Sync with L2JServer Jan 24th 2015.
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@ -28,6 +28,7 @@ import com.l2jserver.gameserver.instancemanager.InstanceManager;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.L2Summon;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.holders.SkillHolder;
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import com.l2jserver.gameserver.model.instancezone.InstanceWorld;
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@ -514,7 +515,7 @@ public final class DisciplesNecropolisPast extends Quest
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ch.stopAllEffectsExceptThoseThatLastThroughDeath();
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if (ch.hasSummon())
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{
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ch.getSummon().stopAllEffectsExceptThoseThatLastThroughDeath();
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ch.getServitors().values().forEach(L2Summon::stopAllEffectsExceptThoseThatLastThroughDeath);
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}
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}
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