Missing Wasteland walking guard.

Contributed by Stayway.
This commit is contained in:
MobiusDev 2015-05-16 22:13:04 +00:00
parent 8271b5cf36
commit 1a7e7554a0
3 changed files with 19 additions and 3 deletions

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@ -1357,4 +1357,15 @@
<point X="206534" Y="87582" Z="-1104" delay="0" run="false" /> <point X="206534" Y="87582" Z="-1104" delay="0" run="false" />
<point X="206167" Y="87839" Z="-1096" delay="0" run="false" /> <point X="206167" Y="87839" Z="-1096" delay="0" run="false" />
</route> </route>
<!-- Guard Wasteland Entrance (Grocery) -->
<route name="wa_guard" repeat="true" repeatStyle="back">
<target id="33429" spawnX="-15364" spawnY="209802" spawnZ="-3665" />
<point X="-15364" Y="209802" Z="-3665" delay="0" run="false" />
<point X="-15339" Y="209566" Z="-3665" delay="0" run="false" />
<point X="-16199" Y="209215" Z="-3665" delay="0" run="false" />
<point X="-16551" Y="209053" Z="-3664" delay="0" run="false" />
<point X="-16855" Y="208593" Z="-3665" delay="0" run="false" />
<point X="-17031" Y="208742" Z="-3665" delay="0" run="false" />
<point X="-17095" Y="208967" Z="-3665" delay="0" run="false" />
</route>
</routes> </routes>

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@ -678,6 +678,7 @@
</npc> </npc>
<npc id="33428" level="85" type="L2Npc" name="Guard"> <npc id="33428" level="85" type="L2Npc" name="Guard">
<race>HUMAN</race> <race>HUMAN</race>
<equipment rhand="129" lhand="102"/> <!-- rhand: Sword of Revolution lhand: Round Shield -->
<stats> <!-- str="88" int="79" dex="55" wit="78" con="82" men="78" --> <stats> <!-- str="88" int="79" dex="55" wit="78" con="82" men="78" -->
<vitals hp="7324" hpRegen="7.5" mp="7324" mpRegen="2.7" /> <vitals hp="7324" hpRegen="7.5" mp="7324" mpRegen="2.7" />
<attack physical="971" magical="663" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /> <attack physical="971" magical="663" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
@ -691,7 +692,7 @@
</speed> </speed>
<hit_time>500</hit_time> <hit_time>500</hit_time>
</stats> </stats>
<status attackable="false" /> <status attackable="false" targetable="false" talkable="false" showName="false" />
<skill_list> <skill_list>
<skill id="4416" level="14" /> <skill id="4416" level="14" />
</skill_list> </skill_list>
@ -702,6 +703,7 @@
</npc> </npc>
<npc id="33429" level="85" type="L2Npc" name="Guard"> <npc id="33429" level="85" type="L2Npc" name="Guard">
<race>HUMAN</race> <race>HUMAN</race>
<equipment rhand="129" lhand="102"/> <!-- rhand: Sword of Revolution lhand: Round Shield -->
<stats> <!-- str="88" int="79" dex="55" wit="78" con="82" men="78" --> <stats> <!-- str="88" int="79" dex="55" wit="78" con="82" men="78" -->
<vitals hp="7324" hpRegen="7.5" mp="7324" mpRegen="2.7" /> <vitals hp="7324" hpRegen="7.5" mp="7324" mpRegen="2.7" />
<attack physical="971" magical="663" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /> <attack physical="971" magical="663" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
@ -715,7 +717,7 @@
</speed> </speed>
<hit_time>500</hit_time> <hit_time>500</hit_time>
</stats> </stats>
<status attackable="false" /> <status attackable="false" targetable="false" talkable="false" showName="false" />
<skill_list> <skill_list>
<skill id="4416" level="14" /> <skill id="4416" level="14" />
</skill_list> </skill_list>

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@ -50205,10 +50205,13 @@ INSERT INTO `spawnlist` VALUES
('Wasteland', 1, 33179, -16276, 208841, -3664, 0, 0, 36991, 60, 0, 0, 0); ('Wasteland', 1, 33179, -16276, 208841, -3664, 0, 0, 36991, 60, 0, 0, 0);
-- Renfad -- Renfad
INSERT INTO `spawnlist` VALUES INSERT INTO `spawnlist` VALUES
('Wasteland', 1, 33524, -24569, 188865, -3942, 0, 0, 39437, 0, 0, 0, 0); ('Wasteland', 1, 33524, -24569, 188865, -3942, 0, 0, 39437, 60, 0, 0, 0);
-- Selon -- Selon
INSERT INTO `spawnlist` VALUES INSERT INTO `spawnlist` VALUES
('Wasteland', 1, 33518, -37133, 191973, -3599, 0, 0, 65246, 60, 0, 0, 0); ('Wasteland', 1, 33518, -37133, 191973, -3599, 0, 0, 65246, 60, 0, 0, 0);
-- Walking Guard
INSERT INTO `spawnlist` VALUES
('Wasteland', 1, 33429, -15364, 209802, -3665, 0, 0, 44789, 60, 0, 0, 0);
-- Clean old Wasteland spawns -- Clean old Wasteland spawns
DELETE FROM spawnlist WHERE npc_templateid = 20077; DELETE FROM spawnlist WHERE npc_templateid = 20077;