Reverted various skill changes.

Contributed by Iris.
This commit is contained in:
MobiusDev
2019-01-05 03:27:13 +00:00
parent 8402c9974a
commit 1712e3dd74
8 changed files with 48 additions and 38 deletions

View File

@@ -1883,10 +1883,6 @@
</condition>
</conditions>
<effects>
<effect name="Cp">
<amount>-95</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>35</amount>
<mode>PER</mode>

View File

@@ -2410,10 +2410,10 @@
</effects>
</skill>
<skill id="762" toLevel="1" name="Insane Crusher">
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>TOUCH_OF_DEATH</abnormalType>
<activateRate>40</activateRate>
<activateRate>90</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty>
@@ -2423,10 +2423,12 @@
<icon>icon.skill0762</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<magicLvl>80</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>DEATH</trait>

View File

@@ -3466,11 +3466,14 @@
<value level="1">2</value>
<value level="2">3</value>
</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalTime>1200</abnormalTime>
<abnormalType>MAX_BREATH_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">5</value>
<value level="2">10</value>
<value level="1">121</value>
<value level="2">417</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1073</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -3479,18 +3482,22 @@
<value level="2">52</value>
</magicLvl>
<mpConsume>
<value level="1">20</value>
<value level="2">48</value>
<value level="1">12</value>
<value level="2">38</value>
</mpConsume>
<mpInitialConsume>
<value level="1">8</value>
<value level="2">10</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalSkillPower">
<effect name="Breath">
<amount>
<value level="1">400</value>
<value level="2">600</value>

View File

@@ -3022,7 +3022,7 @@
</skill>
<skill id="1459" toLevel="3" name="Divine Power">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalTime>15</abnormalTime>
<abnormalType>HEAL_POWER_UP</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2000</hitTime>
@@ -3039,7 +3039,7 @@
<value level="3">109</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<reuseDelay>600000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -3048,9 +3048,9 @@
<effects>
<effect name="HealEffect">
<amount>
<value level="1">20</value>
<value level="2">50</value>
<value level="3">80</value>
<value level="1">100</value>
<value level="2">300</value>
<value level="3">500</value>
</amount>
<mode>DIFF</mode>
</effect>

View File

@@ -1883,10 +1883,6 @@
</condition>
</conditions>
<effects>
<effect name="Cp">
<amount>-95</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>35</amount>
<mode>PER</mode>

View File

@@ -2410,10 +2410,10 @@
</effects>
</skill>
<skill id="762" toLevel="1" name="Insane Crusher">
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>TOUCH_OF_DEATH</abnormalType>
<activateRate>40</activateRate>
<activateRate>90</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty>
@@ -2423,10 +2423,12 @@
<icon>icon.skill0762</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<magicLvl>80</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>DEATH</trait>

View File

@@ -3466,11 +3466,14 @@
<value level="1">2</value>
<value level="2">3</value>
</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalTime>1200</abnormalTime>
<abnormalType>MAX_BREATH_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">5</value>
<value level="2">10</value>
<value level="1">121</value>
<value level="2">417</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1073</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -3479,18 +3482,22 @@
<value level="2">52</value>
</magicLvl>
<mpConsume>
<value level="1">20</value>
<value level="2">48</value>
<value level="1">12</value>
<value level="2">38</value>
</mpConsume>
<mpInitialConsume>
<value level="1">8</value>
<value level="2">10</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalSkillPower">
<effect name="Breath">
<amount>
<value level="1">400</value>
<value level="2">600</value>

View File

@@ -3022,7 +3022,7 @@
</skill>
<skill id="1459" toLevel="3" name="Divine Power">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalTime>15</abnormalTime>
<abnormalType>HEAL_POWER_UP</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2000</hitTime>
@@ -3039,7 +3039,7 @@
<value level="3">109</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<reuseDelay>600000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -3048,9 +3048,9 @@
<effects>
<effect name="HealEffect">
<amount>
<value level="1">20</value>
<value level="2">50</value>
<value level="3">80</value>
<value level="1">100</value>
<value level="2">300</value>
<value level="3">500</value>
</amount>
<mode>DIFF</mode>
</effect>