icon" val="icon.skill11784" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="#mpConsumes" />
|
||||
<table name="#mpConsume"> 35 38 42 46 </table>
|
||||
<table name="#power"> 85 90 95 100 </table>
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<table name="#ench1mpConsume"> 147 142 137 132 127 122 117 112 108 103 </table>
|
||||
<set name="blockedInOlympiad" val="true" />
|
||||
<set name="castRange" val="400" />
|
||||
<set name="hitTime" val="2000" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="10000" />
|
||||
<set name="icon" val="icon.skill11784" />
|
||||
<set name="isMagic" val="4" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="reuseDelay" val="10000" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="PC_BODY" />
|
||||
<cond>
|
||||
<player canResurrect="true" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Resurrection">
|
||||
<param power="#power" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11785" levels="3" name="Party Resurrection">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
|
@@ -282,16 +282,29 @@
|
||||
<set name="isMagic" val="1" />
|
||||
</skill>
|
||||
<skill id="11826" levels="1" name="Emblem of Salvation">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Resurrects from death fully recovered. Buffs/debuffs remain in death, but Noblesse Blessing and Lucky Charm disappear. -->
|
||||
<set name="icon" val="icon.skill11826" />
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="70" />
|
||||
<set name="abnormalLvl" val="2" />
|
||||
<set name="abnormalType" val="RESURRECTION_SPECIAL" />
|
||||
<set name="abnormalTime" val="3600" />
|
||||
<set name="castRange" val="600" />
|
||||
<set name="effectPoint" val="1" />
|
||||
<set name="effectRange" val="900" />
|
||||
<set name="hitTime" val="4000" />
|
||||
<set name="icon" val="icon.skill11826" />
|
||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="mpConsume" val="70" />
|
||||
<set name="mpInitialConsume" val="14" />
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="reuseDelay" val="3600000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="staticReuse" val="true" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<for>
|
||||
<effect name="ResurrectionSpecial">
|
||||
<param power="100" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11827" levels="5" name="Fairy Blessing">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@@ -301,16 +314,26 @@
|
||||
<set name="reuseDelay" val="4000" />
|
||||
</skill>
|
||||
<skill id="11828" levels="1" name="Progressive Heal">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Heals target and the 10 most injured allies around target by up to 40% of their Max HP. The recovery amount decreases starting from the most injured person. -->
|
||||
<set name="icon" val="icon.skill11828" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="573" />
|
||||
<set name="affectLimit" val="5-12" />
|
||||
<set name="affectRange" val="300" />
|
||||
<set name="castRange" val="900" />
|
||||
<set name="effectPoint" val="398" />
|
||||
<set name="effectRange" val="1400" />
|
||||
<set name="hitTime" val="3000" />
|
||||
<set name="icon" val="icon.skill11828" />
|
||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="mpConsume" val="573" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="AREA_FRIENDLY" />
|
||||
<for>
|
||||
<effect name="HealPercent">
|
||||
<param power="40" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11830" levels="1" name="Blessing of Saha">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@@ -401,30 +424,59 @@
|
||||
<set name="isDebuff" val="#isDebuffs" />
|
||||
</skill>
|
||||
<skill id="11850" levels="4" name="Miraculous Benediction">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Restores clan members' CP/HP. Can only be used when MP is 50% or below. -->
|
||||
<table name="#mpConsumes"> 185 205 225 243 </table>
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<table name="#mp"> 50 60 70 100 </table>
|
||||
<set name="icon" val="icon.skill11850new" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="targetType" val="PARTY_CLAN" />
|
||||
<set name="mpConsume" val="#mpConsumes" />
|
||||
<set name="hitTime" val="10000" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="600000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<cond msgId="113" addName="1">
|
||||
<player mp="#mp" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="CpHealPercent">
|
||||
<param power="100" />
|
||||
</effect>
|
||||
<effect name="HealPercent">
|
||||
<param power="100" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11851" levels="4" name="Divine Prayer">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- For 30 min., party members' HP heal amount + 5%. -->
|
||||
<table name="#mpConsumes"> 185 205 225 243 </table>
|
||||
<set name="icon" val="icon.skill11859" />
|
||||
<table name="#abnormalLvls"> 4 5 6 7 </table>
|
||||
<table name="#healEffect"> 1.05 1.07 1.1 1.15 </table>
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<table name="#mpInitialConsume"> 37 41 45 49 </table>
|
||||
<table name="#mpConsume"> 185 205 225 243 </table>
|
||||
<set name="abnormalLvl" val="#abnormalLvls" />
|
||||
<set name="abnormalType" val="HEAL_EFFECT_UP" />
|
||||
<set name="abnormalTime" val="1800" />
|
||||
<set name="affectRange" val="1000" />
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="#mpConsumes" />
|
||||
<set name="icon" val="icon.skill11859" />
|
||||
<set name="hitTime" val="1500" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="30000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||||
<set name="targetType" val="PARTY" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="healEffect" val="#healEffect" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11852" levels="4" name="Mass Mana Gain">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
|
@@ -632,10 +632,24 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="21250" levels="1" name="Academy Benefaction">
|
||||
<!-- "Characters between levels 40 to 75, when worn this item decreases death EXP. Penalty by 50%." -->
|
||||
<!-- Can acquire additional 10% XP. The death XP penalty decreases by 50%. Can only be used by characters at Lv.s 1~84. -->
|
||||
<set name="icon" val="icon.accessory_academy_i00" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="NONE" />
|
||||
<set name="abnormalTime" val="7200" />
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="hitTime" val="1000" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<cond msgId="113" addName="1">
|
||||
<player levelRange="1;84" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="bonusExp" val="1.1" />
|
||||
<mul stat="reduceExpLostByPvp" val="0.5" />
|
||||
<mul stat="reduceExpLostByMob" val="0.5" />
|
||||
<mul stat="reduceExpLostByRaid" val="0.5" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="21251" levels="1" name="Shiny Party Hat - Greater Body">
|
||||
<!-- Increases Max HP by 35% for 20 minutes. -->
|
||||
|
Reference in New Issue
Block a user