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@@ -606,7 +606,6 @@
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<effect name="MagicMpCost">
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<amount>-30</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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<weaponType>
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<item>BOW</item>
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<item>CROSSBOW</item>
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@@ -659,7 +658,7 @@
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<mode>DIFF</mode>
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</effect>
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<effect name="WeightLimit">
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<amount>51</amount>
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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@@ -668,7 +667,6 @@
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</effect>
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<effect name="AreaDamage">
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<amount>-30</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -868,6 +866,7 @@
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<effectPoint>687</effectPoint>
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<toggleGroupId>2</toggleGroupId>
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<reuseDelay>30000</reuseDelay>
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<staticReuse>true</staticReuse>
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<effects>
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<effect name="PAtk">
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<amount>
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@@ -1109,6 +1108,7 @@
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<reuseDelay>7000</reuseDelay>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@@ -2197,7 +2197,6 @@
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<coolTime>500</coolTime>
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<reuseDelay>30000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<staticReuse>true</staticReuse>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -2415,9 +2414,9 @@
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<coolTime>500</coolTime>
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<effectPoint>-706</effectPoint>
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<reuseDelay>30000</reuseDelay>
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<staticReuse>true</staticReuse>
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<magicLvl>93</magicLvl>
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<isMagic>4</isMagic>
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<staticReuse>true</staticReuse>
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<targetType>GROUND</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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@@ -2466,7 +2465,6 @@
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<reuseDelay>3600000</reuseDelay>
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<effectPoint>-709</effectPoint>
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<isMagic>4</isMagic>
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<staticReuse>true</staticReuse>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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@@ -2515,8 +2513,6 @@
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<effectPoint>2</effectPoint>
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<reuseDelay>600000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<isMagic>4</isMagic>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@@ -2567,7 +2563,6 @@
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<operateType>A2</operateType>
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<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
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<removedOnDamage>true</removedOnDamage>
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<staticReuse>true</staticReuse>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>93</magicLvl>
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<mpConsume>9</mpConsume>
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@@ -2575,7 +2570,6 @@
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<effectPoint>2</effectPoint>
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<reuseDelay>300000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@@ -2779,7 +2773,6 @@
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<effectPoint>-709</effectPoint>
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<magicCriticalRate>5</magicCriticalRate>
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<reuseDelay>45000</reuseDelay>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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@@ -2808,7 +2801,6 @@
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<effectPoint>-709</effectPoint>
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<magicCriticalRate>5</magicCriticalRate>
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<reuseDelay>45000</reuseDelay>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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@@ -2841,7 +2833,6 @@
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<coolTime>200</coolTime>
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<magicCriticalRate>5</magicCriticalRate>
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<reuseDelay>45000</reuseDelay>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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@@ -2879,7 +2870,6 @@
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<coolTime>200</coolTime>
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<magicCriticalRate>5</magicCriticalRate>
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<reuseDelay>45000</reuseDelay>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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