Better skill cleanup for awaken autolearn skills.
This commit is contained in:
@@ -29,6 +29,7 @@ import org.w3c.dom.Document;
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import org.w3c.dom.NamedNodeMap;
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import org.w3c.dom.NamedNodeMap;
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import org.w3c.dom.Node;
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import org.w3c.dom.Node;
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import com.l2jmobius.Config;
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import com.l2jmobius.commons.util.IGameXmlReader;
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import com.l2jmobius.commons.util.IGameXmlReader;
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import com.l2jmobius.gameserver.data.xml.impl.CategoryData;
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import com.l2jmobius.gameserver.data.xml.impl.CategoryData;
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import com.l2jmobius.gameserver.data.xml.impl.ClassListData;
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import com.l2jmobius.gameserver.data.xml.impl.ClassListData;
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@@ -51,6 +52,7 @@ import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerLogin
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerPressTutorialMark;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerPressTutorialMark;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerProfessionChange;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerProfessionChange;
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import com.l2jmobius.gameserver.model.holders.ItemHolder;
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import com.l2jmobius.gameserver.model.holders.ItemHolder;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.spawns.SpawnTemplate;
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import com.l2jmobius.gameserver.model.spawns.SpawnTemplate;
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import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
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import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
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import com.l2jmobius.gameserver.network.serverpackets.TutorialCloseHtml;
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import com.l2jmobius.gameserver.network.serverpackets.TutorialCloseHtml;
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@@ -402,10 +404,24 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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}
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}
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if (player.isInCategory(CategoryType.AWAKEN_GROUP))
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if (player.isInCategory(CategoryType.AWAKEN_GROUP))
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{
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{
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SkillTreesData.getInstance().cleanSkillUponAwakening(player);
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if (Config.AUTO_LEARN_SKILLS) // needs better cleanup
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for (L2SkillLearn skill : SkillTreesData.getInstance().getRaceSkillTree(player.getRace()))
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{
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{
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player.addSkill(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()), true);
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for (Skill skill : SkillTreesData.getInstance().getAllAvailableSkills(player, player.getClassId().getParent(), Config.AUTO_LEARN_FS_SKILLS, true))
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{
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player.removeSkill(skill, true);
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}
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for (Skill skill : SkillTreesData.getInstance().getAllAvailableSkills(player, player.getClassId(), Config.AUTO_LEARN_FS_SKILLS, true))
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{
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player.addSkill(skill, true);
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}
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}
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else
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{
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SkillTreesData.getInstance().cleanSkillUponAwakening(player);
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for (L2SkillLearn skill : SkillTreesData.getInstance().getRaceSkillTree(player.getRace()))
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{
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player.addSkill(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()), true);
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}
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}
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}
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}
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}
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player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
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player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
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@@ -29,6 +29,7 @@ import org.w3c.dom.Document;
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import org.w3c.dom.NamedNodeMap;
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import org.w3c.dom.NamedNodeMap;
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import org.w3c.dom.Node;
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import org.w3c.dom.Node;
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import com.l2jmobius.Config;
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import com.l2jmobius.commons.util.IGameXmlReader;
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import com.l2jmobius.commons.util.IGameXmlReader;
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import com.l2jmobius.gameserver.data.xml.impl.CategoryData;
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import com.l2jmobius.gameserver.data.xml.impl.CategoryData;
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import com.l2jmobius.gameserver.data.xml.impl.ClassListData;
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import com.l2jmobius.gameserver.data.xml.impl.ClassListData;
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@@ -51,6 +52,7 @@ import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerLogin
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerPressTutorialMark;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerPressTutorialMark;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerProfessionChange;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerProfessionChange;
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import com.l2jmobius.gameserver.model.holders.ItemHolder;
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import com.l2jmobius.gameserver.model.holders.ItemHolder;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.spawns.SpawnTemplate;
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import com.l2jmobius.gameserver.model.spawns.SpawnTemplate;
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import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
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import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
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import com.l2jmobius.gameserver.network.serverpackets.TutorialCloseHtml;
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import com.l2jmobius.gameserver.network.serverpackets.TutorialCloseHtml;
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@@ -402,10 +404,24 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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}
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}
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if (player.isInCategory(CategoryType.AWAKEN_GROUP))
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if (player.isInCategory(CategoryType.AWAKEN_GROUP))
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{
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{
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SkillTreesData.getInstance().cleanSkillUponAwakening(player);
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if (Config.AUTO_LEARN_SKILLS) // needs better cleanup
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for (L2SkillLearn skill : SkillTreesData.getInstance().getRaceSkillTree(player.getRace()))
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{
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{
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player.addSkill(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()), true);
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for (Skill skill : SkillTreesData.getInstance().getAllAvailableSkills(player, player.getClassId().getParent(), Config.AUTO_LEARN_FS_SKILLS, true))
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{
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player.removeSkill(skill, true);
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}
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for (Skill skill : SkillTreesData.getInstance().getAllAvailableSkills(player, player.getClassId(), Config.AUTO_LEARN_FS_SKILLS, true))
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{
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player.addSkill(skill, true);
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}
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}
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else
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{
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SkillTreesData.getInstance().cleanSkillUponAwakening(player);
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for (L2SkillLearn skill : SkillTreesData.getInstance().getRaceSkillTree(player.getRace()))
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{
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player.addSkill(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()), true);
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}
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}
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}
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}
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}
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player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
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player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
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@@ -29,6 +29,7 @@ import org.w3c.dom.Document;
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import org.w3c.dom.NamedNodeMap;
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import org.w3c.dom.NamedNodeMap;
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import org.w3c.dom.Node;
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import org.w3c.dom.Node;
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import com.l2jmobius.Config;
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import com.l2jmobius.commons.util.IGameXmlReader;
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import com.l2jmobius.commons.util.IGameXmlReader;
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import com.l2jmobius.gameserver.data.xml.impl.CategoryData;
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import com.l2jmobius.gameserver.data.xml.impl.CategoryData;
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import com.l2jmobius.gameserver.data.xml.impl.ClassListData;
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import com.l2jmobius.gameserver.data.xml.impl.ClassListData;
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@@ -51,6 +52,7 @@ import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerLogin
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerPressTutorialMark;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerPressTutorialMark;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerProfessionChange;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerProfessionChange;
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import com.l2jmobius.gameserver.model.holders.ItemHolder;
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import com.l2jmobius.gameserver.model.holders.ItemHolder;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.spawns.SpawnTemplate;
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import com.l2jmobius.gameserver.model.spawns.SpawnTemplate;
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import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
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import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
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import com.l2jmobius.gameserver.network.serverpackets.TutorialCloseHtml;
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import com.l2jmobius.gameserver.network.serverpackets.TutorialCloseHtml;
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@@ -402,10 +404,24 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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}
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}
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if (player.isInCategory(CategoryType.AWAKEN_GROUP))
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if (player.isInCategory(CategoryType.AWAKEN_GROUP))
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{
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{
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SkillTreesData.getInstance().cleanSkillUponAwakening(player);
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if (Config.AUTO_LEARN_SKILLS) // needs better cleanup
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for (L2SkillLearn skill : SkillTreesData.getInstance().getRaceSkillTree(player.getRace()))
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{
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{
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player.addSkill(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()), true);
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for (Skill skill : SkillTreesData.getInstance().getAllAvailableSkills(player, player.getClassId().getParent(), Config.AUTO_LEARN_FS_SKILLS, true))
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{
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player.removeSkill(skill, true);
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}
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for (Skill skill : SkillTreesData.getInstance().getAllAvailableSkills(player, player.getClassId(), Config.AUTO_LEARN_FS_SKILLS, true))
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{
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player.addSkill(skill, true);
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}
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}
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else
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{
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SkillTreesData.getInstance().cleanSkillUponAwakening(player);
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for (L2SkillLearn skill : SkillTreesData.getInstance().getRaceSkillTree(player.getRace()))
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{
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player.addSkill(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()), true);
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}
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}
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}
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}
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}
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player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
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player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
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@@ -29,6 +29,7 @@ import org.w3c.dom.Document;
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import org.w3c.dom.NamedNodeMap;
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import org.w3c.dom.NamedNodeMap;
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import org.w3c.dom.Node;
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import org.w3c.dom.Node;
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import com.l2jmobius.Config;
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import com.l2jmobius.commons.util.IGameXmlReader;
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import com.l2jmobius.commons.util.IGameXmlReader;
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import com.l2jmobius.gameserver.data.xml.impl.CategoryData;
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import com.l2jmobius.gameserver.data.xml.impl.CategoryData;
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import com.l2jmobius.gameserver.data.xml.impl.ClassListData;
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import com.l2jmobius.gameserver.data.xml.impl.ClassListData;
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@@ -51,6 +52,7 @@ import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerLogin
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerPressTutorialMark;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerPressTutorialMark;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerProfessionChange;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerProfessionChange;
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import com.l2jmobius.gameserver.model.holders.ItemHolder;
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import com.l2jmobius.gameserver.model.holders.ItemHolder;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.spawns.SpawnTemplate;
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import com.l2jmobius.gameserver.model.spawns.SpawnTemplate;
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import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
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import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
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import com.l2jmobius.gameserver.network.serverpackets.TutorialCloseHtml;
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import com.l2jmobius.gameserver.network.serverpackets.TutorialCloseHtml;
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@@ -370,10 +372,24 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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}
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}
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if (player.isInCategory(CategoryType.AWAKEN_GROUP))
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if (player.isInCategory(CategoryType.AWAKEN_GROUP))
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{
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{
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SkillTreesData.getInstance().cleanSkillUponAwakening(player);
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if (Config.AUTO_LEARN_SKILLS) // needs better cleanup
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for (L2SkillLearn skill : SkillTreesData.getInstance().getRaceSkillTree(player.getRace()))
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{
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{
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player.addSkill(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()), true);
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for (Skill skill : SkillTreesData.getInstance().getAllAvailableSkills(player, player.getClassId().getParent(), Config.AUTO_LEARN_FS_SKILLS, true))
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{
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player.removeSkill(skill, true);
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}
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for (Skill skill : SkillTreesData.getInstance().getAllAvailableSkills(player, player.getClassId(), Config.AUTO_LEARN_FS_SKILLS, true))
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{
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player.addSkill(skill, true);
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}
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}
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else
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{
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SkillTreesData.getInstance().cleanSkillUponAwakening(player);
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for (L2SkillLearn skill : SkillTreesData.getInstance().getRaceSkillTree(player.getRace()))
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{
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player.addSkill(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()), true);
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}
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}
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}
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}
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}
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player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
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player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
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