Sync with L2JServer Jan 24th 2015.
This commit is contained in:
@@ -34,8 +34,8 @@ import com.l2jserver.Config;
|
||||
import com.l2jserver.L2DatabaseFactory;
|
||||
import com.l2jserver.gameserver.ThreadPoolManager;
|
||||
import com.l2jserver.gameserver.cache.HtmCache;
|
||||
import com.l2jserver.gameserver.datatables.ClanTable;
|
||||
import com.l2jserver.gameserver.datatables.NpcData;
|
||||
import com.l2jserver.gameserver.data.sql.impl.ClanTable;
|
||||
import com.l2jserver.gameserver.data.xml.impl.NpcData;
|
||||
import com.l2jserver.gameserver.datatables.SpawnTable;
|
||||
import com.l2jserver.gameserver.instancemanager.CHSiegeManager;
|
||||
import com.l2jserver.gameserver.instancemanager.ZoneManager;
|
||||
@@ -47,6 +47,7 @@ import com.l2jserver.gameserver.model.Location;
|
||||
import com.l2jserver.gameserver.model.TeleportWhereType;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.actor.L2Summon;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.entity.clanhall.ClanHallSiegeEngine;
|
||||
import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
|
||||
@@ -692,10 +693,15 @@ public final class RainbowSpringsChateau extends ClanHallSiegeEngine
|
||||
if (pc != null)
|
||||
{
|
||||
pc.stopAllEffects();
|
||||
if (pc.hasSummon())
|
||||
final L2Summon pet = pc.getPet();
|
||||
if (pet != null)
|
||||
{
|
||||
pc.getSummon().unSummon(pc);
|
||||
pet.unSummon(pc);
|
||||
}
|
||||
pc.getServitors().values().forEach(s ->
|
||||
{
|
||||
s.unSummon(pc);
|
||||
});
|
||||
pc.teleToLocation(ARENAS[arena]);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user