Sync with L2JServer Jan 24th 2015.
This commit is contained in:
@ -18,7 +18,6 @@
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*/
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package handlers.actionhandlers;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.GeoData;
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import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.enums.InstanceType;
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@ -101,15 +100,7 @@ public class L2PcInstanceAction implements IActionHandler
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}
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else
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{
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if (Config.GEODATA > 0)
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{
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if (GeoData.getInstance().canSeeTarget(activeChar, target))
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{
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activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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activeChar.onActionRequest();
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}
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}
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else
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if (GeoData.getInstance().canSeeTarget(activeChar, target))
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{
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activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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activeChar.onActionRequest();
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@ -120,14 +111,7 @@ public class L2PcInstanceAction implements IActionHandler
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{
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// This Action Failed packet avoids activeChar getting stuck when clicking three or more times
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activeChar.sendPacket(ActionFailed.STATIC_PACKET);
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if (Config.GEODATA > 0)
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{
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if (GeoData.getInstance().canSeeTarget(activeChar, target))
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{
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activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, target);
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}
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}
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else
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if (GeoData.getInstance().canSeeTarget(activeChar, target))
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{
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activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, target);
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}
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