Sync with L2JServer Jan 24th 2015.
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@@ -26,7 +26,7 @@ import javolution.util.FastSet;
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import ai.npc.AbstractNpcAI;
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import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.datatables.NpcData;
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import com.l2jserver.gameserver.data.xml.impl.NpcData;
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import com.l2jserver.gameserver.model.actor.L2Attackable;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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@@ -153,7 +153,7 @@ public final class DarkWaterDragon extends AbstractNpcAI
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{
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MY_TRACKING_SET.add(npcObjId);
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// Spawn first 5 shades on first attack on Dark Water Dragon
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L2Character originalAttacker = isSummon ? attacker.getSummon() : attacker;
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L2Character originalAttacker = isSummon ? attacker.getServitors().values().stream().findFirst().orElse(attacker.getPet()) : attacker;
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spawnShade(originalAttacker, SHADE1, npc.getX() + 100, npc.getY() + 100, npc.getZ());
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spawnShade(originalAttacker, SHADE2, npc.getX() + 100, npc.getY() - 100, npc.getZ());
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spawnShade(originalAttacker, SHADE1, npc.getX() - 100, npc.getY() + 100, npc.getZ());
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@@ -164,7 +164,7 @@ public final class DarkWaterDragon extends AbstractNpcAI
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{
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SECOND_SPAWN.add(npcObjId);
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// Spawn second 5 shades on half hp of on Dark Water Dragon
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L2Character originalAttacker = isSummon ? attacker.getSummon() : attacker;
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L2Character originalAttacker = isSummon ? attacker.getServitors().values().stream().findFirst().orElse(attacker.getPet()) : attacker;
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spawnShade(originalAttacker, SHADE2, npc.getX() + 100, npc.getY() + 100, npc.getZ());
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spawnShade(originalAttacker, SHADE1, npc.getX() + 100, npc.getY() - 100, npc.getZ());
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spawnShade(originalAttacker, SHADE2, npc.getX() - 100, npc.getY() + 100, npc.getZ());
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