Sync with L2jServer HighFive Apr 21st 2015.

This commit is contained in:
MobiusDev
2015-04-22 09:59:28 +00:00
parent c896c6cd51
commit 1a6970e30d
37 changed files with 1518 additions and 1298 deletions

View File

@@ -9,8 +9,7 @@
# ---------------------------------------------------------------------------
# Item Rates
# ---------------------------------------------------------------------------
# Warning: to achieve old l2j behavior before drops rework you need to enable OldDropBehavior in Custom.properties
# and increase only chance multipliers! Remember if you increase both chance and amount you will have higher rates than expected
# Warning: Remember if you increase both chance and amount you will have higher rates than expected
# Example: if amount multiplier is 5 and chance multiplier is 5 you will end up with 5*5 = 25 drop rates so be careful!
# Multiplies the amount of items dropped from monster on ground when it dies.
@@ -19,6 +18,7 @@ DeathDropAmountMultiplier = 1
CorpseDropAmountMultiplier = 1
# Multiplies the amount of items dropped from monster on ground when it dies.
HerbDropAmountMultiplier = 1
RaidDropAmountMultiplier = 1
# Multiplies the chance of items that can be dropped from monster on ground when it dies.
DeathDropChanceMultiplier = 1
@@ -26,6 +26,7 @@ DeathDropChanceMultiplier = 1
CorpseDropChanceMultiplier = 1
# Multiplies the chance of items that can be dropped from monster on ground when it dies.
HerbDropChanceMultiplier = 1
RaidDropChanceMultiplier = 1
# List of items affected by custom drop rate by id, used now for Adena rate too.
# Usage: itemId1,multiplier1;itemId2,multiplier2;...