Simplified EffectList class name.
This commit is contained in:
parent
64570493f6
commit
1bf6e18fc5
@ -61,9 +61,9 @@ import com.l2jmobius.gameserver.network.serverpackets.ShortBuffStatusUpdate;
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* Methods may resemble List interface, although it doesn't implement such interface.
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* @author Zoey76
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*/
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public final class CharEffectList
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public final class EffectList
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{
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private static final Logger LOGGER = Logger.getLogger(CharEffectList.class.getName());
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private static final Logger LOGGER = Logger.getLogger(EffectList.class.getName());
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/** Queue containing all effects from buffs for this effect list. */
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private volatile Queue<BuffInfo> _actives = new ConcurrentLinkedQueue<>();
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/** List containing all passives for this effect list. They bypass most of the actions and they are not included in most operations. */
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@ -99,7 +99,7 @@ public final class CharEffectList
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* Constructor for effect list.
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* @param owner the creature that owns this effect list
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*/
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public CharEffectList(Creature owner)
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public EffectList(Creature owner)
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{
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_owner = owner;
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}
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@ -68,7 +68,7 @@ import com.l2jmobius.gameserver.instancemanager.QuestManager;
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import com.l2jmobius.gameserver.instancemanager.TimersManager;
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import com.l2jmobius.gameserver.instancemanager.ZoneManager;
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import com.l2jmobius.gameserver.model.AccessLevel;
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import com.l2jmobius.gameserver.model.CharEffectList;
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import com.l2jmobius.gameserver.model.EffectList;
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import com.l2jmobius.gameserver.model.CreatureContainer;
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import com.l2jmobius.gameserver.model.Hit;
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import com.l2jmobius.gameserver.model.Location;
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@ -232,7 +232,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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private volatile Map<Integer, IgnoreSkillHolder> _ignoreSkillEffects;
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/** Creatures effect list. */
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private final CharEffectList _effectList = new CharEffectList(this);
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private final EffectList _effectList = new EffectList(this);
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/** The creature that summons this character. */
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private Creature _summoner = null;
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@ -345,7 +345,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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setIsInvul(true);
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}
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public final CharEffectList getEffectList()
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public final EffectList getEffectList()
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{
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return _effectList;
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}
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@ -4676,7 +4676,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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* Check if target is affected with special buff
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* @param flag int
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* @return boolean
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* @see CharEffectList#isAffected(EffectFlag)
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* @see EffectList#isAffected(EffectFlag)
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*/
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public boolean isAffected(EffectFlag flag)
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{
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@ -36,7 +36,7 @@ import java.util.stream.Stream;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.enums.AttributeType;
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import com.l2jmobius.gameserver.enums.Position;
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import com.l2jmobius.gameserver.model.CharEffectList;
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import com.l2jmobius.gameserver.model.EffectList;
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import com.l2jmobius.gameserver.model.actor.Creature;
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import com.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import com.l2jmobius.gameserver.model.skills.AbnormalType;
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@ -783,7 +783,7 @@ public class CreatureStat
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resetStats();
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// Collect all necessary effects
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final CharEffectList effectList = _creature.getEffectList();
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final EffectList effectList = _creature.getEffectList();
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final Stream<BuffInfo> passives = effectList.getPassives().stream().filter(BuffInfo::isInUse).filter(info -> info.getSkill().checkConditions(SkillConditionScope.PASSIVE, _creature, _creature));
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final Stream<BuffInfo> options = effectList.getOptions().stream().filter(BuffInfo::isInUse);
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final Stream<BuffInfo> effectsStream = Stream.concat(effectList.getEffects().stream().filter(BuffInfo::isInUse), Stream.concat(passives, options));
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@ -25,7 +25,7 @@ import java.util.concurrent.ScheduledFuture;
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import com.l2jmobius.Config;
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import com.l2jmobius.commons.concurrent.ThreadPool;
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import com.l2jmobius.gameserver.GameTimeController;
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import com.l2jmobius.gameserver.model.CharEffectList;
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import com.l2jmobius.gameserver.model.EffectList;
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import com.l2jmobius.gameserver.model.actor.Creature;
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import com.l2jmobius.gameserver.model.actor.Summon;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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@ -290,7 +290,7 @@ public final class BuffInfo
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* Stops all the effects for this buff info.<br>
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* Removes effects stats.<br>
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* <b>It will not remove the buff info from the effect list</b>.<br>
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* Instead call {@link CharEffectList#stopSkillEffects(boolean, Skill)}
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* Instead call {@link EffectList#stopSkillEffects(boolean, Skill)}
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* @param removed if {@code true} the skill will be handled as removed
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*/
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public void stopAllEffects(boolean removed)
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@ -61,9 +61,9 @@ import com.l2jmobius.gameserver.network.serverpackets.ShortBuffStatusUpdate;
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* Methods may resemble List interface, although it doesn't implement such interface.
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* @author Zoey76
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*/
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public final class CharEffectList
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public final class EffectList
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{
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private static final Logger LOGGER = Logger.getLogger(CharEffectList.class.getName());
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private static final Logger LOGGER = Logger.getLogger(EffectList.class.getName());
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/** Queue containing all effects from buffs for this effect list. */
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private volatile Queue<BuffInfo> _actives = new ConcurrentLinkedQueue<>();
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/** List containing all passives for this effect list. They bypass most of the actions and they are not included in most operations. */
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@ -99,7 +99,7 @@ public final class CharEffectList
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* Constructor for effect list.
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* @param owner the creature that owns this effect list
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*/
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public CharEffectList(Creature owner)
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public EffectList(Creature owner)
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{
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_owner = owner;
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}
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@ -68,7 +68,7 @@ import com.l2jmobius.gameserver.instancemanager.QuestManager;
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import com.l2jmobius.gameserver.instancemanager.TimersManager;
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import com.l2jmobius.gameserver.instancemanager.ZoneManager;
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import com.l2jmobius.gameserver.model.AccessLevel;
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import com.l2jmobius.gameserver.model.CharEffectList;
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import com.l2jmobius.gameserver.model.EffectList;
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import com.l2jmobius.gameserver.model.CreatureContainer;
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import com.l2jmobius.gameserver.model.Hit;
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import com.l2jmobius.gameserver.model.Location;
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@ -232,7 +232,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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private volatile Map<Integer, IgnoreSkillHolder> _ignoreSkillEffects;
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/** Creatures effect list. */
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private final CharEffectList _effectList = new CharEffectList(this);
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private final EffectList _effectList = new EffectList(this);
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/** The creature that summons this character. */
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private Creature _summoner = null;
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@ -345,7 +345,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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setIsInvul(true);
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}
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public final CharEffectList getEffectList()
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public final EffectList getEffectList()
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{
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return _effectList;
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}
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@ -4676,7 +4676,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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* Check if target is affected with special buff
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* @param flag int
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* @return boolean
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* @see CharEffectList#isAffected(EffectFlag)
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* @see EffectList#isAffected(EffectFlag)
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*/
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public boolean isAffected(EffectFlag flag)
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{
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@ -36,7 +36,7 @@ import java.util.stream.Stream;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.enums.AttributeType;
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import com.l2jmobius.gameserver.enums.Position;
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import com.l2jmobius.gameserver.model.CharEffectList;
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import com.l2jmobius.gameserver.model.EffectList;
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import com.l2jmobius.gameserver.model.actor.Creature;
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import com.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import com.l2jmobius.gameserver.model.skills.AbnormalType;
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@ -783,7 +783,7 @@ public class CreatureStat
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resetStats();
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// Collect all necessary effects
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final CharEffectList effectList = _creature.getEffectList();
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final EffectList effectList = _creature.getEffectList();
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final Stream<BuffInfo> passives = effectList.getPassives().stream().filter(BuffInfo::isInUse).filter(info -> info.getSkill().checkConditions(SkillConditionScope.PASSIVE, _creature, _creature));
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final Stream<BuffInfo> options = effectList.getOptions().stream().filter(BuffInfo::isInUse);
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final Stream<BuffInfo> effectsStream = Stream.concat(effectList.getEffects().stream().filter(BuffInfo::isInUse), Stream.concat(passives, options));
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@ -25,7 +25,7 @@ import java.util.concurrent.ScheduledFuture;
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import com.l2jmobius.Config;
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import com.l2jmobius.commons.concurrent.ThreadPool;
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import com.l2jmobius.gameserver.GameTimeController;
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import com.l2jmobius.gameserver.model.CharEffectList;
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import com.l2jmobius.gameserver.model.EffectList;
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import com.l2jmobius.gameserver.model.actor.Creature;
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import com.l2jmobius.gameserver.model.actor.Summon;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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@ -290,7 +290,7 @@ public final class BuffInfo
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* Stops all the effects for this buff info.<br>
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* Removes effects stats.<br>
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* <b>It will not remove the buff info from the effect list</b>.<br>
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* Instead call {@link CharEffectList#stopSkillEffects(boolean, Skill)}
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* Instead call {@link EffectList#stopSkillEffects(boolean, Skill)}
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* @param removed if {@code true} the skill will be handled as removed
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*/
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public void stopAllEffects(boolean removed)
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@ -61,9 +61,9 @@ import com.l2jmobius.gameserver.network.serverpackets.ShortBuffStatusUpdate;
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* Methods may resemble List interface, although it doesn't implement such interface.
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* @author Zoey76
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*/
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public final class CharEffectList
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public final class EffectList
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{
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private static final Logger LOGGER = Logger.getLogger(CharEffectList.class.getName());
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private static final Logger LOGGER = Logger.getLogger(EffectList.class.getName());
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/** Queue containing all effects from buffs for this effect list. */
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private volatile Queue<BuffInfo> _actives = new ConcurrentLinkedQueue<>();
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/** List containing all passives for this effect list. They bypass most of the actions and they are not included in most operations. */
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@ -99,7 +99,7 @@ public final class CharEffectList
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* Constructor for effect list.
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* @param owner the creature that owns this effect list
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*/
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public CharEffectList(Creature owner)
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public EffectList(Creature owner)
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{
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_owner = owner;
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}
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@ -68,7 +68,7 @@ import com.l2jmobius.gameserver.instancemanager.QuestManager;
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import com.l2jmobius.gameserver.instancemanager.TimersManager;
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import com.l2jmobius.gameserver.instancemanager.ZoneManager;
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import com.l2jmobius.gameserver.model.AccessLevel;
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import com.l2jmobius.gameserver.model.CharEffectList;
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import com.l2jmobius.gameserver.model.EffectList;
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import com.l2jmobius.gameserver.model.CreatureContainer;
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import com.l2jmobius.gameserver.model.Hit;
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import com.l2jmobius.gameserver.model.Location;
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@ -232,7 +232,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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private volatile Map<Integer, IgnoreSkillHolder> _ignoreSkillEffects;
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/** Creatures effect list. */
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private final CharEffectList _effectList = new CharEffectList(this);
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private final EffectList _effectList = new EffectList(this);
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/** The creature that summons this character. */
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private Creature _summoner = null;
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@ -345,7 +345,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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setIsInvul(true);
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}
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public final CharEffectList getEffectList()
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public final EffectList getEffectList()
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{
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return _effectList;
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}
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@ -4676,7 +4676,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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* Check if target is affected with special buff
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* @param flag int
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* @return boolean
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* @see CharEffectList#isAffected(EffectFlag)
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* @see EffectList#isAffected(EffectFlag)
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*/
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public boolean isAffected(EffectFlag flag)
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{
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@ -36,7 +36,7 @@ import java.util.stream.Stream;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.enums.AttributeType;
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import com.l2jmobius.gameserver.enums.Position;
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import com.l2jmobius.gameserver.model.CharEffectList;
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import com.l2jmobius.gameserver.model.EffectList;
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import com.l2jmobius.gameserver.model.actor.Creature;
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import com.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import com.l2jmobius.gameserver.model.skills.AbnormalType;
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@ -783,7 +783,7 @@ public class CreatureStat
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resetStats();
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// Collect all necessary effects
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final CharEffectList effectList = _creature.getEffectList();
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final EffectList effectList = _creature.getEffectList();
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final Stream<BuffInfo> passives = effectList.getPassives().stream().filter(BuffInfo::isInUse).filter(info -> info.getSkill().checkConditions(SkillConditionScope.PASSIVE, _creature, _creature));
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final Stream<BuffInfo> options = effectList.getOptions().stream().filter(BuffInfo::isInUse);
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final Stream<BuffInfo> effectsStream = Stream.concat(effectList.getEffects().stream().filter(BuffInfo::isInUse), Stream.concat(passives, options));
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@ -25,7 +25,7 @@ import java.util.concurrent.ScheduledFuture;
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import com.l2jmobius.Config;
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import com.l2jmobius.commons.concurrent.ThreadPool;
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import com.l2jmobius.gameserver.GameTimeController;
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import com.l2jmobius.gameserver.model.CharEffectList;
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import com.l2jmobius.gameserver.model.EffectList;
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import com.l2jmobius.gameserver.model.actor.Creature;
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import com.l2jmobius.gameserver.model.actor.Summon;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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@ -290,7 +290,7 @@ public final class BuffInfo
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* Stops all the effects for this buff info.<br>
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* Removes effects stats.<br>
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* <b>It will not remove the buff info from the effect list</b>.<br>
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* Instead call {@link CharEffectList#stopSkillEffects(boolean, Skill)}
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* Instead call {@link EffectList#stopSkillEffects(boolean, Skill)}
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* @param removed if {@code true} the skill will be handled as removed
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*/
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public void stopAllEffects(boolean removed)
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@ -61,9 +61,9 @@ import com.l2jmobius.gameserver.network.serverpackets.ShortBuffStatusUpdate;
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* Methods may resemble List interface, although it doesn't implement such interface.
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* @author Zoey76
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*/
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public final class CharEffectList
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public final class EffectList
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{
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private static final Logger LOGGER = Logger.getLogger(CharEffectList.class.getName());
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private static final Logger LOGGER = Logger.getLogger(EffectList.class.getName());
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/** Queue containing all effects from buffs for this effect list. */
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private volatile Queue<BuffInfo> _actives = new ConcurrentLinkedQueue<>();
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/** List containing all passives for this effect list. They bypass most of the actions and they are not included in most operations. */
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@ -99,7 +99,7 @@ public final class CharEffectList
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* Constructor for effect list.
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* @param owner the creature that owns this effect list
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*/
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public CharEffectList(Creature owner)
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public EffectList(Creature owner)
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{
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_owner = owner;
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}
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@ -68,7 +68,7 @@ import com.l2jmobius.gameserver.instancemanager.QuestManager;
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import com.l2jmobius.gameserver.instancemanager.TimersManager;
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import com.l2jmobius.gameserver.instancemanager.ZoneManager;
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import com.l2jmobius.gameserver.model.AccessLevel;
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import com.l2jmobius.gameserver.model.CharEffectList;
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import com.l2jmobius.gameserver.model.EffectList;
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import com.l2jmobius.gameserver.model.CreatureContainer;
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import com.l2jmobius.gameserver.model.Hit;
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import com.l2jmobius.gameserver.model.Location;
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@ -232,7 +232,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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private volatile Map<Integer, IgnoreSkillHolder> _ignoreSkillEffects;
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/** Creatures effect list. */
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private final CharEffectList _effectList = new CharEffectList(this);
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private final EffectList _effectList = new EffectList(this);
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/** The creature that summons this character. */
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private Creature _summoner = null;
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@ -345,7 +345,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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setIsInvul(true);
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}
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public final CharEffectList getEffectList()
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public final EffectList getEffectList()
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{
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return _effectList;
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}
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@ -4676,7 +4676,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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* Check if target is affected with special buff
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* @param flag int
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* @return boolean
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* @see CharEffectList#isAffected(EffectFlag)
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* @see EffectList#isAffected(EffectFlag)
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*/
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public boolean isAffected(EffectFlag flag)
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{
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@ -36,7 +36,7 @@ import java.util.stream.Stream;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.enums.AttributeType;
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import com.l2jmobius.gameserver.enums.Position;
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import com.l2jmobius.gameserver.model.CharEffectList;
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import com.l2jmobius.gameserver.model.EffectList;
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import com.l2jmobius.gameserver.model.actor.Creature;
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import com.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import com.l2jmobius.gameserver.model.skills.AbnormalType;
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@ -783,7 +783,7 @@ public class CreatureStat
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resetStats();
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// Collect all necessary effects
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final CharEffectList effectList = _creature.getEffectList();
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final EffectList effectList = _creature.getEffectList();
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final Stream<BuffInfo> passives = effectList.getPassives().stream().filter(BuffInfo::isInUse).filter(info -> info.getSkill().checkConditions(SkillConditionScope.PASSIVE, _creature, _creature));
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final Stream<BuffInfo> options = effectList.getOptions().stream().filter(BuffInfo::isInUse);
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final Stream<BuffInfo> effectsStream = Stream.concat(effectList.getEffects().stream().filter(BuffInfo::isInUse), Stream.concat(passives, options));
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@ -25,7 +25,7 @@ import java.util.concurrent.ScheduledFuture;
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import com.l2jmobius.Config;
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import com.l2jmobius.commons.concurrent.ThreadPool;
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import com.l2jmobius.gameserver.GameTimeController;
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import com.l2jmobius.gameserver.model.CharEffectList;
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import com.l2jmobius.gameserver.model.EffectList;
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import com.l2jmobius.gameserver.model.actor.Creature;
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import com.l2jmobius.gameserver.model.actor.Summon;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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@ -290,7 +290,7 @@ public final class BuffInfo
|
||||
* Stops all the effects for this buff info.<br>
|
||||
* Removes effects stats.<br>
|
||||
* <b>It will not remove the buff info from the effect list</b>.<br>
|
||||
* Instead call {@link CharEffectList#stopSkillEffects(boolean, Skill)}
|
||||
* Instead call {@link EffectList#stopSkillEffects(boolean, Skill)}
|
||||
* @param removed if {@code true} the skill will be handled as removed
|
||||
*/
|
||||
public void stopAllEffects(boolean removed)
|
||||
|
@ -16,7 +16,7 @@
|
||||
*/
|
||||
package handlers.effecthandlers;
|
||||
|
||||
import com.l2jmobius.gameserver.model.CharEffectList;
|
||||
import com.l2jmobius.gameserver.model.EffectList;
|
||||
import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.Creature;
|
||||
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
@ -75,7 +75,7 @@ public class TrackLimitedSkill extends AbstractEffect
|
||||
private void trackAeoreLimit(Creature effector, Creature effected, Skill skill, int limitSkillId)
|
||||
{
|
||||
limitAeoreLevel = 0;
|
||||
CharEffectList effectList = effected.getEffectList();
|
||||
EffectList effectList = effected.getEffectList();
|
||||
for (BuffInfo debuff : effectList.getDebuffs())
|
||||
{
|
||||
if (debuff.getSkill().getId() == limitSkillId)
|
||||
@ -98,7 +98,7 @@ public class TrackLimitedSkill extends AbstractEffect
|
||||
private void trackSigelLimit(Creature effector, Creature effected, Skill skill, int limitSkillId)
|
||||
{
|
||||
limitSigelLevel = 0;
|
||||
CharEffectList effectList = effected.getEffectList();
|
||||
EffectList effectList = effected.getEffectList();
|
||||
for (BuffInfo debuff : effectList.getDebuffs())
|
||||
{
|
||||
if (debuff.getSkill().getId() == limitSkillId)
|
||||
@ -121,7 +121,7 @@ public class TrackLimitedSkill extends AbstractEffect
|
||||
private void trackIssLimit(Creature effector, Creature effected, Skill skill, int limitSkillId)
|
||||
{
|
||||
limitIssLevel = 0;
|
||||
CharEffectList effectList = effected.getEffectList();
|
||||
EffectList effectList = effected.getEffectList();
|
||||
for (BuffInfo debuff : effectList.getDebuffs())
|
||||
{
|
||||
if (debuff.getSkill().getId() == limitSkillId)
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -68,7 +68,7 @@ import com.l2jmobius.gameserver.instancemanager.QuestManager;
|
||||
import com.l2jmobius.gameserver.instancemanager.TimersManager;
|
||||
import com.l2jmobius.gameserver.instancemanager.ZoneManager;
|
||||
import com.l2jmobius.gameserver.model.AccessLevel;
|
||||
import com.l2jmobius.gameserver.model.CharEffectList;
|
||||
import com.l2jmobius.gameserver.model.EffectList;
|
||||
import com.l2jmobius.gameserver.model.CreatureContainer;
|
||||
import com.l2jmobius.gameserver.model.Hit;
|
||||
import com.l2jmobius.gameserver.model.Location;
|
||||
@ -232,7 +232,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
|
||||
private volatile Map<Integer, IgnoreSkillHolder> _ignoreSkillEffects;
|
||||
/** Creatures effect list. */
|
||||
private final CharEffectList _effectList = new CharEffectList(this);
|
||||
private final EffectList _effectList = new EffectList(this);
|
||||
/** The creature that summons this character. */
|
||||
private Creature _summoner = null;
|
||||
|
||||
@ -345,7 +345,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
setIsInvul(true);
|
||||
}
|
||||
|
||||
public final CharEffectList getEffectList()
|
||||
public final EffectList getEffectList()
|
||||
{
|
||||
return _effectList;
|
||||
}
|
||||
@ -4676,7 +4676,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
* Check if target is affected with special buff
|
||||
* @param flag int
|
||||
* @return boolean
|
||||
* @see CharEffectList#isAffected(EffectFlag)
|
||||
* @see EffectList#isAffected(EffectFlag)
|
||||
*/
|
||||
public boolean isAffected(EffectFlag flag)
|
||||
{
|
||||
|
@ -36,7 +36,7 @@ import java.util.stream.Stream;
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.gameserver.enums.AttributeType;
|
||||
import com.l2jmobius.gameserver.enums.Position;
|
||||
import com.l2jmobius.gameserver.model.CharEffectList;
|
||||
import com.l2jmobius.gameserver.model.EffectList;
|
||||
import com.l2jmobius.gameserver.model.actor.Creature;
|
||||
import com.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import com.l2jmobius.gameserver.model.skills.AbnormalType;
|
||||
@ -783,7 +783,7 @@ public class CreatureStat
|
||||
resetStats();
|
||||
|
||||
// Collect all necessary effects
|
||||
final CharEffectList effectList = _creature.getEffectList();
|
||||
final EffectList effectList = _creature.getEffectList();
|
||||
final Stream<BuffInfo> passives = effectList.getPassives().stream().filter(BuffInfo::isInUse).filter(info -> info.getSkill().checkConditions(SkillConditionScope.PASSIVE, _creature, _creature));
|
||||
final Stream<BuffInfo> options = effectList.getOptions().stream().filter(BuffInfo::isInUse);
|
||||
final Stream<BuffInfo> effectsStream = Stream.concat(effectList.getEffects().stream().filter(BuffInfo::isInUse), Stream.concat(passives, options));
|
||||
|
@ -25,7 +25,7 @@ import java.util.concurrent.ScheduledFuture;
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import com.l2jmobius.gameserver.GameTimeController;
|
||||
import com.l2jmobius.gameserver.model.CharEffectList;
|
||||
import com.l2jmobius.gameserver.model.EffectList;
|
||||
import com.l2jmobius.gameserver.model.actor.Creature;
|
||||
import com.l2jmobius.gameserver.model.actor.Summon;
|
||||
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
@ -290,7 +290,7 @@ public final class BuffInfo
|
||||
* Stops all the effects for this buff info.<br>
|
||||
* Removes effects stats.<br>
|
||||
* <b>It will not remove the buff info from the effect list</b>.<br>
|
||||
* Instead call {@link CharEffectList#stopSkillEffects(boolean, Skill)}
|
||||
* Instead call {@link EffectList#stopSkillEffects(boolean, Skill)}
|
||||
* @param removed if {@code true} the skill will be handled as removed
|
||||
*/
|
||||
public void stopAllEffects(boolean removed)
|
||||
|
@ -16,7 +16,7 @@
|
||||
*/
|
||||
package handlers.effecthandlers;
|
||||
|
||||
import com.l2jmobius.gameserver.model.CharEffectList;
|
||||
import com.l2jmobius.gameserver.model.EffectList;
|
||||
import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.Creature;
|
||||
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
@ -75,7 +75,7 @@ public class TrackLimitedSkill extends AbstractEffect
|
||||
private void trackAeoreLimit(Creature effector, Creature effected, Skill skill, int limitSkillId)
|
||||
{
|
||||
limitAeoreLevel = 0;
|
||||
CharEffectList effectList = effected.getEffectList();
|
||||
EffectList effectList = effected.getEffectList();
|
||||
for (BuffInfo debuff : effectList.getDebuffs())
|
||||
{
|
||||
if (debuff.getSkill().getId() == limitSkillId)
|
||||
@ -98,7 +98,7 @@ public class TrackLimitedSkill extends AbstractEffect
|
||||
private void trackSigelLimit(Creature effector, Creature effected, Skill skill, int limitSkillId)
|
||||
{
|
||||
limitSigelLevel = 0;
|
||||
CharEffectList effectList = effected.getEffectList();
|
||||
EffectList effectList = effected.getEffectList();
|
||||
for (BuffInfo debuff : effectList.getDebuffs())
|
||||
{
|
||||
if (debuff.getSkill().getId() == limitSkillId)
|
||||
@ -121,7 +121,7 @@ public class TrackLimitedSkill extends AbstractEffect
|
||||
private void trackIssLimit(Creature effector, Creature effected, Skill skill, int limitSkillId)
|
||||
{
|
||||
limitIssLevel = 0;
|
||||
CharEffectList effectList = effected.getEffectList();
|
||||
EffectList effectList = effected.getEffectList();
|
||||
for (BuffInfo debuff : effectList.getDebuffs())
|
||||
{
|
||||
if (debuff.getSkill().getId() == limitSkillId)
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -68,7 +68,7 @@ import com.l2jmobius.gameserver.instancemanager.QuestManager;
|
||||
import com.l2jmobius.gameserver.instancemanager.TimersManager;
|
||||
import com.l2jmobius.gameserver.instancemanager.ZoneManager;
|
||||
import com.l2jmobius.gameserver.model.AccessLevel;
|
||||
import com.l2jmobius.gameserver.model.CharEffectList;
|
||||
import com.l2jmobius.gameserver.model.EffectList;
|
||||
import com.l2jmobius.gameserver.model.CreatureContainer;
|
||||
import com.l2jmobius.gameserver.model.Hit;
|
||||
import com.l2jmobius.gameserver.model.Location;
|
||||
@ -232,7 +232,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
|
||||
private volatile Map<Integer, IgnoreSkillHolder> _ignoreSkillEffects;
|
||||
/** Creatures effect list. */
|
||||
private final CharEffectList _effectList = new CharEffectList(this);
|
||||
private final EffectList _effectList = new EffectList(this);
|
||||
/** The creature that summons this character. */
|
||||
private Creature _summoner = null;
|
||||
|
||||
@ -345,7 +345,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
setIsInvul(true);
|
||||
}
|
||||
|
||||
public final CharEffectList getEffectList()
|
||||
public final EffectList getEffectList()
|
||||
{
|
||||
return _effectList;
|
||||
}
|
||||
@ -4676,7 +4676,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
* Check if target is affected with special buff
|
||||
* @param flag int
|
||||
* @return boolean
|
||||
* @see CharEffectList#isAffected(EffectFlag)
|
||||
* @see EffectList#isAffected(EffectFlag)
|
||||
*/
|
||||
public boolean isAffected(EffectFlag flag)
|
||||
{
|
||||
|
@ -36,7 +36,7 @@ import java.util.stream.Stream;
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.gameserver.enums.AttributeType;
|
||||
import com.l2jmobius.gameserver.enums.Position;
|
||||
import com.l2jmobius.gameserver.model.CharEffectList;
|
||||
import com.l2jmobius.gameserver.model.EffectList;
|
||||
import com.l2jmobius.gameserver.model.actor.Creature;
|
||||
import com.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import com.l2jmobius.gameserver.model.skills.AbnormalType;
|
||||
@ -783,7 +783,7 @@ public class CreatureStat
|
||||
resetStats();
|
||||
|
||||
// Collect all necessary effects
|
||||
final CharEffectList effectList = _creature.getEffectList();
|
||||
final EffectList effectList = _creature.getEffectList();
|
||||
final Stream<BuffInfo> passives = effectList.getPassives().stream().filter(BuffInfo::isInUse).filter(info -> info.getSkill().checkConditions(SkillConditionScope.PASSIVE, _creature, _creature));
|
||||
final Stream<BuffInfo> options = effectList.getOptions().stream().filter(BuffInfo::isInUse);
|
||||
final Stream<BuffInfo> effectsStream = Stream.concat(effectList.getEffects().stream().filter(BuffInfo::isInUse), Stream.concat(passives, options));
|
||||
|
@ -25,7 +25,7 @@ import java.util.concurrent.ScheduledFuture;
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import com.l2jmobius.gameserver.GameTimeController;
|
||||
import com.l2jmobius.gameserver.model.CharEffectList;
|
||||
import com.l2jmobius.gameserver.model.EffectList;
|
||||
import com.l2jmobius.gameserver.model.actor.Creature;
|
||||
import com.l2jmobius.gameserver.model.actor.Summon;
|
||||
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
@ -290,7 +290,7 @@ public final class BuffInfo
|
||||
* Stops all the effects for this buff info.<br>
|
||||
* Removes effects stats.<br>
|
||||
* <b>It will not remove the buff info from the effect list</b>.<br>
|
||||
* Instead call {@link CharEffectList#stopSkillEffects(boolean, Skill)}
|
||||
* Instead call {@link EffectList#stopSkillEffects(boolean, Skill)}
|
||||
* @param removed if {@code true} the skill will be handled as removed
|
||||
*/
|
||||
public void stopAllEffects(boolean removed)
|
||||
|
@ -16,7 +16,7 @@
|
||||
*/
|
||||
package handlers.effecthandlers;
|
||||
|
||||
import com.l2jmobius.gameserver.model.CharEffectList;
|
||||
import com.l2jmobius.gameserver.model.EffectList;
|
||||
import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.Creature;
|
||||
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
@ -75,7 +75,7 @@ public class TrackLimitedSkill extends AbstractEffect
|
||||
private void trackAeoreLimit(Creature effector, Creature effected, Skill skill, int limitSkillId)
|
||||
{
|
||||
limitAeoreLevel = 0;
|
||||
CharEffectList effectList = effected.getEffectList();
|
||||
EffectList effectList = effected.getEffectList();
|
||||
for (BuffInfo debuff : effectList.getDebuffs())
|
||||
{
|
||||
if (debuff.getSkill().getId() == limitSkillId)
|
||||
@ -98,7 +98,7 @@ public class TrackLimitedSkill extends AbstractEffect
|
||||
private void trackSigelLimit(Creature effector, Creature effected, Skill skill, int limitSkillId)
|
||||
{
|
||||
limitSigelLevel = 0;
|
||||
CharEffectList effectList = effected.getEffectList();
|
||||
EffectList effectList = effected.getEffectList();
|
||||
for (BuffInfo debuff : effectList.getDebuffs())
|
||||
{
|
||||
if (debuff.getSkill().getId() == limitSkillId)
|
||||
@ -121,7 +121,7 @@ public class TrackLimitedSkill extends AbstractEffect
|
||||
private void trackIssLimit(Creature effector, Creature effected, Skill skill, int limitSkillId)
|
||||
{
|
||||
limitIssLevel = 0;
|
||||
CharEffectList effectList = effected.getEffectList();
|
||||
EffectList effectList = effected.getEffectList();
|
||||
for (BuffInfo debuff : effectList.getDebuffs())
|
||||
{
|
||||
if (debuff.getSkill().getId() == limitSkillId)
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -68,7 +68,7 @@ import com.l2jmobius.gameserver.instancemanager.QuestManager;
|
||||
import com.l2jmobius.gameserver.instancemanager.TimersManager;
|
||||
import com.l2jmobius.gameserver.instancemanager.ZoneManager;
|
||||
import com.l2jmobius.gameserver.model.AccessLevel;
|
||||
import com.l2jmobius.gameserver.model.CharEffectList;
|
||||
import com.l2jmobius.gameserver.model.EffectList;
|
||||
import com.l2jmobius.gameserver.model.CreatureContainer;
|
||||
import com.l2jmobius.gameserver.model.Hit;
|
||||
import com.l2jmobius.gameserver.model.Location;
|
||||
@ -232,7 +232,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
|
||||
private volatile Map<Integer, IgnoreSkillHolder> _ignoreSkillEffects;
|
||||
/** Creatures effect list. */
|
||||
private final CharEffectList _effectList = new CharEffectList(this);
|
||||
private final EffectList _effectList = new EffectList(this);
|
||||
/** The creature that summons this character. */
|
||||
private Creature _summoner = null;
|
||||
|
||||
@ -345,7 +345,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
setIsInvul(true);
|
||||
}
|
||||
|
||||
public final CharEffectList getEffectList()
|
||||
public final EffectList getEffectList()
|
||||
{
|
||||
return _effectList;
|
||||
}
|
||||
@ -4676,7 +4676,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
* Check if target is affected with special buff
|
||||
* @param flag int
|
||||
* @return boolean
|
||||
* @see CharEffectList#isAffected(EffectFlag)
|
||||
* @see EffectList#isAffected(EffectFlag)
|
||||
*/
|
||||
public boolean isAffected(EffectFlag flag)
|
||||
{
|
||||
|
@ -36,7 +36,7 @@ import java.util.stream.Stream;
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.gameserver.enums.AttributeType;
|
||||
import com.l2jmobius.gameserver.enums.Position;
|
||||
import com.l2jmobius.gameserver.model.CharEffectList;
|
||||
import com.l2jmobius.gameserver.model.EffectList;
|
||||
import com.l2jmobius.gameserver.model.actor.Creature;
|
||||
import com.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import com.l2jmobius.gameserver.model.skills.AbnormalType;
|
||||
@ -783,7 +783,7 @@ public class CreatureStat
|
||||
resetStats();
|
||||
|
||||
// Collect all necessary effects
|
||||
final CharEffectList effectList = _creature.getEffectList();
|
||||
final EffectList effectList = _creature.getEffectList();
|
||||
final Stream<BuffInfo> passives = effectList.getPassives().stream().filter(BuffInfo::isInUse).filter(info -> info.getSkill().checkConditions(SkillConditionScope.PASSIVE, _creature, _creature));
|
||||
final Stream<BuffInfo> options = effectList.getOptions().stream().filter(BuffInfo::isInUse);
|
||||
final Stream<BuffInfo> effectsStream = Stream.concat(effectList.getEffects().stream().filter(BuffInfo::isInUse), Stream.concat(passives, options));
|
||||
|
@ -25,7 +25,7 @@ import java.util.concurrent.ScheduledFuture;
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import com.l2jmobius.gameserver.GameTimeController;
|
||||
import com.l2jmobius.gameserver.model.CharEffectList;
|
||||
import com.l2jmobius.gameserver.model.EffectList;
|
||||
import com.l2jmobius.gameserver.model.actor.Creature;
|
||||
import com.l2jmobius.gameserver.model.actor.Summon;
|
||||
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
@ -290,7 +290,7 @@ public final class BuffInfo
|
||||
* Stops all the effects for this buff info.<br>
|
||||
* Removes effects stats.<br>
|
||||
* <b>It will not remove the buff info from the effect list</b>.<br>
|
||||
* Instead call {@link CharEffectList#stopSkillEffects(boolean, Skill)}
|
||||
* Instead call {@link EffectList#stopSkillEffects(boolean, Skill)}
|
||||
* @param removed if {@code true} the skill will be handled as removed
|
||||
*/
|
||||
public void stopAllEffects(boolean removed)
|
||||
|
@ -21,7 +21,7 @@ import java.util.EnumMap;
|
||||
import java.util.Map;
|
||||
import java.util.Map.Entry;
|
||||
|
||||
import com.l2jmobius.gameserver.model.CharEffectList;
|
||||
import com.l2jmobius.gameserver.model.EffectList;
|
||||
import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.Creature;
|
||||
import com.l2jmobius.gameserver.model.conditions.Condition;
|
||||
@ -80,7 +80,7 @@ public final class DispelBySlot extends AbstractEffect
|
||||
}
|
||||
|
||||
final Creature effected = info.getEffected();
|
||||
final CharEffectList effectList = effected.getEffectList();
|
||||
final EffectList effectList = effected.getEffectList();
|
||||
// There is no need to iterate over all buffs,
|
||||
// Just iterate once over all slots to dispel and get the buff with that abnormal if exists,
|
||||
// Operation of O(n) for the amount of slots to dispel (which is usually small) and O(1) to get the buff.
|
||||
|
@ -22,7 +22,7 @@ import java.util.Map;
|
||||
import java.util.Map.Entry;
|
||||
|
||||
import com.l2jmobius.commons.util.Rnd;
|
||||
import com.l2jmobius.gameserver.model.CharEffectList;
|
||||
import com.l2jmobius.gameserver.model.EffectList;
|
||||
import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.Creature;
|
||||
import com.l2jmobius.gameserver.model.conditions.Condition;
|
||||
@ -83,7 +83,7 @@ public final class DispelBySlotProbability extends AbstractEffect
|
||||
}
|
||||
|
||||
final Creature effected = info.getEffected();
|
||||
final CharEffectList effectList = effected.getEffectList();
|
||||
final EffectList effectList = effected.getEffectList();
|
||||
// There is no need to iterate over all buffs,
|
||||
// Just iterate once over all slots to dispel and get the buff with that abnormal if exists,
|
||||
// Operation of O(n) for the amount of slots to dispel (which is usually small) and O(1) to get the buff.
|
||||
|
@ -59,9 +59,9 @@ import com.l2jmobius.gameserver.network.serverpackets.ShortBuffStatusUpdate;
|
||||
* Methods may resemble List interface, although it doesn't implement such interface.
|
||||
* @author Zoey76
|
||||
*/
|
||||
public final class CharEffectList
|
||||
public final class EffectList
|
||||
{
|
||||
private static final Logger LOGGER = Logger.getLogger(CharEffectList.class.getName());
|
||||
private static final Logger LOGGER = Logger.getLogger(EffectList.class.getName());
|
||||
/** Queue containing all effects from buffs for this effect list. */
|
||||
private volatile Queue<BuffInfo> _buffs = new ConcurrentLinkedQueue<>();
|
||||
/** Queue containing all triggered skills for this effect list. */
|
||||
@ -101,7 +101,7 @@ public final class CharEffectList
|
||||
* Constructor for effect list.
|
||||
* @param owner the creature that owns this effect list
|
||||
*/
|
||||
public CharEffectList(Creature owner)
|
||||
public EffectList(Creature owner)
|
||||
{
|
||||
_owner = owner;
|
||||
}
|
@ -59,7 +59,7 @@ import com.l2jmobius.gameserver.instancemanager.QuestManager;
|
||||
import com.l2jmobius.gameserver.instancemanager.TerritoryWarManager;
|
||||
import com.l2jmobius.gameserver.instancemanager.ZoneManager;
|
||||
import com.l2jmobius.gameserver.model.AccessLevel;
|
||||
import com.l2jmobius.gameserver.model.CharEffectList;
|
||||
import com.l2jmobius.gameserver.model.EffectList;
|
||||
import com.l2jmobius.gameserver.model.Location;
|
||||
import com.l2jmobius.gameserver.model.Party;
|
||||
import com.l2jmobius.gameserver.model.PlayerCondOverride;
|
||||
@ -235,7 +235,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
|
||||
private volatile Map<Integer, InvulSkillHolder> _invulAgainst;
|
||||
/** Creatures effect list. */
|
||||
private final CharEffectList _effectList = new CharEffectList(this);
|
||||
private final EffectList _effectList = new EffectList(this);
|
||||
/** The creature that summons this character. */
|
||||
private Creature _summoner = null;
|
||||
|
||||
@ -358,7 +358,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
setIsInvul(true);
|
||||
}
|
||||
|
||||
public final CharEffectList getEffectList()
|
||||
public final EffectList getEffectList()
|
||||
{
|
||||
return _effectList;
|
||||
}
|
||||
@ -6232,7 +6232,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
|
||||
/**
|
||||
* Check if target is affected with special buff
|
||||
* @see CharEffectList#isAffected(EffectFlag)
|
||||
* @see EffectList#isAffected(EffectFlag)
|
||||
* @param flag int
|
||||
* @return boolean
|
||||
*/
|
||||
|
@ -25,7 +25,7 @@ import java.util.concurrent.ScheduledFuture;
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import com.l2jmobius.gameserver.GameTimeController;
|
||||
import com.l2jmobius.gameserver.model.CharEffectList;
|
||||
import com.l2jmobius.gameserver.model.EffectList;
|
||||
import com.l2jmobius.gameserver.model.actor.Creature;
|
||||
import com.l2jmobius.gameserver.model.actor.Summon;
|
||||
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
@ -221,7 +221,7 @@ public final class BuffInfo
|
||||
* Stops all the effects for this buff info.<br>
|
||||
* Removes effects stats.<br>
|
||||
* <b>It will not remove the buff info from the effect list</b>.<br>
|
||||
* Instead call {@link CharEffectList#stopSkillEffects(boolean, Skill)}
|
||||
* Instead call {@link EffectList#stopSkillEffects(boolean, Skill)}
|
||||
* @param removed if {@code true} the skill will be handled as removed
|
||||
*/
|
||||
public void stopAllEffects(boolean removed)
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -68,7 +68,7 @@ import com.l2jmobius.gameserver.instancemanager.QuestManager;
|
||||
import com.l2jmobius.gameserver.instancemanager.TimersManager;
|
||||
import com.l2jmobius.gameserver.instancemanager.ZoneManager;
|
||||
import com.l2jmobius.gameserver.model.AccessLevel;
|
||||
import com.l2jmobius.gameserver.model.CharEffectList;
|
||||
import com.l2jmobius.gameserver.model.EffectList;
|
||||
import com.l2jmobius.gameserver.model.CreatureContainer;
|
||||
import com.l2jmobius.gameserver.model.Hit;
|
||||
import com.l2jmobius.gameserver.model.Location;
|
||||
@ -232,7 +232,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
|
||||
private volatile Map<Integer, IgnoreSkillHolder> _ignoreSkillEffects;
|
||||
/** Creatures effect list. */
|
||||
private final CharEffectList _effectList = new CharEffectList(this);
|
||||
private final EffectList _effectList = new EffectList(this);
|
||||
/** The creature that summons this character. */
|
||||
private Creature _summoner = null;
|
||||
|
||||
@ -345,7 +345,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
setIsInvul(true);
|
||||
}
|
||||
|
||||
public final CharEffectList getEffectList()
|
||||
public final EffectList getEffectList()
|
||||
{
|
||||
return _effectList;
|
||||
}
|
||||
@ -4675,7 +4675,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
* Check if target is affected with special buff
|
||||
* @param flag int
|
||||
* @return boolean
|
||||
* @see CharEffectList#isAffected(EffectFlag)
|
||||
* @see EffectList#isAffected(EffectFlag)
|
||||
*/
|
||||
public boolean isAffected(EffectFlag flag)
|
||||
{
|
||||
|
@ -36,7 +36,7 @@ import java.util.stream.Stream;
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.gameserver.enums.AttributeType;
|
||||
import com.l2jmobius.gameserver.enums.Position;
|
||||
import com.l2jmobius.gameserver.model.CharEffectList;
|
||||
import com.l2jmobius.gameserver.model.EffectList;
|
||||
import com.l2jmobius.gameserver.model.actor.Creature;
|
||||
import com.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import com.l2jmobius.gameserver.model.skills.AbnormalType;
|
||||
@ -773,7 +773,7 @@ public class CreatureStat
|
||||
resetStats();
|
||||
|
||||
// Collect all necessary effects
|
||||
final CharEffectList effectList = _creature.getEffectList();
|
||||
final EffectList effectList = _creature.getEffectList();
|
||||
final Stream<BuffInfo> passives = effectList.getPassives().stream().filter(BuffInfo::isInUse).filter(info -> info.getSkill().checkConditions(SkillConditionScope.PASSIVE, _creature, _creature));
|
||||
final Stream<BuffInfo> options = effectList.getOptions().stream().filter(BuffInfo::isInUse);
|
||||
final Stream<BuffInfo> effectsStream = Stream.concat(effectList.getEffects().stream().filter(BuffInfo::isInUse), Stream.concat(passives, options));
|
||||
|
@ -25,7 +25,7 @@ import java.util.concurrent.ScheduledFuture;
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import com.l2jmobius.gameserver.GameTimeController;
|
||||
import com.l2jmobius.gameserver.model.CharEffectList;
|
||||
import com.l2jmobius.gameserver.model.EffectList;
|
||||
import com.l2jmobius.gameserver.model.actor.Creature;
|
||||
import com.l2jmobius.gameserver.model.actor.Summon;
|
||||
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
@ -290,7 +290,7 @@ public final class BuffInfo
|
||||
* Stops all the effects for this buff info.<br>
|
||||
* Removes effects stats.<br>
|
||||
* <b>It will not remove the buff info from the effect list</b>.<br>
|
||||
* Instead call {@link CharEffectList#stopSkillEffects(boolean, Skill)}
|
||||
* Instead call {@link EffectList#stopSkillEffects(boolean, Skill)}
|
||||
* @param removed if {@code true} the skill will be handled as removed
|
||||
*/
|
||||
public void stopAllEffects(boolean removed)
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -68,7 +68,7 @@ import com.l2jmobius.gameserver.instancemanager.QuestManager;
|
||||
import com.l2jmobius.gameserver.instancemanager.TimersManager;
|
||||
import com.l2jmobius.gameserver.instancemanager.ZoneManager;
|
||||
import com.l2jmobius.gameserver.model.AccessLevel;
|
||||
import com.l2jmobius.gameserver.model.CharEffectList;
|
||||
import com.l2jmobius.gameserver.model.EffectList;
|
||||
import com.l2jmobius.gameserver.model.CreatureContainer;
|
||||
import com.l2jmobius.gameserver.model.Hit;
|
||||
import com.l2jmobius.gameserver.model.Location;
|
||||
@ -232,7 +232,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
|
||||
private volatile Map<Integer, IgnoreSkillHolder> _ignoreSkillEffects;
|
||||
/** Creatures effect list. */
|
||||
private final CharEffectList _effectList = new CharEffectList(this);
|
||||
private final EffectList _effectList = new EffectList(this);
|
||||
/** The creature that summons this character. */
|
||||
private Creature _summoner = null;
|
||||
|
||||
@ -345,7 +345,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
setIsInvul(true);
|
||||
}
|
||||
|
||||
public final CharEffectList getEffectList()
|
||||
public final EffectList getEffectList()
|
||||
{
|
||||
return _effectList;
|
||||
}
|
||||
@ -4675,7 +4675,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
* Check if target is affected with special buff
|
||||
* @param flag int
|
||||
* @return boolean
|
||||
* @see CharEffectList#isAffected(EffectFlag)
|
||||
* @see EffectList#isAffected(EffectFlag)
|
||||
*/
|
||||
public boolean isAffected(EffectFlag flag)
|
||||
{
|
||||
|
@ -36,7 +36,7 @@ import java.util.stream.Stream;
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.gameserver.enums.AttributeType;
|
||||
import com.l2jmobius.gameserver.enums.Position;
|
||||
import com.l2jmobius.gameserver.model.CharEffectList;
|
||||
import com.l2jmobius.gameserver.model.EffectList;
|
||||
import com.l2jmobius.gameserver.model.actor.Creature;
|
||||
import com.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import com.l2jmobius.gameserver.model.skills.AbnormalType;
|
||||
@ -773,7 +773,7 @@ public class CreatureStat
|
||||
resetStats();
|
||||
|
||||
// Collect all necessary effects
|
||||
final CharEffectList effectList = _creature.getEffectList();
|
||||
final EffectList effectList = _creature.getEffectList();
|
||||
final Stream<BuffInfo> passives = effectList.getPassives().stream().filter(BuffInfo::isInUse).filter(info -> info.getSkill().checkConditions(SkillConditionScope.PASSIVE, _creature, _creature));
|
||||
final Stream<BuffInfo> options = effectList.getOptions().stream().filter(BuffInfo::isInUse);
|
||||
final Stream<BuffInfo> effectsStream = Stream.concat(effectList.getEffects().stream().filter(BuffInfo::isInUse), Stream.concat(passives, options));
|
||||
|
@ -25,7 +25,7 @@ import java.util.concurrent.ScheduledFuture;
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import com.l2jmobius.gameserver.GameTimeController;
|
||||
import com.l2jmobius.gameserver.model.CharEffectList;
|
||||
import com.l2jmobius.gameserver.model.EffectList;
|
||||
import com.l2jmobius.gameserver.model.actor.Creature;
|
||||
import com.l2jmobius.gameserver.model.actor.Summon;
|
||||
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
@ -290,7 +290,7 @@ public final class BuffInfo
|
||||
* Stops all the effects for this buff info.<br>
|
||||
* Removes effects stats.<br>
|
||||
* <b>It will not remove the buff info from the effect list</b>.<br>
|
||||
* Instead call {@link CharEffectList#stopSkillEffects(boolean, Skill)}
|
||||
* Instead call {@link EffectList#stopSkillEffects(boolean, Skill)}
|
||||
* @param removed if {@code true} the skill will be handled as removed
|
||||
*/
|
||||
public void stopAllEffects(boolean removed)
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -68,7 +68,7 @@ import com.l2jmobius.gameserver.instancemanager.QuestManager;
|
||||
import com.l2jmobius.gameserver.instancemanager.TimersManager;
|
||||
import com.l2jmobius.gameserver.instancemanager.ZoneManager;
|
||||
import com.l2jmobius.gameserver.model.AccessLevel;
|
||||
import com.l2jmobius.gameserver.model.CharEffectList;
|
||||
import com.l2jmobius.gameserver.model.EffectList;
|
||||
import com.l2jmobius.gameserver.model.CreatureContainer;
|
||||
import com.l2jmobius.gameserver.model.Hit;
|
||||
import com.l2jmobius.gameserver.model.Location;
|
||||
@ -232,7 +232,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
|
||||
private volatile Map<Integer, IgnoreSkillHolder> _ignoreSkillEffects;
|
||||
/** Creatures effect list. */
|
||||
private final CharEffectList _effectList = new CharEffectList(this);
|
||||
private final EffectList _effectList = new EffectList(this);
|
||||
/** The creature that summons this character. */
|
||||
private Creature _summoner = null;
|
||||
|
||||
@ -345,7 +345,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
setIsInvul(true);
|
||||
}
|
||||
|
||||
public final CharEffectList getEffectList()
|
||||
public final EffectList getEffectList()
|
||||
{
|
||||
return _effectList;
|
||||
}
|
||||
@ -4675,7 +4675,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
* Check if target is affected with special buff
|
||||
* @param flag int
|
||||
* @return boolean
|
||||
* @see CharEffectList#isAffected(EffectFlag)
|
||||
* @see EffectList#isAffected(EffectFlag)
|
||||
*/
|
||||
public boolean isAffected(EffectFlag flag)
|
||||
{
|
||||
|
@ -36,7 +36,7 @@ import java.util.stream.Stream;
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.gameserver.enums.AttributeType;
|
||||
import com.l2jmobius.gameserver.enums.Position;
|
||||
import com.l2jmobius.gameserver.model.CharEffectList;
|
||||
import com.l2jmobius.gameserver.model.EffectList;
|
||||
import com.l2jmobius.gameserver.model.actor.Creature;
|
||||
import com.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import com.l2jmobius.gameserver.model.skills.AbnormalType;
|
||||
@ -773,7 +773,7 @@ public class CreatureStat
|
||||
resetStats();
|
||||
|
||||
// Collect all necessary effects
|
||||
final CharEffectList effectList = _creature.getEffectList();
|
||||
final EffectList effectList = _creature.getEffectList();
|
||||
final Stream<BuffInfo> passives = effectList.getPassives().stream().filter(BuffInfo::isInUse).filter(info -> info.getSkill().checkConditions(SkillConditionScope.PASSIVE, _creature, _creature));
|
||||
final Stream<BuffInfo> options = effectList.getOptions().stream().filter(BuffInfo::isInUse);
|
||||
final Stream<BuffInfo> effectsStream = Stream.concat(effectList.getEffects().stream().filter(BuffInfo::isInUse), Stream.concat(passives, options));
|
||||
|
@ -25,7 +25,7 @@ import java.util.concurrent.ScheduledFuture;
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import com.l2jmobius.gameserver.GameTimeController;
|
||||
import com.l2jmobius.gameserver.model.CharEffectList;
|
||||
import com.l2jmobius.gameserver.model.EffectList;
|
||||
import com.l2jmobius.gameserver.model.actor.Creature;
|
||||
import com.l2jmobius.gameserver.model.actor.Summon;
|
||||
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
@ -290,7 +290,7 @@ public final class BuffInfo
|
||||
* Stops all the effects for this buff info.<br>
|
||||
* Removes effects stats.<br>
|
||||
* <b>It will not remove the buff info from the effect list</b>.<br>
|
||||
* Instead call {@link CharEffectList#stopSkillEffects(boolean, Skill)}
|
||||
* Instead call {@link EffectList#stopSkillEffects(boolean, Skill)}
|
||||
* @param removed if {@code true} the skill will be handled as removed
|
||||
*/
|
||||
public void stopAllEffects(boolean removed)
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -68,7 +68,7 @@ import com.l2jmobius.gameserver.instancemanager.QuestManager;
|
||||
import com.l2jmobius.gameserver.instancemanager.TimersManager;
|
||||
import com.l2jmobius.gameserver.instancemanager.ZoneManager;
|
||||
import com.l2jmobius.gameserver.model.AccessLevel;
|
||||
import com.l2jmobius.gameserver.model.CharEffectList;
|
||||
import com.l2jmobius.gameserver.model.EffectList;
|
||||
import com.l2jmobius.gameserver.model.CreatureContainer;
|
||||
import com.l2jmobius.gameserver.model.Hit;
|
||||
import com.l2jmobius.gameserver.model.Location;
|
||||
@ -232,7 +232,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
|
||||
private volatile Map<Integer, IgnoreSkillHolder> _ignoreSkillEffects;
|
||||
/** Creatures effect list. */
|
||||
private final CharEffectList _effectList = new CharEffectList(this);
|
||||
private final EffectList _effectList = new EffectList(this);
|
||||
/** The creature that summons this character. */
|
||||
private Creature _summoner = null;
|
||||
|
||||
@ -345,7 +345,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
setIsInvul(true);
|
||||
}
|
||||
|
||||
public final CharEffectList getEffectList()
|
||||
public final EffectList getEffectList()
|
||||
{
|
||||
return _effectList;
|
||||
}
|
||||
@ -4675,7 +4675,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
* Check if target is affected with special buff
|
||||
* @param flag int
|
||||
* @return boolean
|
||||
* @see CharEffectList#isAffected(EffectFlag)
|
||||
* @see EffectList#isAffected(EffectFlag)
|
||||
*/
|
||||
public boolean isAffected(EffectFlag flag)
|
||||
{
|
||||
|
@ -36,7 +36,7 @@ import java.util.stream.Stream;
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.gameserver.enums.AttributeType;
|
||||
import com.l2jmobius.gameserver.enums.Position;
|
||||
import com.l2jmobius.gameserver.model.CharEffectList;
|
||||
import com.l2jmobius.gameserver.model.EffectList;
|
||||
import com.l2jmobius.gameserver.model.actor.Creature;
|
||||
import com.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import com.l2jmobius.gameserver.model.skills.AbnormalType;
|
||||
@ -773,7 +773,7 @@ public class CreatureStat
|
||||
resetStats();
|
||||
|
||||
// Collect all necessary effects
|
||||
final CharEffectList effectList = _creature.getEffectList();
|
||||
final EffectList effectList = _creature.getEffectList();
|
||||
final Stream<BuffInfo> passives = effectList.getPassives().stream().filter(BuffInfo::isInUse).filter(info -> info.getSkill().checkConditions(SkillConditionScope.PASSIVE, _creature, _creature));
|
||||
final Stream<BuffInfo> options = effectList.getOptions().stream().filter(BuffInfo::isInUse);
|
||||
final Stream<BuffInfo> effectsStream = Stream.concat(effectList.getEffects().stream().filter(BuffInfo::isInUse), Stream.concat(passives, options));
|
||||
|
@ -25,7 +25,7 @@ import java.util.concurrent.ScheduledFuture;
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import com.l2jmobius.gameserver.GameTimeController;
|
||||
import com.l2jmobius.gameserver.model.CharEffectList;
|
||||
import com.l2jmobius.gameserver.model.EffectList;
|
||||
import com.l2jmobius.gameserver.model.actor.Creature;
|
||||
import com.l2jmobius.gameserver.model.actor.Summon;
|
||||
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
@ -290,7 +290,7 @@ public final class BuffInfo
|
||||
* Stops all the effects for this buff info.<br>
|
||||
* Removes effects stats.<br>
|
||||
* <b>It will not remove the buff info from the effect list</b>.<br>
|
||||
* Instead call {@link CharEffectList#stopSkillEffects(boolean, Skill)}
|
||||
* Instead call {@link EffectList#stopSkillEffects(boolean, Skill)}
|
||||
* @param removed if {@code true} the skill will be handled as removed
|
||||
*/
|
||||
public void stopAllEffects(boolean removed)
|
||||
|
Loading…
Reference in New Issue
Block a user