Various skill adjustments.
Contributed by gamelike85.
This commit is contained in:
parent
ddb586bae6
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1741dc17fa
@ -2324,23 +2324,33 @@
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<skill id="1996" toLevel="2" name="Hurricane Shackle">
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<!-- For 60 sec., blocks target from using escape items and skills. -->
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<icon>icon.skill1996</icon>
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<operateType>A2</operateType>
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<operateType>A3</operateType>
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<castRange>600</castRange>
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>600000</reuseDelay>
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<effectPoint>-100</effectPoint>
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<abnormalLvl>1</abnormalLvl>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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</abnormalLvl>
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<abnormalTime>60</abnormalTime>
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<abnormalType>BLOCK_ESCAPE</abnormalType>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<excludedFromCheck>true</excludedFromCheck>
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<conditions>
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<condition name="OpTargetPc" />
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</conditions>
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<magicLvl>4</magicLvl>
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<effects>
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<effect name="BlockEscape" />
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>19199</skillId> <!-- Hurricane Sign -->
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<skillLevel>1</skillLevel>
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</effect>
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</selfEffects>
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</skill>
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<skill id="1997" toLevel="2" name="Gravity Exile">
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<!-- For 30 sec., blocks target from being resurrected by another character. -->
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@ -2369,6 +2379,14 @@
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</conditions>
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<effects>
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<effect name="BlockResurrection" />
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<effect name="PhysicalDefence" fromLevel="2" toLevel="2">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence" fromLevel="2" toLevel="2">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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</list>
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@ -362,6 +362,7 @@
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<affectLimit>9-10</affectLimit>
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<affectRange>200</affectRange>
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<basicProperty>MAGIC</basicProperty>
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<removedOnDamage>true</removedOnDamage>
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<effectPoint>
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<value level="1">-418</value>
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<value level="2">-532</value>
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@ -255,32 +255,86 @@
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<!-- Teleports nearby clan members to town. Cannot be used in special places such as GM Consultation Services. Consumes 50 Spirit Ores and 2000 Individual Fame. Viscount or above only. -->
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<icon>icon.skill_pledge_party_recall</icon>
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<operateType>A1</operateType>
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<hitTime>3500</hitTime>
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<coolTime>500</coolTime>
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<hitTime>2000</hitTime>
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<reuseDelay>1800000</reuseDelay>
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<effectPoint>100</effectPoint>
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<isMagic>1</isMagic>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<itemConsumeCount>300</itemConsumeCount>
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<targetType>SELF</targetType>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<blockedInOlympiad>true</blockedInOlympiad>
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<conditions>
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<condition name="OpCanEscape" />
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<condition name="OpSocialClass">
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<socialClass>8</socialClass>
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</condition>
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</conditions>
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<effects>
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<effect name="Escape">
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<escapeType>TOWN</escapeType>
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</effect>
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</effects>
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</skill>
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<skill id="19113" toLevel="1" name="Clan Escape Lock">
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<!-- For 60 sec., blocks target's Escape. Consumes 100 Spirit Ores and 3000 Individual Fame. Marquis or above only. -->
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<icon>icon.skill_recall</icon>
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<operateType>A2</operateType>
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<coolTime>500</coolTime>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>60</abnormalTime>
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<abnormalType>BLOCK_ESCAPE</abnormalType>
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<effectRange>600</effectRange>
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<castRange>600</castRange>
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<hitTime>2000</hitTime>
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<hitTime>1000</hitTime>
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<reuseDelay>1800000</reuseDelay>
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<effectPoint>-100</effectPoint>
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<isDebuff>true</isDebuff>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<itemConsumeCount>300</itemConsumeCount>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<stayAfterDeath>true</stayAfterDeath>
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<conditions>
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<condition name="OpTargetPc" />
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<condition name="OpSocialClass">
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<socialClass>8</socialClass>
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</condition>
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</conditions>
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<effects>
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<effect name="BlockEscape" />
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</effects>
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</skill>
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<skill id="19114" toLevel="1" name="Clan Resurrection Lock">
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<!-- For 60 sec., blocks target's Resurrection. Consumes 150 Spirit Ores and 1000 Clan Reputation. Marquis or above only. -->
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<icon>icon.skill_resurrection</icon>
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<operateType>A2</operateType>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>60</abnormalTime>
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<abnormalType>BLOCK_RESURRECTION</abnormalType>
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<castRange>600</castRange>
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<hitTime>2000</hitTime>
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>1800000</reuseDelay>
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<isMagic>1</isMagic>
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<effectPoint>-100</effectPoint>
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<isDebuff>true</isDebuff>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<itemConsumeCount>300</itemConsumeCount>
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<targetType>PC_BODY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<conditions>
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<condition name="OpSocialClass">
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<socialClass>8</socialClass>
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</condition>
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</conditions>
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<effects>
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<effect name="BlockResurrection" />
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</effects>
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</skill>
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<skill id="19115" toLevel="1" name="Air Bike">
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<!-- Can mount the Air Bike. Must belong to a clan Lv. 5 or above. -->
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@ -1599,7 +1653,21 @@
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<!-- For 60 sec., P./M. Atk. + 10%. -->
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<icon>icon.skill1996</icon>
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<operateType>A2</operateType>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>60</abnormalTime>
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<effectPoint>2</effectPoint>
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<isMagic>4</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PAtk">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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</list>
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@ -2324,23 +2324,33 @@
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<skill id="1996" toLevel="2" name="Hurricane Shackle">
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<!-- For $s1, blocks target from using escape items and skills. -->
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<icon>icon.skill1996</icon>
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<operateType>A2</operateType>
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<operateType>A3</operateType>
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<castRange>600</castRange>
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>600000</reuseDelay>
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<effectPoint>-100</effectPoint>
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<abnormalLvl>1</abnormalLvl>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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</abnormalLvl>
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<abnormalTime>60</abnormalTime>
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<abnormalType>BLOCK_ESCAPE</abnormalType>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<excludedFromCheck>true</excludedFromCheck>
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<conditions>
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<condition name="OpTargetPc" />
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</conditions>
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<magicLvl>4</magicLvl>
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<effects>
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<effect name="BlockEscape" />
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>19199</skillId> <!-- Hurricane Sign -->
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<skillLevel>1</skillLevel>
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</effect>
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</selfEffects>
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</skill>
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<skill id="1997" toLevel="2" name="Gravity Exile">
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<!-- For $s1, blocks target from being resurrected by another character. -->
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@ -2369,6 +2379,14 @@
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</conditions>
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<effects>
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<effect name="BlockResurrection" />
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<effect name="PhysicalDefence" fromLevel="2" toLevel="2">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence" fromLevel="2" toLevel="2">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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</list>
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@ -362,6 +362,7 @@
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<affectLimit>9-10</affectLimit>
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<affectRange>200</affectRange>
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<basicProperty>MAGIC</basicProperty>
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<removedOnDamage>true</removedOnDamage>
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<effectPoint>
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<value level="1">-418</value>
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<value level="2">-532</value>
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@ -255,32 +255,86 @@
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<!-- Teleports nearby clan members to town. Cannot be used in special places such as GM Consultation Services. Consumes 50 Spirit Ores and 2000 Individual Fame. Viscount or above only. -->
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<icon>icon.skill_pledge_party_recall</icon>
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<operateType>A1</operateType>
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<hitTime>3500</hitTime>
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<coolTime>500</coolTime>
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<hitTime>2000</hitTime>
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<reuseDelay>1800000</reuseDelay>
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<effectPoint>100</effectPoint>
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<isMagic>1</isMagic>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<itemConsumeCount>300</itemConsumeCount>
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<targetType>SELF</targetType>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<blockedInOlympiad>true</blockedInOlympiad>
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<conditions>
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<condition name="OpCanEscape" />
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<condition name="OpSocialClass">
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<socialClass>8</socialClass>
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</condition>
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</conditions>
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<effects>
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<effect name="Escape">
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<escapeType>TOWN</escapeType>
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</effect>
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</effects>
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</skill>
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<skill id="19113" toLevel="1" name="Clan Escape Lock">
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<!-- For 60 sec., blocks target's Escape. Consumes 100 Spirit Ores and 3000 Individual Fame. Marquis or above only. -->
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<icon>icon.skill_recall</icon>
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<operateType>A2</operateType>
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<coolTime>500</coolTime>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>60</abnormalTime>
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<abnormalType>BLOCK_ESCAPE</abnormalType>
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<effectRange>600</effectRange>
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<castRange>600</castRange>
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<hitTime>2000</hitTime>
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<hitTime>1000</hitTime>
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<reuseDelay>1800000</reuseDelay>
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<effectPoint>-100</effectPoint>
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<isDebuff>true</isDebuff>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<itemConsumeCount>300</itemConsumeCount>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<stayAfterDeath>true</stayAfterDeath>
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<conditions>
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<condition name="OpTargetPc" />
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<condition name="OpSocialClass">
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<socialClass>8</socialClass>
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</condition>
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</conditions>
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<effects>
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<effect name="BlockEscape" />
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</effects>
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</skill>
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<skill id="19114" toLevel="1" name="Clan Resurrection Lock">
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<!-- For 60 sec., blocks target's Resurrection. Consumes 150 Spirit Ores and 1000 Clan Reputation. Marquis or above only. -->
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<icon>icon.skill_resurrection</icon>
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<operateType>A2</operateType>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>60</abnormalTime>
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<abnormalType>BLOCK_RESURRECTION</abnormalType>
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<castRange>600</castRange>
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<hitTime>2000</hitTime>
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>1800000</reuseDelay>
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<isMagic>1</isMagic>
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<effectPoint>-100</effectPoint>
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<isDebuff>true</isDebuff>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<itemConsumeCount>300</itemConsumeCount>
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<targetType>PC_BODY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<conditions>
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<condition name="OpSocialClass">
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<socialClass>8</socialClass>
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</condition>
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</conditions>
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<effects>
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<effect name="BlockResurrection" />
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</effects>
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</skill>
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<skill id="19115" toLevel="1" name="Air Bike">
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<!-- Can mount the Air Bike. Must belong to a clan Lv. 5 or above. -->
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@ -1602,7 +1656,21 @@
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<!-- For 60 sec., P./M. Atk. + 10%. -->
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<icon>icon.skill1996</icon>
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<operateType>A2</operateType>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>60</abnormalTime>
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<effectPoint>2</effectPoint>
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<isMagic>4</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PAtk">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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</list>
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@ -2324,23 +2324,33 @@
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<skill id="1996" toLevel="2" name="Hurricane Shackle">
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<!-- For $s1, blocks target from using escape items and skills. -->
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<icon>icon.skill1996</icon>
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<operateType>A2</operateType>
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<operateType>A3</operateType>
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<castRange>600</castRange>
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>600000</reuseDelay>
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<effectPoint>-100</effectPoint>
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<abnormalLvl>1</abnormalLvl>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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</abnormalLvl>
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<abnormalTime>60</abnormalTime>
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<abnormalType>BLOCK_ESCAPE</abnormalType>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<excludedFromCheck>true</excludedFromCheck>
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<conditions>
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<condition name="OpTargetPc" />
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</conditions>
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<magicLvl>4</magicLvl>
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<effects>
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<effect name="BlockEscape" />
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>19199</skillId> <!-- Hurricane Sign -->
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<skillLevel>1</skillLevel>
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</effect>
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</selfEffects>
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</skill>
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<skill id="1997" toLevel="2" name="Gravity Exile">
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<!-- For $s1, blocks target from being resurrected by another character. -->
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@ -2369,6 +2379,14 @@
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</conditions>
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<effects>
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<effect name="BlockResurrection" />
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<effect name="PhysicalDefence" fromLevel="2" toLevel="2">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence" fromLevel="2" toLevel="2">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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</list>
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@ -362,6 +362,7 @@
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<affectLimit>9-10</affectLimit>
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<affectRange>200</affectRange>
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<basicProperty>MAGIC</basicProperty>
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<removedOnDamage>true</removedOnDamage>
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<effectPoint>
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<value level="1">-418</value>
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<value level="2">-532</value>
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@ -255,32 +255,86 @@
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<!-- Teleports nearby clan members to town. Cannot be used in special places such as GM Consultation Services. Consumes 50 Spirit Ores and 2000 Individual Fame. Viscount or above only. -->
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<icon>icon.skill_pledge_party_recall</icon>
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<operateType>A1</operateType>
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<hitTime>3500</hitTime>
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<coolTime>500</coolTime>
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<hitTime>2000</hitTime>
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<reuseDelay>1800000</reuseDelay>
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<effectPoint>100</effectPoint>
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<isMagic>1</isMagic>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<itemConsumeCount>300</itemConsumeCount>
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<targetType>SELF</targetType>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<blockedInOlympiad>true</blockedInOlympiad>
|
||||
<conditions>
|
||||
<condition name="OpCanEscape" />
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Escape">
|
||||
<escapeType>TOWN</escapeType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19113" toLevel="1" name="Clan Escape Lock">
|
||||
<!-- For 60 sec., blocks target's Escape. Consumes 100 Spirit Ores and 3000 Individual Fame. Marquis or above only. -->
|
||||
<icon>icon.skill_recall</icon>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>BLOCK_ESCAPE</abnormalType>
|
||||
<effectRange>600</effectRange>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<hitTime>1000</hitTime>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<itemConsumeCount>300</itemConsumeCount>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<stayAfterDeath>true</stayAfterDeath>
|
||||
<conditions>
|
||||
<condition name="OpTargetPc" />
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="BlockEscape" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19114" toLevel="1" name="Clan Resurrection Lock">
|
||||
<!-- For 60 sec., blocks target's Resurrection. Consumes 150 Spirit Ores and 1000 Clan Reputation. Marquis or above only. -->
|
||||
<icon>icon.skill_resurrection</icon>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>BLOCK_RESURRECTION</abnormalType>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<isMagic>1</isMagic>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<itemConsumeCount>300</itemConsumeCount>
|
||||
<targetType>PC_BODY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<conditions>
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="BlockResurrection" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19115" toLevel="1" name="Air Bike">
|
||||
<!-- Can mount the Air Bike. Must belong to a clan Lv. 5 or above. -->
|
||||
@ -1602,7 +1656,21 @@
|
||||
<!-- For 60 sec., P./M. Atk. + 10%. -->
|
||||
<icon>icon.skill1996</icon>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<effectPoint>2</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
@ -2324,13 +2324,16 @@
|
||||
<skill id="1996" toLevel="2" name="Hurricane Shackle">
|
||||
<!-- For $s1, blocks target from using escape items and skills. -->
|
||||
<icon>icon.skill1996</icon>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A3</operateType>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>BLOCK_ESCAPE</abnormalType>
|
||||
<isDebuff>true</isDebuff>
|
||||
@ -2338,20 +2341,16 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<excludedFromCheck>true</excludedFromCheck>
|
||||
<conditions>
|
||||
<condition name="OpTargetPc" />
|
||||
</conditions>
|
||||
<magicLvl>4</magicLvl>
|
||||
<effects>
|
||||
<effect name="BlockEscape" />
|
||||
<effect name="PAtk" fromLevel="2" toLevel="2">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk" fromLevel="2" toLevel="2">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19199</skillId> <!-- Hurricane Sign -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="1997" toLevel="2" name="Gravity Exile">
|
||||
<!-- For $s1, blocks target from being resurrected by another character. -->
|
||||
|
@ -362,6 +362,7 @@
|
||||
<affectLimit>9-10</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
<effectPoint>
|
||||
<value level="1">-418</value>
|
||||
<value level="2">-532</value>
|
||||
|
@ -255,32 +255,86 @@
|
||||
<!-- Teleports nearby clan members to town. Cannot be used in special places such as GM Consultation Services. Consumes 50 Spirit Ores and 2000 Individual Fame. Viscount or above only. -->
|
||||
<icon>icon.skill_pledge_party_recall</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>3500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<hitTime>2000</hitTime>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<effectPoint>100</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<itemConsumeCount>300</itemConsumeCount>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PLEDGE</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<blockedInOlympiad>true</blockedInOlympiad>
|
||||
<conditions>
|
||||
<condition name="OpCanEscape" />
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Escape">
|
||||
<escapeType>TOWN</escapeType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19113" toLevel="1" name="Clan Escape Lock">
|
||||
<!-- For 60 sec., blocks target's Escape. Consumes 100 Spirit Ores and 3000 Individual Fame. Marquis or above only. -->
|
||||
<icon>icon.skill_recall</icon>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>BLOCK_ESCAPE</abnormalType>
|
||||
<effectRange>600</effectRange>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<hitTime>1000</hitTime>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<itemConsumeCount>300</itemConsumeCount>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<stayAfterDeath>true</stayAfterDeath>
|
||||
<conditions>
|
||||
<condition name="OpTargetPc" />
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="BlockEscape" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19114" toLevel="1" name="Clan Resurrection Lock">
|
||||
<!-- For 60 sec., blocks target's Resurrection. Consumes 150 Spirit Ores and 1000 Clan Reputation. Marquis or above only. -->
|
||||
<icon>icon.skill_resurrection</icon>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>BLOCK_RESURRECTION</abnormalType>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<isMagic>1</isMagic>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<itemConsumeCount>300</itemConsumeCount>
|
||||
<targetType>PC_BODY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<conditions>
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="BlockResurrection" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19115" toLevel="1" name="Air Bike">
|
||||
<!-- Can mount the Air Bike. Must belong to a clan Lv. 5 or above. -->
|
||||
@ -1602,7 +1656,21 @@
|
||||
<!-- For 60 sec., P./M. Atk. + 10%. -->
|
||||
<icon>icon.skill1996</icon>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<effectPoint>2</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
@ -2324,13 +2324,16 @@
|
||||
<skill id="1996" toLevel="2" name="Hurricane Shackle">
|
||||
<!-- For $s1, blocks target from using escape items and skills. -->
|
||||
<icon>icon.skill1996</icon>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A3</operateType>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>BLOCK_ESCAPE</abnormalType>
|
||||
<isDebuff>true</isDebuff>
|
||||
@ -2338,20 +2341,16 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<excludedFromCheck>true</excludedFromCheck>
|
||||
<conditions>
|
||||
<condition name="OpTargetPc" />
|
||||
</conditions>
|
||||
<magicLvl>4</magicLvl>
|
||||
<effects>
|
||||
<effect name="BlockEscape" />
|
||||
<effect name="PAtk" fromLevel="2" toLevel="2">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk" fromLevel="2" toLevel="2">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19199</skillId> <!-- Hurricane Sign -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="1997" toLevel="2" name="Gravity Exile">
|
||||
<!-- For $s1, blocks target from being resurrected by another character. -->
|
||||
|
@ -46,6 +46,9 @@
|
||||
<chance>100</chance>
|
||||
<targetType>TARGET</targetType>
|
||||
</effect>
|
||||
<effect name="DisableSkill">
|
||||
<disable>10008;10009;10011;10012;10017;10019;10020;10021;10024;10026</disable>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10245" toLevel="1" name="Wizard - Individual Passive">
|
||||
|
@ -362,6 +362,7 @@
|
||||
<affectLimit>9-10</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
<effectPoint>
|
||||
<value level="1">-418</value>
|
||||
<value level="2">-532</value>
|
||||
|
@ -1656,7 +1656,21 @@
|
||||
<!-- For 60 sec., P./ M. Atk. +10%. -->
|
||||
<icon>icon.skill1996</icon>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<effectPoint>2</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
@ -2348,13 +2348,16 @@
|
||||
<skill id="1996" toLevel="2" name="Hurricane Shackle">
|
||||
<!-- For $s1, blocks target from using escape items and skills. -->
|
||||
<icon>icon.skill1996</icon>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A3</operateType>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>BLOCK_ESCAPE</abnormalType>
|
||||
<isDebuff>true</isDebuff>
|
||||
@ -2362,20 +2365,16 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<excludedFromCheck>true</excludedFromCheck>
|
||||
<conditions>
|
||||
<condition name="OpTargetPc" />
|
||||
</conditions>
|
||||
<magicLvl>4</magicLvl>
|
||||
<effects>
|
||||
<effect name="BlockEscape" />
|
||||
<effect name="PAtk" fromLevel="2" toLevel="2">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk" fromLevel="2" toLevel="2">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19199</skillId> <!-- Hurricane Sign -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="1997" toLevel="2" name="Gravity Exile">
|
||||
<!-- For $s1, blocks target from being resurrected by another character. -->
|
||||
|
@ -46,6 +46,9 @@
|
||||
<chance>100</chance>
|
||||
<targetType>TARGET</targetType>
|
||||
</effect>
|
||||
<effect name="DisableSkill">
|
||||
<disable>10008;10009;10011;10012;10017;10019;10020;10021;10024;10026</disable>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10245" toLevel="1" name="Wizard - Individual Passive">
|
||||
|
@ -362,6 +362,7 @@
|
||||
<affectLimit>9-10</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
<effectPoint>
|
||||
<value level="1">-418</value>
|
||||
<value level="2">-532</value>
|
||||
|
@ -1656,7 +1656,21 @@
|
||||
<!-- For 60 sec., P./ M. Atk. +10%. -->
|
||||
<icon>icon.skill1996</icon>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<effectPoint>2</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
@ -2337,13 +2337,16 @@
|
||||
<skill id="1996" toLevel="2" name="Hurricane Shackle">
|
||||
<!-- For $s1, blocks target from using escape items and skills. -->
|
||||
<icon>icon.skill1996</icon>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A3</operateType>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>BLOCK_ESCAPE</abnormalType>
|
||||
<isDebuff>true</isDebuff>
|
||||
@ -2351,20 +2354,16 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<excludedFromCheck>true</excludedFromCheck>
|
||||
<conditions>
|
||||
<condition name="OpTargetPc" />
|
||||
</conditions>
|
||||
<magicLvl>4</magicLvl>
|
||||
<effects>
|
||||
<effect name="BlockEscape" />
|
||||
<effect name="PAtk" fromLevel="2" toLevel="2">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk" fromLevel="2" toLevel="2">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19199</skillId> <!-- Hurricane Sign -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="1997" toLevel="2" name="Gravity Exile">
|
||||
<!-- For $s1, blocks target from being resurrected by another character. -->
|
||||
|
@ -46,6 +46,9 @@
|
||||
<chance>100</chance>
|
||||
<targetType>TARGET</targetType>
|
||||
</effect>
|
||||
<effect name="DisableSkill">
|
||||
<disable>10008;10009;10011;10012;10017;10019;10020;10021;10024;10026</disable>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10245" toLevel="1" name="Wizard - Individual Passive">
|
||||
|
@ -362,6 +362,7 @@
|
||||
<affectLimit>9-10</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
<effectPoint>
|
||||
<value level="1">-418</value>
|
||||
<value level="2">-532</value>
|
||||
|
@ -1656,7 +1656,21 @@
|
||||
<!-- For 60 sec., P./ M. Atk. +10%. -->
|
||||
<icon>icon.skill1996</icon>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<effectPoint>2</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
@ -2308,13 +2308,16 @@
|
||||
<skill id="1996" toLevel="2" name="Hurricane Shackle">
|
||||
<!-- For $s1, blocks target from using escape items and skills. -->
|
||||
<icon>icon.skill1996</icon>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A3</operateType>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>BLOCK_ESCAPE</abnormalType>
|
||||
<isDebuff>true</isDebuff>
|
||||
@ -2322,20 +2325,16 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<excludedFromCheck>true</excludedFromCheck>
|
||||
<conditions>
|
||||
<condition name="OpTargetPc" />
|
||||
</conditions>
|
||||
<magicLvl>4</magicLvl>
|
||||
<effects>
|
||||
<effect name="BlockEscape" />
|
||||
<effect name="PAtk" fromLevel="2" toLevel="2">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk" fromLevel="2" toLevel="2">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19199</skillId> <!-- Hurricane Sign -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="1997" toLevel="2" name="Gravity Exile">
|
||||
<!-- For $s1, blocks target from being resurrected by another character. -->
|
||||
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="10244" toLevel="3" name="Two-Hand Stance">
|
||||
<!-- Holds a weapon with both hands. If the weapon is a sword or blunt weapon, this stance increases P. Critical Rate/ P. Critical Damage by $s1 and P. Atk. by $s2 of Shield Def. but disables you to cast shield skills or defend with the shield. Use the stance again to cancel it. Requires a shield to be equipped. -->
|
||||
<!-- Holds a weapon with both hands. When using a sword or a blunt weapon, P. Critical Rate/ Damage +15%, P. Skill Critical Rate/ Damage +15%, P. Atk. +100% of Shield Defense. You can't cast shield skills or defend with the shield. Using the skill again cancels the effect. Requires a shield. -->
|
||||
<icon>icon.skill10244</icon>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>
|
||||
@ -46,6 +46,9 @@
|
||||
<chance>100</chance>
|
||||
<targetType>TARGET</targetType>
|
||||
</effect>
|
||||
<effect name="DisableSkill">
|
||||
<disable>10008;10009;10011;10012;10017;10019;10020;10021;10024;10026</disable>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10245" toLevel="1" name="Wizard - Individual Passive">
|
||||
|
@ -362,6 +362,7 @@
|
||||
<affectLimit>9-10</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
<effectPoint>
|
||||
<value level="1">-418</value>
|
||||
<value level="2">-532</value>
|
||||
|
@ -1656,7 +1656,21 @@
|
||||
<!-- For 60 sec., P./ M. Atk. +10%. -->
|
||||
<icon>icon.skill1996</icon>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<effectPoint>2</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
@ -2324,13 +2324,16 @@
|
||||
<skill id="1996" toLevel="2" name="Hurricane Shackle">
|
||||
<!-- For $s1, blocks target from using escape items and skills. -->
|
||||
<icon>icon.skill1996</icon>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A3</operateType>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>BLOCK_ESCAPE</abnormalType>
|
||||
<isDebuff>true</isDebuff>
|
||||
@ -2338,20 +2341,16 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<excludedFromCheck>true</excludedFromCheck>
|
||||
<conditions>
|
||||
<condition name="OpTargetPc" />
|
||||
</conditions>
|
||||
<magicLvl>4</magicLvl>
|
||||
<effects>
|
||||
<effect name="BlockEscape" />
|
||||
<effect name="PAtk" fromLevel="2" toLevel="2">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk" fromLevel="2" toLevel="2">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19199</skillId> <!-- Hurricane Sign -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="1997" toLevel="2" name="Gravity Exile">
|
||||
<!-- For $s1, blocks target from being resurrected by another character. -->
|
||||
|
@ -362,6 +362,7 @@
|
||||
<affectLimit>9-10</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
<effectPoint>
|
||||
<value level="1">-418</value>
|
||||
<value level="2">-532</value>
|
||||
|
@ -255,32 +255,86 @@
|
||||
<!-- Teleports nearby clan members to town. Cannot be used in special places such as GM Consultation Services. Consumes 50 Spirit Ores and 2000 Individual Fame. Viscount or above only. -->
|
||||
<icon>icon.skill_pledge_party_recall</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>3500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<hitTime>2000</hitTime>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<effectPoint>100</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<itemConsumeCount>300</itemConsumeCount>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PLEDGE</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<blockedInOlympiad>true</blockedInOlympiad>
|
||||
<conditions>
|
||||
<condition name="OpCanEscape" />
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Escape">
|
||||
<escapeType>TOWN</escapeType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19113" toLevel="1" name="Clan Escape Lock">
|
||||
<!-- For 60 sec., blocks target's Escape. Consumes 100 Spirit Ores and 3000 Individual Fame. Marquis or above only. -->
|
||||
<icon>icon.skill_recall</icon>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>BLOCK_ESCAPE</abnormalType>
|
||||
<effectRange>600</effectRange>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<hitTime>1000</hitTime>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<itemConsumeCount>300</itemConsumeCount>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<stayAfterDeath>true</stayAfterDeath>
|
||||
<conditions>
|
||||
<condition name="OpTargetPc" />
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="BlockEscape" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19114" toLevel="1" name="Clan Resurrection Lock">
|
||||
<!-- For 60 sec., blocks target's Resurrection. Consumes 150 Spirit Ores and 1000 Clan Reputation. Marquis or above only. -->
|
||||
<icon>icon.skill_resurrection</icon>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>BLOCK_RESURRECTION</abnormalType>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<isMagic>1</isMagic>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<itemConsumeCount>300</itemConsumeCount>
|
||||
<targetType>PC_BODY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<conditions>
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="BlockResurrection" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19115" toLevel="1" name="Air Bike">
|
||||
<!-- Can mount the Air Bike. Must belong to a clan Lv. 5 or above. -->
|
||||
@ -1602,7 +1656,21 @@
|
||||
<!-- For 60 sec., P./M. Atk. + 10%. -->
|
||||
<icon>icon.skill1996</icon>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<effectPoint>2</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
Loading…
Reference in New Issue
Block a user