Sync with L2jServer HighFive Apr 21st 2015.
This commit is contained in:
9
trunk/dist/game/config/Custom.properties
vendored
9
trunk/dist/game/config/Custom.properties
vendored
@@ -496,13 +496,6 @@ DualboxCheckWhitelist = 127.0.0.1,0
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# Default: False
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AllowChangePassword = False
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# Enables L2J old drop behavior
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# The old L2J system used to add amount of items drop per 100% range of chance.
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# For example, if chance is 230% when rate are applied, it will do :
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# amount dropped = (2 * getRandomAmount(min,max)) + 30% chance to get ad additional getRandomAmount(min,max)
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# Default : False
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OldDropBehavior = False
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# ---------------------------------------------------------------------------
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# Allowed Player Races
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@@ -689,7 +682,7 @@ BalancePlayerExceedLimit = 20
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# Enable premium system.
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# Default: False
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EnablePremiumSystem = False
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EnablePremiumSystem = True
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# Xp rate for premium players.
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PremiumRateXp = 2
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3
trunk/dist/game/config/General.properties
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3
trunk/dist/game/config/General.properties
vendored
@@ -335,7 +335,8 @@ ClearDroppedItemTable = False
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# Default: False
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AutoDeleteInvalidQuestData = False
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# Setting False can improve server performance on high rate/population servers.
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# If True, allows a special handling for drops when chance raises over 100% (eg. when applying chance rates).
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# True value causes better drop handling at higher rates.
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# Default: True
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PreciseDropCalculation = True
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8
trunk/dist/game/config/NPC.properties
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8
trunk/dist/game/config/NPC.properties
vendored
@@ -182,6 +182,14 @@ MinionChaosTime = 10
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# Drops
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# ---------------------------------------------------------------------------
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# If True, activates bellow level gap rules for standard mobs:
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# Default: True
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UseDeepBlueDropRules = True
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# If True, activates bellow level gap rules for raid bosses:
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# Default: True
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UseDeepBlueDropRulesRaid = True
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# The min and max level difference used for level gap calculation
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# this is only for how many levels higher the player is than the monster
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# Default: 8
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5
trunk/dist/game/config/Rates.properties
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5
trunk/dist/game/config/Rates.properties
vendored
@@ -9,8 +9,7 @@
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# ---------------------------------------------------------------------------
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# Item Rates
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# ---------------------------------------------------------------------------
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# Warning: to achieve old l2j behavior before drops rework you need to enable OldDropBehavior in Custom.properties
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# and increase only chance multipliers! Remember if you increase both chance and amount you will have higher rates than expected
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# Warning: Remember if you increase both chance and amount you will have higher rates than expected
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# Example: if amount multiplier is 5 and chance multiplier is 5 you will end up with 5*5 = 25 drop rates so be careful!
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# Multiplies the amount of items dropped from monster on ground when it dies.
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@@ -19,6 +18,7 @@ DeathDropAmountMultiplier = 1
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CorpseDropAmountMultiplier = 1
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# Multiplies the amount of items dropped from monster on ground when it dies.
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HerbDropAmountMultiplier = 1
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RaidDropAmountMultiplier = 1
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# Multiplies the chance of items that can be dropped from monster on ground when it dies.
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DeathDropChanceMultiplier = 1
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@@ -26,6 +26,7 @@ DeathDropChanceMultiplier = 1
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CorpseDropChanceMultiplier = 1
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# Multiplies the chance of items that can be dropped from monster on ground when it dies.
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HerbDropChanceMultiplier = 1
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RaidDropChanceMultiplier = 1
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# List of items affected by custom drop rate by id, used now for Adena rate too.
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# Usage: itemId1,multiplier1;itemId2,multiplier2;...
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