Sync with L2JServer Jan 24th 2015.
This commit is contained in:
@ -18,11 +18,14 @@
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*/
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package handlers.itemhandlers;
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import java.util.List;
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import java.util.logging.Level;
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import java.util.stream.Collectors;
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import com.l2jserver.gameserver.enums.ShotType;
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import com.l2jserver.gameserver.handler.IItemHandler;
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import com.l2jserver.gameserver.model.actor.L2Playable;
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import com.l2jserver.gameserver.model.actor.L2Summon;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.holders.SkillHolder;
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import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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@ -52,16 +55,40 @@ public class BeastSoulShot implements IItemHandler
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return false;
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}
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if (activeOwner.getSummon().isDead())
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final L2Summon pet = playable.getPet();
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if ((pet != null) && pet.isDead())
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{
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activeOwner.sendPacket(SystemMessageId.SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET_OR_SERVITOR_SAD_ISN_T_IT);
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return false;
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}
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final List<L2Summon> aliveServitor = playable.getServitors().values().stream().filter(s -> !s.isDead()).collect(Collectors.toList());
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if (aliveServitor.isEmpty())
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{
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activeOwner.sendPacket(SystemMessageId.SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET_OR_SERVITOR_SAD_ISN_T_IT);
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return false;
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}
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final int itemId = item.getId();
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final short shotConsumption = activeOwner.getSummon().getSoulShotsPerHit();
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final long shotCount = item.getCount();
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final SkillHolder[] skills = item.getItem().getSkills();
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short shotConsumption = 0;
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if (pet != null)
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{
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if (!pet.isChargedShot(ShotType.SOULSHOTS))
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{
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shotConsumption += pet.getSoulShotsPerHit();
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}
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}
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for (L2Summon servitors : aliveServitor)
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{
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if (!servitors.isChargedShot(ShotType.SOULSHOTS))
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{
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shotConsumption += servitors.getSoulShotsPerHit();
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}
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}
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if (skills == null)
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{
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@ -79,12 +106,6 @@ public class BeastSoulShot implements IItemHandler
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return false;
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}
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if (activeOwner.getSummon().isChargedShot(ShotType.SOULSHOTS))
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{
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// SoulShots are already active.
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return false;
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}
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// If the player doesn't have enough beast soulshot remaining, remove any auto soulshot task.
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if (!activeOwner.destroyItemWithoutTrace("Consume", item.getObjectId(), shotConsumption, null, false))
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{
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@ -97,9 +118,23 @@ public class BeastSoulShot implements IItemHandler
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// Pet uses the power of spirit.
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activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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activeOwner.getSummon().setChargedShot(ShotType.SOULSHOTS, true);
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if (pet != null)
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{
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if (!pet.isChargedShot(ShotType.SOULSHOTS))
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{
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pet.setChargedShot(ShotType.SOULSHOTS, true);
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Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 600);
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}
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}
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Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(activeOwner.getSummon(), activeOwner.getSummon(), skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 600);
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aliveServitor.forEach(s ->
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{
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if (!s.isChargedShot(ShotType.SOULSHOTS))
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{
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s.setChargedShot(ShotType.SOULSHOTS, true);
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Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(s, s, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 600);
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}
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});
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return true;
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}
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}
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@ -18,11 +18,14 @@
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*/
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package handlers.itemhandlers;
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import java.util.List;
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import java.util.logging.Level;
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import java.util.stream.Collectors;
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import com.l2jserver.gameserver.enums.ShotType;
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import com.l2jserver.gameserver.handler.IItemHandler;
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import com.l2jserver.gameserver.model.actor.L2Playable;
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import com.l2jserver.gameserver.model.actor.L2Summon;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.holders.SkillHolder;
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import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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@ -52,7 +55,15 @@ public class BeastSpiritShot implements IItemHandler
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return false;
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}
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if (activeOwner.getSummon().isDead())
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final L2Summon pet = playable.getPet();
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if ((pet != null) && pet.isDead())
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{
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activeOwner.sendPacket(SystemMessageId.SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET_OR_SERVITOR_SAD_ISN_T_IT);
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return false;
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}
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final List<L2Summon> aliveServitor = playable.getServitors().values().stream().filter(s -> !s.isDead()).collect(Collectors.toList());
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if (aliveServitor.isEmpty())
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{
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activeOwner.sendPacket(SystemMessageId.SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET_OR_SERVITOR_SAD_ISN_T_IT);
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return false;
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@ -60,9 +71,27 @@ public class BeastSpiritShot implements IItemHandler
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final int itemId = item.getId();
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final boolean isBlessed = ((itemId == 6647) || (itemId == 20334)); // TODO: Unhardcode these!
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final short shotConsumption = activeOwner.getSummon().getSpiritShotsPerHit();
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final SkillHolder[] skills = item.getItem().getSkills();
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final ShotType shotType = isBlessed ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS;
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short shotConsumption = 0;
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if (pet != null)
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{
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if (!pet.isChargedShot(shotType))
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{
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shotConsumption += pet.getSpiritShotsPerHit();
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}
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}
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for (L2Summon servitors : aliveServitor)
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{
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if (!servitors.isChargedShot(shotType))
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{
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shotConsumption += servitors.getSpiritShotsPerHit();
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}
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}
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if (skills == null)
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{
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_log.log(Level.WARNING, getClass().getSimpleName() + ": is missing skills!");
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@ -80,12 +109,6 @@ public class BeastSpiritShot implements IItemHandler
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return false;
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}
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if (activeOwner.getSummon().isChargedShot(isBlessed ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS))
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{
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// shots are already active.
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return false;
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}
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if (!activeOwner.destroyItemWithoutTrace("Consume", item.getObjectId(), shotConsumption, null, false))
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{
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if (!activeOwner.disableAutoShot(itemId))
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@ -97,9 +120,23 @@ public class BeastSpiritShot implements IItemHandler
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// Pet uses the power of spirit.
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activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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activeOwner.getSummon().setChargedShot(isBlessed ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, true);
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if (pet != null)
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{
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if (!pet.isChargedShot(shotType))
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{
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pet.setChargedShot(shotType, true);
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Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 600);
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}
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}
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Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(activeOwner.getSummon(), activeOwner.getSummon(), skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 600);
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aliveServitor.forEach(s ->
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{
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if (!s.isChargedShot(shotType))
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{
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s.setChargedShot(shotType, true);
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Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(s, s, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 600);
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}
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});
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return true;
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}
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}
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@ -21,7 +21,7 @@ package handlers.itemhandlers;
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import java.util.List;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.datatables.PetDataTable;
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import com.l2jserver.gameserver.data.xml.impl.PetDataTable;
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import com.l2jserver.gameserver.datatables.SkillData;
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import com.l2jserver.gameserver.handler.IItemHandler;
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import com.l2jserver.gameserver.model.actor.L2Playable;
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@ -18,7 +18,7 @@
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*/
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package handlers.itemhandlers;
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import com.l2jserver.gameserver.datatables.RecipeData;
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import com.l2jserver.gameserver.data.xml.impl.RecipeData;
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import com.l2jserver.gameserver.handler.IItemHandler;
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import com.l2jserver.gameserver.model.L2RecipeList;
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import com.l2jserver.gameserver.model.actor.L2Playable;
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@ -18,7 +18,7 @@
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*/
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package handlers.itemhandlers;
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import com.l2jserver.gameserver.datatables.PetDataTable;
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import com.l2jserver.gameserver.data.xml.impl.PetDataTable;
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import com.l2jserver.gameserver.model.L2PetData;
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import com.l2jserver.gameserver.model.actor.L2Playable;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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@ -58,7 +58,7 @@ public class SummonItems extends ItemSkillsTemplate
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return false;
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}
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if (activeChar.hasSummon() || activeChar.isMounted())
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if (activeChar.hasPet() || activeChar.isMounted())
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{
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activeChar.sendPacket(SystemMessageId.YOU_ALREADY_HAVE_A_PET);
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return false;
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Reference in New Issue
Block a user