Simplified EffectList class name.

This commit is contained in:
MobiusDevelopment 2019-03-28 12:50:26 +00:00
parent 64570493f6
commit 1bf6e18fc5
59 changed files with 8371 additions and 8371 deletions

View File

@ -61,9 +61,9 @@ import com.l2jmobius.gameserver.network.serverpackets.ShortBuffStatusUpdate;
* Methods may resemble List interface, although it doesn't implement such interface.
* @author Zoey76
*/
public final class CharEffectList
public final class EffectList
{
private static final Logger LOGGER = Logger.getLogger(CharEffectList.class.getName());
private static final Logger LOGGER = Logger.getLogger(EffectList.class.getName());
/** Queue containing all effects from buffs for this effect list. */
private volatile Queue<BuffInfo> _actives = new ConcurrentLinkedQueue<>();
/** List containing all passives for this effect list. They bypass most of the actions and they are not included in most operations. */
@ -99,7 +99,7 @@ public final class CharEffectList
* Constructor for effect list.
* @param owner the creature that owns this effect list
*/
public CharEffectList(Creature owner)
public EffectList(Creature owner)
{
_owner = owner;
}

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@ -68,7 +68,7 @@ import com.l2jmobius.gameserver.instancemanager.QuestManager;
import com.l2jmobius.gameserver.instancemanager.TimersManager;
import com.l2jmobius.gameserver.instancemanager.ZoneManager;
import com.l2jmobius.gameserver.model.AccessLevel;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.CreatureContainer;
import com.l2jmobius.gameserver.model.Hit;
import com.l2jmobius.gameserver.model.Location;
@ -232,7 +232,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
private volatile Map<Integer, IgnoreSkillHolder> _ignoreSkillEffects;
/** Creatures effect list. */
private final CharEffectList _effectList = new CharEffectList(this);
private final EffectList _effectList = new EffectList(this);
/** The creature that summons this character. */
private Creature _summoner = null;
@ -345,7 +345,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
setIsInvul(true);
}
public final CharEffectList getEffectList()
public final EffectList getEffectList()
{
return _effectList;
}
@ -4676,7 +4676,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* Check if target is affected with special buff
* @param flag int
* @return boolean
* @see CharEffectList#isAffected(EffectFlag)
* @see EffectList#isAffected(EffectFlag)
*/
public boolean isAffected(EffectFlag flag)
{

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@ -36,7 +36,7 @@ import java.util.stream.Stream;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.enums.AttributeType;
import com.l2jmobius.gameserver.enums.Position;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.items.instance.ItemInstance;
import com.l2jmobius.gameserver.model.skills.AbnormalType;
@ -783,7 +783,7 @@ public class CreatureStat
resetStats();
// Collect all necessary effects
final CharEffectList effectList = _creature.getEffectList();
final EffectList effectList = _creature.getEffectList();
final Stream<BuffInfo> passives = effectList.getPassives().stream().filter(BuffInfo::isInUse).filter(info -> info.getSkill().checkConditions(SkillConditionScope.PASSIVE, _creature, _creature));
final Stream<BuffInfo> options = effectList.getOptions().stream().filter(BuffInfo::isInUse);
final Stream<BuffInfo> effectsStream = Stream.concat(effectList.getEffects().stream().filter(BuffInfo::isInUse), Stream.concat(passives, options));

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@ -25,7 +25,7 @@ import java.util.concurrent.ScheduledFuture;
import com.l2jmobius.Config;
import com.l2jmobius.commons.concurrent.ThreadPool;
import com.l2jmobius.gameserver.GameTimeController;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.actor.Summon;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
@ -290,7 +290,7 @@ public final class BuffInfo
* Stops all the effects for this buff info.<br>
* Removes effects stats.<br>
* <b>It will not remove the buff info from the effect list</b>.<br>
* Instead call {@link CharEffectList#stopSkillEffects(boolean, Skill)}
* Instead call {@link EffectList#stopSkillEffects(boolean, Skill)}
* @param removed if {@code true} the skill will be handled as removed
*/
public void stopAllEffects(boolean removed)

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@ -61,9 +61,9 @@ import com.l2jmobius.gameserver.network.serverpackets.ShortBuffStatusUpdate;
* Methods may resemble List interface, although it doesn't implement such interface.
* @author Zoey76
*/
public final class CharEffectList
public final class EffectList
{
private static final Logger LOGGER = Logger.getLogger(CharEffectList.class.getName());
private static final Logger LOGGER = Logger.getLogger(EffectList.class.getName());
/** Queue containing all effects from buffs for this effect list. */
private volatile Queue<BuffInfo> _actives = new ConcurrentLinkedQueue<>();
/** List containing all passives for this effect list. They bypass most of the actions and they are not included in most operations. */
@ -99,7 +99,7 @@ public final class CharEffectList
* Constructor for effect list.
* @param owner the creature that owns this effect list
*/
public CharEffectList(Creature owner)
public EffectList(Creature owner)
{
_owner = owner;
}

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@ -68,7 +68,7 @@ import com.l2jmobius.gameserver.instancemanager.QuestManager;
import com.l2jmobius.gameserver.instancemanager.TimersManager;
import com.l2jmobius.gameserver.instancemanager.ZoneManager;
import com.l2jmobius.gameserver.model.AccessLevel;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.CreatureContainer;
import com.l2jmobius.gameserver.model.Hit;
import com.l2jmobius.gameserver.model.Location;
@ -232,7 +232,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
private volatile Map<Integer, IgnoreSkillHolder> _ignoreSkillEffects;
/** Creatures effect list. */
private final CharEffectList _effectList = new CharEffectList(this);
private final EffectList _effectList = new EffectList(this);
/** The creature that summons this character. */
private Creature _summoner = null;
@ -345,7 +345,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
setIsInvul(true);
}
public final CharEffectList getEffectList()
public final EffectList getEffectList()
{
return _effectList;
}
@ -4676,7 +4676,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* Check if target is affected with special buff
* @param flag int
* @return boolean
* @see CharEffectList#isAffected(EffectFlag)
* @see EffectList#isAffected(EffectFlag)
*/
public boolean isAffected(EffectFlag flag)
{

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@ -36,7 +36,7 @@ import java.util.stream.Stream;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.enums.AttributeType;
import com.l2jmobius.gameserver.enums.Position;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.items.instance.ItemInstance;
import com.l2jmobius.gameserver.model.skills.AbnormalType;
@ -783,7 +783,7 @@ public class CreatureStat
resetStats();
// Collect all necessary effects
final CharEffectList effectList = _creature.getEffectList();
final EffectList effectList = _creature.getEffectList();
final Stream<BuffInfo> passives = effectList.getPassives().stream().filter(BuffInfo::isInUse).filter(info -> info.getSkill().checkConditions(SkillConditionScope.PASSIVE, _creature, _creature));
final Stream<BuffInfo> options = effectList.getOptions().stream().filter(BuffInfo::isInUse);
final Stream<BuffInfo> effectsStream = Stream.concat(effectList.getEffects().stream().filter(BuffInfo::isInUse), Stream.concat(passives, options));

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@ -25,7 +25,7 @@ import java.util.concurrent.ScheduledFuture;
import com.l2jmobius.Config;
import com.l2jmobius.commons.concurrent.ThreadPool;
import com.l2jmobius.gameserver.GameTimeController;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.actor.Summon;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
@ -290,7 +290,7 @@ public final class BuffInfo
* Stops all the effects for this buff info.<br>
* Removes effects stats.<br>
* <b>It will not remove the buff info from the effect list</b>.<br>
* Instead call {@link CharEffectList#stopSkillEffects(boolean, Skill)}
* Instead call {@link EffectList#stopSkillEffects(boolean, Skill)}
* @param removed if {@code true} the skill will be handled as removed
*/
public void stopAllEffects(boolean removed)

View File

@ -61,9 +61,9 @@ import com.l2jmobius.gameserver.network.serverpackets.ShortBuffStatusUpdate;
* Methods may resemble List interface, although it doesn't implement such interface.
* @author Zoey76
*/
public final class CharEffectList
public final class EffectList
{
private static final Logger LOGGER = Logger.getLogger(CharEffectList.class.getName());
private static final Logger LOGGER = Logger.getLogger(EffectList.class.getName());
/** Queue containing all effects from buffs for this effect list. */
private volatile Queue<BuffInfo> _actives = new ConcurrentLinkedQueue<>();
/** List containing all passives for this effect list. They bypass most of the actions and they are not included in most operations. */
@ -99,7 +99,7 @@ public final class CharEffectList
* Constructor for effect list.
* @param owner the creature that owns this effect list
*/
public CharEffectList(Creature owner)
public EffectList(Creature owner)
{
_owner = owner;
}

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@ -68,7 +68,7 @@ import com.l2jmobius.gameserver.instancemanager.QuestManager;
import com.l2jmobius.gameserver.instancemanager.TimersManager;
import com.l2jmobius.gameserver.instancemanager.ZoneManager;
import com.l2jmobius.gameserver.model.AccessLevel;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.CreatureContainer;
import com.l2jmobius.gameserver.model.Hit;
import com.l2jmobius.gameserver.model.Location;
@ -232,7 +232,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
private volatile Map<Integer, IgnoreSkillHolder> _ignoreSkillEffects;
/** Creatures effect list. */
private final CharEffectList _effectList = new CharEffectList(this);
private final EffectList _effectList = new EffectList(this);
/** The creature that summons this character. */
private Creature _summoner = null;
@ -345,7 +345,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
setIsInvul(true);
}
public final CharEffectList getEffectList()
public final EffectList getEffectList()
{
return _effectList;
}
@ -4676,7 +4676,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* Check if target is affected with special buff
* @param flag int
* @return boolean
* @see CharEffectList#isAffected(EffectFlag)
* @see EffectList#isAffected(EffectFlag)
*/
public boolean isAffected(EffectFlag flag)
{

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@ -36,7 +36,7 @@ import java.util.stream.Stream;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.enums.AttributeType;
import com.l2jmobius.gameserver.enums.Position;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.items.instance.ItemInstance;
import com.l2jmobius.gameserver.model.skills.AbnormalType;
@ -783,7 +783,7 @@ public class CreatureStat
resetStats();
// Collect all necessary effects
final CharEffectList effectList = _creature.getEffectList();
final EffectList effectList = _creature.getEffectList();
final Stream<BuffInfo> passives = effectList.getPassives().stream().filter(BuffInfo::isInUse).filter(info -> info.getSkill().checkConditions(SkillConditionScope.PASSIVE, _creature, _creature));
final Stream<BuffInfo> options = effectList.getOptions().stream().filter(BuffInfo::isInUse);
final Stream<BuffInfo> effectsStream = Stream.concat(effectList.getEffects().stream().filter(BuffInfo::isInUse), Stream.concat(passives, options));

View File

@ -25,7 +25,7 @@ import java.util.concurrent.ScheduledFuture;
import com.l2jmobius.Config;
import com.l2jmobius.commons.concurrent.ThreadPool;
import com.l2jmobius.gameserver.GameTimeController;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.actor.Summon;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
@ -290,7 +290,7 @@ public final class BuffInfo
* Stops all the effects for this buff info.<br>
* Removes effects stats.<br>
* <b>It will not remove the buff info from the effect list</b>.<br>
* Instead call {@link CharEffectList#stopSkillEffects(boolean, Skill)}
* Instead call {@link EffectList#stopSkillEffects(boolean, Skill)}
* @param removed if {@code true} the skill will be handled as removed
*/
public void stopAllEffects(boolean removed)

View File

@ -61,9 +61,9 @@ import com.l2jmobius.gameserver.network.serverpackets.ShortBuffStatusUpdate;
* Methods may resemble List interface, although it doesn't implement such interface.
* @author Zoey76
*/
public final class CharEffectList
public final class EffectList
{
private static final Logger LOGGER = Logger.getLogger(CharEffectList.class.getName());
private static final Logger LOGGER = Logger.getLogger(EffectList.class.getName());
/** Queue containing all effects from buffs for this effect list. */
private volatile Queue<BuffInfo> _actives = new ConcurrentLinkedQueue<>();
/** List containing all passives for this effect list. They bypass most of the actions and they are not included in most operations. */
@ -99,7 +99,7 @@ public final class CharEffectList
* Constructor for effect list.
* @param owner the creature that owns this effect list
*/
public CharEffectList(Creature owner)
public EffectList(Creature owner)
{
_owner = owner;
}

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@ -68,7 +68,7 @@ import com.l2jmobius.gameserver.instancemanager.QuestManager;
import com.l2jmobius.gameserver.instancemanager.TimersManager;
import com.l2jmobius.gameserver.instancemanager.ZoneManager;
import com.l2jmobius.gameserver.model.AccessLevel;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.CreatureContainer;
import com.l2jmobius.gameserver.model.Hit;
import com.l2jmobius.gameserver.model.Location;
@ -232,7 +232,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
private volatile Map<Integer, IgnoreSkillHolder> _ignoreSkillEffects;
/** Creatures effect list. */
private final CharEffectList _effectList = new CharEffectList(this);
private final EffectList _effectList = new EffectList(this);
/** The creature that summons this character. */
private Creature _summoner = null;
@ -345,7 +345,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
setIsInvul(true);
}
public final CharEffectList getEffectList()
public final EffectList getEffectList()
{
return _effectList;
}
@ -4676,7 +4676,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* Check if target is affected with special buff
* @param flag int
* @return boolean
* @see CharEffectList#isAffected(EffectFlag)
* @see EffectList#isAffected(EffectFlag)
*/
public boolean isAffected(EffectFlag flag)
{

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@ -36,7 +36,7 @@ import java.util.stream.Stream;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.enums.AttributeType;
import com.l2jmobius.gameserver.enums.Position;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.items.instance.ItemInstance;
import com.l2jmobius.gameserver.model.skills.AbnormalType;
@ -783,7 +783,7 @@ public class CreatureStat
resetStats();
// Collect all necessary effects
final CharEffectList effectList = _creature.getEffectList();
final EffectList effectList = _creature.getEffectList();
final Stream<BuffInfo> passives = effectList.getPassives().stream().filter(BuffInfo::isInUse).filter(info -> info.getSkill().checkConditions(SkillConditionScope.PASSIVE, _creature, _creature));
final Stream<BuffInfo> options = effectList.getOptions().stream().filter(BuffInfo::isInUse);
final Stream<BuffInfo> effectsStream = Stream.concat(effectList.getEffects().stream().filter(BuffInfo::isInUse), Stream.concat(passives, options));

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@ -25,7 +25,7 @@ import java.util.concurrent.ScheduledFuture;
import com.l2jmobius.Config;
import com.l2jmobius.commons.concurrent.ThreadPool;
import com.l2jmobius.gameserver.GameTimeController;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.actor.Summon;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
@ -290,7 +290,7 @@ public final class BuffInfo
* Stops all the effects for this buff info.<br>
* Removes effects stats.<br>
* <b>It will not remove the buff info from the effect list</b>.<br>
* Instead call {@link CharEffectList#stopSkillEffects(boolean, Skill)}
* Instead call {@link EffectList#stopSkillEffects(boolean, Skill)}
* @param removed if {@code true} the skill will be handled as removed
*/
public void stopAllEffects(boolean removed)

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@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
@ -75,7 +75,7 @@ public class TrackLimitedSkill extends AbstractEffect
private void trackAeoreLimit(Creature effector, Creature effected, Skill skill, int limitSkillId)
{
limitAeoreLevel = 0;
CharEffectList effectList = effected.getEffectList();
EffectList effectList = effected.getEffectList();
for (BuffInfo debuff : effectList.getDebuffs())
{
if (debuff.getSkill().getId() == limitSkillId)
@ -98,7 +98,7 @@ public class TrackLimitedSkill extends AbstractEffect
private void trackSigelLimit(Creature effector, Creature effected, Skill skill, int limitSkillId)
{
limitSigelLevel = 0;
CharEffectList effectList = effected.getEffectList();
EffectList effectList = effected.getEffectList();
for (BuffInfo debuff : effectList.getDebuffs())
{
if (debuff.getSkill().getId() == limitSkillId)
@ -121,7 +121,7 @@ public class TrackLimitedSkill extends AbstractEffect
private void trackIssLimit(Creature effector, Creature effected, Skill skill, int limitSkillId)
{
limitIssLevel = 0;
CharEffectList effectList = effected.getEffectList();
EffectList effectList = effected.getEffectList();
for (BuffInfo debuff : effectList.getDebuffs())
{
if (debuff.getSkill().getId() == limitSkillId)

File diff suppressed because it is too large Load Diff

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@ -68,7 +68,7 @@ import com.l2jmobius.gameserver.instancemanager.QuestManager;
import com.l2jmobius.gameserver.instancemanager.TimersManager;
import com.l2jmobius.gameserver.instancemanager.ZoneManager;
import com.l2jmobius.gameserver.model.AccessLevel;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.CreatureContainer;
import com.l2jmobius.gameserver.model.Hit;
import com.l2jmobius.gameserver.model.Location;
@ -232,7 +232,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
private volatile Map<Integer, IgnoreSkillHolder> _ignoreSkillEffects;
/** Creatures effect list. */
private final CharEffectList _effectList = new CharEffectList(this);
private final EffectList _effectList = new EffectList(this);
/** The creature that summons this character. */
private Creature _summoner = null;
@ -345,7 +345,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
setIsInvul(true);
}
public final CharEffectList getEffectList()
public final EffectList getEffectList()
{
return _effectList;
}
@ -4676,7 +4676,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* Check if target is affected with special buff
* @param flag int
* @return boolean
* @see CharEffectList#isAffected(EffectFlag)
* @see EffectList#isAffected(EffectFlag)
*/
public boolean isAffected(EffectFlag flag)
{

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@ -36,7 +36,7 @@ import java.util.stream.Stream;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.enums.AttributeType;
import com.l2jmobius.gameserver.enums.Position;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.items.instance.ItemInstance;
import com.l2jmobius.gameserver.model.skills.AbnormalType;
@ -783,7 +783,7 @@ public class CreatureStat
resetStats();
// Collect all necessary effects
final CharEffectList effectList = _creature.getEffectList();
final EffectList effectList = _creature.getEffectList();
final Stream<BuffInfo> passives = effectList.getPassives().stream().filter(BuffInfo::isInUse).filter(info -> info.getSkill().checkConditions(SkillConditionScope.PASSIVE, _creature, _creature));
final Stream<BuffInfo> options = effectList.getOptions().stream().filter(BuffInfo::isInUse);
final Stream<BuffInfo> effectsStream = Stream.concat(effectList.getEffects().stream().filter(BuffInfo::isInUse), Stream.concat(passives, options));

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@ -25,7 +25,7 @@ import java.util.concurrent.ScheduledFuture;
import com.l2jmobius.Config;
import com.l2jmobius.commons.concurrent.ThreadPool;
import com.l2jmobius.gameserver.GameTimeController;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.actor.Summon;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
@ -290,7 +290,7 @@ public final class BuffInfo
* Stops all the effects for this buff info.<br>
* Removes effects stats.<br>
* <b>It will not remove the buff info from the effect list</b>.<br>
* Instead call {@link CharEffectList#stopSkillEffects(boolean, Skill)}
* Instead call {@link EffectList#stopSkillEffects(boolean, Skill)}
* @param removed if {@code true} the skill will be handled as removed
*/
public void stopAllEffects(boolean removed)

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@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
@ -75,7 +75,7 @@ public class TrackLimitedSkill extends AbstractEffect
private void trackAeoreLimit(Creature effector, Creature effected, Skill skill, int limitSkillId)
{
limitAeoreLevel = 0;
CharEffectList effectList = effected.getEffectList();
EffectList effectList = effected.getEffectList();
for (BuffInfo debuff : effectList.getDebuffs())
{
if (debuff.getSkill().getId() == limitSkillId)
@ -98,7 +98,7 @@ public class TrackLimitedSkill extends AbstractEffect
private void trackSigelLimit(Creature effector, Creature effected, Skill skill, int limitSkillId)
{
limitSigelLevel = 0;
CharEffectList effectList = effected.getEffectList();
EffectList effectList = effected.getEffectList();
for (BuffInfo debuff : effectList.getDebuffs())
{
if (debuff.getSkill().getId() == limitSkillId)
@ -121,7 +121,7 @@ public class TrackLimitedSkill extends AbstractEffect
private void trackIssLimit(Creature effector, Creature effected, Skill skill, int limitSkillId)
{
limitIssLevel = 0;
CharEffectList effectList = effected.getEffectList();
EffectList effectList = effected.getEffectList();
for (BuffInfo debuff : effectList.getDebuffs())
{
if (debuff.getSkill().getId() == limitSkillId)

File diff suppressed because it is too large Load Diff

View File

@ -68,7 +68,7 @@ import com.l2jmobius.gameserver.instancemanager.QuestManager;
import com.l2jmobius.gameserver.instancemanager.TimersManager;
import com.l2jmobius.gameserver.instancemanager.ZoneManager;
import com.l2jmobius.gameserver.model.AccessLevel;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.CreatureContainer;
import com.l2jmobius.gameserver.model.Hit;
import com.l2jmobius.gameserver.model.Location;
@ -232,7 +232,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
private volatile Map<Integer, IgnoreSkillHolder> _ignoreSkillEffects;
/** Creatures effect list. */
private final CharEffectList _effectList = new CharEffectList(this);
private final EffectList _effectList = new EffectList(this);
/** The creature that summons this character. */
private Creature _summoner = null;
@ -345,7 +345,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
setIsInvul(true);
}
public final CharEffectList getEffectList()
public final EffectList getEffectList()
{
return _effectList;
}
@ -4676,7 +4676,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* Check if target is affected with special buff
* @param flag int
* @return boolean
* @see CharEffectList#isAffected(EffectFlag)
* @see EffectList#isAffected(EffectFlag)
*/
public boolean isAffected(EffectFlag flag)
{

View File

@ -36,7 +36,7 @@ import java.util.stream.Stream;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.enums.AttributeType;
import com.l2jmobius.gameserver.enums.Position;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.items.instance.ItemInstance;
import com.l2jmobius.gameserver.model.skills.AbnormalType;
@ -783,7 +783,7 @@ public class CreatureStat
resetStats();
// Collect all necessary effects
final CharEffectList effectList = _creature.getEffectList();
final EffectList effectList = _creature.getEffectList();
final Stream<BuffInfo> passives = effectList.getPassives().stream().filter(BuffInfo::isInUse).filter(info -> info.getSkill().checkConditions(SkillConditionScope.PASSIVE, _creature, _creature));
final Stream<BuffInfo> options = effectList.getOptions().stream().filter(BuffInfo::isInUse);
final Stream<BuffInfo> effectsStream = Stream.concat(effectList.getEffects().stream().filter(BuffInfo::isInUse), Stream.concat(passives, options));

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@ -25,7 +25,7 @@ import java.util.concurrent.ScheduledFuture;
import com.l2jmobius.Config;
import com.l2jmobius.commons.concurrent.ThreadPool;
import com.l2jmobius.gameserver.GameTimeController;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.actor.Summon;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
@ -290,7 +290,7 @@ public final class BuffInfo
* Stops all the effects for this buff info.<br>
* Removes effects stats.<br>
* <b>It will not remove the buff info from the effect list</b>.<br>
* Instead call {@link CharEffectList#stopSkillEffects(boolean, Skill)}
* Instead call {@link EffectList#stopSkillEffects(boolean, Skill)}
* @param removed if {@code true} the skill will be handled as removed
*/
public void stopAllEffects(boolean removed)

View File

@ -16,7 +16,7 @@
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
@ -75,7 +75,7 @@ public class TrackLimitedSkill extends AbstractEffect
private void trackAeoreLimit(Creature effector, Creature effected, Skill skill, int limitSkillId)
{
limitAeoreLevel = 0;
CharEffectList effectList = effected.getEffectList();
EffectList effectList = effected.getEffectList();
for (BuffInfo debuff : effectList.getDebuffs())
{
if (debuff.getSkill().getId() == limitSkillId)
@ -98,7 +98,7 @@ public class TrackLimitedSkill extends AbstractEffect
private void trackSigelLimit(Creature effector, Creature effected, Skill skill, int limitSkillId)
{
limitSigelLevel = 0;
CharEffectList effectList = effected.getEffectList();
EffectList effectList = effected.getEffectList();
for (BuffInfo debuff : effectList.getDebuffs())
{
if (debuff.getSkill().getId() == limitSkillId)
@ -121,7 +121,7 @@ public class TrackLimitedSkill extends AbstractEffect
private void trackIssLimit(Creature effector, Creature effected, Skill skill, int limitSkillId)
{
limitIssLevel = 0;
CharEffectList effectList = effected.getEffectList();
EffectList effectList = effected.getEffectList();
for (BuffInfo debuff : effectList.getDebuffs())
{
if (debuff.getSkill().getId() == limitSkillId)

File diff suppressed because it is too large Load Diff

View File

@ -68,7 +68,7 @@ import com.l2jmobius.gameserver.instancemanager.QuestManager;
import com.l2jmobius.gameserver.instancemanager.TimersManager;
import com.l2jmobius.gameserver.instancemanager.ZoneManager;
import com.l2jmobius.gameserver.model.AccessLevel;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.CreatureContainer;
import com.l2jmobius.gameserver.model.Hit;
import com.l2jmobius.gameserver.model.Location;
@ -232,7 +232,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
private volatile Map<Integer, IgnoreSkillHolder> _ignoreSkillEffects;
/** Creatures effect list. */
private final CharEffectList _effectList = new CharEffectList(this);
private final EffectList _effectList = new EffectList(this);
/** The creature that summons this character. */
private Creature _summoner = null;
@ -345,7 +345,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
setIsInvul(true);
}
public final CharEffectList getEffectList()
public final EffectList getEffectList()
{
return _effectList;
}
@ -4676,7 +4676,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* Check if target is affected with special buff
* @param flag int
* @return boolean
* @see CharEffectList#isAffected(EffectFlag)
* @see EffectList#isAffected(EffectFlag)
*/
public boolean isAffected(EffectFlag flag)
{

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@ -36,7 +36,7 @@ import java.util.stream.Stream;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.enums.AttributeType;
import com.l2jmobius.gameserver.enums.Position;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.items.instance.ItemInstance;
import com.l2jmobius.gameserver.model.skills.AbnormalType;
@ -783,7 +783,7 @@ public class CreatureStat
resetStats();
// Collect all necessary effects
final CharEffectList effectList = _creature.getEffectList();
final EffectList effectList = _creature.getEffectList();
final Stream<BuffInfo> passives = effectList.getPassives().stream().filter(BuffInfo::isInUse).filter(info -> info.getSkill().checkConditions(SkillConditionScope.PASSIVE, _creature, _creature));
final Stream<BuffInfo> options = effectList.getOptions().stream().filter(BuffInfo::isInUse);
final Stream<BuffInfo> effectsStream = Stream.concat(effectList.getEffects().stream().filter(BuffInfo::isInUse), Stream.concat(passives, options));

View File

@ -25,7 +25,7 @@ import java.util.concurrent.ScheduledFuture;
import com.l2jmobius.Config;
import com.l2jmobius.commons.concurrent.ThreadPool;
import com.l2jmobius.gameserver.GameTimeController;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.actor.Summon;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
@ -290,7 +290,7 @@ public final class BuffInfo
* Stops all the effects for this buff info.<br>
* Removes effects stats.<br>
* <b>It will not remove the buff info from the effect list</b>.<br>
* Instead call {@link CharEffectList#stopSkillEffects(boolean, Skill)}
* Instead call {@link EffectList#stopSkillEffects(boolean, Skill)}
* @param removed if {@code true} the skill will be handled as removed
*/
public void stopAllEffects(boolean removed)

View File

@ -21,7 +21,7 @@ import java.util.EnumMap;
import java.util.Map;
import java.util.Map.Entry;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.conditions.Condition;
@ -80,7 +80,7 @@ public final class DispelBySlot extends AbstractEffect
}
final Creature effected = info.getEffected();
final CharEffectList effectList = effected.getEffectList();
final EffectList effectList = effected.getEffectList();
// There is no need to iterate over all buffs,
// Just iterate once over all slots to dispel and get the buff with that abnormal if exists,
// Operation of O(n) for the amount of slots to dispel (which is usually small) and O(1) to get the buff.

View File

@ -22,7 +22,7 @@ import java.util.Map;
import java.util.Map.Entry;
import com.l2jmobius.commons.util.Rnd;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.conditions.Condition;
@ -83,7 +83,7 @@ public final class DispelBySlotProbability extends AbstractEffect
}
final Creature effected = info.getEffected();
final CharEffectList effectList = effected.getEffectList();
final EffectList effectList = effected.getEffectList();
// There is no need to iterate over all buffs,
// Just iterate once over all slots to dispel and get the buff with that abnormal if exists,
// Operation of O(n) for the amount of slots to dispel (which is usually small) and O(1) to get the buff.

View File

@ -59,9 +59,9 @@ import com.l2jmobius.gameserver.network.serverpackets.ShortBuffStatusUpdate;
* Methods may resemble List interface, although it doesn't implement such interface.
* @author Zoey76
*/
public final class CharEffectList
public final class EffectList
{
private static final Logger LOGGER = Logger.getLogger(CharEffectList.class.getName());
private static final Logger LOGGER = Logger.getLogger(EffectList.class.getName());
/** Queue containing all effects from buffs for this effect list. */
private volatile Queue<BuffInfo> _buffs = new ConcurrentLinkedQueue<>();
/** Queue containing all triggered skills for this effect list. */
@ -101,7 +101,7 @@ public final class CharEffectList
* Constructor for effect list.
* @param owner the creature that owns this effect list
*/
public CharEffectList(Creature owner)
public EffectList(Creature owner)
{
_owner = owner;
}

View File

@ -59,7 +59,7 @@ import com.l2jmobius.gameserver.instancemanager.QuestManager;
import com.l2jmobius.gameserver.instancemanager.TerritoryWarManager;
import com.l2jmobius.gameserver.instancemanager.ZoneManager;
import com.l2jmobius.gameserver.model.AccessLevel;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.Location;
import com.l2jmobius.gameserver.model.Party;
import com.l2jmobius.gameserver.model.PlayerCondOverride;
@ -235,7 +235,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
private volatile Map<Integer, InvulSkillHolder> _invulAgainst;
/** Creatures effect list. */
private final CharEffectList _effectList = new CharEffectList(this);
private final EffectList _effectList = new EffectList(this);
/** The creature that summons this character. */
private Creature _summoner = null;
@ -358,7 +358,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
setIsInvul(true);
}
public final CharEffectList getEffectList()
public final EffectList getEffectList()
{
return _effectList;
}
@ -6232,7 +6232,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
/**
* Check if target is affected with special buff
* @see CharEffectList#isAffected(EffectFlag)
* @see EffectList#isAffected(EffectFlag)
* @param flag int
* @return boolean
*/

View File

@ -25,7 +25,7 @@ import java.util.concurrent.ScheduledFuture;
import com.l2jmobius.Config;
import com.l2jmobius.commons.concurrent.ThreadPool;
import com.l2jmobius.gameserver.GameTimeController;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.actor.Summon;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
@ -221,7 +221,7 @@ public final class BuffInfo
* Stops all the effects for this buff info.<br>
* Removes effects stats.<br>
* <b>It will not remove the buff info from the effect list</b>.<br>
* Instead call {@link CharEffectList#stopSkillEffects(boolean, Skill)}
* Instead call {@link EffectList#stopSkillEffects(boolean, Skill)}
* @param removed if {@code true} the skill will be handled as removed
*/
public void stopAllEffects(boolean removed)

View File

@ -68,7 +68,7 @@ import com.l2jmobius.gameserver.instancemanager.QuestManager;
import com.l2jmobius.gameserver.instancemanager.TimersManager;
import com.l2jmobius.gameserver.instancemanager.ZoneManager;
import com.l2jmobius.gameserver.model.AccessLevel;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.CreatureContainer;
import com.l2jmobius.gameserver.model.Hit;
import com.l2jmobius.gameserver.model.Location;
@ -232,7 +232,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
private volatile Map<Integer, IgnoreSkillHolder> _ignoreSkillEffects;
/** Creatures effect list. */
private final CharEffectList _effectList = new CharEffectList(this);
private final EffectList _effectList = new EffectList(this);
/** The creature that summons this character. */
private Creature _summoner = null;
@ -345,7 +345,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
setIsInvul(true);
}
public final CharEffectList getEffectList()
public final EffectList getEffectList()
{
return _effectList;
}
@ -4675,7 +4675,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* Check if target is affected with special buff
* @param flag int
* @return boolean
* @see CharEffectList#isAffected(EffectFlag)
* @see EffectList#isAffected(EffectFlag)
*/
public boolean isAffected(EffectFlag flag)
{

View File

@ -36,7 +36,7 @@ import java.util.stream.Stream;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.enums.AttributeType;
import com.l2jmobius.gameserver.enums.Position;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.items.instance.ItemInstance;
import com.l2jmobius.gameserver.model.skills.AbnormalType;
@ -773,7 +773,7 @@ public class CreatureStat
resetStats();
// Collect all necessary effects
final CharEffectList effectList = _creature.getEffectList();
final EffectList effectList = _creature.getEffectList();
final Stream<BuffInfo> passives = effectList.getPassives().stream().filter(BuffInfo::isInUse).filter(info -> info.getSkill().checkConditions(SkillConditionScope.PASSIVE, _creature, _creature));
final Stream<BuffInfo> options = effectList.getOptions().stream().filter(BuffInfo::isInUse);
final Stream<BuffInfo> effectsStream = Stream.concat(effectList.getEffects().stream().filter(BuffInfo::isInUse), Stream.concat(passives, options));

View File

@ -25,7 +25,7 @@ import java.util.concurrent.ScheduledFuture;
import com.l2jmobius.Config;
import com.l2jmobius.commons.concurrent.ThreadPool;
import com.l2jmobius.gameserver.GameTimeController;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.actor.Summon;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
@ -290,7 +290,7 @@ public final class BuffInfo
* Stops all the effects for this buff info.<br>
* Removes effects stats.<br>
* <b>It will not remove the buff info from the effect list</b>.<br>
* Instead call {@link CharEffectList#stopSkillEffects(boolean, Skill)}
* Instead call {@link EffectList#stopSkillEffects(boolean, Skill)}
* @param removed if {@code true} the skill will be handled as removed
*/
public void stopAllEffects(boolean removed)

File diff suppressed because it is too large Load Diff

View File

@ -68,7 +68,7 @@ import com.l2jmobius.gameserver.instancemanager.QuestManager;
import com.l2jmobius.gameserver.instancemanager.TimersManager;
import com.l2jmobius.gameserver.instancemanager.ZoneManager;
import com.l2jmobius.gameserver.model.AccessLevel;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.CreatureContainer;
import com.l2jmobius.gameserver.model.Hit;
import com.l2jmobius.gameserver.model.Location;
@ -232,7 +232,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
private volatile Map<Integer, IgnoreSkillHolder> _ignoreSkillEffects;
/** Creatures effect list. */
private final CharEffectList _effectList = new CharEffectList(this);
private final EffectList _effectList = new EffectList(this);
/** The creature that summons this character. */
private Creature _summoner = null;
@ -345,7 +345,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
setIsInvul(true);
}
public final CharEffectList getEffectList()
public final EffectList getEffectList()
{
return _effectList;
}
@ -4675,7 +4675,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* Check if target is affected with special buff
* @param flag int
* @return boolean
* @see CharEffectList#isAffected(EffectFlag)
* @see EffectList#isAffected(EffectFlag)
*/
public boolean isAffected(EffectFlag flag)
{

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@ -36,7 +36,7 @@ import java.util.stream.Stream;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.enums.AttributeType;
import com.l2jmobius.gameserver.enums.Position;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.items.instance.ItemInstance;
import com.l2jmobius.gameserver.model.skills.AbnormalType;
@ -773,7 +773,7 @@ public class CreatureStat
resetStats();
// Collect all necessary effects
final CharEffectList effectList = _creature.getEffectList();
final EffectList effectList = _creature.getEffectList();
final Stream<BuffInfo> passives = effectList.getPassives().stream().filter(BuffInfo::isInUse).filter(info -> info.getSkill().checkConditions(SkillConditionScope.PASSIVE, _creature, _creature));
final Stream<BuffInfo> options = effectList.getOptions().stream().filter(BuffInfo::isInUse);
final Stream<BuffInfo> effectsStream = Stream.concat(effectList.getEffects().stream().filter(BuffInfo::isInUse), Stream.concat(passives, options));

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@ -25,7 +25,7 @@ import java.util.concurrent.ScheduledFuture;
import com.l2jmobius.Config;
import com.l2jmobius.commons.concurrent.ThreadPool;
import com.l2jmobius.gameserver.GameTimeController;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.actor.Summon;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
@ -290,7 +290,7 @@ public final class BuffInfo
* Stops all the effects for this buff info.<br>
* Removes effects stats.<br>
* <b>It will not remove the buff info from the effect list</b>.<br>
* Instead call {@link CharEffectList#stopSkillEffects(boolean, Skill)}
* Instead call {@link EffectList#stopSkillEffects(boolean, Skill)}
* @param removed if {@code true} the skill will be handled as removed
*/
public void stopAllEffects(boolean removed)

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@ -68,7 +68,7 @@ import com.l2jmobius.gameserver.instancemanager.QuestManager;
import com.l2jmobius.gameserver.instancemanager.TimersManager;
import com.l2jmobius.gameserver.instancemanager.ZoneManager;
import com.l2jmobius.gameserver.model.AccessLevel;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.CreatureContainer;
import com.l2jmobius.gameserver.model.Hit;
import com.l2jmobius.gameserver.model.Location;
@ -232,7 +232,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
private volatile Map<Integer, IgnoreSkillHolder> _ignoreSkillEffects;
/** Creatures effect list. */
private final CharEffectList _effectList = new CharEffectList(this);
private final EffectList _effectList = new EffectList(this);
/** The creature that summons this character. */
private Creature _summoner = null;
@ -345,7 +345,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
setIsInvul(true);
}
public final CharEffectList getEffectList()
public final EffectList getEffectList()
{
return _effectList;
}
@ -4675,7 +4675,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* Check if target is affected with special buff
* @param flag int
* @return boolean
* @see CharEffectList#isAffected(EffectFlag)
* @see EffectList#isAffected(EffectFlag)
*/
public boolean isAffected(EffectFlag flag)
{

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@ -36,7 +36,7 @@ import java.util.stream.Stream;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.enums.AttributeType;
import com.l2jmobius.gameserver.enums.Position;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.items.instance.ItemInstance;
import com.l2jmobius.gameserver.model.skills.AbnormalType;
@ -773,7 +773,7 @@ public class CreatureStat
resetStats();
// Collect all necessary effects
final CharEffectList effectList = _creature.getEffectList();
final EffectList effectList = _creature.getEffectList();
final Stream<BuffInfo> passives = effectList.getPassives().stream().filter(BuffInfo::isInUse).filter(info -> info.getSkill().checkConditions(SkillConditionScope.PASSIVE, _creature, _creature));
final Stream<BuffInfo> options = effectList.getOptions().stream().filter(BuffInfo::isInUse);
final Stream<BuffInfo> effectsStream = Stream.concat(effectList.getEffects().stream().filter(BuffInfo::isInUse), Stream.concat(passives, options));

View File

@ -25,7 +25,7 @@ import java.util.concurrent.ScheduledFuture;
import com.l2jmobius.Config;
import com.l2jmobius.commons.concurrent.ThreadPool;
import com.l2jmobius.gameserver.GameTimeController;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.actor.Summon;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
@ -290,7 +290,7 @@ public final class BuffInfo
* Stops all the effects for this buff info.<br>
* Removes effects stats.<br>
* <b>It will not remove the buff info from the effect list</b>.<br>
* Instead call {@link CharEffectList#stopSkillEffects(boolean, Skill)}
* Instead call {@link EffectList#stopSkillEffects(boolean, Skill)}
* @param removed if {@code true} the skill will be handled as removed
*/
public void stopAllEffects(boolean removed)

View File

@ -68,7 +68,7 @@ import com.l2jmobius.gameserver.instancemanager.QuestManager;
import com.l2jmobius.gameserver.instancemanager.TimersManager;
import com.l2jmobius.gameserver.instancemanager.ZoneManager;
import com.l2jmobius.gameserver.model.AccessLevel;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.CreatureContainer;
import com.l2jmobius.gameserver.model.Hit;
import com.l2jmobius.gameserver.model.Location;
@ -232,7 +232,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
private volatile Map<Integer, IgnoreSkillHolder> _ignoreSkillEffects;
/** Creatures effect list. */
private final CharEffectList _effectList = new CharEffectList(this);
private final EffectList _effectList = new EffectList(this);
/** The creature that summons this character. */
private Creature _summoner = null;
@ -345,7 +345,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
setIsInvul(true);
}
public final CharEffectList getEffectList()
public final EffectList getEffectList()
{
return _effectList;
}
@ -4675,7 +4675,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* Check if target is affected with special buff
* @param flag int
* @return boolean
* @see CharEffectList#isAffected(EffectFlag)
* @see EffectList#isAffected(EffectFlag)
*/
public boolean isAffected(EffectFlag flag)
{

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@ -36,7 +36,7 @@ import java.util.stream.Stream;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.enums.AttributeType;
import com.l2jmobius.gameserver.enums.Position;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.items.instance.ItemInstance;
import com.l2jmobius.gameserver.model.skills.AbnormalType;
@ -773,7 +773,7 @@ public class CreatureStat
resetStats();
// Collect all necessary effects
final CharEffectList effectList = _creature.getEffectList();
final EffectList effectList = _creature.getEffectList();
final Stream<BuffInfo> passives = effectList.getPassives().stream().filter(BuffInfo::isInUse).filter(info -> info.getSkill().checkConditions(SkillConditionScope.PASSIVE, _creature, _creature));
final Stream<BuffInfo> options = effectList.getOptions().stream().filter(BuffInfo::isInUse);
final Stream<BuffInfo> effectsStream = Stream.concat(effectList.getEffects().stream().filter(BuffInfo::isInUse), Stream.concat(passives, options));

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@ -25,7 +25,7 @@ import java.util.concurrent.ScheduledFuture;
import com.l2jmobius.Config;
import com.l2jmobius.commons.concurrent.ThreadPool;
import com.l2jmobius.gameserver.GameTimeController;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.EffectList;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.actor.Summon;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
@ -290,7 +290,7 @@ public final class BuffInfo
* Stops all the effects for this buff info.<br>
* Removes effects stats.<br>
* <b>It will not remove the buff info from the effect list</b>.<br>
* Instead call {@link CharEffectList#stopSkillEffects(boolean, Skill)}
* Instead call {@link EffectList#stopSkillEffects(boolean, Skill)}
* @param removed if {@code true} the skill will be handled as removed
*/
public void stopAllEffects(boolean removed)