Sync with L2JServer Jan 24th 2015.

This commit is contained in:
mobius
2015-01-24 20:02:32 +00:00
parent d349bd3924
commit 1c6301c46d
1012 changed files with 23069 additions and 6307 deletions

View File

@@ -206,10 +206,6 @@ AltGameSkillLearn = False
# Default: False
AltSubClassWithoutQuests = False
# Allow player to add/change subclass at all village master
# Default: False
AltSubclassEverywhere = False
# Allow player to learn transformations without quest.
# Default: False
AltTransformationWithoutQuest = False
@@ -285,8 +281,8 @@ MaxExpBonus = 3.5
MaxSpBonus = 3.5
# Maximum character running speed.
# Default: 250
MaxRunSpeed = 250
# Default: 300
MaxRunSpeed = 300
# Maximum character Physical Critical Rate. (10 = 1%)
# Default: 500
@@ -315,6 +311,7 @@ MinAbnormalStateSuccessRate = 10
MaxAbnormalStateSuccessRate = 90
# Maximum number of allowed subclasses for every player.
# Do not use more than 3!
# Default: 3
MaxSubclass = 3
@@ -322,6 +319,10 @@ MaxSubclass = 3
# Default: 40
BaseSubclassLevel = 40
# Starting level for dualclasses after reawaking.
# Default: 85
BaseDualclassLevel = 85
# Maximum subclass level.
# Default: 80
MaxSubclassLevel = 80
@@ -363,7 +364,7 @@ FreightPrice = 1000
# Npc talk blockage. When a player talks to a NPC, he must wait some secs
# before being able to walk again. In seconds
# Default: 3
# Default: 0
# Set to 0 to disable it
NpcTalkBlockingTime = 0

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@@ -20,7 +20,7 @@ ServerListBrackets = False
# Displays server type next to the server name on character selection.
# Notes:
# Accepted Values: Normal, Relax, Test, NoLabel, Restricted, Event, Free
# Accepted Values: Normal, Relax, Test, Broad, Restricted, Event, Free, World, New, Classic
# Default: Normal
ServerListType = Normal
@@ -405,12 +405,8 @@ GridNeighborTurnOffTime = 90
# Allow characters to receive damage from falling.
# CoordSynchronize = 2 is recommended.
# True - enabled.
# False - disabled.
# Auto - True if geodata enabled and False if disabled.
# Default: Auto
EnableFallingDamage = Auto
# Default: True
EnableFallingDamage = True
# ---------------------------------------------------------------------------
# Features
@@ -896,9 +892,6 @@ PacketHandlerDebug = False
# Default: False
Developer = False
# Default: False
AcceptGeoeditorConn = False
# Don't load Handlers
# Default: False
AltDevNoHandlers = False

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@@ -2,28 +2,17 @@
# GeoData
# ---------------------------------------------------------------------------
# GeoData options:
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData is used to check Line Of Sight (LOS) targeting and
# L2Playable movement. You need to download files for data/geodata folder.
# Monsters can pass walls but not aggro (no line of sight) through them.
# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
# files if CellPathFinding not enabled) and all character moves go through
# geodata checks (if a mob passes a wall, pathfinding didn't find a route
# but we allow attack and returning home).
# Recommended server memory minimum 2 GB, rather 3 GB.
# Pathfinding options:
# 0 = Disabled
# 1 = Enabled using path node files
# 2 = Enabled using geodata cells at runtime
# Default: 0
GeoData = 0
PathFinding = 0
# Pathnode directory
# Default: data/pathnode
PathnodeDirectory = data/pathnode
# Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
# If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
# Default: False
CellPathFinding = False
# Pathfinding array buffers configuration
PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2