Skill effect documentation.
Author: Nik Source: https://forums.l2junity.org/index.php?topic=12.0#forum
This commit is contained in:
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L2J_Mobius_Underground/dist/game/data/stats/skills/documentation.txt
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AbnormalShield: Blocks a given amount of debuffs. (Like DOTA's Linken Sphere)
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AbnormalTimeChange: Changes the duration of the buffs/debuffs of the target.
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AbsorbDamage: Absorbs given amount of damage. Immune message is displayed when damage is blocked. Target can still be debuffed.
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AbstractConditionalHpEffect: Abstract class for managing conditional HP stats. Skills like Frenzy, Final Fortress, etc.
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AbstractStatAddEffect: Abstract class for managing stat adding.
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AbstractStatEffect: Abstract class for managing stats.
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Accuracy: P. Accuracy stat.
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AddHate: Instant effect that increases target's hate towards you.
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AddTeleportBookmarkSlot: Instant effect that increases the amount of My Teleport slots.
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AreaDamage: Topography (Danger Zone) resistance stat.
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AttackAttribute: Stat that increases specific attack attribute.
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AttackBehind: Enables all attacks regardless of position to land towards the back.
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AttackTrait: Stat that manages all attack traits.
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Backstab: Inflicts physical damage according to the backstab formula.
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Betray: Causes the target summon to attack its owner.
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Blink: Teleport to location effect.
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BlinkSwap: You teleport to target's location and target teleports to your location.
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BlockAbnormalSlot: Blocks any AbnormalType from receiving its skill effects. Horn, Drum, Pipe Organ Melody etc are using this.
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BlockAction: Blocks basic gameplay actions (Bot Report button stuff)
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BlockActions: Prevents target from doing any actions. Stun, paralyze etc.
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BlockChat: Chat ban effect (Bot Report button stuff)
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BlockControl: Blocks target's control over itself. Fear.
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BlockEscape: Blocks teleportation
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BlockMove: Blocks movement. Root.
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BlockParty: Party ban effect (Bot Report button stuff)
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BlockResurrection: Blocked target from getting ressurected.
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BlockSkill: Blocks usage of given skill magic types. Identity Crysis.
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BlockTarget: Causes the target to become untargetable.
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Bluff: Rotates the target so you face its back.
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Breath: Underwater breathing stat.
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BuffBlock: Blocks target from receiving buffs.
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CallParty: Recalls whole party.
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CallPc: Recalls a Player.
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CallSkill: Triggers a specified skill.
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CallSkillOnActionTime: Triggers a specified skill every given amount of time.
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CallTargetParty: Recalls the whole party of the target.
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ChameleonRest: Relax and Silent Move-like effect.
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ChangeBody: Transforms the target, but its unable to use the transformation template's skills.
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ChangeFace: Changes the Player's face. Facelifting Potion.
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ChangeFishingMastery: Empty effect.
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ChangeHairColor: Changes the Player's hair color.
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ChangeHairStyle: Changes the Player's Hair style.
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CheapShot: Oldschool cheap shot SA effect. Has a chance to consume less soulshots during attack.
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ClassChange: Switch to the given subclass index. Main class, Dual class, Sub-class 1, Sub-Class 2.
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Confuse: Causes the target to attack random target.
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ConsumeBody: Removes target NPC's corpse.
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ConvertItem: Kamael's Change Weapon skill effect.
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CounterPhysicalSkill: Counters a physical skill.
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CpHeal: Increases current CP by a given amount.
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CpHealOverTime: Increases current CP by a given amount over time.
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CpHealPercent: Increases current CP by a given percentage amount.
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Cp: Increases current CP by a static amount.
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CpRegen: CP Regeneration stat.
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CreateItemRandom: Creates an item randomly from a given list. All extractable items with chances to get different items are using this effect.
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CriticalDamage: Critical Damage stat.
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CriticalDamagePosition: Critical Damage depending on position stat.
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CriticalRate: Critical Rate stat.
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CriticalRatePositionBonus: Critical Rate depending on position stat. Ignores the critical rate cap of 500.
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CrystalGradeModify: Sets your Expertise Grade level. With this effect you can make lv. 40 player (C Grade) to wear S grade.
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CubicMastery: Max cubics stat.
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DamageBlock: Blocks Hp or Mp damage/heal.
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DamageShield: Reflect damage percentage stat.
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DamageShieldResist: Reflect damage percentage resist.
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DamOverTime: Damage over time effect. Magic Critical results in 10 times amount to me instantly inflicted before the effect is started.
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DamOverTimePercent: Damage percentage of HP over time.
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DeathLink: Inflicts magical damage proportional to your current HP.
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DebuffBlock: Blocks target being affected from debuffs.
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DefenceAttribute: Stat that increases specific defence attribute.
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DefenceCriticalDamage: Critical Damage resist stat.
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DefenceCriticalRate: Critical Rate resist stat.
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DefenceMagicCriticalDamage: Magic Critical Damage resist stat.
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DefenceMagicCriticalRate: Magic Critical Rate resist stat.
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DefenceTrait: Stat that manages all defence traits.
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DeleteHate: Has a chance to delete target's hate towards everyone.
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DeleteHateOfMe: Has a chance to delete target's hate towards you.
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DeleteTopAgro: Has a chance to delete target's most hated from the list.
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DetectHiddenObjects: Finds hidden doors
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Detection: Detects hidden creatures.
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DisableTargeting: Disables your target's ability to target.
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Disarm: Removes the weapon of target player.
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Disarmor: Removes the armor of target player.
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DispelAll: Stops all effects of the target.
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DispelByCategory: Removes given amount of target's effects from a BUFF/DEBUFF category.
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DispelBySlot: Removes given amount of target's effects by specified AbnormalType and maximum abnormal level.
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DispelBySlotMyself: Removes given amount of effects by specified AbnormalType
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DispelBySlotProbability: Removes given amount of effects by specified AbnormalType at a given rate.
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DoubleCast: Triggers Fire, Water, Wind, Earth stance and enables the ability to cast two skills at once.
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EnableCloak: See/unsee cloaks.
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EnemyCharge: Charges towards the enemy. Rush Impact.
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EnergyAttack: Physical attack based on Momentum formula. Triple Sonic Slash, Double Sonic Slash etc.
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EnlargeAbnormalSlot: Increase the amount of buff slots.
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EnlargeSlot: Increases the amount of inventory, warehouse, recipe or trade slots.
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Escape: Teleport to Town, Castle, Clanhall etc effect. Scroll of Escape effects.
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ExpModify: Bonus EXP stat.
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Faceoff: Focuses attacking a given target with all other damage blocked.
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FakeDeath: Plays dead to avoid enemy NPC aggression.
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FatalBlow: Physical attack based on blow formula. Deadly Blow, Lethal Blow etc.
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FatalBlowRate: Blow land rate stat.
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Fear: Causes the target to run away. Does not block it though.
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Feed: Gives food to pet.
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Flag: Starts pvpflag.
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FlyMove: Moves towards target location.
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FocusEnergy: Max momentum stat.
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FocusMaxMomentum: Increases momentum to its maximum.
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FocusMomentum: Increases momentum by a given value.
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FocusSouls: Increases souls by a given value.
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GetAgro: Causes enemy NPC to attack you.
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GetDamageLimit: Sets the maximum amount of damage you can receive.
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GetMomentum: Increases momentum by a given value at fixed rate.
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GiveRecommendation: Gives reccomendations to a player. Blue name.
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GiveSp: Gives a given amount of SP.
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Grow: Sets NPC collision to its growth collision.
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HairAccessorySet: See/Unsee hair accessoary.
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Harvesting: Manor's harvesting seed.
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HateAttack: Attacks with increased hate value
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HeadquarterCreate: Creates a siege flag
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HealEffect: Increases the amount of HP received.
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Heal: Increases current HP by a given amount.
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HealOverTime: Increases current HP by a given amount over time.
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HealPercent: Increases current HP by a given percentage amount.
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Hide: Hide effect.
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HitNumber: Polearm attack max hit creatures.
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HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference
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HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.
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HpCpHeal: Increases current HP by a given amount. If the given amount exceeds maximum HP, it increases current CP with the rest value as well.
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HpDrain: Magical attack that absorbs given percentage of the damage inflicted as HP.
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Hp: Increases current HP by a static value.
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HpRegen: HP Regeneration stat.
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HpToOwner: DOT effect that absorbs HP over time.
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IgnoreDeath: Become undying. Hp cannot decrease below 1.
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ImmobilePetBuff: Causes your pet to become immobolized.
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InstantKillResist: Resist against Lethal strike.
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KarmaCount: Sets current Karma.
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KnockBack: Knocks back or knocks down target.
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Lethal: Upon success sets enemy Player's CP to 1 and enemy NPC's HP to 50%.
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LimitCp: Sets maximum recoverable CP through heals.
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LimitHp: Sets maximum recoverable HP through heals.
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LimitMp: Sets maximum recoverable MP through heals.
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Lucky: dummy effect since behavior is hardcoded
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MagicAccuracy: M. Accuracy stat.
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MagicalAbnormalDispelAttack: Magical attack that does damage only if it manages to dispel the given AbnormalType
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MagicalAbnormalResist: Magical mesmerizing resist.
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MagicalAttackByAbnormal: Curse of divinity effect.
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MagicalAttackByAbnormalSlot: Magical attack that does damage only if given AbnormalType is present.
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MagicalAttack: Magical attack effect.
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MagicalAttackMp: Mana burn effect.
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MagicalAttackRange: Magical attack effect that is blocked by shield. Has percentage range of the amount of shield p.def to act as m.def
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MagicalAttackSpeed: Casting Spd. stat
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MagicalDamOverTime: Magical attack over time.
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MagicalDefence: M. Def stat.
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MagicalEvasion: M. Evasion stat.
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MagicalSoulAttack: Magical attack based on souls formula.
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MagicCriticalDamage: Magical Critical Damage stat
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MagicCriticalRate: Magical Critical Rate stat.
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MagicMpCost: Sets mana cost per magic type. Clarity.
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ManaCharge: Mana Recharge stat.
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ManaDamOverTime: Mana damage over time.
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ManaHealByLevel: Increases current MP depending on the level diff of the effector and effected.
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ManaHeal: Increases current MP.
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ManaHealOverTime: Increases current MP over time.
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ManaHealPercent: Increases current MP by a given percentage.
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MAtk: M. Atk. stat.
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MaxCp: Max. CP stat.
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MaxHp: Max. HP stat.
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MaxMp: Max. MP stat.
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ModifyVital: Modifies current HP/MP/CP
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MpConsumePerLevel: Consumes mana over time depending on your level.
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Mp: Increases current MP by a given static amount.
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MpRegen: MP Regeneration stat.
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MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
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MpVampiricAttack: Absorbs given percentage of mana during attack.
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Mute: Prevents target from using magical skills. Silence.
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NoblesseBless: Does not remove buffs upon death except itself.
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OpenChest: Opens a treasure chest.
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OpenCommonRecipeBook: Shows the common recipe book window.
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OpenDoor: Unlocks doors at a given chance.
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OpenDwarfRecipeBook: Shows the dwarven craft recipe book window.
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Passive: Disables skills and movement of npc.
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PAtk: P. Atk stat.
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PhysicalAbnormalResist: Physical mesmerizing stat.
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PhysicalAttackHpLink: Physical attack proportional to your current HP.
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PhysicalAttack: Physical attack effect.
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PhysicalAttackMute: Prevents autoattack.
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PhysicalAttackRange: Autoattack range.
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PhysicalAttackSaveHp: Physical attack that does not recude HP more than the given percentage value.
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PhysicalAttackSpeed: Atk. Spd. stat.
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PhysicalAttackWeaponBonus: Physical attack depending on WeaponType. Erruption.
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PhysicalDefence: P. Def stat.
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PhysicalEvasion: P. Evasion stat.
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PhysicalMute: Prevents the usage of physical skills. Shield Slam.
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PhysicalShieldAngleAll: Causes the shield to block at 360 degree angle.
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PhysicalSkillPower: Physical Skill Power stat.
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PhysicalSoulAttack: Physical attack depending on souls.
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PkCount: Increases PK kills.
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Plunder: Takes bonus item from monster. Sweep effect.
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ProtectDeathPenalty: Unable to acquire death penalty.
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ProtectionBlessing: Keeps you safe from a PK if he is 10 levels or higher.
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PullBack: Pulls the target towards you.
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PveMagicalSkillDamageBonus: Magical skill damage stat against NPCs.
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PveMagicalSkillDefenceBonus: Magical skill defence stat when taking damage from NPCs.
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PvePhysicalAttackDamageBonus: Autoattack damage stat against NPCs.
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PvePhysicalAttackDefenceBonus: Autoattack defence stat when taking damage from NPCs.
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PvePhysicalSkillDamageBonus: Physical skill damage stat against NPCs.
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PvePhysicalSkillDefenceBonus: Physical skill defence stat when taking damage from NPCs.
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PveRaidMagicalSkillDefenceBonus: Magical skill defence stat when taking damage from Raidboss NPCs.
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PveRaidPhysicalAttackDefenceBonus: Autoattack defence stat when taking damage from Raidboss NPCs.
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PveRaidPhysicalSkillDefenceBonus: Physical skill defence stat when taking damage from Raidboss NPCs.
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PvpMagicalSkillDamageBonus: Magical skill damage stat against Players and Summons.
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PvpMagicalSkillDefenceBonus: Magical skill defence stat when taking damage from Players and Summons.
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PvpPhysicalAttackDamageBonus: Autoattack damage stat against Players and Summons.
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PvpPhysicalAttackDefenceBonus: Autoattack defence stat when taking damage from Players and Summons.
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PvpPhysicalSkillDamageBonus: Physical skill damage stat against Players and Summons.
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PvpPhysicalSkillDefenceBonus: Physical skill defence stat when taking damage from Players and Summons.
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RandomizeHate: Target NPC stops hating you and starts hating random target with your hate.
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RealDamage: Static damage.
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RebalanceHP: Balances targets' current HP.
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Recovery: Decreases death penalty level.
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ReduceCancel: Magic skill casting interruption stat.
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ReduceDropPenalty: Reduces EXP lost and death penalty chance.
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ReflectMagic: Deflects magical damage back to the attacker.
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ReflectSkill: Deflects physical/magical debuffs back to the attacker.
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RefuelAirship: Increases Airship's fuel.
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Relax: Sits down and increases HP regeneration until full.
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ResistAbnormalByCategory: Buff/debuff resist stat.
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ResistDDMagic: Magic resist stat (magic attack 50% effective or 1 damage)
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ResistDispelByCategory: Buff/Debuff cancellation resist.
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ResistSkill: Become invulnerable against given skills.
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Restoration: Creates specified item id and count.
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RestorationRandom: Creates items randomly from a specified list. Its multiplied by extractable rate from config.
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Resurrection: Resurrects target Player or Summon.
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ResurrectionSpecial: Resurrects target Player or Summon only in specified instance IDs.
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Reuse: Decreases skill reuse time based on its magic type.
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Root: Stops movement.
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SafeFallHeight: Minimum falling height for taking damage stat.
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SendSystemMessageToClan: Sends the specified SystemMessageId to the clan.
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ServitorShare:
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SetHp: Sets current HP to the given amount.
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SetSkill: Adds a skill to the Player and saves it in the database.
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ShieldDefence: Shield P. Def stat.
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ShieldDefenceRate: Shield block success rate stat.
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SilentMove: Prevents aggressive mobs from attacking you when entering aggression range.
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SkillCriticalDamage: Skill critical damage stat.
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SkillCritical: Activates double debuff or cooldown reset critical based on the specified stat.
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SkillCriticalProbability: Skill critical rate stat.
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SkillEvasion: Skill evasion stat.
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SkillTurning: Stops target's casting.
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SkillTurningOverTime: Stops target's casting at a fixed rate.
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SoulBlow: Physical attack based on blow formula with bonus damage from souls.
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SoulEating: Absorbs souls when taking exp from mobs and sets max soul count.
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Sow: Planting a seed into NPC target. Manor stuff.
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Speed: Speed stat.
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SphericBarrier: Blocks damage and buff/debuff incoming from outside the specified range.
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SpModify: Bonus SP stat.
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Spoil: Spoils a mob activating its extra sweep drop.
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StatBonusSkillCritical: Changes skill critical rate to depend on the specified base stat.
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StatBonusSpeed: Changes Speed stat to depend on the specified base stat.
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StatByMoveType: Adds stat based on your movement type (standing, running, walking).
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StatUp: Increases the specified base stat.
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StealAbnormal: Steals enemy's buffs.
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SummonAgathion: Summons the specified agathion Npc Id.
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SummonCubic: Summons the specified Cubic ID.
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SummonHallucination: Creates a doppelganger. Clone Attack skill.
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Summon: Summons a servitor.
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SummonMulti: Summons a servitor without unsummoning previous servitors.
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SummonNpc: Summons a specified Npc Id.
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SummonPet: Summons a specified pet.
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SummonPoints: Maximum summon points stat.
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SummonTrap: Summons a trap.
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Sweeper: Takes extra items from a spoiled mob's corpse.
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Synergy: Gives a buff at fixed rate based on current AbnormalType. Party Solidarity.
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TakeCastle: Engraves a castle.
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TakeCastleStart: Starts engraving a castle.
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TakeFort: Engraves a fortress.
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TakeFortStart: Starts engraving a fortress.
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TalismanSlot: Maximum talisman slots stat.
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TargetCancel: Cancels enemy's target.
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TargetMe: Changes your enemy's target to you.
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TargetMeProbability: Changes your enemy's target to you with a given probability.
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Teleport: Teleports to a specified XYZ location.
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TeleportToNpc: Teleports to a specified Npc Id.
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TeleportToSummon: Teleports to your summon.
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TeleportToTarget: Teleports to your target.
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ThrowUp: Throws enemy up in the air.
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TransferDamageToPlayer: Transfers portion of incoming damage from target to you.
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TransferDamageToSummon: Transfers portion of incoming damage towards your summon.
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TransferHate: Transfers Npc's hate from you to your target.
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Transformation: Transforms into the specified transformation id and gives its template skills.
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TrapDetect: Detects a hidden trap.
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TrapRemove: Removes a trap.
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TriggerSkillByAttack: Triggers a specified skill when you deal damage.
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TriggerSkillByAvoid: Triggers a specified skill when you avoid autoattack damage.
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TriggerSkillByDamage: Triggers a specified skill when you receive damage.
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TriggerSkillByDeathBlow: Triggers a specified skill when you land a death blow (killing a creature).
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TriggerSkillByKill: Triggers a specified skill when you kill a creature.
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TriggerSkillByMagicType: Triggers skill when you finish casting a skill with a specified magic type.
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TriggerSkillBySkillAttack: Triggers skill when you finish casting a skill that does damage.
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TriggerSkillBySkill: Triggers skill when you finish casting a specified skill.
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TwoHandedBluntBonus: P. Atk and accuracy bonus while using Two Handed Blunt weapon.
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TwoHandedSwordBonus: P. Atk and accuracy bonus while using Two Handed Sword weapon.
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UnsummonAgathion: Unsummons current summoned agathion.
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Unsummon: Unsummons a target summon.
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UnsummonServitors: Unsummons target servitors.
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Untargetable: Becomes untargetable.
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VampiricAttack: Increases current HP when dealing damage.
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VampiricDefence: Resist stat towards VampiricAttack
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VitalityPointsRate: Vitality points consume rate.
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VitalityPointUp: Increases vitality points.
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WeightLimit: Maximum weight stat.
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WeightPenalty: Weight penalty level stat.
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