Sync with L2jServer HighFive Apr 21st 2015.
This commit is contained in:
5
trunk/dist/game/config/Rates.properties
vendored
5
trunk/dist/game/config/Rates.properties
vendored
@@ -9,8 +9,7 @@
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# ---------------------------------------------------------------------------
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# Item Rates
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# ---------------------------------------------------------------------------
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# Warning: to achieve old l2j behavior before drops rework you need to enable OldDropBehavior in Custom.properties
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# and increase only chance multipliers! Remember if you increase both chance and amount you will have higher rates than expected
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# Warning: Remember if you increase both chance and amount you will have higher rates than expected
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# Example: if amount multiplier is 5 and chance multiplier is 5 you will end up with 5*5 = 25 drop rates so be careful!
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# Multiplies the amount of items dropped from monster on ground when it dies.
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@@ -19,6 +18,7 @@ DeathDropAmountMultiplier = 1
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CorpseDropAmountMultiplier = 1
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# Multiplies the amount of items dropped from monster on ground when it dies.
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HerbDropAmountMultiplier = 1
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RaidDropAmountMultiplier = 1
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# Multiplies the chance of items that can be dropped from monster on ground when it dies.
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DeathDropChanceMultiplier = 1
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@@ -26,6 +26,7 @@ DeathDropChanceMultiplier = 1
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CorpseDropChanceMultiplier = 1
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# Multiplies the chance of items that can be dropped from monster on ground when it dies.
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HerbDropChanceMultiplier = 1
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RaidDropChanceMultiplier = 1
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# List of items affected by custom drop rate by id, used now for Adena rate too.
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# Usage: itemId1,multiplier1;itemId2,multiplier2;...
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