Ertheia subLevel changes.
Contributed by champzix1.
This commit is contained in:
parent
ed6e2fc178
commit
196e989c28
@ -126,7 +126,7 @@
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<nextAction>CAST</nextAction>
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<nextAction>CAST</nextAction>
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<magicCriticalRate>
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<magicCriticalRate>
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<value fromLevel="1" toLevel="30">6</value>
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<value fromLevel="1" toLevel="30">6</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</magicCriticalRate>
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</magicCriticalRate>
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<conditions>
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<conditions>
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<condition name="EquipWeapon">
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<condition name="EquipWeapon">
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@ -169,20 +169,20 @@
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<value level="28">239</value>
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<value level="28">239</value>
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<value level="29">243</value>
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<value level="29">243</value>
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<value level="30">247</value>
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<value level="30">247</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
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<value fromLevel="24" toLevel="30" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
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</power>
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</power>
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<debuffModifier>1.1</debuffModifier>
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<debuffModifier>1.1</debuffModifier>
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</effect>
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</effect>
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@ -281,7 +281,7 @@
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</magicLvl>
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</magicLvl>
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<magicCriticalRate>
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<magicCriticalRate>
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<value fromLevel="1" toLevel="22">6</value>
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<value fromLevel="1" toLevel="22">6</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</magicCriticalRate>
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</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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@ -323,20 +323,20 @@
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<value level="20">739</value>
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<value level="20">739</value>
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<value level="21">754</value>
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<value level="21">754</value>
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<value level="22">769</value>
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<value level="22">769</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
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<value fromLevel="16" toLevel="22" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
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</power>
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</power>
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<debuffModifier>1.1</debuffModifier>
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<debuffModifier>1.1</debuffModifier>
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</effect>
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</effect>
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@ -354,7 +354,7 @@
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<abnormalVisualEffect>WIND_STUN</abnormalVisualEffect>
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<abnormalVisualEffect>WIND_STUN</abnormalVisualEffect>
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<activateRate>
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<activateRate>
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<value fromLevel="1" toLevel="27">120</value>
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<value fromLevel="1" toLevel="27">120</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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</activateRate>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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@ -466,20 +466,20 @@
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<value level="25">604</value>
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<value level="25">604</value>
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<value level="26">608</value>
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<value level="26">608</value>
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<value level="27">612</value>
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<value level="27">612</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
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</power>
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</power>
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</effect>
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</effect>
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<effect name="BlockActions">
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<effect name="BlockActions">
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@ -487,7 +487,7 @@
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</effect>
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</effect>
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<effect name="MagicalDefence" fromLevel="21" toLevel="27" fromSubLevel="3001" toSubLevel="3020">
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<effect name="MagicalDefence" fromLevel="21" toLevel="27" fromSubLevel="3001" toSubLevel="3020">
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<amount>
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<amount>
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<value fromLevel="21" toLevel="27" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
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<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
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<activateRate>
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<activateRate>
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<value fromLevel="1" toLevel="13">120</value>
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<value fromLevel="1" toLevel="13">120</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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</activateRate>
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<affectLimit>5-10</affectLimit> <!-- Unconfirmed -->
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<affectLimit>5-10</affectLimit> <!-- Unconfirmed -->
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<affectRange>100</affectRange> <!-- Unconfirmed -->
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<affectRange>100</affectRange> <!-- Unconfirmed -->
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<trait>KNOCKBACK</trait>
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<trait>KNOCKBACK</trait>
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<magicCriticalRate>
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<magicCriticalRate>
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<value fromLevel="1" toLevel="13">6</value>
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<value fromLevel="1" toLevel="13">6</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{base + (base / 100 * subIndex)}</value>
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</magicCriticalRate>
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</magicCriticalRate>
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<conditions>
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<conditions>
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<condition name="EquipWeapon">
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<condition name="EquipWeapon">
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<value level="11">371</value>
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<value level="11">371</value>
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<value level="12">377</value>
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<value level="12">377</value>
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<value level="13">383</value>
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<value level="13">383</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -675,7 +675,7 @@
|
|||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<magicCriticalRate>
|
<magicCriticalRate>
|
||||||
<value fromLevel="1" toLevel="17">6</value>
|
<value fromLevel="1" toLevel="17">6</value>
|
||||||
<value fromLevel="11" toLevel="17" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="11" toLevel="17" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
@ -710,20 +710,20 @@
|
|||||||
<value level="15">556</value>
|
<value level="15">556</value>
|
||||||
<value level="16">567</value>
|
<value level="16">567</value>
|
||||||
<value level="17">578</value>
|
<value level="17">578</value>
|
||||||
<value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
<value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
|
||||||
<value fromLevel="11" toLevel="17" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
<value fromLevel="11" toLevel="17" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
|
||||||
<value fromLevel="11" toLevel="17" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
<value fromLevel="11" toLevel="17" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
|
||||||
<value fromLevel="11" toLevel="17" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
<value fromLevel="11" toLevel="17" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
|
||||||
<value fromLevel="11" toLevel="17" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
<value fromLevel="11" toLevel="17" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
|
||||||
<value fromLevel="11" toLevel="17" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
<value fromLevel="11" toLevel="17" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
|
||||||
<value fromLevel="11" toLevel="17" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
<value fromLevel="11" toLevel="17" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
|
||||||
<value fromLevel="11" toLevel="17" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
<value fromLevel="11" toLevel="17" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
|
||||||
<value fromLevel="11" toLevel="17" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
<value fromLevel="11" toLevel="17" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
|
||||||
<value fromLevel="11" toLevel="17" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
<value fromLevel="11" toLevel="17" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
|
||||||
<value fromLevel="11" toLevel="17" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
<value fromLevel="11" toLevel="17" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
|
||||||
<value fromLevel="11" toLevel="17" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
<value fromLevel="11" toLevel="17" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
|
||||||
<value fromLevel="11" toLevel="17" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
<value fromLevel="11" toLevel="17" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
|
||||||
<value fromLevel="11" toLevel="17" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
<value fromLevel="11" toLevel="17" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
@ -881,13 +881,13 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="9" toLevel="10" fromSubLevel="1001" toSubLevel="1020">
|
<effect name="PhysicalDefence" fromLevel="9" toLevel="10" fromSubLevel="1001" toSubLevel="1020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="9" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
<value fromLevel="9" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence" fromLevel="9" toLevel="10" fromSubLevel="2001" toSubLevel="2020">
|
<effect name="MagicalDefence" fromLevel="9" toLevel="10" fromSubLevel="2001" toSubLevel="2020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="9" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
<value fromLevel="9" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -899,7 +899,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>
|
<abnormalTime>
|
||||||
<value fromLevel="1" toLevel="3">10</value>
|
<value fromLevel="1" toLevel="3">10</value>
|
||||||
<value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
|
<value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<abnormalVisualEffect>WIND_HIDE</abnormalVisualEffect>
|
<abnormalVisualEffect>WIND_HIDE</abnormalVisualEffect>
|
||||||
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
|
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
|
||||||
@ -1036,7 +1036,7 @@
|
|||||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||||
<activateRate>
|
<activateRate>
|
||||||
<value fromLevel="1" toLevel="27">120</value>
|
<value fromLevel="1" toLevel="27">120</value>
|
||||||
<value fromLevel="21" toLevel="27" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="21" toLevel="27" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<operateType>DA2</operateType>
|
<operateType>DA2</operateType>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
@ -1073,7 +1073,7 @@
|
|||||||
<effectPoint>-696</effectPoint>
|
<effectPoint>-696</effectPoint>
|
||||||
<castRange>
|
<castRange>
|
||||||
<value fromLevel="1" toLevel="27">900</value>
|
<value fromLevel="1" toLevel="27">900</value>
|
||||||
<value fromLevel="21" toLevel="27" fromSubLevel="3001" toSubLevel="3020">{base + 10 * subIndex}</value>
|
<value fromLevel="21" toLevel="27" fromSubLevel="3001" toSubLevel="3020">{base + (10 * subIndex)}</value>
|
||||||
</castRange>
|
</castRange>
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
@ -1123,20 +1123,20 @@
|
|||||||
<value level="25">555</value>
|
<value level="25">555</value>
|
||||||
<value level="26">566</value>
|
<value level="26">566</value>
|
||||||
<value level="27">577</value>
|
<value level="27">577</value>
|
||||||
<value fromLevel="21" toLevel="27" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
<value fromLevel="21" toLevel="27" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
|
||||||
<value fromLevel="21" toLevel="27" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
<value fromLevel="21" toLevel="27" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
|
||||||
<value fromLevel="21" toLevel="27" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
<value fromLevel="21" toLevel="27" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
|
||||||
<value fromLevel="21" toLevel="27" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
<value fromLevel="21" toLevel="27" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
|
||||||
<value fromLevel="21" toLevel="27" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
<value fromLevel="21" toLevel="27" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
|
||||||
<value fromLevel="21" toLevel="27" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
<value fromLevel="21" toLevel="27" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
|
||||||
<value fromLevel="21" toLevel="27" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
<value fromLevel="21" toLevel="27" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
|
||||||
<value fromLevel="21" toLevel="27" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
<value fromLevel="21" toLevel="27" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
|
||||||
<value fromLevel="21" toLevel="27" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
<value fromLevel="21" toLevel="27" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
|
||||||
<value fromLevel="21" toLevel="27" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
<value fromLevel="21" toLevel="27" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
|
||||||
<value fromLevel="21" toLevel="27" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
<value fromLevel="21" toLevel="27" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
|
||||||
<value fromLevel="21" toLevel="27" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
<value fromLevel="21" toLevel="27" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
|
||||||
<value fromLevel="21" toLevel="27" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
<value fromLevel="21" toLevel="27" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
|
||||||
<value fromLevel="21" toLevel="27" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
<value fromLevel="21" toLevel="27" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
@ -1189,7 +1189,7 @@
|
|||||||
<abnormalVisualEffect>PSY_POWER</abnormalVisualEffect>
|
<abnormalVisualEffect>PSY_POWER</abnormalVisualEffect>
|
||||||
<activateRate>
|
<activateRate>
|
||||||
<value fromLevel="1" toLevel="17">50</value>
|
<value fromLevel="1" toLevel="17">50</value>
|
||||||
<value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<trait>PSYCHIC</trait> <!-- retail confirmed {trait_psychic} -->
|
<trait>PSYCHIC</trait> <!-- retail confirmed {trait_psychic} -->
|
||||||
@ -1215,7 +1215,7 @@
|
|||||||
</mpConsume>
|
</mpConsume>
|
||||||
<castRange>
|
<castRange>
|
||||||
<value fromLevel="1" toLevel="17">600</value>
|
<value fromLevel="1" toLevel="17">600</value>
|
||||||
<value fromLevel="11" toLevel="17" fromSubLevel="3001" toSubLevel="3020">{base + 10 * subIndex}</value>
|
<value fromLevel="11" toLevel="17" fromSubLevel="3001" toSubLevel="3020">{base + (10 * subIndex)}</value>
|
||||||
</castRange>
|
</castRange>
|
||||||
<hitTime>1200</hitTime>
|
<hitTime>1200</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
@ -1237,7 +1237,7 @@
|
|||||||
<effect name="BlockControl" />
|
<effect name="BlockControl" />
|
||||||
<effect name="MagicalDefence" fromLevel="11" toLevel="17" fromSubLevel="2001" toSubLevel="2020">
|
<effect name="MagicalDefence" fromLevel="11" toLevel="17" fromSubLevel="2001" toSubLevel="2020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="11" toLevel="17" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
<value fromLevel="11" toLevel="17" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -1277,7 +1277,7 @@
|
|||||||
<abnormalTime>
|
<abnormalTime>
|
||||||
<value fromLevel="1" toLevel="4">30</value>
|
<value fromLevel="1" toLevel="4">30</value>
|
||||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<abnormalType>EYE_STORM</abnormalType>
|
<abnormalType>EYE_STORM</abnormalType>
|
||||||
<effectPoint>687</effectPoint>
|
<effectPoint>687</effectPoint>
|
||||||
@ -1322,7 +1322,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="MAtk" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
<effect name="MAtk" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{0.4 + 0.6 * subIndex}</value>
|
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{0.4 + (0.6 * subIndex)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -1408,13 +1408,13 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="5" fromSubLevel="1001" toSubLevel="1020">
|
<effect name="PhysicalDefence" fromLevel="3" toLevel="5" fromSubLevel="1001" toSubLevel="1020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="3" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
<value fromLevel="3" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence" fromLevel="3" toLevel="5" fromSubLevel="2001" toSubLevel="2020">
|
<effect name="MagicalDefence" fromLevel="3" toLevel="5" fromSubLevel="2001" toSubLevel="2020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="3" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
<value fromLevel="3" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -1466,7 +1466,7 @@
|
|||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<activateRate>
|
<activateRate>
|
||||||
<value fromLevel="1" toLevel="13">80</value>
|
<value fromLevel="1" toLevel="13">80</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<effectPoint>-687</effectPoint>
|
<effectPoint>-687</effectPoint>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@ -1536,20 +1536,20 @@
|
|||||||
<value level="11">771</value>
|
<value level="11">771</value>
|
||||||
<value level="12">786</value>
|
<value level="12">786</value>
|
||||||
<value level="13">801</value>
|
<value level="13">801</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
||||||
</power>
|
</power>
|
||||||
<debuffModifier>1.1</debuffModifier>
|
<debuffModifier>1.1</debuffModifier>
|
||||||
</effect>
|
</effect>
|
||||||
@ -1575,7 +1575,7 @@
|
|||||||
<abnormalTime>
|
<abnormalTime>
|
||||||
<value fromLevel="1" toLevel="1">30</value>
|
<value fromLevel="1" toLevel="1">30</value>
|
||||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<abnormalType>SAYHA_FURY</abnormalType>
|
<abnormalType>SAYHA_FURY</abnormalType>
|
||||||
<abnormalVisualEffect>SAYHA_FURY</abnormalVisualEffect>
|
<abnormalVisualEffect>SAYHA_FURY</abnormalVisualEffect>
|
||||||
@ -1617,13 +1617,13 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
|
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
|
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{0.6 + (0.4 * subIndex)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -1637,7 +1637,7 @@
|
|||||||
<abnormalTime>
|
<abnormalTime>
|
||||||
<value fromLevel="1" toLevel="3">30</value>
|
<value fromLevel="1" toLevel="3">30</value>
|
||||||
<value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
<value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||||
<value fromLevel="1" toLevel="3" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
<value fromLevel="1" toLevel="3" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<abnormalType>SAYHA_BLESSING</abnormalType>
|
<abnormalType>SAYHA_BLESSING</abnormalType>
|
||||||
<effectPoint>687</effectPoint>
|
<effectPoint>687</effectPoint>
|
||||||
@ -1710,13 +1710,13 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="PAtk" fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1020">
|
<effect name="PAtk" fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
<value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MAtk" fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2020">
|
<effect name="MAtk" fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2020">{0.4 + 0.6 * subIndex}</value>
|
<value fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2020">{0.4 + (0.6 * subIndex)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -1789,7 +1789,7 @@
|
|||||||
<abnormalType>DIVINE_STORM</abnormalType>
|
<abnormalType>DIVINE_STORM</abnormalType>
|
||||||
<activateRate>
|
<activateRate>
|
||||||
<value fromLevel="1" toLevel="6">90</value>
|
<value fromLevel="1" toLevel="6">90</value>
|
||||||
<value fromLevel="1" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="1" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<affectLimit>10-10</affectLimit> <!-- Unconfirmed -->
|
<affectLimit>10-10</affectLimit> <!-- Unconfirmed -->
|
||||||
<affectRange>200</affectRange> <!-- Unconfirmed -->
|
<affectRange>200</affectRange> <!-- Unconfirmed -->
|
||||||
@ -1811,7 +1811,7 @@
|
|||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>
|
<magicCriticalRate>
|
||||||
<value fromLevel="1" toLevel="6">6</value>
|
<value fromLevel="1" toLevel="6">6</value>
|
||||||
<value fromLevel="1" toLevel="6" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="1" toLevel="6" fromSubLevel="3001" toSubLevel="3020">{base + (base / 100 * subIndex)}</value>
|
||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>POINT_BLANK</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
@ -1833,20 +1833,20 @@
|
|||||||
<value level="4">481</value>
|
<value level="4">481</value>
|
||||||
<value level="5">489</value>
|
<value level="5">489</value>
|
||||||
<value level="6">497</value>
|
<value level="6">497</value>
|
||||||
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
|
||||||
<value fromLevel="1" toLevel="4" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
<value fromLevel="1" toLevel="4" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
|
||||||
<value fromLevel="1" toLevel="4" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
<value fromLevel="1" toLevel="4" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
|
||||||
<value fromLevel="1" toLevel="4" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
<value fromLevel="1" toLevel="4" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
|
||||||
<value fromLevel="1" toLevel="4" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
<value fromLevel="1" toLevel="4" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
|
||||||
<value fromLevel="1" toLevel="4" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
<value fromLevel="1" toLevel="4" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
|
||||||
<value fromLevel="1" toLevel="4" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
<value fromLevel="1" toLevel="4" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
|
||||||
<value fromLevel="1" toLevel="4" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
<value fromLevel="1" toLevel="4" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
|
||||||
<value fromLevel="1" toLevel="4" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
<value fromLevel="1" toLevel="4" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
|
||||||
<value fromLevel="1" toLevel="4" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
<value fromLevel="1" toLevel="4" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
|
||||||
<value fromLevel="1" toLevel="4" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
<value fromLevel="1" toLevel="4" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
|
||||||
<value fromLevel="1" toLevel="4" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
<value fromLevel="1" toLevel="4" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
|
||||||
<value fromLevel="1" toLevel="4" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
<value fromLevel="1" toLevel="4" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
|
||||||
<value fromLevel="1" toLevel="4" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
<value fromLevel="1" toLevel="4" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
||||||
</power>
|
</power>
|
||||||
<debuffModifier>1.1</debuffModifier>
|
<debuffModifier>1.1</debuffModifier>
|
||||||
</effect>
|
</effect>
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
<abnormalType>PD_DOWN</abnormalType>
|
<abnormalType>PD_DOWN</abnormalType>
|
||||||
<activateRate>
|
<activateRate>
|
||||||
<value fromLevel="1" toLevel="30">80</value>
|
<value fromLevel="1" toLevel="30">80</value>
|
||||||
<value fromLevel="24" toLevel="30" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="24" toLevel="30" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<castRange>40</castRange>
|
<castRange>40</castRange>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
@ -125,11 +125,11 @@
|
|||||||
<value level="28">51032</value>
|
<value level="28">51032</value>
|
||||||
<value level="29">52641</value>
|
<value level="29">52641</value>
|
||||||
<value level="30">54250</value>
|
<value level="30">54250</value>
|
||||||
<value fromLevel="24" toLevel="30" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="24" toLevel="30" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||||
</power>
|
</power>
|
||||||
<criticalChance>
|
<criticalChance>
|
||||||
<value fromLevel="1" toLevel="30">15</value>
|
<value fromLevel="1" toLevel="30">15</value>
|
||||||
<value fromLevel="24" toLevel="30" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="24" toLevel="30" fromSubLevel="3001" toSubLevel="3020">{base + (base / 100 * subIndex)}</value>
|
||||||
</criticalChance> <!-- Unconfirmed -->
|
</criticalChance> <!-- Unconfirmed -->
|
||||||
<abnormalType>STUN</abnormalType>
|
<abnormalType>STUN</abnormalType>
|
||||||
<damageModifier>1.2</damageModifier>
|
<damageModifier>1.2</damageModifier>
|
||||||
@ -262,13 +262,13 @@
|
|||||||
<value level="27">75615</value>
|
<value level="27">75615</value>
|
||||||
<value level="28">78000</value>
|
<value level="28">78000</value>
|
||||||
<value level="29">80385</value>
|
<value level="29">80385</value>
|
||||||
<value fromLevel="23" toLevel="29" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="23" toLevel="29" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||||
</power>
|
</power>
|
||||||
<pDefMod>0.7</pDefMod>
|
<pDefMod>0.7</pDefMod>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>
|
<criticalChance>
|
||||||
<value fromLevel="1" toLevel="29">15</value>
|
<value fromLevel="1" toLevel="29">15</value>
|
||||||
<value fromLevel="23" toLevel="29" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="23" toLevel="29" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||||
</criticalChance>
|
</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions" />
|
||||||
@ -283,7 +283,7 @@
|
|||||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||||
<activateRate>
|
<activateRate>
|
||||||
<value fromLevel="1" toLevel="24">100</value>
|
<value fromLevel="1" toLevel="24">100</value>
|
||||||
<value fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
<castRange>40</castRange>
|
<castRange>40</castRange>
|
||||||
@ -369,7 +369,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="20" toLevel="26" fromSubLevel="2001" toSubLevel="2020">
|
<effect name="PhysicalDefence" fromLevel="20" toLevel="26" fromSubLevel="2001" toSubLevel="2020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="20" toLevel="26" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
<value fromLevel="20" toLevel="26" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -441,12 +441,12 @@
|
|||||||
<value level="11">94517</value>
|
<value level="11">94517</value>
|
||||||
<value level="12">97498</value>
|
<value level="12">97498</value>
|
||||||
<value level="13">100479</value>
|
<value level="13">100479</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<criticalChance>
|
<criticalChance>
|
||||||
<value fromLevel="1" toLevel="13">15</value>
|
<value fromLevel="1" toLevel="13">15</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||||
</criticalChance>
|
</criticalChance>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
@ -533,12 +533,12 @@
|
|||||||
<value level="16">94517</value>
|
<value level="16">94517</value>
|
||||||
<value level="17">97498</value>
|
<value level="17">97498</value>
|
||||||
<value level="18">100479</value>
|
<value level="18">100479</value>
|
||||||
<value fromLevel="12" toLevel="18" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="12" toLevel="18" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||||
</power>
|
</power>
|
||||||
<pDefMod>0.5</pDefMod>
|
<pDefMod>0.5</pDefMod>
|
||||||
<criticalChance>
|
<criticalChance>
|
||||||
<value fromLevel="1" toLevel="18">15</value>
|
<value fromLevel="1" toLevel="18">15</value>
|
||||||
<value fromLevel="12" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="12" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||||
</criticalChance>
|
</criticalChance>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
@ -551,7 +551,7 @@
|
|||||||
<abnormalTime>1</abnormalTime>
|
<abnormalTime>1</abnormalTime>
|
||||||
<activateRate> <!-- Guessed -->
|
<activateRate> <!-- Guessed -->
|
||||||
<value fromLevel="1" toLevel="12">80</value>
|
<value fromLevel="1" toLevel="12">80</value>
|
||||||
<value fromLevel="6" toLevel="12" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="6" toLevel="12" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>200</affectRange>
|
||||||
<affectLimit>10-10</affectLimit>
|
<affectLimit>10-10</affectLimit>
|
||||||
@ -616,7 +616,7 @@
|
|||||||
<value level="10">42343</value>
|
<value level="10">42343</value>
|
||||||
<value level="11">43679</value>
|
<value level="11">43679</value>
|
||||||
<value level="12">45015</value>
|
<value level="12">45015</value>
|
||||||
<value fromLevel="6" toLevel="12" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="6" toLevel="12" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||||
</power>
|
</power>
|
||||||
<criticalChance>15</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
@ -627,7 +627,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="6" toLevel="12" fromSubLevel="3001" toSubLevel="3020">
|
<effect name="PhysicalDefence" fromLevel="6" toLevel="12" fromSubLevel="3001" toSubLevel="3020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="6" toLevel="12" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
<value fromLevel="6" toLevel="12" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -642,7 +642,7 @@
|
|||||||
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
||||||
<activateRate>
|
<activateRate>
|
||||||
<value fromLevel="1" toLevel="16">80</value>
|
<value fromLevel="1" toLevel="16">80</value>
|
||||||
<value fromLevel="10" toLevel="16" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="10" toLevel="16" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>200</affectRange>
|
||||||
<castRange>80</castRange>
|
<castRange>80</castRange>
|
||||||
@ -721,7 +721,7 @@
|
|||||||
<value level="14">52917</value>
|
<value level="14">52917</value>
|
||||||
<value level="15">54585</value>
|
<value level="15">54585</value>
|
||||||
<value level="16">56253</value>
|
<value level="16">56253</value>
|
||||||
<value fromLevel="10" toLevel="16" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="10" toLevel="16" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||||
</power>
|
</power>
|
||||||
<criticalChance>15</criticalChance> <!-- Unconfirmed -->
|
<criticalChance>15</criticalChance> <!-- Unconfirmed -->
|
||||||
</effect>
|
</effect>
|
||||||
@ -732,7 +732,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="10" toLevel="16" fromSubLevel="3001" toSubLevel="3020">
|
<effect name="PhysicalDefence" fromLevel="10" toLevel="16" fromSubLevel="3001" toSubLevel="3020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="10" toLevel="16" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
<value fromLevel="10" toLevel="16" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -747,7 +747,7 @@
|
|||||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||||
<activateRate> <!-- Unconfirmed -->
|
<activateRate> <!-- Unconfirmed -->
|
||||||
<value fromLevel="1" toLevel="26">80</value>
|
<value fromLevel="1" toLevel="26">80</value>
|
||||||
<value fromLevel="20" toLevel="26" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="20" toLevel="26" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<effectPoint>-687</effectPoint>
|
<effectPoint>-687</effectPoint>
|
||||||
<effectRange>900</effectRange> <!-- Unconfirmed -->
|
<effectRange>900</effectRange> <!-- Unconfirmed -->
|
||||||
@ -785,7 +785,7 @@
|
|||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<castRange>
|
<castRange>
|
||||||
<value fromLevel="1" toLevel="26">300</value>
|
<value fromLevel="1" toLevel="26">300</value>
|
||||||
<value fromLevel="20" toLevel="26" fromSubLevel="1001" toSubLevel="1020">{base + 10 * subIndex}</value>
|
<value fromLevel="20" toLevel="26" fromSubLevel="1001" toSubLevel="1020">{base + (10 * subIndex)}</value>
|
||||||
</castRange>
|
</castRange>
|
||||||
<hitTime>100</hitTime>
|
<hitTime>100</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -850,7 +850,7 @@
|
|||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<castRange>
|
<castRange>
|
||||||
<value fromLevel="1" toLevel="29">300</value>
|
<value fromLevel="1" toLevel="29">300</value>
|
||||||
<value fromLevel="23" toLevel="29" fromSubLevel="1001" toSubLevel="1020">{base + 10 * subIndex}</value>
|
<value fromLevel="23" toLevel="29" fromSubLevel="1001" toSubLevel="1020">{base + (10 * subIndex)}</value>
|
||||||
</castRange>
|
</castRange>
|
||||||
<hitTime>100</hitTime>
|
<hitTime>100</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -875,7 +875,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="23" toLevel="29" fromSubLevel="2001" toSubLevel="2020">
|
<effect name="PhysicalDefence" fromLevel="23" toLevel="29" fromSubLevel="2001" toSubLevel="2020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="23" toLevel="29" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
<value fromLevel="23" toLevel="29" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -1031,19 +1031,19 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">
|
<effect name="PhysicalAttackSpeed" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
|
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
|
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
|
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{0.6 + (0.4 * subIndex)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -1061,7 +1061,7 @@
|
|||||||
<abnormalTime>
|
<abnormalTime>
|
||||||
<value fromLevel="1" toLevel="4">60</value>
|
<value fromLevel="1" toLevel="4">60</value>
|
||||||
<value fromLevel="2" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
<value fromLevel="2" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||||
<value fromLevel="2" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
<value fromLevel="2" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@ -1109,7 +1109,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="DefenceCriticalDamage" fromLevel="2" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
<effect name="DefenceCriticalDamage" fromLevel="2" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="2" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
<value fromLevel="2" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{-1 - (subIndex - 1 * 0.5)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -1184,7 +1184,7 @@
|
|||||||
<abnormalTime>
|
<abnormalTime>
|
||||||
<value fromLevel="1" toLevel="1">30</value>
|
<value fromLevel="1" toLevel="1">30</value>
|
||||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<abnormalType>NONE</abnormalType>
|
<abnormalType>NONE</abnormalType>
|
||||||
<abnormalVisualEffect>SPACEREF</abnormalVisualEffect>
|
<abnormalVisualEffect>SPACEREF</abnormalVisualEffect>
|
||||||
@ -1225,7 +1225,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>
|
<abnormalTime>
|
||||||
<value fromLevel="1" toLevel="1">10</value>
|
<value fromLevel="1" toLevel="1">10</value>
|
||||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
|
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<abnormalType>INVINCIBILITY</abnormalType>
|
<abnormalType>INVINCIBILITY</abnormalType>
|
||||||
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
|
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
|
||||||
@ -1263,7 +1263,7 @@
|
|||||||
<abnormalType>BLOCK_ESCAPE</abnormalType>
|
<abnormalType>BLOCK_ESCAPE</abnormalType>
|
||||||
<activateRate>
|
<activateRate>
|
||||||
<value fromLevel="7" toLevel="13">80</value> <!-- Guessed -->
|
<value fromLevel="7" toLevel="13">80</value> <!-- Guessed -->
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||||
<affectRange>300</affectRange>
|
<affectRange>300</affectRange>
|
||||||
@ -1306,7 +1306,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">
|
<effect name="PhysicalDefence" fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -1320,7 +1320,7 @@
|
|||||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||||
<activateRate>
|
<activateRate>
|
||||||
<value fromLevel="7" toLevel="13">80</value> <!-- Guessed -->
|
<value fromLevel="7" toLevel="13">80</value> <!-- Guessed -->
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<affectLimit>2-6</affectLimit>
|
<affectLimit>2-6</affectLimit>
|
||||||
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
|
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
|
||||||
@ -1374,7 +1374,7 @@
|
|||||||
<value level="11">52917</value>
|
<value level="11">52917</value>
|
||||||
<value level="12">54585</value>
|
<value level="12">54585</value>
|
||||||
<value level="13">56253</value>
|
<value level="13">56253</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
@ -1385,7 +1385,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">
|
<effect name="PhysicalDefence" fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -1441,7 +1441,7 @@
|
|||||||
<abnormalTime>
|
<abnormalTime>
|
||||||
<value fromLevel="1" toLevel="4">30</value>
|
<value fromLevel="1" toLevel="4">30</value>
|
||||||
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||||
<value fromLevel="1" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
<value fromLevel="1" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<abnormalVisualEffect>PMENTAL_TRAIL</abnormalVisualEffect>
|
<abnormalVisualEffect>PMENTAL_TRAIL</abnormalVisualEffect>
|
||||||
<abnormalType>STEEL_MIND</abnormalType>
|
<abnormalType>STEEL_MIND</abnormalType>
|
||||||
@ -1664,7 +1664,7 @@
|
|||||||
<abnormalVisualEffect>GRAVITY_SPACE_3</abnormalVisualEffect>
|
<abnormalVisualEffect>GRAVITY_SPACE_3</abnormalVisualEffect>
|
||||||
<activateRate>
|
<activateRate>
|
||||||
<value fromLevel="1" toLevel="17">50</value>
|
<value fromLevel="1" toLevel="17">50</value>
|
||||||
<value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
@ -1690,7 +1690,7 @@
|
|||||||
</mpConsume>
|
</mpConsume>
|
||||||
<castRange>
|
<castRange>
|
||||||
<value fromLevel="1" toLevel="17">600</value>
|
<value fromLevel="1" toLevel="17">600</value>
|
||||||
<value fromLevel="11" toLevel="17" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
<value fromLevel="11" toLevel="17" fromSubLevel="2001" toSubLevel="2020">{base + (10 * subIndex)}</value>
|
||||||
</castRange>
|
</castRange>
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
@ -1713,7 +1713,7 @@
|
|||||||
<effect name="BlockEscape" />
|
<effect name="BlockEscape" />
|
||||||
<effect name="PhysicalDefence" fromLevel="11" toLevel="17" fromSubLevel="3001" toSubLevel="3020">
|
<effect name="PhysicalDefence" fromLevel="11" toLevel="17" fromSubLevel="3001" toSubLevel="3020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="11" toLevel="17" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
<value fromLevel="11" toLevel="17" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -2386,7 +2386,7 @@
|
|||||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||||
<activateRate>
|
<activateRate>
|
||||||
<value fromLevel="1" toLevel="11">80</value>
|
<value fromLevel="1" toLevel="11">80</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||||
</activateRate> <!-- Guessed -->
|
</activateRate> <!-- Guessed -->
|
||||||
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
|
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
@ -2426,7 +2426,7 @@
|
|||||||
</mpConsume>
|
</mpConsume>
|
||||||
<castRange>
|
<castRange>
|
||||||
<value fromLevel="1" toLevel="13">300</value>
|
<value fromLevel="1" toLevel="13">300</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (10 * subIndex)}</value>
|
||||||
</castRange>
|
</castRange>
|
||||||
<hitTime>100</hitTime>
|
<hitTime>100</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -2451,7 +2451,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">
|
<effect name="PhysicalDefence" fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -2502,7 +2502,7 @@
|
|||||||
<pDefMod>0.5</pDefMod>
|
<pDefMod>0.5</pDefMod>
|
||||||
<criticalChance>
|
<criticalChance>
|
||||||
<value fromLevel="1" toLevel="6">15</value> <!-- Guessed -->
|
<value fromLevel="1" toLevel="6">15</value> <!-- Guessed -->
|
||||||
<value fromLevel="1" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="1" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||||
</criticalChance>
|
</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
|
Loading…
Reference in New Issue
Block a user