Addition of MagicalSkillPower skill effect.

This commit is contained in:
MobiusDev
2017-09-13 13:37:37 +00:00
parent ad57080e7d
commit 185c73f3e4
18 changed files with 117 additions and 3 deletions

View File

@@ -183,6 +183,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("MagicalDamOverTime", MagicalDamOverTime::new);
EffectHandler.getInstance().registerHandler("MagicalDefence", MagicalDefence::new);
EffectHandler.getInstance().registerHandler("MagicalEvasion", MagicalEvasion::new);
EffectHandler.getInstance().registerHandler("MagicalSkillPower", MagicalSkillPower::new);
EffectHandler.getInstance().registerHandler("MagicalSoulAttack", MagicalSoulAttack::new);
EffectHandler.getInstance().registerHandler("MagicCriticalDamage", MagicCriticalDamage::new);
EffectHandler.getInstance().registerHandler("MagicCriticalRate", MagicCriticalRate::new);

View File

@@ -0,0 +1,31 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.stats.Stats;
/**
* @author Mobius
*/
public class MagicalSkillPower extends AbstractStatEffect
{
public MagicalSkillPower(StatsSet params)
{
super(params, Stats.MAGICAL_SKILL_POWER);
}
}