Dual blunt is counted as dual attack.
Contributed by gigilo1968.
This commit is contained in:
@@ -1161,6 +1161,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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}
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}
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case DUAL:
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case DUAL:
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case DUALFIST:
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case DUALFIST:
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case DUALBLUNT:
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case DUALDAGGER:
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case DUALDAGGER:
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{
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{
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hitted = doAttackHitByDual(attack, target, timeToHit);
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hitted = doAttackHitByDual(attack, target, timeToHit);
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@@ -1165,6 +1165,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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}
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}
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case DUAL:
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case DUAL:
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case DUALFIST:
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case DUALFIST:
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case DUALBLUNT:
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case DUALDAGGER:
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case DUALDAGGER:
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{
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{
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hitted = doAttackHitByDual(attack, target, timeToHit);
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hitted = doAttackHitByDual(attack, target, timeToHit);
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@@ -1165,6 +1165,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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}
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}
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case DUAL:
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case DUAL:
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case DUALFIST:
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case DUALFIST:
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case DUALBLUNT:
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case DUALDAGGER:
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case DUALDAGGER:
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{
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{
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hitted = doAttackHitByDual(attack, target, timeToHit);
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hitted = doAttackHitByDual(attack, target, timeToHit);
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@@ -1165,6 +1165,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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}
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}
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case DUAL:
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case DUAL:
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case DUALFIST:
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case DUALFIST:
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case DUALBLUNT:
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case DUALDAGGER:
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case DUALDAGGER:
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{
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{
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hitted = doAttackHitByDual(attack, target, timeToHit);
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hitted = doAttackHitByDual(attack, target, timeToHit);
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