Added physicalSkillPowerAdd, mCritPowerAdd, reflectDamageRes and receivedDamageModifier stats.

New Talismans.
This commit is contained in:
MobiusDev 2015-05-26 09:09:41 +00:00
parent 8528749ad5
commit 1ac91de53c
12 changed files with 178 additions and 14 deletions

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@ -18,4 +18,5 @@
<item id="34987" price="0" />
<item id="34988" price="0" />
<item id="34989" price="0" />
<item id="39572" price="0" />
</list>

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@ -572,7 +572,18 @@
<!-- Increases Max HP/MP/CP by 100, P. Accuracy and M. Accuracy by 1, P. Evasion and M. Evasion by 1 Vampiric Rage Effect by 2%, and Atk. Spd. and Casting Spd. by 10. -->
<set name="icon" val="icon.accessory_immortal_talisman_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<set name="equip_reuse_delay" val="30" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_destroyable" val="false" />
<set name="equip_skill" val="13384-1" />
<set name="item_skill" val="8864-1" />
<set name="useSkillDisTime" val="6" />
</item>
<item id="34985" name="Talisman - Destruction" additionalName="" type="Armor">
<set name="icon" val="icon.accessory_destruction_talisman_i01" />
@ -586,6 +597,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_destroyable" val="false" />
<set name="equip_skill" val="13385-1" />
<set name="item_skill" val="8864-2" />
<set name="useSkillDisTime" val="6" />
</item>
@ -593,25 +605,69 @@
<!-- Increases Max HP/MP/CP by 300, P. Accuracy and M. Accuracy by 2, P. Evasion and M. Evasion by 2, Vampiric Rage Effect by 3%, Atk. Spd. and Casting Spd. by 20, P. Critical Rate by 30, M. Critical Rate by 10, P. Atk. by 103, and M. Atk. by 156. -->
<set name="icon" val="icon.accessory_extermination_talisman_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<set name="equip_reuse_delay" val="30" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_destroyable" val="false" />
<set name="equip_skill" val="13386-1" />
<set name="item_skill" val="8864-3" />
<set name="useSkillDisTime" val="6" />
</item>
<item id="34987" name="Talisman - Hellfire" additionalName="" type="Armor">
<!-- When equipped, increases Max HP, MP, and CP by 400, P. and M. Accuracy by 2, P. and M. Evasion by 2, Vampiric Rage 3% effect, Atk. Spd. and Casting Spd. by 30, Critical Rate by 30, M. Critical Rate by 10, P. Atk. by 103, M. Atk. by 156, Skill Power by 1%, Damage Reflect Resistance by 10, and P. and M. Def. by 20. -->
<set name="icon" val="icon.accessory_hellfire_talisman_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<set name="equip_reuse_delay" val="30" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_destroyable" val="false" />
<set name="equip_skill" val="13387-1" />
<set name="item_skill" val="8864-4" />
<set name="useSkillDisTime" val="6" />
</item>
<item id="34988" name="Talisman - Desire" additionalName="" type="Armor">
<!-- When equipped, increases Max HP, MP, and CP by 500, P. and M. Accuracy by 2, P. and M. Evasion by 2, Vampiric Rage 3% effect, Atk. Spd. and Casting Spd. by 40, Critical Rate by 30, M. Critical Rate by 10, P. Atk. by 203, M. Atk. by 256, Skill Power by 2%, Damage Reflect Resistance by 20, and P. and M. Def. by 40. MP consumption decreases by 1%. -->
<set name="icon" val="icon.accessory_ocean_talisman_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<set name="equip_reuse_delay" val="30" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_destroyable" val="false" />
<set name="equip_skill" val="13388-1" />
<set name="item_skill" val="8864-5" />
<set name="useSkillDisTime" val="6" />
</item>
<item id="34989" name="Talisman - Longing" additionalName="" type="Armor">
<!-- When equipped, increases Max HP, MP, and CP by 600, P. and M. Accuracy by 2, P. and M. Evasion by 2, Vampiric Rage 3% effect, Atk. Spd. and Casting Spd. by 50, Critical Rate by 30, M. Critical Rate by 10, P. Atk. by 303, M. Atk. by 356, Skill Power by 4%, Damage Reflect Resistance by 30, and P. M. Def. by 60, and STR/INT/CON/MEN/DEX/WIT by 2. MP consumption decreases by 3%. -->
<set name="icon" val="icon.accessory_longing_talisman_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<set name="equip_reuse_delay" val="30" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_destroyable" val="false" />
<set name="equip_skill" val="13389-1" />
<set name="item_skill" val="8864-6" />
<set name="useSkillDisTime" val="6" />
</item>
<item id="34990" name="Corroded Weapon Fragment" additionalName="" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->

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@ -381,7 +381,18 @@
<!-- Max HP/MP/CP + 800, P./M. Accuracy + 2, P./M. Evasion + 2, Atk./Casting Spd. + 60, P. Critical Rate + 30, M. Critical Rate + 10, P. Atk. + 638, M. Atk. + 742, Skill Power + 5%, Damage Reflect Resistance + 30, P. Def. + 563, M. Def. + 368, Fixed Damage Resistance + 10%, Vampiric Rage + 5, STR/INT/CON/MEN/DEX/WIT/CHA/LUC + 2. Skill MP Consumption - 3%, Skill Cooldown - 3%. -->
<set name="icon" val="icon.accessory_punishment_talisman_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<set name="equip_reuse_delay" val="30" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_destroyable" val="false" />
<set name="equip_skill" val="17978-1" />
<set name="item_skill" val="8864-7" />
<set name="useSkillDisTime" val="6" />
</item>
<item id="39573" name="Sealed Talisman - Insanity" additionalName="" type="EtcItem">
<!-- Double-click to obtain a Talisman - Insanity. Cannot be exchanged, dropped, or sold in a private store once open. Lv. 85 or above. -->

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@ -448,14 +448,75 @@
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8864" levels="7" name="Talisman - Infinity">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 100, P. Accuracy and M. Accuracy by 1, P. Evasion and M. Evasion by 1, Vampiric Rage by 2%, and Atk. Spd. And Casting Spd. By 10 when equipped. -->
<skill id="8864" levels="7" name="Talisman">
<!-- Level 1 : Talisman - Infinity : Increases Max HP/MP/CP by 100, P. Accuracy and M. Accuracy by 1, P. Evasion and M. Evasion by 1, Vampiric Rage by 2%, and Atk. Spd. And Casting Spd. By 10 when equipped. -->
<!-- Level 2 : Talisman - Destruction : Increases Max HP/MP/CP by 100, P. Accuracy and M. Accuracy by 2, P. Evasion and M. Evasion by 2, Vampiric Rage by 2%, Atk. Spd. And Casting Spd. By 10, P. Critical Rate by 30, and M. Critical Rate by 10 when equipped. -->
<!-- Level 3 : Talisman - Annihilation : Increases Max HP/MP/CP by 300, P. Accuracy and M. Accuracy by 2, P. Evasion and M. Evasion by 2, Vampiric Rage by 3%, Atk. Spd. And Casting Spd. By 20, P. Critical Rate by 30, M. Critical Rate by 10, P. Atk. By 103, and M. Atk. by 156 when equipped. -->
<!-- Level 4 : Talisman - Hellfire : Increases Max HP/MP/CP by 400, P. Accuracy and M. Accuracy by 2, P. Evasion and M. Evasion by 2, Vampiric Rage by 3%, Atk. Spd. And Casting Spd. By 30, P. Critical Rate by 30, M. Critical Rate by 10, P. Atk. By 103, M. Atk. by 156, Skill Attacks by 1%, Damage Reflect Resistance by 10, and P. Def. and M. Def. by 20 when equipped. -->
<!-- Level 5 : Talisman - Desire : Increases Max HP/MP/CP by 500, P. Accuracy and M. Accuracy by 2, P. Evasion and M. Evasion by 2, Vampiric Rage by 3%, Atk. Spd. And Casting Spd. By 40, P. Critical Rate by 30, M. Critical Rate by 10, P. Atk. By 203, M. Atk. by 256, Skill Attacks by 2%, Damage Reflect Resistance by 20, and P. Def. and M. Def. by 40, and decreases MP Consumption for skills by 1% when equipped. -->
<!-- Level 6 : Talisman - Longing : Increases Max HP/MP/CP by 600, P. Accuracy and M. Accuracy by 2, P. Evasion and M. Evasion by 2, Vampiric Rage by 3%, Atk. Spd. And Casting Spd. By 50, P. Critical Rate by 30, M. Critical Rate by 10, P. Atk. By 303, M. Atk. by 356, Skill Attacks by 4%, Damage Reflect Resistance by 30, P. Def. and M. Def. by 60, and STR/INT/CON/MEN/DEX/WIT by 2, and decreases MP Consumption for skills by 3% when equipped. -->
<!-- Level 7 : Talisman - Insanity : Max HP/MP/CP + 800, P./M. Accuracy + 2, P./M. Evasion + 2, Vampiric Rage + 5, Atk. Spd. + 60, Casting Spd. + 60, P. Critical Rate + 30, M. Critical Rate + 10, P. Atk. + 638, M. Atk. + 742, Skill Power + 5%, Damage Reflect Resistance + 30, P. Def. + 563, M. Def. + 368, All Stats + 2, and Fixed Damage Resistance + 10%. Skill MP Consumption - 3%, and Skill Cooldown - 3%. -->
<table name="#icons"> icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.accessory_punishment_talisman_i01 </table>
<table name="#abnormalVisualEffect"> TALISMAN_DECO_DARK_PURPLE TALISMAN_DECO_DARK_PURPLE TALISMAN_DECO_GOLD TALISMAN_DECO_ORANGE TALISMAN_DECO_BLUE TALISMAN_DECO_LIGHT_PURPLE TALISMAN_DECO_DARK_PURPLE </table>
<table name="#maxHpMpCp"> 100 100 300 400 500 600 800 </table>
<table name="#addAccEvas"> 1 2 2 2 2 2 2 </table>
<table name="#absorbDam"> 2 2 3 3 3 3 5 </table>
<table name="#atkSpeed"> 10 10 20 30 40 50 60 </table>
<table name="#rCrit"> 0 30 30 30 30 30 30 </table>
<table name="#mCritRate"> 0 10 10 10 10 10 10 </table>
<table name="#pAtk"> 0 0 103 103 203 303 638 </table>
<table name="#mAtk"> 0 0 156 156 256 356 742 </table>
<table name="#physicalSkillPower"> 1 1 1 1.01 1.02 1.04 1.05 </table>
<table name="#reflectDamageRes"> 0 0 0 10 20 30 30 </table>
<table name="#pDef"> 0 0 0 20 40 60 563 </table>
<table name="#mDef"> 0 0 0 20 40 60 368 </table>
<table name="#mpConsumeRate"> 1 1 1 1 0.99 0.97 0.97 </table>
<table name="#statAdd"> 0 0 0 0 0 2 2 </table>
<table name="#statAdd2"> 0 0 0 0 0 0 2 </table>
<table name="#receivedDamageModifier"> 1 1 1 1 1 1 0.9 </table>
<table name="#reuse"> 1 1 1 1 1 1 0.97 </table>
<set name="icon" val="#icons" />
<set name="abnormalVisualEffect" val="#abnormalVisualEffect" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="3" />
<for>
<effect name="Buff">
<add stat="maxCp" val="#maxHpMpCp" />
<add stat="maxCp" val="#maxHpMpCp" />
<add stat="maxCp" val="#maxHpMpCp" />
<add stat="accCombat" val="#addAccEvas" />
<add stat="accMagic" val="#addAccEvas" />
<add stat="pSkillEvas" val="#addAccEvas" />
<add stat="mEvas" val="#addAccEvas" />
<add stat="absorbDam" val="#absorbDam" />
<add stat="pAtkSpd" val="#atkSpeed" />
<add stat="mAtkSpd" val="#atkSpeed" />
<add stat="rCrit" val="#rCrit" />
<add stat="mCritRate" val="#mCritRate" />
<add stat="pAtk" val="#pAtk" />
<add stat="mAtk" val="#mAtk" />
<mul stat="physicalSkillPower" val="#physicalSkillPower" />
<add stat="reflectDamageRes" val="#reflectDamageRes" />
<add stat="pDef" val="#pDef" />
<add stat="mDef" val="#mDef" />
<mul stat="PhysicalMpConsumeRate" val="#mpConsumeRate" />
<mul stat="MagicalMpConsumeRate" val="#mpConsumeRate" />
<mul stat="DanceMpConsumeRate" val="#mpConsumeRate" />
<add stat="STR" val="#statAdd" />
<add stat="INT" val="#statAdd" />
<add stat="CON" val="#statAdd" />
<add stat="MEN" val="#statAdd" />
<add stat="WIT" val="#statAdd" />
<add stat="DEX" val="#statAdd" />
<add stat="LUC" val="#statAdd2" />
<add stat="CHA" val="#statAdd2" />
<mul stat="receivedDamageModifier" val="#receivedDamageModifier" />
<mul stat="pReuse" val="#reuse" />
<mul stat="mReuse" val="#reuse" />
<mul stat="dReuse" val="#reuse" />
</effect>
</for>
</skill>
<skill id="8870" levels="1" name="Tauti's Ring">
<!-- AUTO GENERATED SKILL -->

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@ -744,7 +744,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Talisman - Infinity burns with power. -->
<set name="icon" val="icon.accessory_immortal_talisman_i01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="3" />
</skill>
@ -752,7 +752,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Talisman - Destruction burns with power. -->
<set name="icon" val="icon.accessory_destruction_talisman_i01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="3" />
</skill>
@ -760,7 +760,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Talisman - Annihilation burns with power. -->
<set name="icon" val="icon.accessory_extermination_talisman_i01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="3" />
</skill>
@ -768,7 +768,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Talisman - Hellfire burns with power. -->
<set name="icon" val="icon.accessory_hellfire_talisman_i01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="3" />
</skill>
@ -776,7 +776,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Talisman - Desire burns with power. -->
<set name="icon" val="icon.accessory_ocean_talisman_i01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="3" />
</skill>
@ -784,7 +784,7 @@
<!-- AUTO GENERATED SKILL -->
<!-- Talisman - Longing burns with power. -->
<set name="icon" val="icon.accessory_longing_talisman_i01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="3" />
</skill>

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@ -915,10 +915,9 @@
<set name="reuseDelay" val="1200000" />
</skill>
<skill id="17978" levels="1" name="Equip Talisman - Insanity">
<!-- AUTO GENERATED SKILL -->
<!-- The Talisman pulsates with power. -->
<set name="icon" val="icon.accessory_punishment_talisman_i01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="3" />
</skill>

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@ -313,11 +313,13 @@
<xs:enumeration value="transDamToPlayer" />
<xs:enumeration value="vengeancePdam" />
<xs:enumeration value="physicalSkillPower" />
<xs:enumeration value="physicalSkillPowerAdd" />
<xs:enumeration value="vengeanceMdam" />
<xs:enumeration value="maxSouls" />
<xs:enumeration value="BowMpConsumeRate" />
<xs:enumeration value="fishingExpertise" />
<xs:enumeration value="mCritPower" />
<xs:enumeration value="mCritPowerAdd" />
<xs:enumeration value="maxRecoverableCp" />
<xs:enumeration value="maxRecoverableHp" />
<xs:enumeration value="whLimit" />
@ -384,6 +386,8 @@
<xs:enumeration value="waterRes" />
<xs:enumeration value="windRes" />
<xs:enumeration value="magicSuccRes" />
<xs:enumeration value="reflectDamageRes" />
<xs:enumeration value="receivedDamageModifier" />
</xs:restriction>
</xs:simpleType>
<xs:complexType name="addType" mixed="true">

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@ -313,11 +313,13 @@
<xs:enumeration value="transDamToPlayer" />
<xs:enumeration value="vengeancePdam" />
<xs:enumeration value="physicalSkillPower" />
<xs:enumeration value="physicalSkillPowerAdd" />
<xs:enumeration value="vengeanceMdam" />
<xs:enumeration value="maxSouls" />
<xs:enumeration value="BowMpConsumeRate" />
<xs:enumeration value="fishingExpertise" />
<xs:enumeration value="mCritPower" />
<xs:enumeration value="mCritPowerAdd" />
<xs:enumeration value="maxRecoverableCp" />
<xs:enumeration value="maxRecoverableHp" />
<xs:enumeration value="whLimit" />
@ -384,6 +386,8 @@
<xs:enumeration value="waterRes" />
<xs:enumeration value="windRes" />
<xs:enumeration value="magicSuccRes" />
<xs:enumeration value="reflectDamageRes" />
<xs:enumeration value="receivedDamageModifier" />
</xs:restriction>
</xs:simpleType>
<xs:complexType name="addType" mixed="true">

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@ -5006,7 +5006,6 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
{
// Reduce HP of the target and calculate reflection damage to reduce HP of attacker if necessary
double reflectPercent = target.getStat().calcStat(Stats.REFLECT_DAMAGE_PERCENT, 0, null, null);
if (reflectPercent > 0)
{
reflectedDamage = (int) ((reflectPercent / 100.) * damage);
@ -5016,6 +5015,13 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
reflectedDamage = target.getMaxHp();
}
}
// Reflect resistance
double reflectResistance = target.getStat().calcStat(Stats.REFLECT_DAMAGE_RESISTANCE, 0, null, null);
if (reflectResistance > 0)
{
reflectedDamage -= reflectResistance;
}
}
}
@ -6472,13 +6478,16 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
public void reduceCurrentHp(double i, L2Character attacker, boolean awake, boolean isDOT, Skill skill)
{
// Damage modifier
final double damage = getStat().calcStat(Stats.RECEIVED_DAMAGE_MODIFIER, i, null, null);
if (Config.L2JMOD_CHAMPION_ENABLE && isChampion() && (Config.L2JMOD_CHAMPION_HP != 0))
{
getStatus().reduceHp(i / Config.L2JMOD_CHAMPION_HP, attacker, awake, isDOT, false);
getStatus().reduceHp((damage / Config.L2JMOD_CHAMPION_HP), attacker, awake, isDOT, false);
}
else
{
getStatus().reduceHp(i, attacker, awake, isDOT, false);
getStatus().reduceHp(damage, attacker, awake, isDOT, false);
}
}

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@ -91,6 +91,7 @@ public enum AbnormalVisualEffect
HERB_OF_POWER(69),
HERB_OF_MAGIC(70),
TALISMAN_DECO_DARK_PURPLE(71),
TALISMAN_POWER2(72), // removed?
TALISMAN_DECO_GOLD(73),
TALISMAN_DECO_ORANGE(74),
TALISMAN_DECO_BLUE(75),

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@ -827,6 +827,13 @@ public final class Formulas
}
}
}
// Physical skill dmg add
if (skill != null)
{
damage += attacker.calcStat(Stats.PHYSICAL_SKILL_POWER_ADD, 0, null, null);
}
return damage;
}
@ -936,6 +943,13 @@ public final class Formulas
}
}
}
// Magical Crit dmg add
if (mcrit)
{
damage += attacker.calcStat(Stats.MAGIC_CRIT_DMG_ADD, 0, null, null);
}
return damage;
}

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@ -47,6 +47,7 @@ public enum Stats
POWER_ATTACK("pAtk"),
MAGIC_ATTACK("mAtk"),
PHYSICAL_SKILL_POWER("physicalSkillPower"),
PHYSICAL_SKILL_POWER_ADD("physicalSkillPowerAdd"),
POWER_ATTACK_SPEED("pAtkSpd"),
MAGIC_ATTACK_SPEED("mAtkSpd"), // Magic Skill Casting Time Rate
ATK_REUSE("atkReuse"), // Bows Hits Reuse Rate
@ -57,6 +58,7 @@ public enum Stats
CRITICAL_DAMAGE("cAtk"),
CRITICAL_DAMAGE_ADD("cAtkAdd"), // this is another type for special critical damage mods - vicious stance, critical power and critical damage SA
MAGIC_CRIT_DMG("mCritPower"),
MAGIC_CRIT_DMG_ADD("mCritPowerAdd"),
// PVP BONUS
PVP_PHYSICAL_DMG("pvpPhysDmg"),
@ -147,6 +149,7 @@ public enum Stats
REFLECT_DAMAGE_PERCENT("reflectDam"),
REFLECT_SKILL_MAGIC("reflectSkillMagic"),
REFLECT_SKILL_PHYSIC("reflectSkillPhysic"),
REFLECT_DAMAGE_RESISTANCE("reflectDamageRes"),
VENGEANCE_SKILL_MAGIC_DAMAGE("vengeanceMdam"),
VENGEANCE_SKILL_PHYSICAL_DAMAGE("vengeancePdam"),
ABSORB_DAMAGE_PERCENT("absorbDam"),
@ -154,6 +157,7 @@ public enum Stats
MANA_SHIELD_PERCENT("manaShield"),
TRANSFER_DAMAGE_TO_PLAYER("transDamToPlayer"),
ABSORB_MANA_DAMAGE_PERCENT("absorbDamMana"),
RECEIVED_DAMAGE_MODIFIER("receivedDamageModifier"),
WEIGHT_LIMIT("weightLimit"),
WEIGHT_PENALTY("weightPenalty"),