Sync with L2JServer Jan 24th 2015.
This commit is contained in:
15
trunk/dist/game/config/Character.properties
vendored
15
trunk/dist/game/config/Character.properties
vendored
@@ -206,10 +206,6 @@ AltGameSkillLearn = False
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# Default: False
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AltSubClassWithoutQuests = False
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# Allow player to add/change subclass at all village master
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# Default: False
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AltSubclassEverywhere = False
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# Allow player to learn transformations without quest.
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# Default: False
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AltTransformationWithoutQuest = False
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@@ -285,8 +281,8 @@ MaxExpBonus = 3.5
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MaxSpBonus = 3.5
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# Maximum character running speed.
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# Default: 250
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MaxRunSpeed = 250
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# Default: 300
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MaxRunSpeed = 300
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# Maximum character Physical Critical Rate. (10 = 1%)
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# Default: 500
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@@ -315,6 +311,7 @@ MinAbnormalStateSuccessRate = 10
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MaxAbnormalStateSuccessRate = 90
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# Maximum number of allowed subclasses for every player.
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# Do not use more than 3!
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# Default: 3
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MaxSubclass = 3
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@@ -322,6 +319,10 @@ MaxSubclass = 3
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# Default: 40
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BaseSubclassLevel = 40
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# Starting level for dualclasses after reawaking.
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# Default: 85
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BaseDualclassLevel = 85
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# Maximum subclass level.
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# Default: 80
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MaxSubclassLevel = 80
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@@ -363,7 +364,7 @@ FreightPrice = 1000
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# Npc talk blockage. When a player talks to a NPC, he must wait some secs
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# before being able to walk again. In seconds
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# Default: 3
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# Default: 0
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# Set to 0 to disable it
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NpcTalkBlockingTime = 0
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13
trunk/dist/game/config/General.properties
vendored
13
trunk/dist/game/config/General.properties
vendored
@@ -20,7 +20,7 @@ ServerListBrackets = False
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# Displays server type next to the server name on character selection.
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# Notes:
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# Accepted Values: Normal, Relax, Test, NoLabel, Restricted, Event, Free
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# Accepted Values: Normal, Relax, Test, Broad, Restricted, Event, Free, World, New, Classic
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# Default: Normal
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ServerListType = Normal
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@@ -405,12 +405,8 @@ GridNeighborTurnOffTime = 90
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# Allow characters to receive damage from falling.
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# CoordSynchronize = 2 is recommended.
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# True - enabled.
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# False - disabled.
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# Auto - True if geodata enabled and False if disabled.
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# Default: Auto
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EnableFallingDamage = Auto
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# Default: True
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EnableFallingDamage = True
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# ---------------------------------------------------------------------------
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# Features
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@@ -896,9 +892,6 @@ PacketHandlerDebug = False
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# Default: False
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Developer = False
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# Default: False
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AcceptGeoeditorConn = False
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# Don't load Handlers
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# Default: False
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AltDevNoHandlers = False
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21
trunk/dist/game/config/GeoData.properties
vendored
21
trunk/dist/game/config/GeoData.properties
vendored
@@ -2,28 +2,17 @@
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# GeoData
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# ---------------------------------------------------------------------------
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# GeoData options:
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# 0 = GeoData and PathFinding OFF (default)
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# 1 = GeoData is used to check Line Of Sight (LOS) targeting and
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# L2Playable movement. You need to download files for data/geodata folder.
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# Monsters can pass walls but not aggro (no line of sight) through them.
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# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
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# files if CellPathFinding not enabled) and all character moves go through
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# geodata checks (if a mob passes a wall, pathfinding didn't find a route
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# but we allow attack and returning home).
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# Recommended server memory minimum 2 GB, rather 3 GB.
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# Pathfinding options:
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# 0 = Disabled
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# 1 = Enabled using path node files
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# 2 = Enabled using geodata cells at runtime
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# Default: 0
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GeoData = 0
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PathFinding = 0
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# Pathnode directory
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# Default: data/pathnode
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PathnodeDirectory = data/pathnode
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# Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
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# If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
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# Default: False
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CellPathFinding = False
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# Pathfinding array buffers configuration
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PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
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