Reworked Item giveSkillsToOwner method.
Thanks to veriongt.
This commit is contained in:
@@ -2008,23 +2008,34 @@ public class Item extends WorldObject
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public void giveSkillsToOwner()
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public void giveSkillsToOwner()
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{
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{
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if (!hasPassiveSkills())
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if (!isEquipped() && !hasPassiveSkills())
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{
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{
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return;
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return;
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}
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}
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final Player player = getActingPlayer();
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final Player player = getActingPlayer();
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if (player != null)
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if (player == null)
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{
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{
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_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
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return;
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{
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final Skill skill = holder.getSkill();
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if (skill.isPassive())
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{
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player.addSkill(skill, false);
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}
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});
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}
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}
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_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
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{
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final Skill skill = holder.getSkill();
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if (skill.isPassive())
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{
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player.addSkill(skill, false);
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}
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});
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_itemTemplate.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
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{
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final Skill skill = holder.getSkill();
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if (skill.isPassive() && (getEnchantLevel() >= holder.getValue()))
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{
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player.addSkill(skill, false);
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}
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});
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}
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}
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public void removeSkillsFromOwner()
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public void removeSkillsFromOwner()
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@@ -2019,23 +2019,34 @@ public class Item extends WorldObject
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public void giveSkillsToOwner()
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public void giveSkillsToOwner()
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{
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{
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if (!hasPassiveSkills())
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if (!isEquipped() && !hasPassiveSkills())
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{
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{
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return;
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return;
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}
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}
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final Player player = getActingPlayer();
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final Player player = getActingPlayer();
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if (player != null)
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if (player == null)
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{
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{
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_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
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return;
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{
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final Skill skill = holder.getSkill();
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if (skill.isPassive())
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{
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player.addSkill(skill, false);
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}
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});
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}
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}
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_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
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{
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final Skill skill = holder.getSkill();
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if (skill.isPassive())
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{
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player.addSkill(skill, false);
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}
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});
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_itemTemplate.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
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{
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final Skill skill = holder.getSkill();
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if (skill.isPassive() && (getEnchantLevel() >= holder.getValue()))
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{
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player.addSkill(skill, false);
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}
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});
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}
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}
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public void removeSkillsFromOwner()
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public void removeSkillsFromOwner()
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@@ -2019,23 +2019,34 @@ public class Item extends WorldObject
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public void giveSkillsToOwner()
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public void giveSkillsToOwner()
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{
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{
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if (!hasPassiveSkills())
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if (!isEquipped() && !hasPassiveSkills())
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{
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{
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return;
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return;
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}
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}
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final Player player = getActingPlayer();
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final Player player = getActingPlayer();
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if (player != null)
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if (player == null)
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{
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{
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_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
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return;
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{
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final Skill skill = holder.getSkill();
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if (skill.isPassive())
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{
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player.addSkill(skill, false);
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}
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});
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}
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}
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_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
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{
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final Skill skill = holder.getSkill();
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if (skill.isPassive())
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{
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player.addSkill(skill, false);
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}
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});
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_itemTemplate.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
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{
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final Skill skill = holder.getSkill();
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if (skill.isPassive() && (getEnchantLevel() >= holder.getValue()))
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{
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player.addSkill(skill, false);
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}
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});
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}
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}
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public void removeSkillsFromOwner()
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public void removeSkillsFromOwner()
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@@ -2019,23 +2019,34 @@ public class Item extends WorldObject
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public void giveSkillsToOwner()
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public void giveSkillsToOwner()
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{
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{
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if (!hasPassiveSkills())
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if (!isEquipped() && !hasPassiveSkills())
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{
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{
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return;
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return;
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}
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}
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final Player player = getActingPlayer();
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final Player player = getActingPlayer();
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if (player != null)
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if (player == null)
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{
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{
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_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
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return;
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{
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final Skill skill = holder.getSkill();
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if (skill.isPassive())
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{
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player.addSkill(skill, false);
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}
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});
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}
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}
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_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
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{
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final Skill skill = holder.getSkill();
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if (skill.isPassive())
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{
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player.addSkill(skill, false);
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}
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});
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_itemTemplate.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
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{
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final Skill skill = holder.getSkill();
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if (skill.isPassive() && (getEnchantLevel() >= holder.getValue()))
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{
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player.addSkill(skill, false);
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}
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});
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}
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}
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public void removeSkillsFromOwner()
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public void removeSkillsFromOwner()
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@@ -2085,23 +2085,34 @@ public class Item extends WorldObject
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public void giveSkillsToOwner()
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public void giveSkillsToOwner()
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{
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{
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if (!hasPassiveSkills())
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if (!isEquipped() && !hasPassiveSkills())
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{
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{
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return;
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return;
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}
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}
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final Player player = getActingPlayer();
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final Player player = getActingPlayer();
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if (player != null)
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if (player == null)
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{
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{
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_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
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return;
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{
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final Skill skill = holder.getSkill();
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if (skill.isPassive())
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{
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player.addSkill(skill, false);
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}
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});
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}
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}
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_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
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{
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final Skill skill = holder.getSkill();
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if (skill.isPassive())
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{
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player.addSkill(skill, false);
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}
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});
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_itemTemplate.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
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{
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final Skill skill = holder.getSkill();
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if (skill.isPassive() && (getEnchantLevel() >= holder.getValue()))
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{
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player.addSkill(skill, false);
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}
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});
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}
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}
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public void removeSkillsFromOwner()
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public void removeSkillsFromOwner()
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@@ -2085,23 +2085,34 @@ public class Item extends WorldObject
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public void giveSkillsToOwner()
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public void giveSkillsToOwner()
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{
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{
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if (!hasPassiveSkills())
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if (!isEquipped() && !hasPassiveSkills())
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{
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{
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return;
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return;
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}
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}
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final Player player = getActingPlayer();
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final Player player = getActingPlayer();
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if (player != null)
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if (player == null)
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{
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{
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_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
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return;
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{
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final Skill skill = holder.getSkill();
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if (skill.isPassive())
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{
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player.addSkill(skill, false);
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}
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});
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}
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}
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_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
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{
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final Skill skill = holder.getSkill();
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if (skill.isPassive())
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{
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player.addSkill(skill, false);
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}
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});
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_itemTemplate.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
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{
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final Skill skill = holder.getSkill();
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if (skill.isPassive() && (getEnchantLevel() >= holder.getValue()))
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{
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player.addSkill(skill, false);
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}
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});
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}
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}
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public void removeSkillsFromOwner()
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public void removeSkillsFromOwner()
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@@ -2085,23 +2085,34 @@ public class Item extends WorldObject
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public void giveSkillsToOwner()
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public void giveSkillsToOwner()
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{
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{
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if (!hasPassiveSkills())
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if (!isEquipped() && !hasPassiveSkills())
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{
|
{
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return;
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return;
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}
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}
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final Player player = getActingPlayer();
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final Player player = getActingPlayer();
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if (player != null)
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if (player == null)
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{
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{
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_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
return;
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{
|
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final Skill skill = holder.getSkill();
|
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if (skill.isPassive())
|
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{
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player.addSkill(skill, false);
|
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}
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});
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}
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}
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_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
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|
{
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final Skill skill = holder.getSkill();
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if (skill.isPassive())
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{
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player.addSkill(skill, false);
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}
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});
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_itemTemplate.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
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||||||
|
{
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final Skill skill = holder.getSkill();
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if (skill.isPassive() && (getEnchantLevel() >= holder.getValue()))
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{
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player.addSkill(skill, false);
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}
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});
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}
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}
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public void removeSkillsFromOwner()
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public void removeSkillsFromOwner()
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@@ -2085,23 +2085,34 @@ public class Item extends WorldObject
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|
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public void giveSkillsToOwner()
|
public void giveSkillsToOwner()
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||||||
{
|
{
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if (!hasPassiveSkills())
|
if (!isEquipped() && !hasPassiveSkills())
|
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{
|
{
|
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return;
|
return;
|
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}
|
}
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||||||
|
|
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final Player player = getActingPlayer();
|
final Player player = getActingPlayer();
|
||||||
if (player != null)
|
if (player == null)
|
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{
|
{
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_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
return;
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{
|
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final Skill skill = holder.getSkill();
|
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if (skill.isPassive())
|
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{
|
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player.addSkill(skill, false);
|
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}
|
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});
|
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}
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}
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|
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_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
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||||||
|
{
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|
final Skill skill = holder.getSkill();
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||||||
|
if (skill.isPassive())
|
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|
{
|
||||||
|
player.addSkill(skill, false);
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||||||
|
}
|
||||||
|
});
|
||||||
|
|
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|
_itemTemplate.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive() && (getEnchantLevel() >= holder.getValue()))
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
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|
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public void removeSkillsFromOwner()
|
public void removeSkillsFromOwner()
|
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|
|||||||
@@ -2085,23 +2085,34 @@ public class Item extends WorldObject
|
|||||||
|
|
||||||
public void giveSkillsToOwner()
|
public void giveSkillsToOwner()
|
||||||
{
|
{
|
||||||
if (!hasPassiveSkills())
|
if (!isEquipped() && !hasPassiveSkills())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
final Player player = getActingPlayer();
|
final Player player = getActingPlayer();
|
||||||
if (player != null)
|
if (player == null)
|
||||||
{
|
{
|
||||||
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
return;
|
||||||
{
|
|
||||||
final Skill skill = holder.getSkill();
|
|
||||||
if (skill.isPassive())
|
|
||||||
{
|
|
||||||
player.addSkill(skill, false);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive())
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive() && (getEnchantLevel() >= holder.getValue()))
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
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||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
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||||||
|
|
||||||
public void removeSkillsFromOwner()
|
public void removeSkillsFromOwner()
|
||||||
|
|||||||
@@ -2085,23 +2085,34 @@ public class Item extends WorldObject
|
|||||||
|
|
||||||
public void giveSkillsToOwner()
|
public void giveSkillsToOwner()
|
||||||
{
|
{
|
||||||
if (!hasPassiveSkills())
|
if (!isEquipped() && !hasPassiveSkills())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
final Player player = getActingPlayer();
|
final Player player = getActingPlayer();
|
||||||
if (player != null)
|
if (player == null)
|
||||||
{
|
{
|
||||||
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
return;
|
||||||
{
|
|
||||||
final Skill skill = holder.getSkill();
|
|
||||||
if (skill.isPassive())
|
|
||||||
{
|
|
||||||
player.addSkill(skill, false);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive())
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive() && (getEnchantLevel() >= holder.getValue()))
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeSkillsFromOwner()
|
public void removeSkillsFromOwner()
|
||||||
|
|||||||
@@ -2094,23 +2094,34 @@ public class Item extends WorldObject
|
|||||||
|
|
||||||
public void giveSkillsToOwner()
|
public void giveSkillsToOwner()
|
||||||
{
|
{
|
||||||
if (!hasPassiveSkills())
|
if (!isEquipped() && !hasPassiveSkills())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
final Player player = getActingPlayer();
|
final Player player = getActingPlayer();
|
||||||
if (player != null)
|
if (player == null)
|
||||||
{
|
{
|
||||||
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
return;
|
||||||
{
|
|
||||||
final Skill skill = holder.getSkill();
|
|
||||||
if (skill.isPassive())
|
|
||||||
{
|
|
||||||
player.addSkill(skill, false);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive())
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive() && (getEnchantLevel() >= holder.getValue()))
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeSkillsFromOwner()
|
public void removeSkillsFromOwner()
|
||||||
|
|||||||
@@ -2097,23 +2097,34 @@ public class Item extends WorldObject
|
|||||||
|
|
||||||
public void giveSkillsToOwner()
|
public void giveSkillsToOwner()
|
||||||
{
|
{
|
||||||
if (!hasPassiveSkills())
|
if (!isEquipped() && !hasPassiveSkills())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
final Player player = getActingPlayer();
|
final Player player = getActingPlayer();
|
||||||
if (player != null)
|
if (player == null)
|
||||||
{
|
{
|
||||||
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
return;
|
||||||
{
|
|
||||||
final Skill skill = holder.getSkill();
|
|
||||||
if (skill.isPassive())
|
|
||||||
{
|
|
||||||
player.addSkill(skill, false);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive())
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive() && (getEnchantLevel() >= holder.getValue()))
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeSkillsFromOwner()
|
public void removeSkillsFromOwner()
|
||||||
|
|||||||
@@ -2097,23 +2097,34 @@ public class Item extends WorldObject
|
|||||||
|
|
||||||
public void giveSkillsToOwner()
|
public void giveSkillsToOwner()
|
||||||
{
|
{
|
||||||
if (!hasPassiveSkills())
|
if (!isEquipped() && !hasPassiveSkills())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
final Player player = getActingPlayer();
|
final Player player = getActingPlayer();
|
||||||
if (player != null)
|
if (player == null)
|
||||||
{
|
{
|
||||||
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
return;
|
||||||
{
|
|
||||||
final Skill skill = holder.getSkill();
|
|
||||||
if (skill.isPassive())
|
|
||||||
{
|
|
||||||
player.addSkill(skill, false);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive())
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive() && (getEnchantLevel() >= holder.getValue()))
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeSkillsFromOwner()
|
public void removeSkillsFromOwner()
|
||||||
|
|||||||
@@ -68,6 +68,7 @@ import org.l2jmobius.gameserver.model.item.type.ItemType;
|
|||||||
import org.l2jmobius.gameserver.model.options.EnchantOptions;
|
import org.l2jmobius.gameserver.model.options.EnchantOptions;
|
||||||
import org.l2jmobius.gameserver.model.options.Options;
|
import org.l2jmobius.gameserver.model.options.Options;
|
||||||
import org.l2jmobius.gameserver.model.quest.QuestState;
|
import org.l2jmobius.gameserver.model.quest.QuestState;
|
||||||
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
import org.l2jmobius.gameserver.model.stats.functions.AbstractFunction;
|
import org.l2jmobius.gameserver.model.stats.functions.AbstractFunction;
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.DropItem;
|
import org.l2jmobius.gameserver.network.serverpackets.DropItem;
|
||||||
@@ -1741,21 +1742,23 @@ public class Item extends WorldObject
|
|||||||
|
|
||||||
public void giveSkillsToOwner()
|
public void giveSkillsToOwner()
|
||||||
{
|
{
|
||||||
if (!hasPassiveSkills())
|
if (!isEquipped() && !hasPassiveSkills())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
final Player player = getActingPlayer();
|
final Player player = getActingPlayer();
|
||||||
|
if (player == null)
|
||||||
if (player != null)
|
|
||||||
{
|
{
|
||||||
for (SkillHolder sh : _itemTemplate.getSkills())
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (SkillHolder holder : _itemTemplate.getSkills())
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive())
|
||||||
{
|
{
|
||||||
if (sh.getSkill().isPassive())
|
player.addSkill(skill, false);
|
||||||
{
|
|
||||||
player.addSkill(sh.getSkill(), false);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1768,14 +1771,14 @@ public class Item extends WorldObject
|
|||||||
}
|
}
|
||||||
|
|
||||||
final Player player = getActingPlayer();
|
final Player player = getActingPlayer();
|
||||||
|
|
||||||
if (player != null)
|
if (player != null)
|
||||||
{
|
{
|
||||||
for (SkillHolder sh : _itemTemplate.getSkills())
|
for (SkillHolder holder : _itemTemplate.getSkills())
|
||||||
{
|
{
|
||||||
if (sh.getSkill().isPassive())
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive())
|
||||||
{
|
{
|
||||||
player.removeSkill(sh.getSkill(), false, true);
|
player.removeSkill(skill, false, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -69,6 +69,7 @@ import org.l2jmobius.gameserver.model.item.type.ItemType;
|
|||||||
import org.l2jmobius.gameserver.model.options.EnchantOptions;
|
import org.l2jmobius.gameserver.model.options.EnchantOptions;
|
||||||
import org.l2jmobius.gameserver.model.options.Options;
|
import org.l2jmobius.gameserver.model.options.Options;
|
||||||
import org.l2jmobius.gameserver.model.quest.QuestState;
|
import org.l2jmobius.gameserver.model.quest.QuestState;
|
||||||
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
import org.l2jmobius.gameserver.model.stats.functions.AbstractFunction;
|
import org.l2jmobius.gameserver.model.stats.functions.AbstractFunction;
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.DropItem;
|
import org.l2jmobius.gameserver.network.serverpackets.DropItem;
|
||||||
@@ -1996,21 +1997,23 @@ public class Item extends WorldObject
|
|||||||
|
|
||||||
public void giveSkillsToOwner()
|
public void giveSkillsToOwner()
|
||||||
{
|
{
|
||||||
if (!hasPassiveSkills())
|
if (!isEquipped() && !hasPassiveSkills())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
final Player player = getActingPlayer();
|
final Player player = getActingPlayer();
|
||||||
|
if (player == null)
|
||||||
if (player != null)
|
|
||||||
{
|
{
|
||||||
for (SkillHolder sh : _itemTemplate.getSkills())
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (SkillHolder holder : _itemTemplate.getSkills())
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive())
|
||||||
{
|
{
|
||||||
if (sh.getSkill().isPassive())
|
player.addSkill(skill, false);
|
||||||
{
|
|
||||||
player.addSkill(sh.getSkill(), false);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -2023,14 +2026,14 @@ public class Item extends WorldObject
|
|||||||
}
|
}
|
||||||
|
|
||||||
final Player player = getActingPlayer();
|
final Player player = getActingPlayer();
|
||||||
|
|
||||||
if (player != null)
|
if (player != null)
|
||||||
{
|
{
|
||||||
for (SkillHolder sh : _itemTemplate.getSkills())
|
for (SkillHolder holder : _itemTemplate.getSkills())
|
||||||
{
|
{
|
||||||
if (sh.getSkill().isPassive())
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive())
|
||||||
{
|
{
|
||||||
player.removeSkill(sh.getSkill(), false, true);
|
player.removeSkill(skill, false, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -69,6 +69,7 @@ import org.l2jmobius.gameserver.model.item.type.ItemType;
|
|||||||
import org.l2jmobius.gameserver.model.options.EnchantOptions;
|
import org.l2jmobius.gameserver.model.options.EnchantOptions;
|
||||||
import org.l2jmobius.gameserver.model.options.Options;
|
import org.l2jmobius.gameserver.model.options.Options;
|
||||||
import org.l2jmobius.gameserver.model.quest.QuestState;
|
import org.l2jmobius.gameserver.model.quest.QuestState;
|
||||||
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
import org.l2jmobius.gameserver.model.stats.functions.AbstractFunction;
|
import org.l2jmobius.gameserver.model.stats.functions.AbstractFunction;
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.DropItem;
|
import org.l2jmobius.gameserver.network.serverpackets.DropItem;
|
||||||
@@ -1996,21 +1997,23 @@ public class Item extends WorldObject
|
|||||||
|
|
||||||
public void giveSkillsToOwner()
|
public void giveSkillsToOwner()
|
||||||
{
|
{
|
||||||
if (!hasPassiveSkills())
|
if (!isEquipped() && !hasPassiveSkills())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
final Player player = getActingPlayer();
|
final Player player = getActingPlayer();
|
||||||
|
if (player == null)
|
||||||
if (player != null)
|
|
||||||
{
|
{
|
||||||
for (SkillHolder sh : _itemTemplate.getSkills())
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (SkillHolder holder : _itemTemplate.getSkills())
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive())
|
||||||
{
|
{
|
||||||
if (sh.getSkill().isPassive())
|
player.addSkill(skill, false);
|
||||||
{
|
|
||||||
player.addSkill(sh.getSkill(), false);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -2023,14 +2026,14 @@ public class Item extends WorldObject
|
|||||||
}
|
}
|
||||||
|
|
||||||
final Player player = getActingPlayer();
|
final Player player = getActingPlayer();
|
||||||
|
|
||||||
if (player != null)
|
if (player != null)
|
||||||
{
|
{
|
||||||
for (SkillHolder sh : _itemTemplate.getSkills())
|
for (SkillHolder holder : _itemTemplate.getSkills())
|
||||||
{
|
{
|
||||||
if (sh.getSkill().isPassive())
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive())
|
||||||
{
|
{
|
||||||
player.removeSkill(sh.getSkill(), false, true);
|
player.removeSkill(skill, false, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2010,23 +2010,34 @@ public class Item extends WorldObject
|
|||||||
|
|
||||||
public void giveSkillsToOwner()
|
public void giveSkillsToOwner()
|
||||||
{
|
{
|
||||||
if (!hasPassiveSkills())
|
if (!isEquipped() && !hasPassiveSkills())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
final Player player = getActingPlayer();
|
final Player player = getActingPlayer();
|
||||||
if (player != null)
|
if (player == null)
|
||||||
{
|
{
|
||||||
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
return;
|
||||||
{
|
|
||||||
final Skill skill = holder.getSkill();
|
|
||||||
if (skill.isPassive())
|
|
||||||
{
|
|
||||||
player.addSkill(skill, false);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive())
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive() && (getEnchantLevel() >= holder.getValue()))
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeSkillsFromOwner()
|
public void removeSkillsFromOwner()
|
||||||
|
|||||||
@@ -2010,23 +2010,34 @@ public class Item extends WorldObject
|
|||||||
|
|
||||||
public void giveSkillsToOwner()
|
public void giveSkillsToOwner()
|
||||||
{
|
{
|
||||||
if (!hasPassiveSkills())
|
if (!isEquipped() && !hasPassiveSkills())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
final Player player = getActingPlayer();
|
final Player player = getActingPlayer();
|
||||||
if (player != null)
|
if (player == null)
|
||||||
{
|
{
|
||||||
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
return;
|
||||||
{
|
|
||||||
final Skill skill = holder.getSkill();
|
|
||||||
if (skill.isPassive())
|
|
||||||
{
|
|
||||||
player.addSkill(skill, false);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive())
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive() && (getEnchantLevel() >= holder.getValue()))
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeSkillsFromOwner()
|
public void removeSkillsFromOwner()
|
||||||
|
|||||||
@@ -2019,23 +2019,34 @@ public class Item extends WorldObject
|
|||||||
|
|
||||||
public void giveSkillsToOwner()
|
public void giveSkillsToOwner()
|
||||||
{
|
{
|
||||||
if (!hasPassiveSkills())
|
if (!isEquipped() && !hasPassiveSkills())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
final Player player = getActingPlayer();
|
final Player player = getActingPlayer();
|
||||||
if (player != null)
|
if (player == null)
|
||||||
{
|
{
|
||||||
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
return;
|
||||||
{
|
|
||||||
final Skill skill = holder.getSkill();
|
|
||||||
if (skill.isPassive())
|
|
||||||
{
|
|
||||||
player.addSkill(skill, false);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive())
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive() && (getEnchantLevel() >= holder.getValue()))
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeSkillsFromOwner()
|
public void removeSkillsFromOwner()
|
||||||
|
|||||||
@@ -2019,23 +2019,34 @@ public class Item extends WorldObject
|
|||||||
|
|
||||||
public void giveSkillsToOwner()
|
public void giveSkillsToOwner()
|
||||||
{
|
{
|
||||||
if (!hasPassiveSkills())
|
if (!isEquipped() && !hasPassiveSkills())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
final Player player = getActingPlayer();
|
final Player player = getActingPlayer();
|
||||||
if (player != null)
|
if (player == null)
|
||||||
{
|
{
|
||||||
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
return;
|
||||||
{
|
|
||||||
final Skill skill = holder.getSkill();
|
|
||||||
if (skill.isPassive())
|
|
||||||
{
|
|
||||||
player.addSkill(skill, false);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive())
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive() && (getEnchantLevel() >= holder.getValue()))
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeSkillsFromOwner()
|
public void removeSkillsFromOwner()
|
||||||
|
|||||||
@@ -2070,23 +2070,34 @@ public class Item extends WorldObject
|
|||||||
|
|
||||||
public void giveSkillsToOwner()
|
public void giveSkillsToOwner()
|
||||||
{
|
{
|
||||||
if (!hasPassiveSkills())
|
if (!isEquipped() && !hasPassiveSkills())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
final Player player = getActingPlayer();
|
final Player player = getActingPlayer();
|
||||||
if (player != null)
|
if (player == null)
|
||||||
{
|
{
|
||||||
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
return;
|
||||||
{
|
|
||||||
final Skill skill = holder.getSkill();
|
|
||||||
if (skill.isPassive())
|
|
||||||
{
|
|
||||||
player.addSkill(skill, false);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive())
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive() && (getEnchantLevel() >= holder.getValue()))
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeSkillsFromOwner()
|
public void removeSkillsFromOwner()
|
||||||
|
|||||||
@@ -2070,23 +2070,34 @@ public class Item extends WorldObject
|
|||||||
|
|
||||||
public void giveSkillsToOwner()
|
public void giveSkillsToOwner()
|
||||||
{
|
{
|
||||||
if (!hasPassiveSkills())
|
if (!isEquipped() && !hasPassiveSkills())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
final Player player = getActingPlayer();
|
final Player player = getActingPlayer();
|
||||||
if (player != null)
|
if (player == null)
|
||||||
{
|
{
|
||||||
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
return;
|
||||||
{
|
|
||||||
final Skill skill = holder.getSkill();
|
|
||||||
if (skill.isPassive())
|
|
||||||
{
|
|
||||||
player.addSkill(skill, false);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive())
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive() && (getEnchantLevel() >= holder.getValue()))
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeSkillsFromOwner()
|
public void removeSkillsFromOwner()
|
||||||
|
|||||||
@@ -2070,23 +2070,34 @@ public class Item extends WorldObject
|
|||||||
|
|
||||||
public void giveSkillsToOwner()
|
public void giveSkillsToOwner()
|
||||||
{
|
{
|
||||||
if (!hasPassiveSkills())
|
if (!isEquipped() && !hasPassiveSkills())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
final Player player = getActingPlayer();
|
final Player player = getActingPlayer();
|
||||||
if (player != null)
|
if (player == null)
|
||||||
{
|
{
|
||||||
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
return;
|
||||||
{
|
|
||||||
final Skill skill = holder.getSkill();
|
|
||||||
if (skill.isPassive())
|
|
||||||
{
|
|
||||||
player.addSkill(skill, false);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive())
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive() && (getEnchantLevel() >= holder.getValue()))
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeSkillsFromOwner()
|
public void removeSkillsFromOwner()
|
||||||
|
|||||||
@@ -2070,23 +2070,34 @@ public class Item extends WorldObject
|
|||||||
|
|
||||||
public void giveSkillsToOwner()
|
public void giveSkillsToOwner()
|
||||||
{
|
{
|
||||||
if (!hasPassiveSkills())
|
if (!isEquipped() && !hasPassiveSkills())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
final Player player = getActingPlayer();
|
final Player player = getActingPlayer();
|
||||||
if (player != null)
|
if (player == null)
|
||||||
{
|
{
|
||||||
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
return;
|
||||||
{
|
|
||||||
final Skill skill = holder.getSkill();
|
|
||||||
if (skill.isPassive())
|
|
||||||
{
|
|
||||||
player.addSkill(skill, false);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive())
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive() && (getEnchantLevel() >= holder.getValue()))
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeSkillsFromOwner()
|
public void removeSkillsFromOwner()
|
||||||
|
|||||||
@@ -2070,23 +2070,34 @@ public class Item extends WorldObject
|
|||||||
|
|
||||||
public void giveSkillsToOwner()
|
public void giveSkillsToOwner()
|
||||||
{
|
{
|
||||||
if (!hasPassiveSkills())
|
if (!isEquipped() && !hasPassiveSkills())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
final Player player = getActingPlayer();
|
final Player player = getActingPlayer();
|
||||||
if (player != null)
|
if (player == null)
|
||||||
{
|
{
|
||||||
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
return;
|
||||||
{
|
|
||||||
final Skill skill = holder.getSkill();
|
|
||||||
if (skill.isPassive())
|
|
||||||
{
|
|
||||||
player.addSkill(skill, false);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive())
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive() && (getEnchantLevel() >= holder.getValue()))
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeSkillsFromOwner()
|
public void removeSkillsFromOwner()
|
||||||
|
|||||||
@@ -2002,23 +2002,34 @@ public class Item extends WorldObject
|
|||||||
|
|
||||||
public void giveSkillsToOwner()
|
public void giveSkillsToOwner()
|
||||||
{
|
{
|
||||||
if (!hasPassiveSkills())
|
if (!isEquipped() && !hasPassiveSkills())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
final Player player = getActingPlayer();
|
final Player player = getActingPlayer();
|
||||||
if (player != null)
|
if (player == null)
|
||||||
{
|
{
|
||||||
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
return;
|
||||||
{
|
|
||||||
final Skill skill = holder.getSkill();
|
|
||||||
if (skill.isPassive())
|
|
||||||
{
|
|
||||||
player.addSkill(skill, false);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive())
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive() && (getEnchantLevel() >= holder.getValue()))
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeSkillsFromOwner()
|
public void removeSkillsFromOwner()
|
||||||
|
|||||||
@@ -2073,23 +2073,34 @@ public class Item extends WorldObject
|
|||||||
|
|
||||||
public void giveSkillsToOwner()
|
public void giveSkillsToOwner()
|
||||||
{
|
{
|
||||||
if (!hasPassiveSkills())
|
if (!isEquipped() && !hasPassiveSkills())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
final Player player = getActingPlayer();
|
final Player player = getActingPlayer();
|
||||||
if (player != null)
|
if (player == null)
|
||||||
{
|
{
|
||||||
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
return;
|
||||||
{
|
|
||||||
final Skill skill = holder.getSkill();
|
|
||||||
if (skill.isPassive())
|
|
||||||
{
|
|
||||||
player.addSkill(skill, false);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive())
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive() && (getEnchantLevel() >= holder.getValue()))
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeSkillsFromOwner()
|
public void removeSkillsFromOwner()
|
||||||
|
|||||||
@@ -2073,23 +2073,34 @@ public class Item extends WorldObject
|
|||||||
|
|
||||||
public void giveSkillsToOwner()
|
public void giveSkillsToOwner()
|
||||||
{
|
{
|
||||||
if (!hasPassiveSkills())
|
if (!isEquipped() && !hasPassiveSkills())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
final Player player = getActingPlayer();
|
final Player player = getActingPlayer();
|
||||||
if (player != null)
|
if (player == null)
|
||||||
{
|
{
|
||||||
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
return;
|
||||||
{
|
|
||||||
final Skill skill = holder.getSkill();
|
|
||||||
if (skill.isPassive())
|
|
||||||
{
|
|
||||||
player.addSkill(skill, false);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive())
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive() && (getEnchantLevel() >= holder.getValue()))
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeSkillsFromOwner()
|
public void removeSkillsFromOwner()
|
||||||
|
|||||||
@@ -2083,23 +2083,34 @@ public class Item extends WorldObject
|
|||||||
|
|
||||||
public void giveSkillsToOwner()
|
public void giveSkillsToOwner()
|
||||||
{
|
{
|
||||||
if (!hasPassiveSkills())
|
if (!isEquipped() && !hasPassiveSkills())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
final Player player = getActingPlayer();
|
final Player player = getActingPlayer();
|
||||||
if (player != null)
|
if (player == null)
|
||||||
{
|
{
|
||||||
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
return;
|
||||||
{
|
|
||||||
final Skill skill = holder.getSkill();
|
|
||||||
if (skill.isPassive())
|
|
||||||
{
|
|
||||||
player.addSkill(skill, false);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive())
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive() && (getEnchantLevel() >= holder.getValue()))
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeSkillsFromOwner()
|
public void removeSkillsFromOwner()
|
||||||
|
|||||||
@@ -2086,23 +2086,34 @@ public class Item extends WorldObject
|
|||||||
|
|
||||||
public void giveSkillsToOwner()
|
public void giveSkillsToOwner()
|
||||||
{
|
{
|
||||||
if (!hasPassiveSkills())
|
if (!isEquipped() && !hasPassiveSkills())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
final Player player = getActingPlayer();
|
final Player player = getActingPlayer();
|
||||||
if (player != null)
|
if (player == null)
|
||||||
{
|
{
|
||||||
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
return;
|
||||||
{
|
|
||||||
final Skill skill = holder.getSkill();
|
|
||||||
if (skill.isPassive())
|
|
||||||
{
|
|
||||||
player.addSkill(skill, false);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive())
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive() && (getEnchantLevel() >= holder.getValue()))
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeSkillsFromOwner()
|
public void removeSkillsFromOwner()
|
||||||
|
|||||||
@@ -2086,23 +2086,34 @@ public class Item extends WorldObject
|
|||||||
|
|
||||||
public void giveSkillsToOwner()
|
public void giveSkillsToOwner()
|
||||||
{
|
{
|
||||||
if (!hasPassiveSkills())
|
if (!isEquipped() && !hasPassiveSkills())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
final Player player = getActingPlayer();
|
final Player player = getActingPlayer();
|
||||||
if (player != null)
|
if (player == null)
|
||||||
{
|
{
|
||||||
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
return;
|
||||||
{
|
|
||||||
final Skill skill = holder.getSkill();
|
|
||||||
if (skill.isPassive())
|
|
||||||
{
|
|
||||||
player.addSkill(skill, false);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive())
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
_itemTemplate.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||||
|
{
|
||||||
|
final Skill skill = holder.getSkill();
|
||||||
|
if (skill.isPassive() && (getEnchantLevel() >= holder.getValue()))
|
||||||
|
{
|
||||||
|
player.addSkill(skill, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeSkillsFromOwner()
|
public void removeSkillsFromOwner()
|
||||||
|
|||||||
Reference in New Issue
Block a user