Sync with L2jServer HighFive Apr 21st 2015.

This commit is contained in:
MobiusDev
2015-04-22 09:59:28 +00:00
parent c896c6cd51
commit 1a6970e30d
37 changed files with 1518 additions and 1298 deletions

View File

@@ -496,13 +496,6 @@ DualboxCheckWhitelist = 127.0.0.1,0
# Default: False
AllowChangePassword = False
# Enables L2J old drop behavior
# The old L2J system used to add amount of items drop per 100% range of chance.
# For example, if chance is 230% when rate are applied, it will do :
# amount dropped = (2 * getRandomAmount(min,max)) + 30% chance to get ad additional getRandomAmount(min,max)
# Default : False
OldDropBehavior = False
# ---------------------------------------------------------------------------
# Allowed Player Races
@@ -689,7 +682,7 @@ BalancePlayerExceedLimit = 20
# Enable premium system.
# Default: False
EnablePremiumSystem = False
EnablePremiumSystem = True
# Xp rate for premium players.
PremiumRateXp = 2

View File

@@ -335,7 +335,8 @@ ClearDroppedItemTable = False
# Default: False
AutoDeleteInvalidQuestData = False
# Setting False can improve server performance on high rate/population servers.
# If True, allows a special handling for drops when chance raises over 100% (eg. when applying chance rates).
# True value causes better drop handling at higher rates.
# Default: True
PreciseDropCalculation = True

View File

@@ -182,6 +182,14 @@ MinionChaosTime = 10
# Drops
# ---------------------------------------------------------------------------
# If True, activates bellow level gap rules for standard mobs:
# Default: True
UseDeepBlueDropRules = True
# If True, activates bellow level gap rules for raid bosses:
# Default: True
UseDeepBlueDropRulesRaid = True
# The min and max level difference used for level gap calculation
# this is only for how many levels higher the player is than the monster
# Default: 8

View File

@@ -9,8 +9,7 @@
# ---------------------------------------------------------------------------
# Item Rates
# ---------------------------------------------------------------------------
# Warning: to achieve old l2j behavior before drops rework you need to enable OldDropBehavior in Custom.properties
# and increase only chance multipliers! Remember if you increase both chance and amount you will have higher rates than expected
# Warning: Remember if you increase both chance and amount you will have higher rates than expected
# Example: if amount multiplier is 5 and chance multiplier is 5 you will end up with 5*5 = 25 drop rates so be careful!
# Multiplies the amount of items dropped from monster on ground when it dies.
@@ -19,6 +18,7 @@ DeathDropAmountMultiplier = 1
CorpseDropAmountMultiplier = 1
# Multiplies the amount of items dropped from monster on ground when it dies.
HerbDropAmountMultiplier = 1
RaidDropAmountMultiplier = 1
# Multiplies the chance of items that can be dropped from monster on ground when it dies.
DeathDropChanceMultiplier = 1
@@ -26,6 +26,7 @@ DeathDropChanceMultiplier = 1
CorpseDropChanceMultiplier = 1
# Multiplies the chance of items that can be dropped from monster on ground when it dies.
HerbDropChanceMultiplier = 1
RaidDropChanceMultiplier = 1
# List of items affected by custom drop rate by id, used now for Adena rate too.
# Usage: itemId1,multiplier1;itemId2,multiplier2;...